00aa0892e7
This is based on glibs classification of tasks, but while glib uses an int for more fine grained priority, we stay with our enum. 1. Timers start with DEFAULT priority, which directly corresponds with the previous HIGH priority 2. Idles start with DEFAULT_IDLE priority instead of the previous HIGH priority, so idle default becomes "really run when idle". As RESIZE and REPAINT are special, and the DEFAULTS are set, there is just one primary decision for the programmer: should my idle run before paint (AKA HIGH_IDLE)? If we really need a more fine-grained classification, we can add it later, or also switch to a real int. As a result, this drops many classifications from the code and drastically changes behaviour, AKA a mail merge from KDE is now as fast as Gtk+ again. Change-Id: I498a73fd02d5fb6f5d7e9f742f3bce972de9b1f9
369 lines
10 KiB
C++
369 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#include "oglplayer.hxx"
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#include "oglframegrabber.hxx"
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#include "oglwindow.hxx"
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#include <cppuhelper/supportsservice.hxx>
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#include <tools/stream.hxx>
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#include <vcl/graph.hxx>
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#include <vcl/graphicfilter.hxx>
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#include <tools/urlobj.hxx>
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#include <vcl/opengl/OpenGLHelper.hxx>
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#include <cassert>
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using namespace com::sun::star;
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using namespace libgltf;
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namespace avmedia { namespace ogl {
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OGLPlayer::OGLPlayer()
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: Player_BASE(m_aMutex)
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, m_pHandle(nullptr)
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, m_xContext(OpenGLContext::Create())
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, m_pOGLWindow(nullptr)
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, m_bIsRendering(false)
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{
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}
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OGLPlayer::~OGLPlayer()
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{
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osl::MutexGuard aGuard(m_aMutex);
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if( m_pHandle )
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{
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m_xContext->makeCurrent();
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gltf_renderer_release(m_pHandle);
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m_xContext->dispose();
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}
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releaseInputFiles();
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}
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static bool lcl_LoadFile( glTFFile* io_pFile, const OUString& rURL)
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{
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SvFileStream aStream( rURL, StreamMode::READ );
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if( !aStream.IsOpen() )
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return false;
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const sal_Int64 nBytes = aStream.remainingSize();
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char* pBuffer = new char[nBytes];
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aStream.ReadBytes(pBuffer, nBytes);
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aStream.Close();
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io_pFile->buffer = pBuffer;
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io_pFile->size = nBytes;
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return true;
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}
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bool OGLPlayer::create( const OUString& rURL )
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{
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osl::MutexGuard aGuard(m_aMutex);
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m_sURL = rURL;
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// Convert URL to a system path
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const INetURLObject aURLObj(m_sURL);
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const std::string sFilePath = OUStringToOString( aURLObj.getFSysPath(FSysStyle::Detect), RTL_TEXTENCODING_UTF8 ).getStr();
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// Load *.json file and init renderer
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m_pHandle = gltf_renderer_init(sFilePath, m_vInputFiles);
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if( !m_pHandle )
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{
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SAL_WARN("avmedia.opengl", "gltf_renderer_init returned an invalid glTFHandle");
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return false;
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}
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// Load external resources
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for(glTFFile & rFile : m_vInputFiles)
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{
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if( !rFile.filename.empty() )
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{
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const OUString sFilesURL =
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INetURLObject::GetAbsURL(m_sURL,OStringToOUString(OString(rFile.filename.c_str()),RTL_TEXTENCODING_UTF8));
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if( rFile.type == GLTF_IMAGE )
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{
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// Load images as bitmaps
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GraphicFilter aFilter;
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Graphic aGraphic;
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if( aFilter.ImportGraphic(aGraphic, INetURLObject(sFilesURL)) != ERRCODE_NONE )
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{
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rFile.buffer = nullptr;
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rFile.imagewidth = 0;
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rFile.imageheight = 0;
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SAL_WARN("avmedia.opengl", "Can't load texture file: " + sFilesURL);
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return false;
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}
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BitmapEx aBitmapEx = aGraphic.GetBitmapEx();
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rFile.buffer = new char[4 * aBitmapEx.GetSizePixel().Width() * aBitmapEx.GetSizePixel().Height()];
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OpenGLHelper::ConvertBitmapExToRGBATextureBuffer(aBitmapEx, reinterpret_cast<sal_uInt8*>(rFile.buffer), true);
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rFile.imagewidth = aBitmapEx.GetSizePixel().Width();
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rFile.imageheight = aBitmapEx.GetSizePixel().Height();
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}
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else if( rFile.type == GLTF_BINARY || rFile.type == GLTF_GLSL )
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{
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if( !lcl_LoadFile(&rFile, sFilesURL) )
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{
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rFile.buffer = nullptr;
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rFile.size = 0;
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SAL_WARN("avmedia.opengl", "Can't load glTF file: " + sFilesURL);
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return false;
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}
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}
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}
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}
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// Set timer
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m_aTimer.SetTimeout(8); // is 125fps enough for anyone ?
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m_aTimer.SetPriority(TaskPriority::HIGH_IDLE);
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m_aTimer.SetInvokeHandler(LINK(this,OGLPlayer,TimerHandler));
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return true;
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}
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void OGLPlayer::releaseInputFiles()
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{
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for (size_t i = 0; i < m_vInputFiles.size() && m_vInputFiles[i].buffer; ++i)
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{
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delete [] m_vInputFiles[i].buffer;
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m_vInputFiles[i].buffer = nullptr;
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}
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m_vInputFiles.clear();
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}
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void SAL_CALL OGLPlayer::start()
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pHandle);
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if(!m_pOGLWindow)
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return;
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gltf_animation_resume(m_pHandle);
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m_aTimer.Start();
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m_bIsRendering = true;
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}
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void SAL_CALL OGLPlayer::stop()
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pHandle);
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m_aTimer.Stop();
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gltf_animation_stop(m_pHandle);
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m_bIsRendering = false;
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}
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sal_Bool SAL_CALL OGLPlayer::isPlaying()
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pHandle);
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// Here isPlaying means model is rendered in the window and
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// able to interact with the user (e.g. moving camera)
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if( getDuration() > 0.0 )
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return gltf_animation_is_playing(m_pHandle);
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else
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return m_bIsRendering;
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}
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double SAL_CALL OGLPlayer::getDuration()
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pHandle);
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return gltf_animation_get_duration(m_pHandle);
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}
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void SAL_CALL OGLPlayer::setMediaTime( double fTime )
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pHandle);
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gltf_animation_set_time(m_pHandle, fTime);
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}
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double SAL_CALL OGLPlayer::getMediaTime()
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pHandle);
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return gltf_animation_get_time(m_pHandle);
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}
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void SAL_CALL OGLPlayer::setPlaybackLoop( sal_Bool bSet )
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pHandle);
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gltf_animation_set_looping(m_pHandle, bSet);
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}
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sal_Bool SAL_CALL OGLPlayer::isPlaybackLoop()
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pHandle);
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return gltf_animation_get_looping(m_pHandle);
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}
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void SAL_CALL OGLPlayer::setVolumeDB( sal_Int16 /*nVolumDB*/ )
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{
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// OpenGL models have no sound.
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}
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sal_Int16 SAL_CALL OGLPlayer::getVolumeDB()
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{
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// OpenGL models have no sound.
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return 0;
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}
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void SAL_CALL OGLPlayer::setMute( sal_Bool /*bSet*/ )
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{
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// OpenGL models have no sound.
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}
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sal_Bool SAL_CALL OGLPlayer::isMute()
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{
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// OpenGL models have no sound.
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return false;
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}
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awt::Size SAL_CALL OGLPlayer::getPreferredPlayerWindowSize()
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{
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return awt::Size( 480, 360 );
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}
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static bool lcl_CheckOpenGLRequirements()
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{
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return OpenGLHelper::getGLVersion() >= 3.0;
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}
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uno::Reference< media::XPlayerWindow > SAL_CALL OGLPlayer::createPlayerWindow( const uno::Sequence< uno::Any >& rArguments )
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{
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osl::MutexGuard aGuard( m_aMutex );
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assert( rArguments.getLength() >= 3 );
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assert(m_pHandle);
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sal_IntPtr pIntPtr = 0;
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rArguments[ 2 ] >>= pIntPtr;
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SystemChildWindow *pChildWindow = reinterpret_cast< SystemChildWindow* >( pIntPtr );
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if( !pChildWindow )
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{
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SAL_WARN("avmedia.opengl", "Failed to get the SystemChildWindow for rendering!");
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return uno::Reference< media::XPlayerWindow >();
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}
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assert(pChildWindow->GetParent());
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if( !m_xContext->init(pChildWindow) )
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{
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SAL_WARN("avmedia.opengl", "Context initialization failed");
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return uno::Reference< media::XPlayerWindow >();
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}
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if( !m_xContext->supportMultiSampling() )
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{
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SAL_WARN("avmedia.opengl", "Context does not support multisampling!");
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return uno::Reference< media::XPlayerWindow >();
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}
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if( !lcl_CheckOpenGLRequirements() )
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{
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SAL_WARN("avmedia.opengl", "Your platform does not have the minimal OpenGL requiremenets!");
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return uno::Reference< media::XPlayerWindow >();
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}
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Size aSize = pChildWindow->GetSizePixel();
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m_xContext->setWinSize(aSize);
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m_pHandle->viewport.x = 0;
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m_pHandle->viewport.y = 0;
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m_pHandle->viewport.width = aSize.Width();
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m_pHandle->viewport.height = aSize.Height();
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// TODO: Use the error codes to print a readable error message
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int nRet = gltf_renderer_set_content(m_pHandle, m_vInputFiles);
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releaseInputFiles();
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if( nRet != 0 )
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{
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SAL_WARN("avmedia.opengl", "Error occurred while setting up the scene! Error code: " << nRet);
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return uno::Reference< media::XPlayerWindow >();
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}
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// The background color is white by default, but we need to separate the
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// OpenGL window from the main window so set background color to grey
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glClearColor(0.5f, 0.5f, 0.5f, 0.5f);
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m_pOGLWindow = new OGLWindow(*m_pHandle, m_xContext, *pChildWindow->GetParent());
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return uno::Reference< media::XPlayerWindow >( m_pOGLWindow );
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}
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uno::Reference< media::XFrameGrabber > SAL_CALL OGLPlayer::createFrameGrabber()
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pHandle);
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if( !m_xContext->init() )
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{
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SAL_WARN("avmedia.opengl", "Offscreen context initialization failed");
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return uno::Reference< media::XFrameGrabber >();
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}
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if( !m_xContext->supportMultiSampling() )
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{
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SAL_WARN("avmedia.opengl", "Context does not support multisampling!");
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return uno::Reference< media::XFrameGrabber >();
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}
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if( !lcl_CheckOpenGLRequirements() )
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{
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SAL_WARN("avmedia.opengl", "Your platform does not have the minimal OpenGL requiremenets!");
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return uno::Reference< media::XFrameGrabber >();
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}
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m_pHandle->viewport.x = 0;
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m_pHandle->viewport.y = 0;
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m_pHandle->viewport.width = getPreferredPlayerWindowSize().Width;
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m_pHandle->viewport.height = getPreferredPlayerWindowSize().Height;
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int nRet = gltf_renderer_set_content(m_pHandle, m_vInputFiles);
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releaseInputFiles();
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if( nRet != 0 )
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{
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SAL_WARN("avmedia.opengl", "Error occurred while setting up the scene! Error code: " << nRet);
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return uno::Reference< media::XFrameGrabber >();
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}
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glClearColor(0.5f, 0.5f, 0.5f, 0.5f);
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OGLFrameGrabber *pFrameGrabber = new OGLFrameGrabber( *m_pHandle );
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return uno::Reference< media::XFrameGrabber >( pFrameGrabber );
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}
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OUString SAL_CALL OGLPlayer::getImplementationName()
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{
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return OUString("com.sun.star.comp.avmedia.Player_OpenGL");
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}
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sal_Bool SAL_CALL OGLPlayer::supportsService( const OUString& rServiceName )
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{
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return cppu::supportsService(this, rServiceName);
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}
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uno::Sequence< OUString > SAL_CALL OGLPlayer::getSupportedServiceNames()
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{
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return { "com.sun.star.media.Player_OpenGL" };
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}
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IMPL_LINK(OGLPlayer,TimerHandler,Timer*,pTimer,void)
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{
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if (pTimer == &m_aTimer)
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{
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osl::MutexGuard aGuard(m_aMutex);
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assert(m_pOGLWindow);
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m_pOGLWindow->update();
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}
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}
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} // namespace ogl
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} // namespace avmedia
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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