office-gobmx/drawinglayer/source/primitive3d/groupprimitive3d.cxx

87 lines
3.2 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: groupprimitive3d.cxx,v $
*
* $Revision: 1.6 $
*
* last change: $Author: aw $ $Date: 2008-06-10 09:29:33 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/// default: just return children, so all renderers not supporting group will use it's content
Primitive3DSequence GroupPrimitive3D::createLocalDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
{
return getChildren();
}
GroupPrimitive3D::GroupPrimitive3D( const Primitive3DSequence& rChildren )
: BasePrimitive3D(),
maChildren(rChildren)
{
}
/** The compare opertator uses the Sequence::==operator, so only checking if
the rererences are equal. All non-equal references are interpreted as
non-equal.
*/
bool GroupPrimitive3D::operator==( const BasePrimitive3D& rPrimitive ) const
{
if(BasePrimitive3D::operator==(rPrimitive))
{
const GroupPrimitive3D& rCompare = static_cast< const GroupPrimitive3D& >(rPrimitive);
return (arePrimitive3DSequencesEqual(getChildren(), rCompare.getChildren()));
}
return false;
}
// provide unique ID
ImplPrimitrive3DIDBlock(GroupPrimitive3D, PRIMITIVE3D_ID_GROUPPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof