office-gobmx/drawinglayer/source/primitive3d/shadowprimitive3d.cxx
2008-05-27 13:11:34 +00:00

88 lines
3.2 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: shadowprimitive3d.cxx,v $
*
* $Revision: 1.8 $
*
* last change: $Author: aw $ $Date: 2008-05-27 14:11:21 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
ShadowPrimitive3D::ShadowPrimitive3D(
const basegfx::B2DHomMatrix& rShadowTransform,
const basegfx::BColor& rShadowColor,
double fShadowTransparence,
bool bShadow3D,
const Primitive3DSequence& rChildren)
: GroupPrimitive3D(rChildren),
maShadowTransform(rShadowTransform),
maShadowColor(rShadowColor),
mfShadowTransparence(fShadowTransparence),
mbShadow3D(bShadow3D)
{
}
bool ShadowPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(GroupPrimitive3D::operator==(rPrimitive))
{
const ShadowPrimitive3D& rCompare = (ShadowPrimitive3D&)rPrimitive;
return (getShadowTransform() == rCompare.getShadowTransform()
&& getShadowColor() == rCompare.getShadowColor()
&& getShadowTransparence() == rCompare.getShadowTransparence()
&& getShadow3D() == rCompare.getShadow3D());
}
return false;
}
// provide unique ID
ImplPrimitrive3DIDBlock(ShadowPrimitive3D, PRIMITIVE3D_ID_SHADOWPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof