a073b61339
Detect where created when a RGBA gradient could be used directly and create a primitive representing that, a PolyPolygonRGBAGradientPrimitive2D. That primitive decomposes to what was created before, so no primitive renderer has to be touched, all will work as before. NOTE: That helper primitive just holds references to what would be created anyways, so one depth step added but not really any additional data. This is the 1st step for direct support, the 2nd is to then detect and use that primitive in SDPR implementations directly. Change-Id: I4f247636ce58a8a1fd1e0df32dabed0d6cc10d0e Reviewed-on: https://gerrit.libreoffice.org/c/core/+/170527 Tested-by: Jenkins Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com> |
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inc/pch | ||
qa | ||
source | ||
test | ||
CppunitTest_basegfx.mk | ||
IwyuFilter_basegfx.yaml | ||
Library_basegfx.mk | ||
Makefile | ||
Module_basegfx.mk | ||
README.md |
Algorithms and Data Types for Graphics
Algorithms and data types for graphics (e.g. polygons, vectors, matrices and the like - see that used in canvas
).