office-gobmx/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
Joseph Powers 45f91545c6 Remove pch from drawinglayer
The .hxx is empty so we gain nothing.
2011-11-20 09:22:02 -08:00

106 lines
4.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
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#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
#include <basegfx/color/bcolormodifier.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
ShadowPrimitive2D::ShadowPrimitive2D(
const basegfx::B2DHomMatrix& rShadowTransform,
const basegfx::BColor& rShadowColor,
const Primitive2DSequence& rChildren)
: GroupPrimitive2D(rChildren),
maShadowTransform(rShadowTransform),
maShadowColor(rShadowColor)
{
}
bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(BasePrimitive2D::operator==(rPrimitive))
{
const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive);
return (getShadowTransform() == rCompare.getShadowTransform()
&& getShadowColor() == rCompare.getShadowColor());
}
return false;
}
basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{
basegfx::B2DRange aRetval(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation));
aRetval.transform(getShadowTransform());
return aRetval;
}
Primitive2DSequence ShadowPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
Primitive2DSequence aRetval;
if(getChildren().hasElements())
{
// create a modifiedColorPrimitive containing the shadow color and the content
const basegfx::BColorModifier aBColorModifier(getShadowColor());
const Primitive2DReference xRefA(new ModifiedColorPrimitive2D(getChildren(), aBColorModifier));
const Primitive2DSequence aSequenceB(&xRefA, 1L);
// build transformed primitiveVector with shadow offset and add to target
const Primitive2DReference xRefB(new TransformPrimitive2D(getShadowTransform(), aSequenceB));
aRetval = Primitive2DSequence(&xRefB, 1L);
}
return aRetval;
}
// provide unique ID
ImplPrimitrive2DIDBlock(ShadowPrimitive2D, PRIMITIVE2D_ID_SHADOWPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */