office-gobmx/chart2/source/tools/CommonConverters.cxx
Noel Grandin fdd06037e0 improved B2DHomMatrix
since we know that this is a matrix only used for 2D transforms,
we know that the last row of the matrix is always { 0, 0, 1 }.

Therefore, we don't need to store that information, and
we can simplify some of the computations.

Also remove operations like operator+ which are not legal for
such a matrix.

Change-Id: I482de9a45ebbedf79e3b6033575aab590e61c2d5
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/151909
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2023-05-18 21:18:06 +02:00

601 lines
19 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <CommonConverters.hxx>
#include <com/sun/star/awt/Rectangle.hpp>
#include <com/sun/star/drawing/DoubleSequence.hpp>
#include <com/sun/star/drawing/PolyPolygonBezierCoords.hpp>
#include <com/sun/star/chart2/data/XDataSequence.hpp>
#include <com/sun/star/chart2/data/XNumericalDataSequence.hpp>
#include <com/sun/star/chart2/data/XTextualDataSequence.hpp>
#include <o3tl/safeint.hxx>
#include <osl/diagnose.h>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <cstddef>
#include <limits>
namespace chart
{
using namespace ::com::sun::star;
// diverse methods for class conversions; e.g. ::basegfx::B3DHomMatrix to HomogenMatrix
drawing::HomogenMatrix B3DHomMatrixToHomogenMatrix( const ::basegfx::B3DHomMatrix& rM )
{
drawing::HomogenMatrix aHM;
aHM.Line1.Column1 = rM.get(0, 0);
aHM.Line1.Column2 = rM.get(0, 1);
aHM.Line1.Column3 = rM.get(0, 2);
aHM.Line1.Column4 = rM.get(0, 3);
aHM.Line2.Column1 = rM.get(1, 0);
aHM.Line2.Column2 = rM.get(1, 1);
aHM.Line2.Column3 = rM.get(1, 2);
aHM.Line2.Column4 = rM.get(1, 3);
aHM.Line3.Column1 = rM.get(2, 0);
aHM.Line3.Column2 = rM.get(2, 1);
aHM.Line3.Column3 = rM.get(2, 2);
aHM.Line3.Column4 = rM.get(2, 3);
aHM.Line4.Column1 = rM.get(3, 0);
aHM.Line4.Column2 = rM.get(3, 1);
aHM.Line4.Column3 = rM.get(3, 2);
aHM.Line4.Column4 = rM.get(3, 3);
return aHM;
}
::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix( const drawing::HomogenMatrix& rHM )
{
::basegfx::B3DHomMatrix aM;
aM.set(0, 0, rHM.Line1.Column1);
aM.set(0, 1, rHM.Line1.Column2);
aM.set(0, 2, rHM.Line1.Column3);
aM.set(0, 3, rHM.Line1.Column4);
aM.set(1, 0, rHM.Line2.Column1);
aM.set(1, 1, rHM.Line2.Column2);
aM.set(1, 2, rHM.Line2.Column3);
aM.set(1, 3, rHM.Line2.Column4);
aM.set(2, 0, rHM.Line3.Column1);
aM.set(2, 1, rHM.Line3.Column2);
aM.set(2, 2, rHM.Line3.Column3);
aM.set(2, 3, rHM.Line3.Column4);
aM.set(3, 0, rHM.Line4.Column1);
aM.set(3, 1, rHM.Line4.Column2);
aM.set(3, 2, rHM.Line4.Column3);
aM.set(3, 3, rHM.Line4.Column4);
return aM;
}
::basegfx::B2DHomMatrix IgnoreZ( const ::basegfx::B3DHomMatrix& rM )
{
::basegfx::B2DHomMatrix aM;
aM.set(0, 0, rM.get(0, 0));
aM.set(0, 1, rM.get(0, 1));
aM.set(0, 2, rM.get(0, 3));
aM.set(1, 0, rM.get(1, 0));
aM.set(1, 1, rM.get(1, 1));
aM.set(1, 2, rM.get(1, 3));
// For this to be a valid 2D transform matrix, the last row must be [0,0,1]
assert( rM.get(3, 0) == 0 );
assert( rM.get(3, 1) == 0 );
assert( rM.get(3, 3) == 1 );
return aM;
}
drawing::HomogenMatrix3 B2DHomMatrixToHomogenMatrix3( const ::basegfx::B2DHomMatrix& rM )
{
drawing::HomogenMatrix3 aHM;
aHM.Line1.Column1 = rM.get(0, 0);
aHM.Line1.Column2 = rM.get(0, 1);
aHM.Line1.Column3 = rM.get(0, 2);
aHM.Line2.Column1 = rM.get(1, 0);
aHM.Line2.Column2 = rM.get(1, 1);
aHM.Line2.Column3 = rM.get(1, 2);
aHM.Line3.Column1 = 0;
aHM.Line3.Column2 = 0;
aHM.Line3.Column3 = 1;
return aHM;
}
::basegfx::B3DPoint Position3DToB3DPoint( const drawing::Position3D& rPosition )
{
return ::basegfx::B3DPoint(
rPosition.PositionX ,
rPosition.PositionY ,
rPosition.PositionZ );
}
drawing::Direction3D B3DVectorToDirection3D( const ::basegfx::B3DVector& rVector)
{
return drawing::Direction3D(
rVector.getX()
, rVector.getY()
, rVector.getZ()
);
}
drawing::Position3D B3DPointToPosition3D( const ::basegfx::B3DPoint& rPoint)
{
return drawing::Position3D(
rPoint.getX()
, rPoint.getY()
, rPoint.getZ()
);
}
::basegfx::B3DVector Direction3DToB3DVector( const drawing::Direction3D& rDirection)
{
return ::basegfx::B3DVector(
rDirection.DirectionX
, rDirection.DirectionY
, rDirection.DirectionZ
);
}
void AddPointToPoly( drawing::PolyPolygonShape3D& rPoly, const drawing::Position3D& rPos, sal_Int32 nPolygonIndex )
{
if(nPolygonIndex<0)
{
OSL_FAIL( "The polygon index needs to be > 0");
nPolygonIndex=0;
}
//make sure that we have enough polygons
if(nPolygonIndex >= rPoly.SequenceX.getLength() )
{
rPoly.SequenceX.realloc(nPolygonIndex+1);
rPoly.SequenceY.realloc(nPolygonIndex+1);
rPoly.SequenceZ.realloc(nPolygonIndex+1);
}
drawing::DoubleSequence* pOuterSequenceX = &rPoly.SequenceX.getArray()[nPolygonIndex];
drawing::DoubleSequence* pOuterSequenceY = &rPoly.SequenceY.getArray()[nPolygonIndex];
drawing::DoubleSequence* pOuterSequenceZ = &rPoly.SequenceZ.getArray()[nPolygonIndex];
sal_Int32 nOldPointCount = pOuterSequenceX->getLength();
pOuterSequenceX->realloc(nOldPointCount+1);
pOuterSequenceY->realloc(nOldPointCount+1);
pOuterSequenceZ->realloc(nOldPointCount+1);
double* pInnerSequenceX = pOuterSequenceX->getArray();
double* pInnerSequenceY = pOuterSequenceY->getArray();
double* pInnerSequenceZ = pOuterSequenceZ->getArray();
pInnerSequenceX[nOldPointCount] = rPos.PositionX;
pInnerSequenceY[nOldPointCount] = rPos.PositionY;
pInnerSequenceZ[nOldPointCount] = rPos.PositionZ;
}
void AddPointToPoly( std::vector<std::vector<css::drawing::Position3D>>& rPoly, const drawing::Position3D& rPos, sal_Int32 nPolygonIndex )
{
if(nPolygonIndex<0)
{
OSL_FAIL( "The polygon index needs to be > 0");
nPolygonIndex=0;
}
//make sure that we have enough polygons
if(o3tl::make_unsigned(nPolygonIndex) >= rPoly.size() )
{
rPoly.resize(nPolygonIndex+1);
}
std::vector<css::drawing::Position3D>* pOuterSequence = &rPoly[nPolygonIndex];
pOuterSequence->push_back(rPos);
}
drawing::Position3D getPointFromPoly( const drawing::PolyPolygonShape3D& rPolygon, sal_Int32 nPointIndex, sal_Int32 nPolyIndex )
{
drawing::Position3D aRet(0.0,0.0,0.0);
if( nPolyIndex>=0 && nPolyIndex<rPolygon.SequenceX.getLength())
{
if(nPointIndex<rPolygon.SequenceX[nPolyIndex].getLength())
{
aRet.PositionX = rPolygon.SequenceX[nPolyIndex][nPointIndex];
aRet.PositionY = rPolygon.SequenceY[nPolyIndex][nPointIndex];
aRet.PositionZ = rPolygon.SequenceZ[nPolyIndex][nPointIndex];
}
else
{
OSL_FAIL("polygon was accessed with a wrong index");
}
}
else
{
OSL_FAIL("polygon was accessed with a wrong index");
}
return aRet;
}
drawing::Position3D getPointFromPoly( const std::vector<std::vector<css::drawing::Position3D>>& rPolygon, sal_Int32 nPointIndex, sal_Int32 nPolyIndex )
{
drawing::Position3D aRet(0.0,0.0,0.0);
if( nPolyIndex>=0 && o3tl::make_unsigned(nPolyIndex)<rPolygon.size())
{
if(nPointIndex<static_cast<sal_Int32>(rPolygon[nPolyIndex].size()))
{
aRet = rPolygon[nPolyIndex][nPointIndex];
}
else
{
OSL_FAIL("polygon was accessed with a wrong index");
}
}
else
{
OSL_FAIL("polygon was accessed with a wrong index");
}
return aRet;
}
void addPolygon( std::vector<std::vector<css::drawing::Position3D>>& rRet, const std::vector<std::vector<css::drawing::Position3D>>& rAdd )
{
sal_Int32 nAddOuterCount = rAdd.size();
sal_Int32 nOuterCount = rRet.size() + nAddOuterCount;
rRet.resize( nOuterCount );
auto pSequence = rRet.data();
sal_Int32 nIndex = 0;
sal_Int32 nOuter = nOuterCount - nAddOuterCount;
for( ; nOuter < nOuterCount; nOuter++ )
{
if( nIndex >= nAddOuterCount )
break;
pSequence[nOuter] = rAdd[nIndex];
nIndex++;
}
}
void appendPoly( std::vector<std::vector<css::drawing::Position3D>>& rRet, const std::vector<std::vector<css::drawing::Position3D>>& rAdd )
{
std::size_t nOuterCount = std::max( rRet.size(), rAdd.size() );
rRet.resize(nOuterCount);
auto pSequence = rRet.data();
for( std::size_t nOuter=0;nOuter<nOuterCount;nOuter++ )
{
sal_Int32 nOldPointCount = rRet[nOuter].size();
sal_Int32 nAddPointCount = 0;
if(nOuter<rAdd.size())
nAddPointCount = rAdd[nOuter].size();
if(!nAddPointCount)
continue;
sal_Int32 nNewPointCount = nOldPointCount + nAddPointCount;
pSequence[nOuter].resize(nNewPointCount);
auto pSequence_nOuter = pSequence[nOuter].data();
sal_Int32 nPointTarget=nOldPointCount;
sal_Int32 nPointSource=nAddPointCount;
for( ; nPointSource-- ; nPointTarget++ )
{
pSequence_nOuter[nPointTarget] = rAdd[nOuter][nPointSource];
}
}
}
drawing::PolyPolygonShape3D BezierToPoly(
const drawing::PolyPolygonBezierCoords& rBezier )
{
const drawing::PointSequenceSequence& rPointSequence = rBezier.Coordinates;
drawing::PolyPolygonShape3D aRet;
aRet.SequenceX.realloc( rPointSequence.getLength() );
auto pSequenceX = aRet.SequenceX.getArray();
aRet.SequenceY.realloc( rPointSequence.getLength() );
auto pSequenceY = aRet.SequenceY.getArray();
aRet.SequenceZ.realloc( rPointSequence.getLength() );
auto pSequenceZ = aRet.SequenceZ.getArray();
sal_Int32 nRealOuter = 0;
for(sal_Int32 nN = 0; nN < rPointSequence.getLength(); nN++)
{
sal_Int32 nInnerLength = rPointSequence[nN].getLength();
pSequenceX[nRealOuter].realloc( nInnerLength );
auto pSequenceX_nRealOuter = pSequenceX[nRealOuter].getArray();
pSequenceY[nRealOuter].realloc( nInnerLength );
auto pSequenceY_nRealOuter = pSequenceY[nRealOuter].getArray();
pSequenceZ[nRealOuter].realloc( nInnerLength );
auto pSequenceZ_nRealOuter = pSequenceZ[nRealOuter].getArray();
bool bHasOuterFlags = nN < rBezier.Flags.getLength();
sal_Int32 nRealInner = 0;
for( sal_Int32 nM = 0; nM < nInnerLength; nM++)
{
bool bHasInnerFlags = bHasOuterFlags && (nM < rBezier.Flags[nN].getLength());
if( !bHasInnerFlags || (rBezier.Flags[nN][nM] == drawing::PolygonFlags_NORMAL) )
{
pSequenceX_nRealOuter[nRealInner] = rPointSequence[nN][nM].X;
pSequenceY_nRealOuter[nRealInner] = rPointSequence[nN][nM].Y;
pSequenceZ_nRealOuter[nRealInner] = 0.0;
nRealInner++;
}
}
pSequenceX[nRealOuter].realloc( nRealInner );
pSequenceY[nRealOuter].realloc( nRealInner );
pSequenceZ[nRealOuter].realloc( nRealInner );
if( nRealInner>0 )
nRealOuter++;
}
aRet.SequenceX.realloc( nRealOuter );
aRet.SequenceY.realloc( nRealOuter );
aRet.SequenceZ.realloc( nRealOuter );
return aRet;
}
drawing::PointSequenceSequence PolyToPointSequence(
const drawing::PolyPolygonShape3D& rPolyPolygon )
{
drawing::PointSequenceSequence aRet;
aRet.realloc( rPolyPolygon.SequenceX.getLength() );
auto pRet = aRet.getArray();
for(sal_Int32 nN = 0; nN < rPolyPolygon.SequenceX.getLength(); nN++)
{
sal_Int32 nInnerLength = rPolyPolygon.SequenceX[nN].getLength();
pRet[nN].realloc( nInnerLength );
auto pRet_nN = pRet[nN].getArray();
for( sal_Int32 nM = 0; nM < nInnerLength; nM++)
{
pRet_nN[nM].X = static_cast<sal_Int32>(rPolyPolygon.SequenceX[nN][nM]);
pRet_nN[nM].Y = static_cast<sal_Int32>(rPolyPolygon.SequenceY[nN][nM]);
}
}
return aRet;
}
drawing::PointSequenceSequence PolyToPointSequence(
const std::vector<std::vector<css::drawing::Position3D>>& rPolyPolygon )
{
drawing::PointSequenceSequence aRet;
aRet.realloc( rPolyPolygon.size() );
auto pRet = aRet.getArray();
for(std::size_t nN = 0; nN < rPolyPolygon.size(); nN++)
{
sal_Int32 nInnerLength = rPolyPolygon[nN].size();
pRet[nN].realloc( nInnerLength );
auto pRet_nN = pRet[nN].getArray();
for( sal_Int32 nM = 0; nM < nInnerLength; nM++)
{
pRet_nN[nM].X = static_cast<sal_Int32>(rPolyPolygon[nN][nM].PositionX);
pRet_nN[nM].Y = static_cast<sal_Int32>(rPolyPolygon[nN][nM].PositionY);
}
}
return aRet;
}
basegfx::B2DPolyPolygon PolyToB2DPolyPolygon(
const std::vector<std::vector<css::drawing::Position3D>>& rPolyPolygon )
{
basegfx::B2DPolyPolygon aRetval;
for(auto const & nN: rPolyPolygon)
{
basegfx::B2DPolygon aNewPolygon;
sal_Int32 nInnerLength = nN.size();
if(nInnerLength)
{
aNewPolygon.reserve(nInnerLength);
for( sal_Int32 nM = 0; nM < nInnerLength; nM++)
{
auto X = static_cast<sal_Int32>(nN[nM].PositionX);
auto Y = static_cast<sal_Int32>(nN[nM].PositionY);
aNewPolygon.append(basegfx::B2DPoint(X, Y));
}
// check for closed state flag
basegfx::utils::checkClosed(aNewPolygon);
}
aRetval.append(std::move(aNewPolygon));
}
return aRetval;
}
void appendPointSequence( drawing::PointSequenceSequence& rTarget
, const drawing::PointSequenceSequence& rAdd )
{
sal_Int32 nAddCount = rAdd.getLength();
if(!nAddCount)
return;
sal_Int32 nOldCount = rTarget.getLength();
rTarget.realloc(nOldCount+nAddCount);
auto pTarget = rTarget.getArray();
for(sal_Int32 nS=0; nS<nAddCount; nS++ )
pTarget[nOldCount+nS]=rAdd[nS];
}
drawing::Position3D operator+( const drawing::Position3D& rPos
, const drawing::Direction3D& rDirection)
{
return drawing::Position3D(
rPos.PositionX + rDirection.DirectionX
, rPos.PositionY + rDirection.DirectionY
, rPos.PositionZ + rDirection.DirectionZ
);
}
drawing::Direction3D operator-( const drawing::Position3D& rPos1
, const drawing::Position3D& rPos2)
{
return drawing::Direction3D(
rPos1.PositionX - rPos2.PositionX
, rPos1.PositionY - rPos2.PositionY
, rPos1.PositionZ - rPos2.PositionZ
);
}
awt::Point Position3DToAWTPoint( const drawing::Position3D& rPos )
{
awt::Point aRet;
aRet.X = static_cast<sal_Int32>(rPos.PositionX);
aRet.Y = static_cast<sal_Int32>(rPos.PositionY);
return aRet;
}
awt::Point ToPoint( const awt::Rectangle& rRectangle )
{
return awt::Point( rRectangle.X, rRectangle.Y );
}
awt::Size ToSize( const awt::Rectangle& rRectangle )
{
return awt::Size( rRectangle.Width, rRectangle.Height );
}
awt::Size Direction3DToAWTSize( const drawing::Direction3D& rDirection )
{
awt::Size aRet;
aRet.Width = static_cast<sal_Int32>(rDirection.DirectionX);
aRet.Height = static_cast<sal_Int32>(rDirection.DirectionY);
return aRet;
}
drawing::Position3D SequenceToPosition3D( const uno::Sequence< double >& rSeq )
{
OSL_ENSURE(rSeq.getLength()==3,"The sequence needs to have length 3 for conversion into vector");
drawing::Position3D aRet;
aRet.PositionX = rSeq.getLength()>0?rSeq[0]:0.0;
aRet.PositionY = rSeq.getLength()>1?rSeq[1]:0.0;
aRet.PositionZ = rSeq.getLength()>2?rSeq[2]:0.0;
return aRet;
}
using namespace ::com::sun::star::chart2;
uno::Sequence< double > DataSequenceToDoubleSequence(
const uno::Reference< data::XDataSequence >& xDataSequence )
{
uno::Sequence< double > aResult;
OSL_ASSERT( xDataSequence.is());
if(!xDataSequence.is())
return aResult;
uno::Reference< data::XNumericalDataSequence > xNumericalDataSequence( xDataSequence, uno::UNO_QUERY );
if( xNumericalDataSequence.is() )
{
aResult = xNumericalDataSequence->getNumericalData();
}
else
{
uno::Sequence< uno::Any > aValues = xDataSequence->getData();
aResult.realloc(aValues.getLength());
auto pResult = aResult.getArray();
for(sal_Int32 nN=aValues.getLength();nN--;)
{
if( !(aValues[nN] >>= pResult[nN]) )
pResult[nN] = std::numeric_limits<double>::quiet_NaN();
}
}
return aResult;
}
uno::Sequence< OUString > DataSequenceToStringSequence(
const uno::Reference< data::XDataSequence >& xDataSequence )
{
uno::Sequence< OUString > aResult;
if(!xDataSequence.is())
return aResult;
uno::Reference< data::XTextualDataSequence > xTextualDataSequence( xDataSequence, uno::UNO_QUERY );
if( xTextualDataSequence.is() )
{
aResult = xTextualDataSequence->getTextualData();
}
else
{
uno::Sequence< uno::Any > aValues = xDataSequence->getData();
aResult.realloc(aValues.getLength());
auto pResult = aResult.getArray();
for(sal_Int32 nN=aValues.getLength();nN--;)
aValues[nN] >>= pResult[nN];
}
return aResult;
}
bool hasDoubleValue( const uno::Any& rAny )
{
bool bRet = false;
double fValue = 0.0;
if( rAny >>= fValue )
bRet = true;
return bRet;
}
bool hasLongOrShortValue( const uno::Any& rAny )
{
bool bRet = false;
sal_Int32 n32 = 0;
if( rAny >>= n32 )
bRet = true;
else
{
sal_Int16 n16 = 0;
if( rAny >>= n16 )
bRet = true;
}
return bRet;
}
sal_Int16 getShortForLongAlso( const uno::Any& rAny )
{
sal_Int16 nRet = 0;
if( !(rAny >>= nRet) )
{
sal_Int32 n32 = 0;
if( rAny >>= n32 )
nRet = static_cast<sal_Int16>(n32);
}
return nRet;
}
bool replaceParamterInString( OUString & rInOutResourceString,
std::u16string_view rParamToReplace,
std::u16string_view rReplaceWith )
{
sal_Int32 nPos = rInOutResourceString.indexOf( rParamToReplace );
if( nPos == -1 )
return false;
rInOutResourceString = rInOutResourceString.replaceAt( nPos
, rParamToReplace.size(), rReplaceWith );
return true;
}
} //namespace chart
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */