office-gobmx/include/basegfx/polygon/b2dpolygontriangulator.hxx
Gabor Kelemen b93769c666 tdf#42949 Fix IWYU warnings in include/basegfx/*
Found with bin/find-unneeded-includes
Only removal proposals are dealt with here.

Change-Id: Ifd59a5d93cfe7dc232891a681002014cd825035a
Reviewed-on: https://gerrit.libreoffice.org/61546
Tested-by: Jenkins
Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk>
2018-10-15 09:42:30 +02:00

77 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_BASEGFX_POLYGON_B2DPOLYGONTRIANGULATOR_HXX
#define INCLUDED_BASEGFX_POLYGON_B2DPOLYGONTRIANGULATOR_HXX
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/basegfxdllapi.h>
#include <vector>
namespace basegfx { class B2DPolyPolygon; }
namespace basegfx
{
namespace triangulator
{
// Simple B2D-based triangle. Main reason is to
// keep the data types separated (before a B2DPolygon
// was used with the convention that three points in
// a row define a triangle)
class BASEGFX_DLLPUBLIC B2DTriangle
{
// positions
basegfx::B2DPoint maA;
basegfx::B2DPoint maB;
basegfx::B2DPoint maC;
public:
B2DTriangle(
const basegfx::B2DPoint& rA,
const basegfx::B2DPoint& rB,
const basegfx::B2DPoint& rC)
: maA(rA),
maB(rB),
maC(rC)
{
}
// get positions
const basegfx::B2DPoint& getA() const { return maA; }
const basegfx::B2DPoint& getB() const { return maB; }
const basegfx::B2DPoint& getC() const { return maC; }
};
// typedef for a vector of B2DTriangle
typedef ::std::vector< B2DTriangle > B2DTriangleVector;
// triangulate given polygon
BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolygon& rCandidate);
// triangulate given PolyPolygon
BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolyPolygon& rCandidate);
} // end of namespace triangulator
} // end of namespace basegfx
#endif // INCLUDED_BASEGFX_POLYGON_B2DPOLYGONTRIANGULATOR_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */