45f91545c6
The .hxx is empty so we gain nothing.
168 lines
7.2 KiB
C++
168 lines
7.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/*************************************************************************
|
|
*
|
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
*
|
|
* Copyright 2000, 2010 Oracle and/or its affiliates.
|
|
*
|
|
* OpenOffice.org - a multi-platform office productivity suite
|
|
*
|
|
* This file is part of OpenOffice.org.
|
|
*
|
|
* OpenOffice.org is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License version 3
|
|
* only, as published by the Free Software Foundation.
|
|
*
|
|
* OpenOffice.org is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License version 3 for more details
|
|
* (a copy is included in the LICENSE file that accompanied this code).
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* version 3 along with OpenOffice.org. If not, see
|
|
* <http://www.openoffice.org/license.html>
|
|
* for a copy of the LGPLv3 License.
|
|
*
|
|
************************************************************************/
|
|
|
|
#include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
|
|
#include <basegfx/polygon/b2dpolygon.hxx>
|
|
#include <basegfx/polygon/b2dpolygontools.hxx>
|
|
#include <basegfx/color/bcolor.hxx>
|
|
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
|
|
#include <basegfx/tools/canvastools.hxx>
|
|
#include <drawinglayer/geometry/viewinformation2d.hxx>
|
|
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
|
|
#include <drawinglayer/geometry/viewinformation3d.hxx>
|
|
#include <drawinglayer/processor3d/shadow3dextractor.hxx>
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
using namespace com::sun::star;
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
namespace drawinglayer
|
|
{
|
|
namespace primitive2d
|
|
{
|
|
bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
|
|
{
|
|
osl::MutexGuard aGuard( m_aMutex );
|
|
|
|
// create on demand
|
|
if(!mbShadow3DChecked && getChildren3D().hasElements())
|
|
{
|
|
// create shadow extraction processor
|
|
processor3d::Shadow3DExtractingProcessor aShadowProcessor(
|
|
getViewInformation3D(),
|
|
getObjectTransformation(),
|
|
getLightNormal(),
|
|
getShadowSlant(),
|
|
getScene3DRange());
|
|
|
|
// process local primitives
|
|
aShadowProcessor.process(getChildren3D());
|
|
|
|
// fetch result and set checked flag
|
|
const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence();
|
|
const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true;
|
|
}
|
|
|
|
// return if there are shadow primitives
|
|
return maShadowPrimitives.hasElements();
|
|
}
|
|
|
|
Primitive2DSequence Embedded3DPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
|
|
{
|
|
// use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
|
|
const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation));
|
|
const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange));
|
|
const basegfx::BColor aYellow(1.0, 1.0, 0.0);
|
|
const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow));
|
|
|
|
return Primitive2DSequence(&xRef, 1L);
|
|
}
|
|
|
|
Embedded3DPrimitive2D::Embedded3DPrimitive2D(
|
|
const primitive3d::Primitive3DSequence& rxChildren3D,
|
|
const basegfx::B2DHomMatrix& rObjectTransformation,
|
|
const geometry::ViewInformation3D& rViewInformation3D,
|
|
const basegfx::B3DVector& rLightNormal,
|
|
double fShadowSlant,
|
|
const basegfx::B3DRange& rScene3DRange)
|
|
: BufferedDecompositionPrimitive2D(),
|
|
mxChildren3D(rxChildren3D),
|
|
maObjectTransformation(rObjectTransformation),
|
|
maViewInformation3D(rViewInformation3D),
|
|
maLightNormal(rLightNormal),
|
|
mfShadowSlant(fShadowSlant),
|
|
maScene3DRange(rScene3DRange),
|
|
maShadowPrimitives(),
|
|
maB2DRange(),
|
|
mbShadow3DChecked(false)
|
|
{
|
|
maLightNormal.normalize();
|
|
}
|
|
|
|
bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
|
|
{
|
|
if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
|
|
{
|
|
const Embedded3DPrimitive2D& rCompare = static_cast< const Embedded3DPrimitive2D& >(rPrimitive);
|
|
|
|
return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D())
|
|
&& getObjectTransformation() == rCompare.getObjectTransformation()
|
|
&& getViewInformation3D() == rCompare.getViewInformation3D()
|
|
&& getLightNormal() == rCompare.getLightNormal()
|
|
&& getShadowSlant() == rCompare.getShadowSlant()
|
|
&& getScene3DRange() == rCompare.getScene3DRange());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
|
|
{
|
|
if(maB2DRange.isEmpty())
|
|
{
|
|
// use the 3d transformation stack to create a projection of the 3D range
|
|
basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
|
|
a3DRange.transform(getViewInformation3D().getObjectToView());
|
|
|
|
// create 2d range from projected 3d and transform with scene's object transformation
|
|
basegfx::B2DRange aNewRange;
|
|
aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
|
|
aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
|
|
aNewRange.transform(getObjectTransformation());
|
|
|
|
// cehck for 3D shadows and their 2D projections. If those exist, they need to be
|
|
// taken into account
|
|
if(impGetShadow3D(rViewInformation))
|
|
{
|
|
const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
|
|
|
|
if(!aShadow2DRange.isEmpty())
|
|
{
|
|
aNewRange.expand(aShadow2DRange);
|
|
}
|
|
}
|
|
|
|
// assign to buffered value
|
|
const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange;
|
|
}
|
|
|
|
return maB2DRange;
|
|
}
|
|
|
|
// provide unique ID
|
|
ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D)
|
|
|
|
} // end of namespace primitive2d
|
|
} // end of namespace drawinglayer
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// eof
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|