ac3f2bd367
from 447 to 208 Change-Id: I7b289b61a4ec416b9809f1433bb7a824ef488cb9 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/168227 Tested-by: Xisco Fauli <xiscofauli@libreoffice.org> Reviewed-by: Xisco Fauli <xiscofauli@libreoffice.org>
1591 lines
52 KiB
C++
1591 lines
52 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <svx/svdopath.hxx>
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#include <svx/svditer.hxx>
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#include <svx/svdmodel.hxx>
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#include <svx/svdpagv.hxx>
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#include <editeng/colritem.hxx>
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#include <editeng/eeitem.hxx>
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#include <svx/svdview.hxx>
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#include <svx/strings.hrc>
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#include <svx/dialmgr.hxx>
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#include <svx/obj3d.hxx>
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#include <svx/lathe3d.hxx>
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#include <extrud3d.hxx>
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#include <dragmt3d.hxx>
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#include <svx/scene3d.hxx>
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#include <svx/view3d.hxx>
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#include <svx/svdundo.hxx>
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#include <svx/xflclit.hxx>
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#include <svx/xlnclit.hxx>
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#include <svx/xfillit0.hxx>
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#include <svx/xlineit0.hxx>
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#include <basegfx/range/b2drange.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <svx/xlnwtit.hxx>
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#include <svx/sdr/overlay/overlaypolypolygon.hxx>
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#include <svx/sdr/overlay/overlaymanager.hxx>
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#include <svx/sdrpaintwindow.hxx>
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#include <svx/sdr/contact/viewcontact.hxx>
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#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
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#include <svx/sdr/overlay/overlayprimitive2dsequenceobject.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <basegfx/matrix/b2dhommatrixtools.hxx>
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#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
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#include <svx/e3dsceneupdater.hxx>
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#include <utility>
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using namespace com::sun::star;
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// Migrate Marking
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class Impl3DMirrorConstructOverlay
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{
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// The OverlayObjects
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sdr::overlay::OverlayObjectList maObjects;
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// the view
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const E3dView& mrView;
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// the object count
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size_t mnCount;
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// the unmirrored polygons
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basegfx::B2DPolyPolygon* mpPolygons;
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// the overlay geometry from selected objects
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drawinglayer::primitive2d::Primitive2DContainer maFullOverlay;
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// Copy assignment is forbidden and not implemented.
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Impl3DMirrorConstructOverlay (const Impl3DMirrorConstructOverlay &) = delete;
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Impl3DMirrorConstructOverlay & operator= (const Impl3DMirrorConstructOverlay &) = delete;
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public:
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explicit Impl3DMirrorConstructOverlay(const E3dView& rView);
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~Impl3DMirrorConstructOverlay();
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void SetMirrorAxis(Point aMirrorAxisA, Point aMirrorAxisB);
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};
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Impl3DMirrorConstructOverlay::Impl3DMirrorConstructOverlay(const E3dView& rView)
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: mrView(rView),
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mpPolygons(nullptr)
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{
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const SdrMarkList& rMarkList = mrView.GetMarkedObjectList();
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mnCount = rMarkList.GetMarkCount();
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if(!mnCount)
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return;
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if(mrView.IsSolidDragging())
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{
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SdrPageView* pPV = rView.GetSdrPageView();
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if(pPV && pPV->PageWindowCount())
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{
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for(size_t a = 0; a < mnCount; ++a)
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{
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SdrObject* pObject = rMarkList.GetMark(a)->GetMarkedSdrObj();
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if(pObject)
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{
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// use the view-independent primitive representation (without
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// evtl. GridOffset, that may be applied to the DragEntry individually)
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pObject->GetViewContact().getViewIndependentPrimitive2DContainer(maFullOverlay);
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}
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}
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}
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}
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else
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{
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mpPolygons = new basegfx::B2DPolyPolygon[mnCount];
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for(size_t a = 0; a < mnCount; ++a)
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{
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SdrObject* pObject = rMarkList.GetMark(a)->GetMarkedSdrObj();
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mpPolygons[mnCount - (a + 1)] = pObject->TakeXorPoly();
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}
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}
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}
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Impl3DMirrorConstructOverlay::~Impl3DMirrorConstructOverlay()
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{
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// The OverlayObjects are cleared using the destructor of OverlayObjectList.
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// That destructor calls clear() at the list which removes all objects from the
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// OverlayManager and deletes them.
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delete[] mpPolygons;
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}
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void Impl3DMirrorConstructOverlay::SetMirrorAxis(Point aMirrorAxisA, Point aMirrorAxisB)
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{
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// get rid of old overlay objects
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maObjects.clear();
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// create new ones
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for(sal_uInt32 a(0); a < mrView.PaintWindowCount(); a++)
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{
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SdrPaintWindow* pCandidate = mrView.GetPaintWindow(a);
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const rtl::Reference< sdr::overlay::OverlayManager >& xTargetOverlay = pCandidate->GetOverlayManager();
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if(xTargetOverlay.is())
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{
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// build transformation: translate and rotate so that given edge is
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// on x axis, them mirror in y and translate back
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const basegfx::B2DVector aEdge(aMirrorAxisB.X() - aMirrorAxisA.X(), aMirrorAxisB.Y() - aMirrorAxisA.Y());
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basegfx::B2DHomMatrix aMatrixTransform(basegfx::utils::createTranslateB2DHomMatrix(
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-aMirrorAxisA.X(), -aMirrorAxisA.Y()));
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aMatrixTransform.rotate(-atan2(aEdge.getY(), aEdge.getX()));
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aMatrixTransform.scale(1.0, -1.0);
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aMatrixTransform.rotate(atan2(aEdge.getY(), aEdge.getX()));
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aMatrixTransform.translate(aMirrorAxisA.X(), aMirrorAxisA.Y());
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if(mrView.IsSolidDragging())
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{
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if(!maFullOverlay.empty())
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{
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drawinglayer::primitive2d::Primitive2DContainer aContent(maFullOverlay);
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if(!aMatrixTransform.isIdentity())
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{
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// embed in transformation group
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aContent = drawinglayer::primitive2d::Primitive2DContainer {
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new drawinglayer::primitive2d::TransformPrimitive2D(aMatrixTransform, std::move(aContent))
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};
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}
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// if we have full overlay from selected objects, embed with 50% transparence, the
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// transformation is added to the OverlayPrimitive2DSequenceObject
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aContent = drawinglayer::primitive2d::Primitive2DContainer {
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new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(std::move(aContent), 0.5)
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};
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std::unique_ptr<sdr::overlay::OverlayPrimitive2DSequenceObject> pNew(new sdr::overlay::OverlayPrimitive2DSequenceObject(std::move(aContent)));
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xTargetOverlay->add(*pNew);
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maObjects.append(std::move(pNew));
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}
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}
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else
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{
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for(size_t b = 0; b < mnCount; ++b)
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{
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// apply to polygon
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basegfx::B2DPolyPolygon aPolyPolygon(mpPolygons[b]);
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aPolyPolygon.transform(aMatrixTransform);
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std::unique_ptr<sdr::overlay::OverlayPolyPolygonStripedAndFilled> pNew(new sdr::overlay::OverlayPolyPolygonStripedAndFilled(
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std::move(aPolyPolygon)));
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xTargetOverlay->add(*pNew);
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maObjects.append(std::move(pNew));
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}
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}
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}
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}
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}
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E3dView::E3dView(
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SdrModel& rSdrModel,
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OutputDevice* pOut)
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: SdrView(rSdrModel, pOut)
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{
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InitView();
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}
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// DrawMarkedObj override, since possibly only a single 3D object is to be
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// drawn
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void E3dView::DrawMarkedObj(OutputDevice& rOut) const
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{
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// Does 3D objects exist which scenes are not selected?
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bool bSpecialHandling = false;
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E3dScene *pScene = nullptr;
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const SdrMarkList& rMarkList = GetMarkedObjectList();
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const size_t nCnt = rMarkList.GetMarkCount();
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for(size_t nObjs = 0; nObjs < nCnt; ++nObjs)
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{
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SdrObject *pObj = rMarkList.GetMark(nObjs)->GetMarkedSdrObj();
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if(auto pCompoundObject = dynamic_cast<E3dCompoundObject*>(pObj))
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{
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// related scene
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pScene = pCompoundObject->getRootE3dSceneFromE3dObject();
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if(nullptr != pScene && !IsObjMarked(pScene))
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{
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bSpecialHandling = true;
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}
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}
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// Reset all selection flags
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if(auto p3dObject = DynCastE3dObject(pObj))
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{
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pScene = p3dObject->getRootE3dSceneFromE3dObject();
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if(nullptr != pScene)
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{
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pScene->SetSelected(false);
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}
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}
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}
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if(bSpecialHandling)
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{
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// Set selection flag to "not selected" for scenes related to all 3D
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// objects
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for(size_t nObjs = 0; nObjs < nCnt; ++nObjs)
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{
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SdrObject *pObj = rMarkList.GetMark(nObjs)->GetMarkedSdrObj();
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if(auto pCompoundObject = dynamic_cast<E3dCompoundObject*>(pObj))
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{
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// related scene
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pScene = pCompoundObject->getRootE3dSceneFromE3dObject();
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if(nullptr != pScene)
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{
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pScene->SetSelected(false);
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}
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}
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}
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for(size_t nObjs = 0; nObjs < nCnt; ++nObjs)
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{
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SdrObject *pObj = rMarkList.GetMark(nObjs)->GetMarkedSdrObj();
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if(auto p3DObj = DynCastE3dObject(pObj))
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{
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// Select object
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p3DObj->SetSelected(true);
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pScene = p3DObj->getRootE3dSceneFromE3dObject();
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}
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}
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if(nullptr != pScene)
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{
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// code from parent
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rMarkList.ForceSort();
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pScene->SetDrawOnlySelected(true);
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pScene->SingleObjectPainter(rOut);
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pScene->SetDrawOnlySelected(false);
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}
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// Reset selection flag
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for(size_t nObjs = 0; nObjs < nCnt; ++nObjs)
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{
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SdrObject *pObj = rMarkList.GetMark(nObjs)->GetMarkedSdrObj();
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if(auto pCompoundObject = dynamic_cast<E3dCompoundObject*>(pObj))
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{
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// related scene
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pScene = pCompoundObject->getRootE3dSceneFromE3dObject();
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if(nullptr != pScene)
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{
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pScene->SetSelected(false);
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}
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}
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}
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}
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else
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{
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// call parent
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SdrExchangeView::DrawMarkedObj(rOut);
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}
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}
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// override get model, since in some 3D objects an additional scene
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// must be pushed in
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std::unique_ptr<SdrModel> E3dView::CreateMarkedObjModel() const
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{
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// Does 3D objects exist which scenes are not selected?
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bool bSpecialHandling(false);
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const SdrMarkList& rMarkList = GetMarkedObjectList();
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const size_t nCount(rMarkList.GetMarkCount());
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E3dScene *pScene = nullptr;
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for(size_t nObjs = 0; nObjs < nCount; ++nObjs)
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{
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const SdrObject* pObj = rMarkList.GetMark(nObjs)->GetMarkedSdrObj();
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if(!bSpecialHandling)
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if(auto pCompoundObj = dynamic_cast< const E3dCompoundObject*>(pObj))
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{
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// if the object is selected, but it's scene not,
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// we need special handling
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pScene = pCompoundObj->getRootE3dSceneFromE3dObject();
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if(nullptr != pScene && !IsObjMarked(pScene))
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{
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bSpecialHandling = true;
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}
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}
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if(auto p3dObject = DynCastE3dObject(pObj))
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{
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// reset all selection flags at 3D objects
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pScene = p3dObject->getRootE3dSceneFromE3dObject();
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if(nullptr != pScene)
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{
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pScene->SetSelected(false);
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}
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}
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}
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if(!bSpecialHandling)
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{
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// call parent
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return SdrView::CreateMarkedObjModel();
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}
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std::unique_ptr<SdrModel> pNewModel;
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tools::Rectangle aSelectedSnapRect;
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// set 3d selection flags at all directly selected objects
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// and collect SnapRect of selected objects
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for(size_t nObjs = 0; nObjs < nCount; ++nObjs)
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{
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SdrObject *pObj = rMarkList.GetMark(nObjs)->GetMarkedSdrObj();
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if(auto p3DObj = dynamic_cast<E3dCompoundObject*>(pObj))
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{
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// mark object, but not scenes
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p3DObj->SetSelected(true);
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aSelectedSnapRect.Union(p3DObj->GetSnapRect());
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}
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}
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// create new mark list which contains all indirectly selected3d
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// scenes as selected objects
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SdrMarkList aOldML(rMarkList);
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SdrMarkList aNewML;
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SdrMarkList& rCurrentMarkList = const_cast<E3dView*>(this)->GetMarkedObjectListWriteAccess();
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rCurrentMarkList = aNewML;
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for(size_t nObjs = 0; nObjs < nCount; ++nObjs)
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{
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SdrObject *pObj = aOldML.GetMark(nObjs)->GetMarkedSdrObj();
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if(auto p3dObject = DynCastE3dObject(pObj))
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{
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pScene = p3dObject->getRootE3dSceneFromE3dObject();
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if(nullptr != pScene && !IsObjMarked(pScene) && GetSdrPageView())
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{
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const_cast<E3dView*>(this)->MarkObj(pScene, GetSdrPageView(), false, true);
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}
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}
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}
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// call parent. This will copy all scenes and the selection flags at the 3D objects. So
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// it will be possible to delete all non-selected 3d objects from the cloned 3d scenes
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pNewModel = SdrView::CreateMarkedObjModel();
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if(pNewModel)
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{
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for(sal_uInt16 nPg(0); nPg < pNewModel->GetPageCount(); nPg++)
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{
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const SdrPage* pSrcPg=pNewModel->GetPage(nPg);
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for (const rtl::Reference<SdrObject>& pSrcOb : *pSrcPg)
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{
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if(const E3dScene* p3dscene = DynCastE3dScene( pSrcOb.get()))
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{
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pScene = const_cast<E3dScene*>(p3dscene);
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// delete all not intentionally cloned 3d objects
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pScene->removeAllNonSelectedObjects();
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// reset select flags and set SnapRect of all selected objects
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pScene->SetSelected(false);
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pScene->SetSnapRect(aSelectedSnapRect);
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}
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}
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}
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}
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// restore old selection
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rCurrentMarkList = aOldML;
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return pNewModel;
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}
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// When pasting objects have to integrated if a scene is inserted, but
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// not the scene itself
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bool E3dView::Paste(
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const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions)
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{
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bool bRetval = false;
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// Get list
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Point aPos(rPos);
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SdrObjList* pDstList = pLst;
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ImpGetPasteObjList(aPos, pDstList);
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if(!pDstList)
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return false;
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// Get owner of the list
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E3dScene* pDstScene(DynCastE3dScene(pDstList->getSdrObjectFromSdrObjList()));
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if(nullptr != pDstScene)
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{
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BegUndo(SvxResId(RID_SVX_3D_UNDO_EXCHANGE_PASTE));
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// Copy all objects from E3dScenes and insert them directly
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for(sal_uInt16 nPg(0); nPg < rMod.GetPageCount(); nPg++)
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{
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const SdrPage* pSrcPg=rMod.GetPage(nPg);
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// calculate offset for paste
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tools::Rectangle aR = pSrcPg->GetAllObjBoundRect();
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Point aDist(aPos - aR.Center());
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// Insert sub-objects for scenes
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for (const rtl::Reference<SdrObject>& pSrcOb : *pSrcPg)
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{
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if(const E3dScene* p3dscene = DynCastE3dScene(pSrcOb.get()))
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{
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E3dScene* pSrcScene = const_cast<E3dScene*>(p3dscene);
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ImpCloneAll3DObjectsToDestScene(pSrcScene, pDstScene, aDist);
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}
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}
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}
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EndUndo();
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}
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else
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{
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// call parent
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bRetval = SdrView::Paste(rMod, rPos, pLst, nOptions);
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}
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return bRetval;
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}
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// Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
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bool E3dView::ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point /*aOffset*/)
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{
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bool bRetval(false);
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if(pSrcScene && pDstScene)
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|
{
|
|
for (const rtl::Reference<SdrObject>& pObj : *pSrcScene->GetSubList())
|
|
{
|
|
E3dCompoundObject* pCompoundObj = dynamic_cast< E3dCompoundObject* >(pObj.get());
|
|
|
|
if(pCompoundObj)
|
|
{
|
|
rtl::Reference<E3dCompoundObject> pNewCompoundObj = SdrObject::Clone(*pCompoundObj, pDstScene->getSdrModelFromSdrObject());
|
|
|
|
if(pNewCompoundObj)
|
|
{
|
|
// get dest scene's current range in 3D world coordinates
|
|
const basegfx::B3DHomMatrix aSceneToWorldTrans(pDstScene->GetFullTransform());
|
|
basegfx::B3DRange aSceneRange(pDstScene->GetBoundVolume());
|
|
aSceneRange.transform(aSceneToWorldTrans);
|
|
|
|
// get new object's implied object transformation
|
|
const basegfx::B3DHomMatrix aNewObjectTrans(pNewCompoundObj->GetTransform());
|
|
|
|
// get new object's range in 3D world coordinates in dest scene
|
|
// as if it were already added
|
|
const basegfx::B3DHomMatrix aObjectToWorldTrans(aSceneToWorldTrans * aNewObjectTrans);
|
|
basegfx::B3DRange aObjectRange(pNewCompoundObj->GetBoundVolume());
|
|
aObjectRange.transform(aObjectToWorldTrans);
|
|
|
|
// get scale adaptation
|
|
const basegfx::B3DVector aSceneScale(aSceneRange.getRange());
|
|
const basegfx::B3DVector aObjectScale(aObjectRange.getRange());
|
|
double fScale(1.0);
|
|
|
|
// if new object's size in X,Y or Z is bigger that 80% of dest scene, adapt scale
|
|
// to not change the scene by the inserted object
|
|
const double fSizeFactor(0.5);
|
|
|
|
if(aObjectScale.getX() * fScale > aSceneScale.getX() * fSizeFactor)
|
|
{
|
|
const double fObjSize(aObjectScale.getX() * fScale);
|
|
const double fFactor((aSceneScale.getX() * fSizeFactor) / (basegfx::fTools::equalZero(fObjSize) ? 1.0 : fObjSize));
|
|
fScale *= fFactor;
|
|
}
|
|
|
|
if(aObjectScale.getY() * fScale > aSceneScale.getY() * fSizeFactor)
|
|
{
|
|
const double fObjSize(aObjectScale.getY() * fScale);
|
|
const double fFactor((aSceneScale.getY() * fSizeFactor) / (basegfx::fTools::equalZero(fObjSize) ? 1.0 : fObjSize));
|
|
fScale *= fFactor;
|
|
}
|
|
|
|
if(aObjectScale.getZ() * fScale > aSceneScale.getZ() * fSizeFactor)
|
|
{
|
|
const double fObjSize(aObjectScale.getZ() * fScale);
|
|
const double fFactor((aSceneScale.getZ() * fSizeFactor) / (basegfx::fTools::equalZero(fObjSize) ? 1.0 : fObjSize));
|
|
fScale *= fFactor;
|
|
}
|
|
|
|
// get translation adaptation
|
|
const basegfx::B3DPoint aSceneCenter(aSceneRange.getCenter());
|
|
const basegfx::B3DPoint aObjectCenter(aObjectRange.getCenter());
|
|
|
|
// build full modification transform. The object's transformation
|
|
// shall be modified, so start at object coordinates; transform to 3d world coor
|
|
basegfx::B3DHomMatrix aModifyingTransform(aObjectToWorldTrans);
|
|
|
|
// translate to absolute center in 3d world coor
|
|
aModifyingTransform.translate(-aObjectCenter.getX(), -aObjectCenter.getY(), -aObjectCenter.getZ());
|
|
|
|
// scale to dest size in 3d world coor
|
|
aModifyingTransform.scale(fScale, fScale, fScale);
|
|
|
|
// translate to dest scene center in 3d world coor
|
|
aModifyingTransform.translate(aSceneCenter.getX(), aSceneCenter.getY(), aSceneCenter.getZ());
|
|
|
|
// transform from 3d world to dest object coordinates
|
|
basegfx::B3DHomMatrix aWorldToObject(aObjectToWorldTrans);
|
|
aWorldToObject.invert();
|
|
aModifyingTransform = aWorldToObject * aModifyingTransform;
|
|
|
|
// correct implied object transform by applying changing one in object coor
|
|
pNewCompoundObj->SetTransform(aModifyingTransform * aNewObjectTrans);
|
|
|
|
// fill and insert new object
|
|
pNewCompoundObj->NbcSetLayer(pCompoundObj->GetLayer());
|
|
pNewCompoundObj->NbcSetStyleSheet(pCompoundObj->GetStyleSheet(), true);
|
|
pDstScene->InsertObject(pNewCompoundObj.get());
|
|
bRetval = true;
|
|
|
|
// Create undo
|
|
if( GetModel().IsUndoEnabled() )
|
|
AddUndo(GetModel().GetSdrUndoFactory().CreateUndoNewObject(*pNewCompoundObj));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return bRetval;
|
|
}
|
|
|
|
bool E3dView::IsConvertTo3DObjPossible() const
|
|
{
|
|
bool bAny3D(false);
|
|
bool bGroupSelected(false);
|
|
bool bRetval(true);
|
|
|
|
const SdrMarkList& rMarkList = GetMarkedObjectList();
|
|
for(size_t a=0; !bAny3D && a<rMarkList.GetMarkCount(); ++a)
|
|
{
|
|
SdrObject *pObj = rMarkList.GetMark(a)->GetMarkedSdrObj();
|
|
if(pObj)
|
|
{
|
|
ImpIsConvertTo3DPossible(pObj, bAny3D, bGroupSelected);
|
|
}
|
|
}
|
|
|
|
bRetval = !bAny3D
|
|
&& (
|
|
IsConvertToPolyObjPossible()
|
|
|| IsConvertToPathObjPossible()
|
|
|| IsImportMtfPossible());
|
|
return bRetval;
|
|
}
|
|
|
|
void E3dView::ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D,
|
|
bool& rGroupSelected) const
|
|
{
|
|
if(!pObj)
|
|
return;
|
|
|
|
if(DynCastE3dObject(pObj))
|
|
{
|
|
rAny3D = true;
|
|
}
|
|
else
|
|
{
|
|
if(pObj->IsGroupObject())
|
|
{
|
|
SdrObjListIter aIter(*pObj, SdrIterMode::DeepNoGroups);
|
|
while(aIter.IsMore())
|
|
{
|
|
SdrObject* pNewObj = aIter.Next();
|
|
ImpIsConvertTo3DPossible(pNewObj, rAny3D, rGroupSelected);
|
|
}
|
|
rGroupSelected = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void E3dView::ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj)
|
|
{
|
|
if(DynCastSdrTextObj( pObj) == nullptr)
|
|
return;
|
|
|
|
const SfxItemSet& rSet = pObj->GetMergedItemSet();
|
|
const SvxColorItem& rTextColorItem = rSet.Get(EE_CHAR_COLOR);
|
|
if(rTextColorItem.GetValue() != COL_BLACK)
|
|
return;
|
|
|
|
//For black text objects, the color set to gray
|
|
if(pObj->getSdrPageFromSdrObject())
|
|
{
|
|
// if black is only default attribute from
|
|
// pattern set it hard so that it is used in undo.
|
|
pObj->SetMergedItem(SvxColorItem(COL_BLACK, EE_CHAR_COLOR));
|
|
|
|
// add undo now
|
|
if (GetModel().IsUndoEnabled())
|
|
AddUndo(GetModel().GetSdrUndoFactory().CreateUndoAttrObject(*pObj));
|
|
}
|
|
|
|
pObj->SetMergedItem(SvxColorItem(COL_GRAY, EE_CHAR_COLOR));
|
|
}
|
|
|
|
void E3dView::ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj)
|
|
{
|
|
auto pPathObj = dynamic_cast<const SdrPathObj*>( pObj);
|
|
if(!pPathObj)
|
|
return;
|
|
|
|
const SfxItemSet& rSet = pObj->GetMergedItemSet();
|
|
sal_Int32 nLineWidth = rSet.Get(XATTR_LINEWIDTH).GetValue();
|
|
drawing::LineStyle eLineStyle = rSet.Get(XATTR_LINESTYLE).GetValue();
|
|
drawing::FillStyle eFillStyle = rSet.Get(XATTR_FILLSTYLE).GetValue();
|
|
|
|
if(pPathObj->IsClosed()
|
|
&& eLineStyle == drawing::LineStyle_SOLID
|
|
&& !nLineWidth
|
|
&& eFillStyle != drawing::FillStyle_NONE)
|
|
{
|
|
if (pObj->getSdrPageFromSdrObject() && GetModel().IsUndoEnabled())
|
|
{
|
|
AddUndo(GetModel().GetSdrUndoFactory().CreateUndoAttrObject(*pObj));
|
|
}
|
|
|
|
pObj->SetMergedItem(XLineStyleItem(drawing::LineStyle_NONE));
|
|
pObj->SetMergedItem(XLineWidthItem(0));
|
|
}
|
|
}
|
|
|
|
void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat)
|
|
{
|
|
// Single PathObject, transform this
|
|
SdrPathObj* pPath = dynamic_cast<SdrPathObj*>( pObj );
|
|
|
|
if(!pPath)
|
|
return;
|
|
|
|
E3dDefaultAttributes aDefault = Get3DDefaultAttributes();
|
|
|
|
if(bExtrude)
|
|
{
|
|
aDefault.SetDefaultExtrudeCharacterMode(true);
|
|
}
|
|
else
|
|
{
|
|
aDefault.SetDefaultLatheCharacterMode(true);
|
|
}
|
|
|
|
// Get Itemset of the original object
|
|
SfxItemSet aSet(pObj->GetMergedItemSet());
|
|
|
|
drawing::FillStyle eFillStyle = aSet.Get(XATTR_FILLSTYLE).GetValue();
|
|
|
|
// line style turned off
|
|
aSet.Put(XLineStyleItem(drawing::LineStyle_NONE));
|
|
|
|
//Determining if FILL_Attribute is set.
|
|
if(!pPath->IsClosed() || eFillStyle == drawing::FillStyle_NONE)
|
|
{
|
|
// This SdrPathObj is not filled, leave the front and rear face out.
|
|
// Moreover, a two-sided representation necessary.
|
|
aDefault.SetDefaultExtrudeCloseFront(false);
|
|
aDefault.SetDefaultExtrudeCloseBack(false);
|
|
|
|
aSet.Put(makeSvx3DDoubleSidedItem(true));
|
|
|
|
// Set fill attribute
|
|
aSet.Put(XFillStyleItem(drawing::FillStyle_SOLID));
|
|
|
|
// Fill color must be the color line, because the object was
|
|
// previously just a line
|
|
Color aColorLine = aSet.Get(XATTR_LINECOLOR).GetColorValue();
|
|
aSet.Put(XFillColorItem(OUString(), aColorLine));
|
|
}
|
|
|
|
// Create a new extrude object
|
|
rtl::Reference<E3dObject> p3DObj;
|
|
if(bExtrude)
|
|
{
|
|
p3DObj = new E3dExtrudeObj(pObj->getSdrModelFromSdrObject(), aDefault, pPath->GetPathPoly(), fDepth);
|
|
}
|
|
else
|
|
{
|
|
// rLatheMat expects coordinates with y-axis up, pPath uses y-axis down
|
|
basegfx::B2DHomMatrix aFlipVerticalMat(1.0, 0.0, 0.0, 0.0, -1.0, 0.0);
|
|
basegfx::B2DPolyPolygon aPolyPoly2D(pPath->GetPathPoly());
|
|
aPolyPoly2D.transform(aFlipVerticalMat);
|
|
aPolyPoly2D.transform(rLatheMat);
|
|
// ctor E3dLatheObj expects coordinates with y-axis down
|
|
aPolyPoly2D.transform(aFlipVerticalMat);
|
|
p3DObj = new E3dLatheObj(pObj->getSdrModelFromSdrObject(), aDefault, std::move(aPolyPoly2D));
|
|
}
|
|
|
|
// Set attribute
|
|
p3DObj->NbcSetLayer(pObj->GetLayer());
|
|
|
|
p3DObj->SetMergedItemSet(aSet);
|
|
|
|
p3DObj->NbcSetStyleSheet(pObj->GetStyleSheet(), true);
|
|
|
|
// Insert a new extrude object
|
|
pScene->InsertObject(p3DObj.get());
|
|
}
|
|
|
|
void E3dView::ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat)
|
|
{
|
|
if(!pObj)
|
|
return;
|
|
|
|
// change text color attribute for not so dark colors
|
|
if(pObj->IsGroupObject())
|
|
{
|
|
SdrObjListIter aIter(*pObj, SdrIterMode::DeepWithGroups);
|
|
while(aIter.IsMore())
|
|
{
|
|
SdrObject* pGroupMember = aIter.Next();
|
|
ImpChangeSomeAttributesFor3DConversion(pGroupMember);
|
|
}
|
|
}
|
|
else
|
|
ImpChangeSomeAttributesFor3DConversion(pObj);
|
|
|
|
// convert completely to path objects
|
|
rtl::Reference<SdrObject> pNewObj1 = pObj->ConvertToPolyObj(false, false);
|
|
|
|
if(!pNewObj1)
|
|
return;
|
|
|
|
// change text color attribute for not so dark colors
|
|
if(pNewObj1->IsGroupObject())
|
|
{
|
|
SdrObjListIter aIter(*pNewObj1, SdrIterMode::DeepWithGroups);
|
|
while(aIter.IsMore())
|
|
{
|
|
SdrObject* pGroupMember = aIter.Next();
|
|
ImpChangeSomeAttributesFor3DConversion2(pGroupMember);
|
|
}
|
|
}
|
|
else
|
|
ImpChangeSomeAttributesFor3DConversion2(pNewObj1.get());
|
|
|
|
// convert completely to path objects
|
|
rtl::Reference<SdrObject> pNewObj2 = pObj->ConvertToContourObj(pNewObj1.get(), true);
|
|
|
|
if(pNewObj2)
|
|
{
|
|
// add all to flat scene
|
|
if(pNewObj2->IsGroupObject())
|
|
{
|
|
SdrObjListIter aIter(*pNewObj2, SdrIterMode::DeepWithGroups);
|
|
while(aIter.IsMore())
|
|
{
|
|
SdrObject* pGroupMember = aIter.Next();
|
|
ImpCreateSingle3DObjectFlat(pScene, pGroupMember, bExtrude, fDepth, rLatheMat);
|
|
}
|
|
}
|
|
else
|
|
ImpCreateSingle3DObjectFlat(pScene, pNewObj2.get(), bExtrude, fDepth, rLatheMat);
|
|
}
|
|
}
|
|
|
|
void E3dView::ConvertMarkedObjTo3D(bool bExtrude, const basegfx::B2DPoint& rPnt1, const basegfx::B2DPoint& rPnt2)
|
|
{
|
|
const SdrMarkList& rMarkList = GetMarkedObjectList();
|
|
if(rMarkList.GetMarkCount() == 0)
|
|
return;
|
|
|
|
// Create undo
|
|
if(bExtrude)
|
|
BegUndo(SvxResId(RID_SVX_3D_UNDO_EXTRUDE));
|
|
else
|
|
BegUndo(SvxResId(RID_SVX_3D_UNDO_LATHE));
|
|
|
|
SdrModel& rSdrModel(rMarkList.GetMark(0)->GetMarkedSdrObj()->getSdrModelFromSdrObject());
|
|
|
|
// Create a new scene for the created 3D object
|
|
rtl::Reference<E3dScene> pScene = new E3dScene(rSdrModel);
|
|
|
|
// Determine rectangle and possibly correct it
|
|
tools::Rectangle aRect = GetAllMarkedRect();
|
|
if(aRect.GetWidth() <= 1)
|
|
aRect.SetSize(Size(500, aRect.GetHeight()));
|
|
if(aRect.GetHeight() <= 1)
|
|
aRect.SetSize(Size(aRect.GetWidth(), 500));
|
|
|
|
// Determine the depth relative to the size of the selection
|
|
double fDepth = 0.0;
|
|
double fRot3D = 0.0;
|
|
basegfx::B2DHomMatrix aLatheMat;
|
|
|
|
if(bExtrude)
|
|
{
|
|
fDepth = std::hypot(aRect.GetWidth(), aRect.GetHeight()) / 6.0;
|
|
}
|
|
if(!bExtrude)
|
|
{
|
|
// Create transformation for the polygons rotating body
|
|
if (rPnt1 != rPnt2)
|
|
{
|
|
// Rotation around control point #1 with set angle
|
|
// for 3D coordinates
|
|
basegfx::B2DPoint aDiff(rPnt1 - rPnt2);
|
|
fRot3D = atan2(aDiff.getY(), aDiff.getX()) - M_PI_2;
|
|
|
|
if(basegfx::fTools::equalZero(fabs(fRot3D)))
|
|
fRot3D = 0.0;
|
|
|
|
if(fRot3D != 0.0)
|
|
{
|
|
aLatheMat = basegfx::utils::createRotateAroundPoint(rPnt2, -fRot3D)
|
|
* aLatheMat;
|
|
}
|
|
}
|
|
|
|
if (rPnt2.getX() != 0.0)
|
|
{
|
|
// Translation to Y=0 - axis
|
|
aLatheMat.translate(-rPnt2.getX(), 0.0);
|
|
}
|
|
else
|
|
{
|
|
aLatheMat.translate(static_cast<double>(-aRect.Left()), 0.0);
|
|
}
|
|
|
|
// Form the inverse matrix to determine the target expansion
|
|
basegfx::B2DHomMatrix aInvLatheMat(aLatheMat);
|
|
aInvLatheMat.invert();
|
|
|
|
// SnapRect extension enables mirroring in the axis of rotation
|
|
for(size_t a=0; a<rMarkList.GetMarkCount(); ++a)
|
|
{
|
|
SdrMark* pMark = rMarkList.GetMark(a);
|
|
SdrObject* pObj = pMark->GetMarkedSdrObj();
|
|
tools::Rectangle aTurnRect = pObj->GetSnapRect();
|
|
basegfx::B2DPoint aRot;
|
|
Point aRotPnt;
|
|
|
|
aRot = basegfx::B2DPoint(aTurnRect.Left(), -aTurnRect.Top());
|
|
aRot *= aLatheMat;
|
|
aRot.setX(-aRot.getX());
|
|
aRot *= aInvLatheMat;
|
|
aRotPnt = Point(static_cast<tools::Long>(aRot.getX() + 0.5), static_cast<tools::Long>(-aRot.getY() - 0.5));
|
|
aRect.Union(tools::Rectangle(aRotPnt, aRotPnt));
|
|
|
|
aRot = basegfx::B2DPoint(aTurnRect.Left(), -aTurnRect.Bottom());
|
|
aRot *= aLatheMat;
|
|
aRot.setX(-aRot.getX());
|
|
aRot *= aInvLatheMat;
|
|
aRotPnt = Point(static_cast<tools::Long>(aRot.getX() + 0.5), static_cast<tools::Long>(-aRot.getY() - 0.5));
|
|
aRect.Union(tools::Rectangle(aRotPnt, aRotPnt));
|
|
|
|
aRot = basegfx::B2DPoint(aTurnRect.Right(), -aTurnRect.Top());
|
|
aRot *= aLatheMat;
|
|
aRot.setX(-aRot.getX());
|
|
aRot *= aInvLatheMat;
|
|
aRotPnt = Point(static_cast<tools::Long>(aRot.getX() + 0.5), static_cast<tools::Long>(-aRot.getY() - 0.5));
|
|
aRect.Union(tools::Rectangle(aRotPnt, aRotPnt));
|
|
|
|
aRot = basegfx::B2DPoint(aTurnRect.Right(), -aTurnRect.Bottom());
|
|
aRot *= aLatheMat;
|
|
aRot.setX(-aRot.getX());
|
|
aRot *= aInvLatheMat;
|
|
aRotPnt = Point(static_cast<tools::Long>(aRot.getX() + 0.5), static_cast<tools::Long>(-aRot.getY() - 0.5));
|
|
aRect.Union(tools::Rectangle(aRotPnt, aRotPnt));
|
|
}
|
|
}
|
|
|
|
// Walk through the selection and convert it into 3D, complete with
|
|
// Conversion to SdrPathObject, also fonts
|
|
for(size_t a=0; a<rMarkList.GetMarkCount(); ++a)
|
|
{
|
|
SdrMark* pMark = rMarkList.GetMark(a);
|
|
SdrObject* pObj = pMark->GetMarkedSdrObj();
|
|
|
|
ImpCreate3DObject(pScene.get(), pObj, bExtrude, fDepth, aLatheMat);
|
|
}
|
|
|
|
if(pScene->GetSubList() && pScene->GetSubList()->GetObjCount() != 0)
|
|
{
|
|
// Arrange all created objects by depth
|
|
if(bExtrude)
|
|
DoDepthArrange(pScene.get(), fDepth);
|
|
|
|
// Center 3D objects in the middle of the overall rectangle
|
|
basegfx::B3DPoint aCenter(pScene->GetBoundVolume().getCenter());
|
|
basegfx::B3DHomMatrix aMatrix;
|
|
|
|
aMatrix.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ());
|
|
pScene->SetTransform(aMatrix * pScene->GetTransform());
|
|
|
|
// Initialize scene
|
|
pScene->NbcSetSnapRect(aRect);
|
|
basegfx::B3DRange aBoundVol = pScene->GetBoundVolume();
|
|
InitScene(pScene.get(), static_cast<double>(aRect.GetWidth()), static_cast<double>(aRect.GetHeight()), aBoundVol.getDepth());
|
|
|
|
// Insert scene instead of the first selected object and throw away
|
|
// all the old objects
|
|
SdrMark* pMark = rMarkList.GetMark(0);
|
|
if (pMark)
|
|
{
|
|
SdrObject* pRepObj = pMark->GetMarkedSdrObj();
|
|
SdrPageView* pPV = pMark->GetPageView();
|
|
MarkObj(pRepObj, pPV, true);
|
|
ReplaceObjectAtView(pRepObj, *pPV, pScene.get(), false);
|
|
DeleteMarked();
|
|
MarkObj(pScene.get(), pPV);
|
|
}
|
|
|
|
// Rotate Rotation body around the axis of rotation
|
|
if(!bExtrude && fRot3D != 0.0)
|
|
{
|
|
basegfx::B3DHomMatrix aRotate;
|
|
aRotate.rotate(0.0, 0.0, fRot3D);
|
|
pScene->SetTransform(aRotate * pScene->GetTransform());
|
|
}
|
|
|
|
// Set default rotation
|
|
{
|
|
basegfx::B3DHomMatrix aRotate;
|
|
aRotate.rotate(basegfx::deg2rad(20.0), 0.0, 0.0);
|
|
// E3DModifySceneSnapRectUpdater updates the 2D representation of the scene.
|
|
// It prepares things in ctor and acts in dtor.
|
|
E3DModifySceneSnapRectUpdater aUpdater(pScene->getSdrObjectFromSdrObjList());
|
|
pScene->SetTransform(aRotate * pScene->GetTransform());
|
|
}
|
|
}
|
|
else
|
|
pScene.clear();
|
|
|
|
EndUndo();
|
|
}
|
|
|
|
//Arrange all created extrude objects by depth
|
|
|
|
namespace {
|
|
|
|
struct E3dDepthNeighbour
|
|
{
|
|
E3dExtrudeObj* mpObj;
|
|
basegfx::B2DPolyPolygon maPreparedPolyPolygon;
|
|
|
|
E3dDepthNeighbour(E3dExtrudeObj* pObj, basegfx::B2DPolyPolygon aPreparedPolyPolygon)
|
|
: mpObj(pObj),
|
|
maPreparedPolyPolygon(std::move(aPreparedPolyPolygon))
|
|
{
|
|
}
|
|
};
|
|
|
|
struct E3dDepthLayer
|
|
{
|
|
E3dDepthLayer* mpDown;
|
|
std::vector<E3dDepthNeighbour> mvNeighbours;
|
|
|
|
E3dDepthLayer()
|
|
: mpDown(nullptr)
|
|
{
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
void E3dView::DoDepthArrange(E3dScene const * pScene, double fDepth)
|
|
{
|
|
if(!(pScene && pScene->GetSubList() && pScene->GetSubList()->GetObjCount() > 1))
|
|
return;
|
|
|
|
SdrObjList* pSubList = pScene->GetSubList();
|
|
SdrObjListIter aIter(pSubList, SdrIterMode::Flat);
|
|
E3dDepthLayer* pBaseLayer = nullptr;
|
|
E3dDepthLayer* pLayer = nullptr;
|
|
sal_Int32 nNumLayers = 0;
|
|
|
|
while(aIter.IsMore())
|
|
{
|
|
E3dExtrudeObj* pExtrudeObj = dynamic_cast< E3dExtrudeObj* >(aIter.Next());
|
|
|
|
if(pExtrudeObj)
|
|
{
|
|
const basegfx::B2DPolyPolygon aExtrudePoly(
|
|
basegfx::utils::prepareForPolygonOperation(pExtrudeObj->GetExtrudePolygon()));
|
|
const SfxItemSet& rLocalSet = pExtrudeObj->GetMergedItemSet();
|
|
const drawing::FillStyle eLocalFillStyle = rLocalSet.Get(XATTR_FILLSTYLE).GetValue();
|
|
const Color aLocalColor = rLocalSet.Get(XATTR_FILLCOLOR).GetColorValue();
|
|
|
|
// sort in ExtrudeObj
|
|
if(pLayer)
|
|
{
|
|
// do we have overlap with an object of this layer?
|
|
bool bOverlap(false);
|
|
|
|
for(const auto& rAct : pLayer->mvNeighbours)
|
|
{
|
|
// do rAct.mpObj and pExtrudeObj overlap? Check by
|
|
// using logical AND clipping
|
|
const basegfx::B2DPolyPolygon aAndPolyPolygon(
|
|
basegfx::utils::solvePolygonOperationAnd(
|
|
aExtrudePoly,
|
|
rAct.maPreparedPolyPolygon));
|
|
|
|
if(aAndPolyPolygon.count() != 0)
|
|
{
|
|
// second criteria: is another fillstyle or color used?
|
|
const SfxItemSet& rCompareSet = rAct.mpObj->GetMergedItemSet();
|
|
|
|
drawing::FillStyle eCompareFillStyle = rCompareSet.Get(XATTR_FILLSTYLE).GetValue();
|
|
|
|
if(eLocalFillStyle == eCompareFillStyle)
|
|
{
|
|
if(eLocalFillStyle == drawing::FillStyle_SOLID)
|
|
{
|
|
Color aCompareColor = rCompareSet.Get(XATTR_FILLCOLOR).GetColorValue();
|
|
|
|
if(aCompareColor == aLocalColor)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else if(eLocalFillStyle == drawing::FillStyle_NONE)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bOverlap = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(bOverlap)
|
|
{
|
|
// yes, start a new layer
|
|
pLayer->mpDown = new E3dDepthLayer;
|
|
pLayer = pLayer->mpDown;
|
|
nNumLayers++;
|
|
pLayer->mvNeighbours.emplace_back(pExtrudeObj, aExtrudePoly);
|
|
}
|
|
else
|
|
{
|
|
// no, add to current layer
|
|
pLayer->mvNeighbours.emplace(pLayer->mvNeighbours.begin(), pExtrudeObj, aExtrudePoly);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// first layer ever
|
|
pBaseLayer = new E3dDepthLayer;
|
|
pLayer = pBaseLayer;
|
|
nNumLayers++;
|
|
pLayer->mvNeighbours.emplace_back(pExtrudeObj, aExtrudePoly);
|
|
}
|
|
}
|
|
}
|
|
|
|
// number of layers is done
|
|
if(nNumLayers > 1)
|
|
{
|
|
// need to be arranged
|
|
double fMinDepth = fDepth * 0.8;
|
|
double fStep = (fDepth - fMinDepth) / static_cast<double>(nNumLayers);
|
|
pLayer = pBaseLayer;
|
|
|
|
while(pLayer)
|
|
{
|
|
// move along layer
|
|
for(auto& rAct : pLayer->mvNeighbours)
|
|
{
|
|
// adapt extrude value
|
|
rAct.mpObj->SetMergedItem(SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, sal_uInt32(fMinDepth + 0.5)));
|
|
}
|
|
|
|
// next layer
|
|
pLayer = pLayer->mpDown;
|
|
fMinDepth += fStep;
|
|
}
|
|
}
|
|
|
|
// cleanup
|
|
while(pBaseLayer)
|
|
{
|
|
pLayer = pBaseLayer->mpDown;
|
|
delete pBaseLayer;
|
|
pBaseLayer = pLayer;
|
|
}
|
|
}
|
|
|
|
// Start drag, create for 3D objects before possibly drag method
|
|
|
|
bool E3dView::BegDragObj(const Point& rPnt, OutputDevice* pOut,
|
|
SdrHdl* pHdl, short nMinMov,
|
|
SdrDragMethod* pForcedMeth)
|
|
{
|
|
const SdrMarkList& rMarkList = GetMarkedObjectList();
|
|
if(Is3DRotationCreationActive() && rMarkList.GetMarkCount())
|
|
{
|
|
// Determine all selected polygons and return the mirrored helper overlay
|
|
mpMirrorOverlay->SetMirrorAxis(maRef1, maRef2);
|
|
}
|
|
else
|
|
{
|
|
bool bOwnActionNecessary;
|
|
if (pHdl == nullptr)
|
|
{
|
|
bOwnActionNecessary = true;
|
|
}
|
|
else if (pHdl->IsVertexHdl() || pHdl->IsCornerHdl())
|
|
{
|
|
bOwnActionNecessary = true;
|
|
}
|
|
else
|
|
{
|
|
bOwnActionNecessary = false;
|
|
}
|
|
|
|
if(bOwnActionNecessary && rMarkList.GetMarkCount() > 0)
|
|
{
|
|
E3dDragConstraint eConstraint = E3dDragConstraint::XYZ;
|
|
bool bThereAreRootScenes = false;
|
|
bool bThereAre3DObjects = false;
|
|
const size_t nCnt = rMarkList.GetMarkCount();
|
|
for(size_t nObjs = 0; nObjs < nCnt; ++nObjs)
|
|
{
|
|
SdrObject *pObj = rMarkList.GetMark(nObjs)->GetMarkedSdrObj();
|
|
if(pObj)
|
|
{
|
|
if( const E3dScene* pScene = DynCastE3dScene(pObj) )
|
|
if( pScene->getRootE3dSceneFromE3dObject() == pObj )
|
|
bThereAreRootScenes = true;
|
|
|
|
if(DynCastE3dObject(pObj))
|
|
{
|
|
bThereAre3DObjects = true;
|
|
}
|
|
}
|
|
}
|
|
if( bThereAre3DObjects )
|
|
{
|
|
meDragHdl = ( pHdl == nullptr ? SdrHdlKind::Move : pHdl->GetKind() );
|
|
switch ( meDragMode )
|
|
{
|
|
case SdrDragMode::Rotate:
|
|
case SdrDragMode::Shear:
|
|
{
|
|
switch ( meDragHdl )
|
|
{
|
|
case SdrHdlKind::Left:
|
|
case SdrHdlKind::Right:
|
|
{
|
|
eConstraint = E3dDragConstraint::X;
|
|
}
|
|
break;
|
|
|
|
case SdrHdlKind::Upper:
|
|
case SdrHdlKind::Lower:
|
|
{
|
|
eConstraint = E3dDragConstraint::Y;
|
|
}
|
|
break;
|
|
|
|
case SdrHdlKind::UpperLeft:
|
|
case SdrHdlKind::UpperRight:
|
|
case SdrHdlKind::LowerLeft:
|
|
case SdrHdlKind::LowerRight:
|
|
{
|
|
eConstraint = E3dDragConstraint::Z;
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
// do not mask the allowed rotations
|
|
eConstraint &= E3dDragConstraint::XYZ;
|
|
pForcedMeth = new E3dDragRotate(*this, rMarkList, eConstraint, IsSolidDragging());
|
|
}
|
|
break;
|
|
|
|
case SdrDragMode::Move:
|
|
{
|
|
if(!bThereAreRootScenes)
|
|
{
|
|
pForcedMeth = new E3dDragMove(*this, rMarkList, meDragHdl, eConstraint, IsSolidDragging());
|
|
}
|
|
}
|
|
break;
|
|
|
|
// later on
|
|
case SdrDragMode::Mirror:
|
|
case SdrDragMode::Crook:
|
|
case SdrDragMode::Transparence:
|
|
case SdrDragMode::Gradient:
|
|
default:
|
|
{
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return SdrView::BegDragObj(rPnt, pOut, pHdl, nMinMov, pForcedMeth);
|
|
}
|
|
|
|
// Set current 3D drawing object, create the scene for this
|
|
rtl::Reference<E3dScene> E3dView::SetCurrent3DObj(E3dObject* p3DObj)
|
|
{
|
|
assert(p3DObj != nullptr && "Who puts in a NULL-pointer here");
|
|
|
|
// get transformed BoundVolume of the object
|
|
basegfx::B3DRange aVolume(p3DObj->GetBoundVolume());
|
|
aVolume.transform(p3DObj->GetTransform());
|
|
double fW(aVolume.getWidth());
|
|
double fH(aVolume.getHeight());
|
|
|
|
tools::Rectangle aRect(0,0, static_cast<tools::Long>(fW), static_cast<tools::Long>(fH));
|
|
|
|
rtl::Reference<E3dScene> pScene = new E3dScene(p3DObj->getSdrModelFromSdrObject());
|
|
|
|
InitScene(pScene.get(), fW, fH, aVolume.getMaxZ() + ((fW + fH) / 4.0));
|
|
|
|
pScene->InsertObject(p3DObj);
|
|
pScene->NbcSetSnapRect(aRect);
|
|
|
|
return pScene;
|
|
}
|
|
|
|
void E3dView::InitScene(E3dScene* pScene, double fW, double fH, double fCamZ)
|
|
{
|
|
Camera3D aCam(pScene->GetCamera());
|
|
|
|
aCam.SetAutoAdjustProjection(false);
|
|
aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
|
|
basegfx::B3DPoint aLookAt;
|
|
|
|
double fDefaultCamPosZ = GetDefaultCamPosZ();
|
|
basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
|
|
|
|
aCam.SetPosAndLookAt(aCamPos, aLookAt);
|
|
aCam.SetFocalLength(GetDefaultCamFocal());
|
|
pScene->SetCamera(aCam);
|
|
}
|
|
|
|
void E3dView::Start3DCreation()
|
|
{
|
|
const SdrMarkList& rMarkList = GetMarkedObjectList();
|
|
if (!rMarkList.GetMarkCount())
|
|
return;
|
|
|
|
//positioned
|
|
tools::Long nOutMin = 0;
|
|
tools::Long nOutMax = 0;
|
|
tools::Long nMinLen = 0;
|
|
tools::Long nObjDst = 0;
|
|
tools::Long nOutHgt = 0;
|
|
OutputDevice* pOut = GetFirstOutputDevice();
|
|
|
|
// first determine representation boundaries
|
|
if (pOut != nullptr)
|
|
{
|
|
nMinLen = pOut->PixelToLogic(Size(0,50)).Height();
|
|
nObjDst = pOut->PixelToLogic(Size(0,20)).Height();
|
|
|
|
tools::Long nDst = pOut->PixelToLogic(Size(0,10)).Height();
|
|
|
|
nOutMin = -pOut->GetMapMode().GetOrigin().Y();
|
|
nOutMax = pOut->GetOutputSize().Height() - 1 + nOutMin;
|
|
nOutMin += nDst;
|
|
nOutMax -= nDst;
|
|
|
|
if (nOutMax - nOutMin < nDst)
|
|
{
|
|
nOutMin += nOutMax + 1;
|
|
nOutMin /= 2;
|
|
nOutMin -= (nDst + 1) / 2;
|
|
nOutMax = nOutMin + nDst;
|
|
}
|
|
|
|
nOutHgt = nOutMax - nOutMin;
|
|
|
|
tools::Long nTemp = nOutHgt / 4;
|
|
if (nTemp > nMinLen) nMinLen = nTemp;
|
|
}
|
|
|
|
// and then attach the marks at the top and bottom of the object
|
|
basegfx::B2DRange aR;
|
|
for(size_t nMark = 0; nMark < rMarkList.GetMarkCount(); ++nMark)
|
|
{
|
|
SdrObject* pMark = rMarkList.GetMark(nMark)->GetMarkedSdrObj();
|
|
basegfx::B2DPolyPolygon aXPP(pMark->TakeXorPoly());
|
|
aR.expand(basegfx::utils::getRange(aXPP));
|
|
}
|
|
|
|
basegfx::B2DPoint aCenter(aR.getCenter());
|
|
tools::Long nMarkHgt = basegfx::fround<tools::Long>(aR.getHeight()) - 1;
|
|
tools::Long nHgt = nMarkHgt + nObjDst * 2;
|
|
|
|
if (nHgt < nMinLen) nHgt = nMinLen;
|
|
|
|
tools::Long nY1 = basegfx::fround<tools::Long>(aCenter.getY()) - (nHgt + 1) / 2;
|
|
tools::Long nY2 = nY1 + nHgt;
|
|
|
|
if (pOut && (nMinLen > nOutHgt)) nMinLen = nOutHgt;
|
|
if (pOut)
|
|
{
|
|
if (nY1 < nOutMin)
|
|
{
|
|
nY1 = nOutMin;
|
|
if (nY2 < nY1 + nMinLen) nY2 = nY1 + nMinLen;
|
|
}
|
|
if (nY2 > nOutMax)
|
|
{
|
|
nY2 = nOutMax;
|
|
if (nY1 > nY2 - nMinLen) nY1 = nY2 - nMinLen;
|
|
}
|
|
}
|
|
|
|
maRef1.setX( basegfx::fround<tools::Long>(aR.getMinX()) ); // Initial move axis 2/100mm to the left
|
|
maRef1.setY( nY1 );
|
|
maRef2.setX( maRef1.X() );
|
|
maRef2.setY( nY2 );
|
|
|
|
// Turn on marks
|
|
SetMarkHandles(nullptr);
|
|
|
|
//HMHif (bVis) ShowMarkHdl();
|
|
if (rMarkList.GetMarkCount() != 0) MarkListHasChanged();
|
|
|
|
// Show mirror polygon IMMEDIATELY
|
|
const SdrHdlList &aHdlList = GetHdlList();
|
|
mpMirrorOverlay.reset(new Impl3DMirrorConstructOverlay(*this));
|
|
mpMirrorOverlay->SetMirrorAxis(aHdlList.GetHdl(SdrHdlKind::Ref1)->GetPos(), aHdlList.GetHdl(SdrHdlKind::Ref2)->GetPos());
|
|
}
|
|
|
|
// what happens with a mouse movement when the object is created?
|
|
|
|
void E3dView::MovAction(const Point& rPnt)
|
|
{
|
|
if(Is3DRotationCreationActive())
|
|
{
|
|
SdrHdl* pHdl = GetDragHdl();
|
|
|
|
if (pHdl)
|
|
{
|
|
SdrHdlKind eHdlKind = pHdl->GetKind();
|
|
|
|
// reacts only due to a mirror axis
|
|
if ((eHdlKind == SdrHdlKind::Ref1) ||
|
|
(eHdlKind == SdrHdlKind::Ref2) ||
|
|
(eHdlKind == SdrHdlKind::MirrorAxis))
|
|
{
|
|
const SdrHdlList &aHdlList = GetHdlList ();
|
|
|
|
// delete the mirrored polygon, mirrors the original and draws
|
|
// it anew
|
|
SdrView::MovAction (rPnt);
|
|
mpMirrorOverlay->SetMirrorAxis(
|
|
aHdlList.GetHdl (SdrHdlKind::Ref1)->GetPos(),
|
|
aHdlList.GetHdl (SdrHdlKind::Ref2)->GetPos());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SdrView::MovAction (rPnt);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SdrView::MovAction (rPnt);
|
|
}
|
|
}
|
|
|
|
// The End. Create object and any child objects through ImpCreate3DLathe.
|
|
// With the parameter value sal_True (SDefault: sal_False) is simply a
|
|
// rotation body created, without letting the user set the position of the
|
|
// axis. It is sufficient with this call, if an object is selected.
|
|
// (No initialization necessary)
|
|
|
|
void E3dView::End3DCreation(bool bUseDefaultValuesForMirrorAxes)
|
|
{
|
|
ResetCreationActive();
|
|
|
|
const SdrMarkList& rMarkList = GetMarkedObjectList();
|
|
if(rMarkList.GetMarkCount() == 0)
|
|
return;
|
|
|
|
if(bUseDefaultValuesForMirrorAxes)
|
|
{
|
|
tools::Rectangle aRect = GetAllMarkedRect();
|
|
if(aRect.GetWidth() <= 1)
|
|
aRect.SetSize(Size(500, aRect.GetHeight()));
|
|
if(aRect.GetHeight() <= 1)
|
|
aRect.SetSize(Size(aRect.GetWidth(), 500));
|
|
|
|
basegfx::B2DPoint aPnt1(aRect.Left(), -aRect.Top());
|
|
basegfx::B2DPoint aPnt2(aRect.Left(), -aRect.Bottom());
|
|
|
|
ConvertMarkedObjTo3D(false, aPnt1, aPnt2);
|
|
}
|
|
else
|
|
{
|
|
// Turn off helper overlay
|
|
// Determine from the handle positions and the displacement of
|
|
// the points
|
|
const SdrHdlList &aHdlList = GetHdlList();
|
|
Point aMirrorRef1 = aHdlList.GetHdl(SdrHdlKind::Ref1)->GetPos();
|
|
Point aMirrorRef2 = aHdlList.GetHdl(SdrHdlKind::Ref2)->GetPos();
|
|
|
|
basegfx::B2DPoint aPnt1(aMirrorRef1.X(), -aMirrorRef1.Y());
|
|
basegfx::B2DPoint aPnt2(aMirrorRef2.X(), -aMirrorRef2.Y());
|
|
|
|
ConvertMarkedObjTo3D(false, aPnt1, aPnt2);
|
|
}
|
|
}
|
|
|
|
E3dView::~E3dView ()
|
|
{
|
|
}
|
|
|
|
void E3dView::ResetCreationActive ()
|
|
{
|
|
mpMirrorOverlay.reset();
|
|
}
|
|
|
|
void E3dView::InitView ()
|
|
{
|
|
mpMirrorOverlay = nullptr;
|
|
}
|
|
|
|
bool E3dView::IsBreak3DObjPossible() const
|
|
{
|
|
const SdrMarkList& rMarkList = GetMarkedObjectList();
|
|
const size_t nCount = rMarkList.GetMarkCount();
|
|
|
|
if (nCount > 0)
|
|
{
|
|
for (size_t i = 0; i < nCount; ++i)
|
|
{
|
|
SdrObject* pObj = rMarkList.GetMark(i)->GetMarkedSdrObj();
|
|
|
|
if (auto p3dObject = DynCastE3dObject(pObj))
|
|
{
|
|
if(!p3dObject->IsBreakObjPossible())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void E3dView::Break3DObj()
|
|
{
|
|
if(!IsBreak3DObjPossible())
|
|
return;
|
|
|
|
const SdrMarkList& rMarkList = GetMarkedObjectList();
|
|
// ALL selected objects are changed
|
|
const size_t nCount = rMarkList.GetMarkCount();
|
|
|
|
BegUndo(SvxResId(RID_SVX_3D_UNDO_BREAK_LATHE));
|
|
for(size_t a=0; a<nCount; ++a)
|
|
{
|
|
E3dObject* pObj = static_cast<E3dObject*>(rMarkList.GetMark(a)->GetMarkedSdrObj());
|
|
BreakSingle3DObj(pObj);
|
|
}
|
|
DeleteMarked();
|
|
EndUndo();
|
|
}
|
|
|
|
void E3dView::BreakSingle3DObj(E3dObject* pObj)
|
|
{
|
|
if(DynCastE3dScene(pObj))
|
|
{
|
|
SdrObjList* pSubList = pObj->GetSubList();
|
|
SdrObjListIter aIter(pSubList, SdrIterMode::Flat);
|
|
|
|
while(aIter.IsMore())
|
|
{
|
|
E3dObject* pSubObj = static_cast<E3dObject*>(aIter.Next());
|
|
BreakSingle3DObj(pSubObj);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
rtl::Reference<SdrAttrObj> pNewObj = pObj->GetBreakObj();
|
|
if (pNewObj)
|
|
{
|
|
if (InsertObjectAtView(pNewObj.get(), *GetSdrPageView(), SdrInsertFlags::DONTMARK))
|
|
{
|
|
pNewObj->SetChanged();
|
|
pNewObj->BroadcastObjectChange();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void E3dView::CheckPossibilities()
|
|
{
|
|
// call parent
|
|
SdrView::CheckPossibilities();
|
|
|
|
// Set other flags
|
|
if(!(m_bGroupPossible || m_bUnGroupPossible || m_bGrpEnterPossible))
|
|
return;
|
|
|
|
const SdrMarkList& rMarkList = GetMarkedObjectList();
|
|
const size_t nMarkCnt = rMarkList.GetMarkCount();
|
|
bool bCompound = false;
|
|
bool b3DObject = false;
|
|
for(size_t nObjs = 0; (nObjs < nMarkCnt) && !bCompound; ++nObjs)
|
|
{
|
|
SdrObject *pObj = rMarkList.GetMark(nObjs)->GetMarkedSdrObj();
|
|
if(dynamic_cast< const E3dCompoundObject* >(pObj))
|
|
bCompound = true;
|
|
if(DynCastE3dObject(pObj))
|
|
b3DObject = true;
|
|
}
|
|
|
|
// So far: there are two or more of any objects selected. See if
|
|
// compound objects are involved. If yes, ban grouping.
|
|
if(m_bGroupPossible && bCompound)
|
|
m_bGroupPossible = false;
|
|
|
|
if(m_bUnGroupPossible && b3DObject)
|
|
m_bUnGroupPossible = false;
|
|
|
|
if(m_bGrpEnterPossible && bCompound)
|
|
m_bGrpEnterPossible = false;
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|