office-gobmx/tools/source/generic/color.cxx
Mike Kaganski ea9904c896 Drop FRound, and use generalized basegfx::fround
Change-Id: I7447e649dc3ef4e51242f69c7486a3e84e103d2e
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/166159
Tested-by: Jenkins
Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
2024-04-17 03:56:59 +02:00

267 lines
7.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <algorithm>
#include <iomanip>
#include <sstream>
#include <stdlib.h>
#include <tools/color.hxx>
#include <tools/helpers.hxx>
#include <tools/long.hxx>
#include <o3tl/string_view.hxx>
#include <basegfx/color/bcolortools.hxx>
#include <basegfx/numeric/ftools.hxx>
void Color::IncreaseLuminance(sal_uInt8 cLumInc)
{
R = sal_uInt8(std::clamp(R + cLumInc, 0, 255));
G = sal_uInt8(std::clamp(G + cLumInc, 0, 255));
B = sal_uInt8(std::clamp(B + cLumInc, 0, 255));
}
void Color::DecreaseLuminance(sal_uInt8 cLumDec)
{
R = sal_uInt8(std::clamp(R - cLumDec, 0, 255));
G = sal_uInt8(std::clamp(G - cLumDec, 0, 255));
B = sal_uInt8(std::clamp(B - cLumDec, 0, 255));
}
void Color::DecreaseContrast(sal_uInt8 nContDec)
{
if (nContDec)
{
const double fM = (128.0 - 0.4985 * nContDec) / 128.0;
const double fOff = 128.0 - fM * 128.0;
R = basegfx::fround<sal_uInt8>(R * fM + fOff);
G = basegfx::fround<sal_uInt8>(G * fM + fOff);
B = basegfx::fround<sal_uInt8>(B * fM + fOff);
}
}
// color space conversion
void Color::RGBtoHSB( sal_uInt16& nHue, sal_uInt16& nSat, sal_uInt16& nBri ) const
{
sal_uInt8 c[3];
sal_uInt8 cMax, cMin;
c[0] = R;
c[1] = G;
c[2] = B;
cMax = c[0];
if( c[1] > cMax )
cMax = c[1];
if( c[2] > cMax )
cMax = c[2];
// Brightness = max(R, G, B);
nBri = cMax * 100 / 255;
cMin = c[0];
if( c[1] < cMin )
cMin = c[1];
if( c[2] < cMin )
cMin = c[2];
sal_uInt8 cDelta = cMax - cMin;
// Saturation = max - min / max
if( nBri > 0 )
nSat = cDelta * 100 / cMax;
else
nSat = 0;
if( nSat == 0 )
nHue = 0; // Default = undefined
else
{
double dHue = 0.0;
if( c[0] == cMax )
{
dHue = static_cast<double>( c[1] - c[2] ) / static_cast<double>(cDelta);
}
else if( c[1] == cMax )
{
dHue = 2.0 + static_cast<double>( c[2] - c[0] ) / static_cast<double>(cDelta);
}
else if ( c[2] == cMax )
{
dHue = 4.0 + static_cast<double>( c[0] - c[1] ) / static_cast<double>(cDelta);
}
dHue *= 60.0;
if( dHue < 0.0 )
dHue += 360.0;
nHue = static_cast<sal_uInt16>(dHue);
}
}
Color Color::HSBtoRGB( sal_uInt16 nHue, sal_uInt16 nSat, sal_uInt16 nBri )
{
sal_uInt8 cR=0,cG=0,cB=0;
sal_uInt8 nB = static_cast<sal_uInt8>( nBri * 255 / 100 );
if( nSat == 0 )
{
cR = nB;
cG = nB;
cB = nB;
}
else
{
double dH = nHue;
double f;
sal_uInt16 n;
if( dH == 360.0 )
dH = 0.0;
dH /= 60.0;
n = static_cast<sal_uInt16>(dH);
f = dH - n;
sal_uInt8 a = static_cast<sal_uInt8>( nB * ( 100 - nSat ) / 100 );
sal_uInt8 b = static_cast<sal_uInt8>( nB * ( 100 - ( static_cast<double>(nSat) * f ) ) / 100 );
sal_uInt8 c = static_cast<sal_uInt8>( nB * ( 100 - ( static_cast<double>(nSat) * ( 1.0 - f ) ) ) / 100 );
switch( n )
{
case 0: cR = nB; cG = c; cB = a; break;
case 1: cR = b; cG = nB; cB = a; break;
case 2: cR = a; cG = nB; cB = c; break;
case 3: cR = a; cG = b; cB = nB; break;
case 4: cR = c; cG = a; cB = nB; break;
case 5: cR = nB; cG = a; cB = b; break;
}
}
return Color( cR, cG, cB );
}
Color Color::STRtoRGB(std::u16string_view colorname)
{
Color col;
if(colorname.empty()) return col;
switch(colorname.size()){
case 7:
col.mValue = o3tl::toUInt32(colorname.substr(1,6), 16);
break;
case 6:
col.mValue = o3tl::toUInt32(colorname, 16);
break;
case 4:
{
sal_Unicode data[6] = { colorname[1], colorname[1], colorname[2],
colorname[2], colorname[3], colorname[3] };
col.mValue = o3tl::toUInt32(std::u16string_view(data,6), 16);
break;
}
case 3:
{
sal_Unicode data[6] = { colorname[0], colorname[0], colorname[1],
colorname[1], colorname[2], colorname[2] };
col.mValue = o3tl::toUInt32(std::u16string_view(data,6), 16);
break;
}
default:
break;
}
return col;
}
OUString Color::AsRGBHexString() const
{
std::stringstream ss;
ss << std::hex << std::setfill ('0') << std::setw(6) << sal_uInt32(GetRGBColor());
return OUString::createFromAscii(ss.str());
}
OUString Color::AsRGBHEXString() const
{
std::stringstream ss;
ss << std::hex << std::uppercase << std::setfill ('0') << std::setw(6) << sal_uInt32(GetRGBColor());
return OUString::createFromAscii(ss.str());
}
void Color::ApplyTintOrShade(sal_Int16 n100thPercent)
{
if (n100thPercent == 0)
return;
basegfx::BColor aBColor = basegfx::utils::rgb2hsl(getBColor());
double fFactor = 1.0 - (std::abs(double(n100thPercent)) / 10000.0);
double fResult;
if (n100thPercent > 0) // tint
{
fResult = aBColor.getBlue() * fFactor + (1.0 - fFactor);
}
else // shade
{
fResult = aBColor.getBlue() * fFactor;
}
aBColor.setBlue(fResult);
aBColor = basegfx::utils::hsl2rgb(aBColor);
R = sal_uInt8(std::lround(aBColor.getRed() * 255.0));
G = sal_uInt8(std::lround(aBColor.getGreen() * 255.0));
B = sal_uInt8(std::lround(aBColor.getBlue() * 255.0));
}
void Color::ApplyLumModOff(sal_Int16 nMod, sal_Int16 nOff)
{
if (nMod == 10000 && nOff == 0)
{
return;
}
// Switch to HSL, where applying these transforms is easier.
basegfx::BColor aBColor = basegfx::utils::rgb2hsl(getBColor());
// 50% is half luminance, 200% is double luminance. Unit is 100th percent.
aBColor.setBlue(std::clamp(aBColor.getBlue() * nMod / 10000, 0.0, 1.0));
// If color changes to black or white, it will stay gray if luminance changes again.
if ((aBColor.getBlue() == 0.0) || (aBColor.getBlue() == 1.0))
{
aBColor.setGreen(0.0);
}
// Luminance offset means hue and saturation is left unchanged. Unit is 100th percent.
aBColor.setBlue(std::clamp(aBColor.getBlue() + static_cast<double>(nOff) / 10000, 0.0, 1.0));
// If color changes to black or white, it will stay gray if luminance changes again.
if ((aBColor.getBlue() == 0.0) || (aBColor.getBlue() == 1.0))
{
aBColor.setGreen(0.0);
}
// Switch back to RGB.
aBColor = basegfx::utils::hsl2rgb(aBColor);
R = sal_uInt8(std::lround(aBColor.getRed() * 255.0));
G = sal_uInt8(std::lround(aBColor.getGreen() * 255.0));
B = sal_uInt8(std::lround(aBColor.getBlue() * 255.0));
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */