f2beebbfe7
instead of returning a Primitive2DContainer from each method which we are then going to immediately append to another container, pass down a single container by reference which we can append to Change-Id: I0f28a499d2ec54f7111a7044c30099767aa079e1 Reviewed-on: https://gerrit.libreoffice.org/30258 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRCAPTIONPRIMITIVE2D_HXX
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#define INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRCAPTIONPRIMITIVE2D_HXX
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#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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// predefines
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namespace drawinglayer
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{
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namespace primitive2d
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{
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class SdrCaptionPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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::basegfx::B2DHomMatrix maTransform;
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attribute::SdrLineFillShadowTextAttribute maSdrLFSTAttribute;
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::basegfx::B2DPolygon maTail;
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double mfCornerRadiusX; // [0.0..1.0] relative to 1/2 width
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double mfCornerRadiusY; // [0.0..1.0] relative to 1/2 height
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protected:
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// local decomposition.
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virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& aViewInformation) const override;
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public:
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SdrCaptionPrimitive2D(
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const ::basegfx::B2DHomMatrix& rTransform,
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const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
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const ::basegfx::B2DPolygon& rTail,
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double fCornerRadiusX,
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double fCornerRadiusY);
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// compare operator
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virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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// data access
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const ::basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
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const attribute::SdrLineFillShadowTextAttribute& getSdrLFSTAttribute() const { return maSdrLFSTAttribute; }
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const ::basegfx::B2DPolygon& getTail() const { return maTail; }
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double getCornerRadiusX() const { return mfCornerRadiusX; }
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double getCornerRadiusY() const { return mfCornerRadiusY; }
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// provide unique ID
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DeclPrimitive2DIDBlock()
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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#endif // INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRCAPTIONPRIMITIVE2D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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