151 lines
7.1 KiB
C++
151 lines
7.1 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef __FRAMEWORK_CLASSES_FRAMECONTAINER_HXX_
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#define __FRAMEWORK_CLASSES_FRAMECONTAINER_HXX_
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/** Attention: stl headers must(!) be included at first. Otherwhise it can make trouble
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with solaris headers ...
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*/
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#include <vector>
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#include <stdexcept>
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#include <algorithm>
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//_________________________________________________________________________________________________________________
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// my own includes
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//_________________________________________________________________________________________________________________
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#include <threadhelp/threadhelpbase.hxx>
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#ifndef __FRAMEWORK_THREADHELP_TRANSACTIONBASE_HXX_
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#include <threadhelp/transactionbase.hxx>
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#endif
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#include <macros/debug.hxx>
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#include <general.h>
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//_________________________________________________________________________________________________________________
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// interface includes
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//_________________________________________________________________________________________________________________
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#include <com/sun/star/frame/XFrame.hpp>
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#include <com/sun/star/frame/XDesktop.hpp>
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#include <com/sun/star/uno/Reference.hxx>
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//_________________________________________________________________________________________________________________
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// other includes
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//_________________________________________________________________________________________________________________
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#include <cppuhelper/weakref.hxx>
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#include <vos/ref.hxx>
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#include <rtl/ustring.hxx>
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#include <vcl/evntpost.hxx>
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//_________________________________________________________________________________________________________________
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// namespace
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//_________________________________________________________________________________________________________________
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namespace framework{
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//_________________________________________________________________________________________________________________
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// exported const
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//_________________________________________________________________________________________________________________
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//_________________________________________________________________________________________________________________
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// exported definitions
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//_________________________________________________________________________________________________________________
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typedef ::std::vector< css::uno::Reference< css::frame::XFrame > > TFrameContainer ;
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typedef TFrameContainer::iterator TFrameIterator ;
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typedef TFrameContainer::const_iterator TConstFrameIterator ;
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/*-************************************************************************************************************//**
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@short implement a container to hold childs of frame, task or desktop
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@descr Every object of frame, task or desktop hold reference to his childs. These container is used as helper
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to do this. Some helper-classe like OFrames or OTasksAccess use it to. They hold a pointer to an instance
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of this class, which is a member of a frame, task or desktop! You can append and remove frames.
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It's possible to set one of these frames as active or deactive. You could have full index-access to
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container-items.
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@base ThreadHelpBase
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guarantee right initialized lock member during boostrap!
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@devstatus ready to use
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@threadsafe yes
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@modified 01.07.2002 14:39, as96863
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*//*-*************************************************************************************************************/
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class FrameContainer : private ThreadHelpBase
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{
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//_______________________________________
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// member
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private:
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/// list to hold all frames
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TFrameContainer m_aContainer;
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/// one container item can be the current active frame. Its neccessary for Desktop or Frame implementation.
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css::uno::Reference< css::frame::XFrame > m_xActiveFrame;
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/*DEPRECATEME
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/// indicates using of the automatic async quit feature in case last task will be closed
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sal_Bool m_bAsyncQuit;
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/// used to execute the terminate request asyncronous
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::vcl::EventPoster m_aAsyncCall;
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/// used for async quit feature (must be weak to prevent us against strange situations!)
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css::uno::WeakReference< css::frame::XDesktop > m_xDesktop;
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*/
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//_______________________________________
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// interface
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public:
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/// constructor / destructor
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FrameContainer();
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virtual ~FrameContainer();
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/// add/remove/mark container items
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void append ( const css::uno::Reference< css::frame::XFrame >& xFrame );
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void remove ( const css::uno::Reference< css::frame::XFrame >& xFrame );
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void setActive ( const css::uno::Reference< css::frame::XFrame >& xFrame );
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css::uno::Reference< css::frame::XFrame > getActive ( ) const;
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/// checks and free memory
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sal_Bool exist ( const css::uno::Reference< css::frame::XFrame >& xFrame ) const;
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void clear ( );
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/// deprecated IndexAccess!
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sal_uInt32 getCount ( ) const;
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css::uno::Reference< css::frame::XFrame > operator[]( sal_uInt32 nIndex ) const;
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/// replacement for deprectaed index access
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css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > getAllElements() const;
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/// special helper for Frame::findFrame()
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css::uno::Reference< css::frame::XFrame > searchOnAllChildrens ( const ::rtl::OUString& sName ) const;
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css::uno::Reference< css::frame::XFrame > searchOnDirectChildrens( const ::rtl::OUString& sName ) const;
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}; // class FrameContainer
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} // namespace framework
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#endif // #ifndef __FRAMEWORK_CLASSES_FRAMECONTAINER_HXX_
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