office-gobmx/slideshow/source/inc/activitiesfactory.hxx
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* $RCSfile: activitiesfactory.hxx,v $
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#ifndef INCLUDED_SLIDESHOW_ACTIVITIESFACTORY_HXX
#define INCLUDED_SLIDESHOW_ACTIVITIESFACTORY_HXX
#include <com/sun/star/animations/XAnimate.hpp>
#include <com/sun/star/animations/XAnimateColor.hpp>
#include "animationactivity.hxx"
#include "activitiesqueue.hxx"
#include "event.hxx"
#include "eventqueue.hxx"
#include "shape.hxx"
#include "numberanimation.hxx"
#include "enumanimation.hxx"
#include "coloranimation.hxx"
#include "hslcoloranimation.hxx"
#include "stringanimation.hxx"
#include "boolanimation.hxx"
#include "pairanimation.hxx"
#include <boost/optional.hpp>
#include <boost/utility.hpp>
/* Definition of ActivitiesFactory class */
namespace slideshow {
namespace internal {
class ActivitiesFactory : private ::boost::noncopyable
{
public:
/// Collection of common factory parameters
struct CommonParameters
{
CommonParameters(
const EventSharedPtr& rEndEvent,
EventQueue& rEventQueue,
ActivitiesQueue& rActivitiesQueue,
double nMinDuration,
sal_uInt32 nMinNumberOfFrames,
bool bAutoReverse,
::boost::optional<double> const& aRepeats,
double nAcceleration,
double nDeceleration,
const ShapeSharedPtr& rShape,
const ::basegfx::B2DVector& rSlideBounds )
: mpEndEvent( rEndEvent ),
mrEventQueue( rEventQueue ),
mrActivitiesQueue( rActivitiesQueue ),
mnMinDuration( nMinDuration ),
mnMinNumberOfFrames( nMinNumberOfFrames ),
maRepeats( aRepeats ),
mnAcceleration( nAcceleration ),
mnDeceleration( nDeceleration ),
mpShape( rShape ),
maSlideBounds( rSlideBounds ),
mbAutoReverse( bAutoReverse ) {}
/// End event to fire when animation is over
EventSharedPtr mpEndEvent;
/// Event queue to insert the end event into.
EventQueue& mrEventQueue;
/// Event queue to insert the end event into.
ActivitiesQueue& mrActivitiesQueue;
/** Simple duration of the activity
Specifies the minimal simple duration of the
activity (minimal, because mnMinNumberOfFrames
might prolongue the activity). According to SMIL,
this might also be indefinite, which for our
framework does not make much sense, though
(wouldn't have a clue, then, how to scale the
animation over time).
*/
double mnMinDuration;
/** Minimal number of frames for this activity.
This specifies the minimal number of frames this
activity will display per simple duration. If less
than this number are displayed until mnMinDuration
is over, the activity will be prolongued until
mnMinNumberOfFrames are rendered.
*/
sal_uInt32 mnMinNumberOfFrames;
/** Number of repeats for the simple duration
This specified the number of repeats. The
mnMinDuration times maRepeats yields the total
duration of this activity. If this value is
unspecified, the activity will repeat
indefinitely.
*/
::boost::optional<double> const maRepeats;
/// Fraction of simple time to accelerate animation
double mnAcceleration;
/// Fraction of simple time to decelerate animation
double mnDeceleration;
/// Shape, to get bounds from
ShapeSharedPtr mpShape;
/// LayerManager, to get page size from
::basegfx::B2DVector maSlideBounds;
/// When true, activity is played reversed after mnDuration.
bool mbAutoReverse;
};
/** Create an activity from an XAnimate node.
This method creates an animated activity from the
given XAnimate node, extracting all necessary
animation parameters from that. Note that due to the
animator parameter, the animation values must be
convertible to a double value.
@param rParms
Factory parameter structure
@param rAnimator
Animator sub-object
@param xNode
The SMIL animation node to animate
*/
static AnimationActivitySharedPtr createAnimateActivity(
const CommonParameters& rParms,
const NumberAnimationSharedPtr& rAnimator,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimate >& xNode );
/** Create an activity from an XAnimate node.
This method creates an animated activity from the
given XAnimate node, extracting all necessary
animation parameters from that. Note that due to the
animator parameter, the animation values must be
convertible to a double value.
@param rParms
Factory parameter structure
@param rAnimator
Animator sub-object
@param xNode
The SMIL animation node to animate
*/
static AnimationActivitySharedPtr createAnimateActivity(
const CommonParameters& rParms,
const EnumAnimationSharedPtr& rAnimator,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimate >& xNode );
/** Create an activity from an XAnimate node.
This method creates an animated activity from the
given XAnimate node, extracting all necessary
animation parameters from that. Note that due to the
animator parameter, the animation values must be
convertible to a color value.
@param rParms
Factory parameter structure
@param rAnimator
Animator sub-object
@param xNode
The SMIL animation node to animate
*/
static AnimationActivitySharedPtr createAnimateActivity(
const CommonParameters& rParms,
const ColorAnimationSharedPtr& rAnimator,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimate >& xNode );
/** Create an activity from an XAnimate node.
This method creates an animated activity from the
given XAnimate node, extracting all necessary
animation parameters from that. Note that due to the
animator parameter, the animation values must be
convertible to a color value.
@param rParms
Factory parameter structure
@param rAnimator
Animator sub-object
@param xNode
The SMIL animation node to animate
*/
static AnimationActivitySharedPtr createAnimateActivity(
const CommonParameters& rParms,
const HSLColorAnimationSharedPtr& rAnimator,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimateColor >& xNode );
/** Create an activity from an XAnimate node.
This method creates an animated activity from the
given XAnimate node, extracting all necessary
animation parameters from that. Note that due to the
animator parameter, the animation values must be
convertible to a pair of double values.
@param rParms
Factory parameter structure
@param rAnimator
Animator sub-object
@param xNode
The SMIL animation node to animate
*/
static AnimationActivitySharedPtr createAnimateActivity(
const CommonParameters& rParms,
const PairAnimationSharedPtr& rAnimator,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimate >& xNode );
/** Create an activity from an XAnimate node.
This method creates an animated activity from the
given XAnimate node, extracting all necessary
animation parameters from that. Note that due to the
animator parameter, the animation values must be
convertible to a string.
@param rParms
Factory parameter structure
@param rAnimator
Animator sub-object
@param xNode
The SMIL animation node to animate
*/
static AnimationActivitySharedPtr createAnimateActivity(
const CommonParameters& rParms,
const StringAnimationSharedPtr& rAnimator,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimate >& xNode );
/** Create an activity from an XAnimate node.
This method creates an animated activity from the
given XAnimate node, extracting all necessary
animation parameters from that. Note that due to the
animator parameter, the animation values must be
convertible to a bool value.
@param rParms
Factory parameter structure
@param rAnimator
Animator sub-object
@param xNode
The SMIL animation node to animate
*/
static AnimationActivitySharedPtr createAnimateActivity(
const CommonParameters& rParms,
const BoolAnimationSharedPtr& rAnimator,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimate >& xNode );
/** Create a simple activity for the given animator
This method is suited to create activities for custom
animations, which need a simple double value and lasts
a given timespan. This activity always generates values
from the [0,1] range.
@param rParms
Factory parameter structure
@param rAnimator
Animator sub-object
@param bDirectionForward
If true, the activity goes 'forward', i.e. from 0 to
1. With false, the direction is reversed.
*/
static AnimationActivitySharedPtr createSimpleActivity(
const CommonParameters& rParms,
const NumberAnimationSharedPtr& rAnimator,
bool bDirectionForward );
private:
// default: constructor/destructor disabed
ActivitiesFactory();
~ActivitiesFactory();
};
} // namespace internal
} // namespace presentation
#endif /* INCLUDED_SLIDESHOW_ACTIVITIESFACTORY_HXX */