88 lines
3.2 KiB
C++
88 lines
3.2 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: shadowprimitive3d.cxx,v $
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*
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* $Revision: 1.8 $
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*
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* last change: $Author: aw $ $Date: 2008-05-27 14:11:21 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
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#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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ShadowPrimitive3D::ShadowPrimitive3D(
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const basegfx::B2DHomMatrix& rShadowTransform,
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const basegfx::BColor& rShadowColor,
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double fShadowTransparence,
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bool bShadow3D,
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const Primitive3DSequence& rChildren)
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: GroupPrimitive3D(rChildren),
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maShadowTransform(rShadowTransform),
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maShadowColor(rShadowColor),
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mfShadowTransparence(fShadowTransparence),
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mbShadow3D(bShadow3D)
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{
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}
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bool ShadowPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
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{
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if(GroupPrimitive3D::operator==(rPrimitive))
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{
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const ShadowPrimitive3D& rCompare = (ShadowPrimitive3D&)rPrimitive;
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return (getShadowTransform() == rCompare.getShadowTransform()
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&& getShadowColor() == rCompare.getShadowColor()
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&& getShadowTransparence() == rCompare.getShadowTransparence()
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&& getShadow3D() == rCompare.getShadow3D());
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}
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return false;
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}
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// provide unique ID
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ImplPrimitrive3DIDBlock(ShadowPrimitive3D, PRIMITIVE3D_ID_SHADOWPRIMITIVE3D)
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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