office-gobmx/solenv/gbuild/static.mk
Christian Lohmaier af2457dd1f liborcus(-parser) also needs boost_iostreams - fixes wasm build
not handling that automatically from the info from the regular build is
kinda ugly, probably can be done via RepositoryExternal.mk, but since it
was done that way initially after much tinkering, I don't want to invest
much time into rewriting the static build stuff just to get rid of the
few lines for icu and liborcus ....

Change-Id: I2a620426854eb16e2388159bb3bbf1a514872ef9
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/158267
Tested-by: Jenkins
Reviewed-by: Christian Lohmaier <lohmaier+LibreOffice@googlemail.com>
2023-10-23 19:16:57 +02:00

247 lines
13 KiB
Makefile

# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
#
# This file is part of the LibreOffice project.
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#
# "spezialgelagerter Sonderfall" :-(
#
# *******************************************
# Use gb_DEBUG_STATIC=t to dump various debug info for the static build preparation!
# Use gb_DEBUG_STATIC=a to abort / error after the dump
# *******************************************
#
# "Generic" comment from the author:
# My thought was: the dependency info is already there. Can't be too hard to use it for
# correct static linkage... well it took more than two weeks to hopefully identify all
# problems / edge cases. Now I can appreciate the usage bin/lo-all-static-libs even more.
#
# This code moved a few times to the various gbuild / make phases: Makefile / module
# setup (in use_(libraries|externals)), post parsing (like now), make "dependency" tree
# processing. It currently looks like this is the only working option.
#
# For static linking, we must collect all depending libraries, externals and statics to
# be available at link time. And Libraries and externals can use each other. This could
# be done "in-line", while make processes the dependency tree and would have the correct
# order, so no separate tree-walking would be needed.
# It can't be done while reading / processing the modules, as this happens in no order, so
# depending modules will be missing.
#
# Then there is the (gbuild new) concept of plugin libraries. These depend on some loader
# libraries, like vcl and vclplug_* or gie. For a shared library build, these plugins are
# just dlopen'ed, but for a static build, any linked binary must also link the plugins, which
# turns plugins + loaders into a dependency cycle. The implemented solution is to just add
# plugins to executables, if these depend on a loader library. This results in the additional
# rule: nothing non-plugin is allowed to depend on a plugins (see gb_Library_set_plugin_for).
#
# And we can't add these dependencies while make is already processing the Executables,
# because these contain additional eval'ed targets, which we can't create in make recipes.
# This is especially true for externals (see gb_LinkTarget__use_* in RepositoryExternal.mk).
# We also can't add all plugins to all executables, as we have multiple helper
# binaries, which are needed early and don't depend on plugins.
#
# So the only option left seems to be to walk the dependency tree ourself and expand all
# the libraries and externals and then add the plugins to the executables. Statics are
# handled after that, since these won't need extra dependencies not already known.
# It's a bit fragile in theory, as you can add "gbuild-undetectable" dependencies to any
# target in the modules, which would need some manual adjustment, but currently that
# doesn't seem to happen in any breaking way and it works to link multiple Executable
# with large and small expanded dependency lists.
#
# Then there is the special static "components" library, which simply depends on all built
# components. In theory these could be limited per-module (Writer, Calc, etc.), but currently
# this is not implemented and instead solenv/bin/native-code.py is used, so actually
# everything is build and "cleaned up" at link time, which is especially expensive for WASM.
# That library is currently just used for Emscripten, but could be used generally for
# static builds.
#
# There is already a lot of $(info ...) protected by the already mentioned $(gb_DEBUG_STATIC).
ifeq ($(gb_FULLDEPS),$(true))
ifeq (,$(gb_PARTIAL_BUILD))
$(foreach lib,$(gb_Library_KNOWNLIBS),$(if $(call gb_Library__get_component,$(lib)), \
$(eval $(call gb_Library_use_libraries,components,$(lib)))))
define gb_LinkTarget__add_x_template
# call gb_LinkTarget__add_$(1),linktarget,objects
define gb_LinkTarget__add_$(1)
$$(foreach item,$$(2),$$(if $$(filter $$(item),GBUILD_TOUCHED $$(call gb_LinkTarget__get_all_$(1),$$(1))),,
$$(if $(gb_DEBUG_STATIC),$$(info $$(call gb_LinkTarget__get_all_$(1)_var,$$(call gb_LinkTarget__get_workdir_linktargetname,$$(1))) += $$(item)))
$$(eval $$(call gb_LinkTarget__get_all_$(1)_var,$$(call gb_LinkTarget__get_workdir_linktargetname,$$(1))) += $$(item))
))
endef
endef # gb_LinkTarget__add_x_template
ifneq (,$(gb_DEBUG_STATIC))
$(info $(call gb_LinkTarget__add_x_template,libraries))
$(info $(call gb_LinkTarget__add_x_template,externals))
$(info $(call gb_LinkTarget__add_x_template,statics))
endif
$(eval $(call gb_LinkTarget__add_x_template,libraries))
$(eval $(call gb_LinkTarget__add_x_template,externals))
$(eval $(call gb_LinkTarget__add_x_template,statics))
# call gb_LinkTarget__add_linktargets,linktarget,class,func,objects
define gb_LinkTarget__add_linktargets
$(call gb_LinkTarget__add_$(3),$(1),$(4))
$(foreach item,$(foreach mapped,$(4),$(call gb_$(2)__get_workdir_linktargetname,$(mapped))),
$(call gb_LinkTarget__add_libraries,$(1),$(call gb_LinkTarget__get_all_libraries,$(item)))
$(call gb_LinkTarget__add_externals,$(1),$(call gb_LinkTarget__get_all_externals,$(item)))
$(call gb_LinkTarget__add_statics,$(1),$(call gb_LinkTarget__get_all_statics,$(item)))
)
endef
# contains the list of all touched workdir_linktargetname(s)
gb_LinkTarget__ALL_TOUCHED =
define gb_LinkTarget__add_touch
$(eval $(call gb_LinkTarget__get_all_libraries_var,$(call gb_LinkTarget__get_workdir_linktargetname,$(1))) += GBUILD_TOUCHED)
$(eval $(call gb_LinkTarget__get_all_externals_var,$(call gb_LinkTarget__get_workdir_linktargetname,$(1))) += GBUILD_TOUCHED)
$(eval $(call gb_LinkTarget__get_all_statics_var,$(call gb_LinkTarget__get_workdir_linktargetname,$(1))) += GBUILD_TOUCHED)
gb_LinkTarget__ALL_TOUCHED += $(1)
endef
define gb_LinkTarget__remove_touch
$(call gb_LinkTarget__get_all_libraries_var,$(1)) := $(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_libraries,$(1)))
$(call gb_LinkTarget__get_all_externals_var,$(1)) := $(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_externals,$(1)))
$(call gb_LinkTarget__get_all_statics_var,$(1)) := $(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_statics,$(1)))
endef
# call gb_LinkTarget__fill_all_deps.linktargetname
define gb_LinkTarget__fill_all_deps
$(if $(filter GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_lo_libraries,$(1))),,
# LO has quite a few dependency loops, so touch first to break them
$(call gb_LinkTarget__add_touch,$(1))
# Add lo libraries
$(foreach item,$(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_lo_libraries,$(1))),
$(call gb_LinkTarget__fill_all_deps,$(call gb_Library_get_linktarget,$(item)))
$(call gb_LinkTarget__add_libraries,$(1),$(call gb_Library__get_all_libraries,$(item)))
$(call gb_LinkTarget__add_externals,$(1),$(call gb_Library__get_all_externals,$(item)))
$(call gb_LinkTarget__add_statics,$(1),$(call gb_Library__get_all_statics,$(item)))
)
# Add (win32) system libraries
$(call gb_LinkTarget__add_libraries,$(1),$(call gb_LinkTarget__get_all_sys_libraries,$(1)))
# Add externals
$(foreach item,$(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_externals,$(1))),
$(call gb_LinkTarget__fill_all_deps,$(call gb_ExternalProject__get_workdir_linktargetname,$(item)))
$(call gb_LinkTarget__add_libraries,$(1),$(call gb_ExternalProject__get_all_libraries,$(item)))
$(call gb_LinkTarget__add_externals,$(1),$(call gb_ExternalProject__get_all_externals,$(item)))
$(call gb_LinkTarget__add_statics,$(1),$(call gb_ExternalProject__get_all_statics,$(item)))
)
# Add statics
$(foreach item,$(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_statics,$(1))),
$(call gb_LinkTarget__fill_all_deps,$(call gb_StaticLibrary_get_linktarget,$(item)))
$(call gb_LinkTarget__add_libraries,$(1),$(call gb_StaticLibrary__get_all_libraries,$(item)))
$(call gb_LinkTarget__add_externals,$(1),$(call gb_StaticLibrary__get_all_externals,$(item)))
$(call gb_LinkTarget__add_statics,$(1),$(call gb_StaticLibrary__get_all_statics,$(item)))
)
$(if $(gb_DEBUG_STATIC),
$(info gb_LinkTarget__fill_all_deps libraries for $(call gb_LinkTarget__get_workdir_linktargetname,$(1)) out: $(call gb_LinkTarget__get_all_libraries,$(1)))
$(info gb_LinkTarget__fill_all_deps externals for $(call gb_LinkTarget__get_workdir_linktargetname,$(1)) out: $(call gb_LinkTarget__get_all_externals,$(1)))
$(info gb_LinkTarget__fill_all_deps statics for $(call gb_LinkTarget__get_workdir_linktargetname,$(1)) out: $(call gb_LinkTarget__get_all_statics,$(1)))
)
)
endef
# call gb_LinkTarget__expand_executable,linktarget
define gb_LinkTarget__expand_executable
$(call gb_LinkTarget__fill_all_deps,$(1))
# 1. Check if cppuhelper loader for components is requested and add the needed plugin dependences
# This is a *HACK*, so we don't have to recursively check loader libraries
# 2. Find any other loader libraries and add the needed plugin dependences
$(if $(filter cppuhelper,$(filter $(gb_Library_KNOWNLOADERS),$(call gb_LinkTarget__get_all_libraries,$(1)))),
$(call gb_LinkTarget__add_linktargets,$(1),Library,libraries,$(call gb_Library__get_plugins,cppuhelper)))
$(foreach loader,$(filter $(filter-out cppuhelper,$(gb_Library_KNOWNLOADERS)),$(call gb_LinkTarget__get_all_libraries,$(1))),
$(call gb_LinkTarget__add_linktargets,$(1),Library,libraries,$(call gb_Library__get_plugins,$(loader))))
$(if $(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_libraries,$(1))),
$(eval $(call gb_LinkTarget_use_libraries,$(1),$(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_libraries,$(1))))))
$(if $(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_externals,$(1))),
$(eval $(call gb_LinkTarget_use_externals,$(1),$(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_externals,$(1))))))
$(if $(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_statics,$(1))),
$(eval $(call gb_LinkTarget_use_static_libraries,$(1),$(filter-out GBUILD_TOUCHED,$(call gb_LinkTarget__get_all_statics,$(1))))))
# Some fixes for the _use_external_project(s) mess
$(if $(filter icui18n icuuc,$(call gb_LinkTarget__get_all_externals,$(1))),
$(call gb_LinkTarget_use_externals,$(1),icudata))
$(if $(filter orcus-parser,$(call gb_LinkTarget__get_all_externals,$(1))),
$(call gb_LinkTarget_use_static_libraries,$(1),boost_filesystem boost_iostreams))
$(if $(gb_DEBUG_STATIC),
$(info gb_LinkTarget__expand_executable libraries for $(call gb_LinkTarget__get_workdir_linktargetname,$(1)): $(call gb_LinkTarget__get_all_libraries,$(1)))
$(info gb_LinkTarget__expand_executable externals for $(call gb_LinkTarget__get_workdir_linktargetname,$(1)): $(call gb_LinkTarget__get_all_externals,$(1)))
$(info gb_LinkTarget__expand_executable statics for $(call gb_LinkTarget__get_workdir_linktargetname,$(1)): $(call gb_LinkTarget__get_all_statics,$(1)))
)
endef
$(foreach lib,$(gb_Library_KNOWNLIBS), \
$(eval $(call gb_LinkTarget__fill_all_deps,$(call gb_Library_get_linktarget,$(lib)))))
$(foreach exec,$(gb_Executable_KNOWN), \
$(eval $(call gb_LinkTarget__expand_executable,$(call gb_Executable_get_linktarget,$(exec)))))
$(foreach workdir_linktargetname,$(gb_LinkTarget__ALL_TOUCHED), \
$(eval $(call gb_LinkTarget__remove_touch,$(workdir_linktargetname))))
else # gb_PARTIAL_BUILD
# call gb_LinkTarget__expand_executable_template,class
define gb_LinkTarget__expand_executable_template
gb_$(1)__get_dep_libraries_target = $$(call gb_LinkTarget_get_dep_libraries_target,$$(call gb_$(1)__get_workdir_linktargetname,$$(1)))
gb_$(1)__get_dep_externals_target = $$(call gb_LinkTarget_get_dep_externals_target,$$(call gb_$(1)__get_workdir_linktargetname,$$(1)))
gb_$(1)__get_dep_statics_target = $$(call gb_LinkTarget_get_dep_statics_target,$$(call gb_$(1)__get_workdir_linktargetname,$$(1)))
# call gb_$(1)__has_any_dependencies,item
define gb_$(1)__has_any_dependencies
$$(if $$(strip $$(filter-out GBUILD_TOUCHED,
$$(call gb_$(1)__get_all_libraries,$$(1))
$$(call gb_$(1)__get_all_externals,$$(1))
$$(call gb_$(1)__get_all_statics,$$(1)))),$$(1))
endef
# call gb_$(1)__expand_deps,item
define gb_$(1)__expand_deps
$$(if $$(call gb_$(1)__has_any_dependencies,$$(1)),
$$(if $$(shell cat $$(call gb_$(1)__get_dep_libraries_target,$$(1)) 2>/dev/null),
$$(eval $$(call gb_$(1)_use_libraries,$$(1),$$(shell cat $$(call gb_$(1)__get_dep_libraries_target,$$(1))))))
$$(if $$(shell cat $$(call gb_$(1)__get_dep_externals_target,$$(1)) 2>/dev/null),
$$(eval $$(call gb_$(1)_use_externals,$$(1),$$(shell cat $$(call gb_$(1)__get_dep_externals_target,$$(1))))))
$$(if $$(shell cat $$(call gb_$(1)__get_dep_statics_target,$$(1)) 2>/dev/null), \
$$(eval $$(call gb_$(1)_use_static_libraries,$$(1),$$(shell cat $$(call gb_$(1)__get_dep_statics_target,$$(1))))))
)
endef
endef # gb_LinkTarget__expand_executable_template
ifneq (,$(gb_DEBUG_STATIC))
$(info $(call gb_LinkTarget__expand_executable_template,Executable))
endif
$(eval $(call gb_LinkTarget__expand_executable_template,Executable))
$(foreach exec,$(gb_Executable_KNOWN),$(eval $(call gb_Executable__expand_deps,$(exec))))
endif # gb_PARTIAL_BUILD
endif # gb_FULLDEPS
# vim: set noet sw=4 ts=4: