office-gobmx/sd/source/ui/app/res_bmp.src
Jens-Heiner Rechtien f47a9d9db3 initial import
2000-09-18 16:07:07 +00:00

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/*************************************************************************
*
* $RCSfile: res_bmp.src,v $
*
* $Revision: 1.1.1.1 $
*
* last change: $Author: hr $ $Date: 2000-09-18 16:48:30 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#include <sfx2/sfx.hrc>
#include <svtools/style.hrc>
#include "glob.hrc"
#include "res_bmp.hrc"
PushButton RID_TIME_BUTTON
{
Pos = MAP_APPFONT ( 0 , 0 ) ;
Size = MAP_APPFONT ( 50 , 14 ) ;
Text = "00:00:00" ;
TabStop = TRUE ;
DefButton = TRUE ;
};
PushButton RID_PREVIEW_BUTTON
{
Size = MAP_APPFONT ( 50 , 14 ) ;
Text = "Ab~spielen" ;
Text [ ENGLISH ] = "~Play" ;
TabStop = TRUE ;
Text [ english_us ] = "Play" ;
Text [ italian ] = "Esegui" ;
Text [ spanish ] = "~Reproducir" ;
Text [ french ] = "Reproduire" ;
Text [ dutch ] = "~Spelen" ;
Text [ swedish ] = "~Spela upp" ;
Text [ danish ] = "Afspil" ;
Text [ portuguese_brazilian ] = "Ab~spielen" ;
Text [ portuguese ] = "~Tocar" ;
Text[ chinese_simplified ] = "<22><>ӳ";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Odtwarzaj";
Text[ japanese ] = "<22>Đ<EFBFBD><C490><EFBFBD><EFBFBD><EFBFBD>";
Text[ chinese_traditional ] = "<22><><EFBFBD>M";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E><>";
Text[ korean ] = "<22><><EFBFBD><EFBFBD>";
Text[ turkish ] = "<22>al<61><6C>t<EFBFBD>r";
Text[ language_user1 ] = " ";
};
Bitmap BMP_TAB_PAGEMODE
{
File = "pagemode.bmp" ;
};
Bitmap BMP_TAB_MASTERPAGE
{
File = "mspgmode.bmp" ;
};
Bitmap BMP_TAB_LAYERMODE
{
File = "layrmode.bmp" ;
};
Bitmap BMP_SW_SLIDE
{
File = "smo102.bmp" ;
};
Bitmap BMP_SW_DRAW
{
File = "smo100.bmp" ;
};
Bitmap BMP_SW_OUTLINE
{
File = "smo101.bmp" ;
};
Bitmap BMP_SW_NOTES
{
File = "smo125.bmp" ;
};
Bitmap BMP_SW_HANDOUT
{
File = "smo126.bmp" ;
};
Bitmap BMP_SW_PRESENTATION
{
File = "smo103.bmp" ;
};
Bitmap BMP_FOIL_00
{
File = "foil00.bmp" ;
};
Bitmap BMP_FOIL_01
{
File = "foil01.bmp" ;
};
Bitmap BMP_FOIL_02
{
File = "foil02.bmp" ;
};
Bitmap BMP_FOIL_03
{
File = "foil03.bmp" ;
};
Bitmap BMP_FOIL_04
{
File = "foil04.bmp" ;
};
Bitmap BMP_FOIL_05
{
File = "foil05.bmp" ;
};
Bitmap BMP_FOIL_06
{
File = "foil06.bmp" ;
};
Bitmap BMP_FOIL_07
{
File = "foil07.bmp" ;
};
Bitmap BMP_FOIL_08
{
File = "foil08.bmp" ;
};
Bitmap BMP_FOIL_09
{
File = "foil09.bmp" ;
};
Bitmap BMP_FOIL_10
{
File = "foil10.bmp" ;
};
Bitmap BMP_FOIL_11
{
File = "foil11.bmp" ;
};
Bitmap BMP_FOIL_12
{
File = "foil12.bmp" ;
};
Bitmap BMP_FOIL_13
{
File = "foil13.bmp" ;
};
Bitmap BMP_FOIL_14
{
File = "foil14.bmp" ;
};
Bitmap BMP_FOIL_15
{
File = "foil15.bmp" ;
};
Bitmap BMP_FOIL_16
{
File = "foil16.bmp" ;
};
Bitmap BMP_FOIL_17
{
File = "foil17.bmp" ;
};
Bitmap BMP_FOIL_18
{
File = "foil18.bmp" ;
};
Bitmap BMP_FOIL_19
{
File = "foil19.bmp" ;
};
Bitmap BMP_FOIL_20
{
File = "foil20.bmp" ;
};
Bitmap BMP_FOILH_01
{
File = "foilh01.bmp" ;
};
Bitmap BMP_FOILH_02
{
File = "foilh02.bmp" ;
};
Bitmap BMP_FOILH_03
{
File = "foilh03.bmp" ;
};
Bitmap BMP_FOILH_04
{
File = "foilh04.bmp" ;
};
Bitmap BMP_FOILH_06
{
File = "foilh06.bmp" ;
};
Bitmap BMP_FOILN_01
{
File = "foiln01.bmp" ;
};
Bitmap BMP_FOIL_NONE
{
File = "foilnone.bmp" ;
};
Bitmap BMP_FONTWORK_TOPHCIRC
{
File = "fwthcirc.bmp" ;
};
Bitmap BMP_PAGE
{
File = "page.bmp" ;
};
Bitmap BMP_PAGE_EXCLUDED
{
File = "pageexcl.bmp" ;
};
Bitmap BMP_PAGEOBJS_EXCLUDED
{
File = "pagobjex.bmp" ;
};
Bitmap BMP_PAGEOBJS
{
File = "pageobjs.bmp" ;
};
Bitmap BMP_OBJECTS
{
File = "objects.bmp" ;
};
Bitmap BMP_OLE
{
File = "ole.bmp" ;
};
Bitmap BMP_GROUP
{
File = "group.bmp" ;
};
Bitmap BMP_DOC_OPEN
{
File = "docopen.bmp" ;
};
Bitmap BMP_DOC_CLOSED
{
File = "docclose.bmp" ;
};
Bitmap BMP_DOC_TEXT
{
File = "doctext.bmp" ;
};
Bitmap BMP_EXPAND
{
File = "plus.bmp" ;
};
Bitmap BMP_COLLAPSE
{
File = "minus.bmp" ;
};
Bitmap BMP_GRAPHIC
{
File = "graphic.bmp" ;
};
// Effekte BMPs fuer ValueSet
Bitmap BMP_EFFECT_FADE_FROM_UPPERLEFT
{
File = "fadetl.bmp" ;
};
Bitmap BMP_EFFECT_FADE_FROM_TOP
{
File = "fadetop.bmp" ;
};
Bitmap BMP_EFFECT_FADE_FROM_UPPERRIGHT
{
File = "fadetr.bmp" ;
};
Bitmap BMP_EFFECT_FADE_FROM_LEFT
{
File = "fadeleft.bmp" ;
};
Bitmap BMP_EFFECT_FADE_FROM_RIGHT
{
File = "faderght.bmp" ;
};
Bitmap BMP_EFFECT_FADE_FROM_LOWERLEFT
{
File = "fadebl.bmp" ;
};
Bitmap BMP_EFFECT_FADE_FROM_BOTTOM
{
File = "fadebotm.bmp" ;
};
Bitmap BMP_EFFECT_FADE_FROM_LOWERRIGHT
{
File = "fadebr.bmp" ;
};
Bitmap BMP_EFFECT_DISCARD_FROM_TOP
{
File = "disctop.bmp" ;
};
Bitmap BMP_EFFECT_DISCARD_FROM_LEFT
{
File = "discleft.bmp" ;
};
Bitmap BMP_EFFECT_DISCARD_FROM_RIGHT
{
File = "discrght.bmp" ;
};
Bitmap BMP_EFFECT_DISCARD_FROM_BOTTOM
{
File = "discbotm.bmp" ;
};
Bitmap BMP_EFFECT_FADE_TO_CENTER
{
File = "fadtocen.bmp" ;
};
Bitmap BMP_EFFECT_FADE_FROM_CENTER
{
File = "fadfrcen.bmp" ;
};
Bitmap BMP_EFFECT_VERTICAL_STRIPES
{
File = "fadevert.bmp" ;
};
Bitmap BMP_EFFECT_HORIZONTAL_STRIPES
{
File = "fadehorz.bmp" ;
};
Bitmap BMP_EFFECT_CLOCKWISE
{
File = "fadclock.bmp" ;
};
Bitmap BMP_EFFECT_COUNTERCLOCKWISE
{
File = "fadcount.bmp" ;
};
Bitmap BMP_EFFECT_OPEN_VERTICAL
{
File = "openvert.bmp" ;
};
Bitmap BMP_EFFECT_OPEN_HORIZONTAL
{
File = "openhorz.bmp" ;
};
Bitmap BMP_EFFECT_CLOSE_VERTICAL
{
File = "closvert.bmp" ;
};
Bitmap BMP_EFFECT_CLOSE_HORIZONTAL
{
File = "closhorz.bmp" ;
};
Bitmap BMP_EFFECT_WAVYLINE_FROM_TOP
{
File = "wavytop.bmp" ;
};
Bitmap BMP_EFFECT_WAVYLINE_FROM_LEFT
{
File = "wavyleft.bmp" ;
};
Bitmap BMP_EFFECT_WAVYLINE_FROM_RIGHT
{
File = "wavyrght.bmp" ;
};
Bitmap BMP_EFFECT_WAVYLINE_FROM_BOTTOM
{
File = "wavybotm.bmp" ;
};
Bitmap BMP_EFFECT_SPIRALIN_LEFT
{
File = "spiralil.bmp" ;
};
Bitmap BMP_EFFECT_SPIRALIN_RIGHT
{
File = "spiralir.bmp" ;
};
Bitmap BMP_EFFECT_SPIRALOUT_LEFT
{
File = "spiralol.bmp" ;
};
Bitmap BMP_EFFECT_SPIRALOUT_RIGHT
{
File = "spiralor.bmp" ;
};
Bitmap BMP_EFFECT_LASER_FROM_UPPERLEFT
{
File = "lasrtlft.bmp" ;
};
Bitmap BMP_EFFECT_LASER_FROM_TOP
{
File = "lasrtop.bmp" ;
};
Bitmap BMP_EFFECT_LASER_FROM_UPPERRIGHT
{
File = "lasrtrgt.bmp" ;
};
Bitmap BMP_EFFECT_LASER_FROM_LEFT
{
File = "lasrleft.bmp" ;
};
Bitmap BMP_EFFECT_LASER_FROM_RIGHT
{
File = "lasrrght.bmp" ;
};
Bitmap BMP_EFFECT_LASER_FROM_LOWERLEFT
{
File = "lasrblft.bmp" ;
};
Bitmap BMP_EFFECT_LASER_FROM_BOTTOM
{
File = "lasrbotm.bmp" ;
};
Bitmap BMP_EFFECT_LASER_FROM_LOWERRIGHT
{
File = "lasrbrgt.bmp" ;
};
Bitmap BMP_EFFECT_VERTICAL_LINES
{
File = "linevert.bmp" ;
};
Bitmap BMP_EFFECT_HORIZONTAL_LINES
{
File = "linehorz.bmp" ;
};
Bitmap BMP_EFFECT_DISSOLVE
{
File = "dissolve.bmp" ;
};
Bitmap BMP_EFFECT_RANDOM
{
File = "efrandom.bmp" ;
};
Bitmap BMP_EFFECT_PATH
{
File = "effpath.bmp" ;
};
Bitmap BMP_EFFECT_ROLL_FROM_TOP
{
File = "rolltop.bmp" ;
};
Bitmap BMP_EFFECT_ROLL_FROM_LEFT
{
File = "rollleft.bmp" ;
};
Bitmap BMP_EFFECT_ROLL_FROM_RIGHT
{
File = "rollrght.bmp" ;
};
Bitmap BMP_EFFECT_ROLL_FROM_BOTTOM
{
File = "rollbotm.bmp" ;
};
Bitmap BMP_EFFECT_STRETCH_FROM_TOP
{
File = "stretop.bmp" ;
};
Bitmap BMP_EFFECT_STRETCH_FROM_LEFT
{
File = "streleft.bmp" ;
};
Bitmap BMP_EFFECT_STRETCH_FROM_RIGHT
{
File = "strerght.bmp" ;
};
Bitmap BMP_EFFECT_STRETCH_FROM_BOTTOM
{
File = "strebotm.bmp" ;
};
Bitmap BMP_EFFECT_NONE
{
File = "effnone.bmp" ;
};
Bitmap BMP_TEXTEFFECT_DISCARD_FROM_TOP
{
File = "disctxtt.bmp" ;
};
Bitmap BMP_TEXTEFFECT_FADE_FROM_CENTER
{
File = "fadfrtxt.bmp" ;
};
Bitmap BMP_EFFECT_HIDE
{
File = "effhide.bmp" ;
};
Bitmap BMP_EFFECT_APPEAR
{
File = "effapear.bmp" ;
};
Image IMG_EMBEDDED
{
ImageBitmap = Bitmap { File = "kopie.bmp" ; };
MaskColor = IMAGE_STDBTN_COLOR ;
};
Image IMG_LINK
{
ImageBitmap = Bitmap { File = "verknpf.bmp" ; }; // Bitmaps getauscht
MaskColor = IMAGE_STDBTN_COLOR ;
};
Image IMG_HYPERLINK
{
ImageBitmap = Bitmap { File = "link.bmp" ; }; // Bitmaps getauscht
MaskColor = IMAGE_STDBTN_COLOR ;
};
Image IMG_EFFECT
{
ImageBitmap = Bitmap { File = "objekt.bmp" ; };
MaskColor = IMAGE_STDBTN_COLOR ;
};
Image IMG_EFFECT_ACTIVE
{
ImageBitmap = Bitmap { File = "objekt2.bmp" ; };
MaskColor = IMAGE_STDBTN_COLOR ;
};
Image IMG_EXTRAS
{
ImageBitmap = Bitmap { File = "vtextras.bmp" ; };
MaskColor = IMAGE_STDBTN_COLOR ;
};
Image IMG_TEXT
{
ImageBitmap = Bitmap { File = "text.bmp" ; };
MaskColor = IMAGE_STDBTN_COLOR ;
};
Image IMG_TEXT_ACTIVE
{
ImageBitmap = Bitmap { File = "text2.bmp" ; };
MaskColor = IMAGE_STDBTN_COLOR ;
};
Image IMG_ORDER
{
ImageBitmap = Bitmap { File = "vtextras.bmp" ; };
MaskColor = IMAGE_STDBTN_COLOR ;
};
SfxStyleFamilies DLG_STYLE_DESIGNER
{
StyleFamilyList =
{
SfxStyleFamilyItem
{
StyleImage = Image
{
ImageBitmap = Bitmap { File = "sco206.bmp" ; };
MaskColor = IMAGE_STDBTN_COLOR ;
};
Text = "Grafikobjektvorlagen" ;
Text [ ENGLISH ] = "Graphic Objects Styles" ;
Text [ english_us ] = "Graphics Styles" ;
Text [ italian ] = "Modelli di oggetti grafici" ;
Text [ spanish ] = "Estilos de objetos gr<67>ficos" ;
Text [ french ] = "Styles d'objets graphiques" ;
Text [ dutch ] = "Opmaakprofielen voor grafische objecten" ;
Text [ swedish ] = "Grafikobjektmallar" ;
Text [ danish ] = "Grafikobjekttypografier" ;
Text [ portuguese_brazilian ] = "Estilos de Objetos Gr<47>ficos" ;
Text [ portuguese ] = "Estilos de objectos gr<67>ficos" ;
Text[ chinese_simplified ] = "ͼ<>ζ<EFBFBD><CEB6><EFBFBD><EFBFBD><EFBFBD>ʽ";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Style obiekt<6B>w graficznych";
Text[ japanese ] = "<22><><EFBFBD>̨<EFBFBD><CCA8> <20><><EFBFBD><EFBFBD>";
Text[ chinese_traditional ] = "<22>ϧΪ<CFA7><CEAA><EFBFBD><EFBFBD>˦<EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ korean ] = "<22>׷<EFBFBD><D7B7>Ȱ<EFBFBD>ü <20><><EFBFBD><EFBFBD>";
StyleFamily = SFX_STYLE_FAMILY_PARA ;
FilterList =
{
< STR_STYLE_FILTER_ALL ; SFXSTYLEBIT_ALL ; > ;
< STR_STYLE_FILTER_USED ; SFXSTYLEBIT_USED ; > ;
< STR_STYLE_FILTER_USERDEF ; SFXSTYLEBIT_USERDEF ; > ;
};
};
SfxStyleFamilyItem
{
StyleImage = Image
{
ImageBitmap = Bitmap { File = "presobjs.bmp" ; };
MaskColor = IMAGE_STDBTN_COLOR ;
};
Text = "Pr<50>sentationsobjektvorlagen" ;
Text [ ENGLISH ] = "Presentation objects styles" ;
Text [ english_us ] = "Presentation Styles" ;
Text [ italian ] = "Modelli di oggetto per presentazione" ;
Text [ spanish ] = "Estilos de objetos de presentaci<63>n" ;
Text [ french ] = "Styles d'objet de pr<70>sentation" ;
Text [ dutch ] = "Opmaakprofielen voor presentatieobjecten" ;
Text [ swedish ] = "Presentationsobjektmallar" ;
Text [ danish ] = "Pr<50>sentationsobjekttypografier" ;
Text [ portuguese_brazilian ] = "Pr<50>sentationsobjektvorlagen" ;
Text [ portuguese ] = "Estilos de objectos de apresenta<74><61>o" ;
Text[ chinese_simplified ] = "<22><>ʾ<EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Szablony obiekt<6B>w prezentacji";
Text[ japanese ] = "<22><>ھ<EFBFBD><DABE>ð<EFBFBD><C3B0><EFBFBD> <20><>޼ު<DEBC><DEAA> <20><><EFBFBD><EFBFBD>";
Text[ chinese_traditional ] = "²<><C2B2><EFBFBD>˦<EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ korean ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̼<EFBFBD> <20><>ü <20><><EFBFBD><EFBFBD>";
StyleFamily = SFX_STYLE_FAMILY_PSEUDO ;
FilterList =
{
< STR_STYLE_FILTER_ALL ; SFXSTYLEBIT_ALL ; > ;
};
};
};
};
Bitmap BMP_PAGE_ON
{
File = "chkpage1.bmp" ;
};
Bitmap BMP_PAGE_OFF
{
File = "chkpage0.bmp" ;
};
Bitmap BMP_PRESOBJ_GRAPHIC
{
File = "image.bmp" ;
};
Bitmap BMP_PRESOBJ_OBJECT
{
File = "object.bmp" ;
};
Bitmap BMP_PRESOBJ_CHART
{
File = "chart.bmp" ;
};
Bitmap BMP_PRESOBJ_ORGCHART
{
File = "orgchart.bmp" ;
};
Bitmap BMP_PRESOBJ_TABLE
{
File = "table.bmp" ;
};
Bitmap BMP_WAIT_ICON
{
File = "waiticon.bmp";
};
#ifdef STARIMAGE_AVAILABLE
Bitmap BMP_PRESOBJ_IMAGE
{
File = "image.bmp" ;
};
#endif