7e403195e5
...with a boost::optional fallback for Xcode < 10 (as std::optional is only
available starting with Xcode 10 according to
<https://en.cppreference.com/w/cpp/compiler_support>, and our baseline for iOS
and macOS is still Xcode 9.3 according to README.md). And mechanically rewrite
all code to use o3tl::optional instead of boost::optional.
One immediate benefit is that disabling -Wmaybe-uninitialized for GCC as per
|
||
---|---|---|
.. | ||
inc/pch | ||
opengl | ||
qa | ||
source | ||
test | ||
util | ||
CppunitTest_slideshow.mk | ||
Library_OGLTrans.mk | ||
Library_slideshow.mk | ||
Makefile | ||
manifest.txt | ||
Module_slideshow.mk | ||
Package_opengl.mk | ||
README |
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.