office-gobmx/canvas/source/opengl/ogl_canvastools.cxx
Thorsten Behrens e52f1bd7b3 Add opengl canvas implementation.
Adds opengl canvas implementation - display-list-based, all
rendering done as textured geometry. Needs shader support.

Currently compiles and works on Linux, Mac should be ~easy to
add, win32 eventually.

Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
2013-10-07 17:33:45 +02:00

139 lines
4.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#define GL_GLEXT_PROTOTYPES
#include "ogl_canvastools.hxx"
#include <canvas/debug.hxx>
#include <tools/diagnose_ex.h>
#include <basegfx/tools/canvastools.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/tools/tools.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolygontriangulator.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <com/sun/star/rendering/ARGBColor.hpp>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
using namespace ::com::sun::star;
namespace oglcanvas
{
/// triangulates polygon before
void renderComplexPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly )
{
::basegfx::B2DPolyPolygon aPolyPoly(rPolyPoly);
if( aPolyPoly.areControlPointsUsed() )
aPolyPoly = rPolyPoly.getDefaultAdaptiveSubdivision();
const ::basegfx::B2DRange& rBounds(aPolyPoly.getB2DRange());
const double nWidth=rBounds.getWidth();
const double nHeight=rBounds.getHeight();
const ::basegfx::B2DPolygon& rTriangulatedPolygon(
::basegfx::triangulator::triangulate(aPolyPoly));
for( sal_uInt32 i=0; i<rTriangulatedPolygon.count(); i++ )
{
const ::basegfx::B2DPoint& rPt( rTriangulatedPolygon.getB2DPoint(i) );
const double s(rPt.getX()/nWidth);
const double t(rPt.getY()/nHeight);
glTexCoord2f(s,t); glVertex2d(rPt.getX(), rPt.getY());
}
}
/** only use this for line polygons.
better not leave triangulation to OpenGL. also, ignores texturing
*/
void renderPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly )
{
::basegfx::B2DPolyPolygon aPolyPoly(rPolyPoly);
if( aPolyPoly.areControlPointsUsed() )
aPolyPoly = rPolyPoly.getDefaultAdaptiveSubdivision();
for( sal_uInt32 i=0; i<aPolyPoly.count(); i++ )
{
glBegin(GL_LINE_STRIP);
const ::basegfx::B2DPolygon& rPolygon( aPolyPoly.getB2DPolygon(i) );
const sal_uInt32 nPts=rPolygon.count();
const sal_uInt32 nExtPts=nPts + rPolygon.isClosed();
for( sal_uInt32 j=0; j<nExtPts; j++ )
{
const ::basegfx::B2DPoint& rPt( rPolygon.getB2DPoint( j % nPts ) );
glVertex2d(rPt.getX(), rPt.getY());
}
glEnd();
}
}
void setupState( const ::basegfx::B2DHomMatrix& rTransform,
GLenum eSrcBlend,
GLenum eDstBlend,
const rendering::ARGBColor& rColor )
{
double aGLTransform[] =
{
rTransform.get(0,0), rTransform.get(1,0), 0, 0,
rTransform.get(0,1), rTransform.get(1,1), 0, 0,
0, 0, 1, 0,
rTransform.get(0,2), rTransform.get(1,2), 0, 1
};
glMultMatrixd(aGLTransform);
glEnable(GL_BLEND);
glBlendFunc(eSrcBlend, eDstBlend);
glColor4d(rColor.Red,
rColor.Green,
rColor.Blue,
rColor.Alpha);
// GL 1.2:
// glBlendEquation( GLenum mode );
// glBlendColor( GLclampf red, GLclampf green,GLclampf blue, GLclampf alpha );
// glConvolutionFilter1D
// glConvolutionFilter2D
// glSeparableFilter2D
}
void renderOSD( const std::vector<double>& rNumbers, double scale )
{
double y=4.0;
basegfx::B2DHomMatrix aTmp;
basegfx::B2DHomMatrix aScaleShear;
aScaleShear.shearX(-0.1);
aScaleShear.scale(scale,scale);
for( size_t i=0; i<rNumbers.size(); ++i )
{
aTmp.identity();
aTmp.translate(0,y);
y += 1.2*scale;
basegfx::B2DPolyPolygon aPoly=
basegfx::tools::number2PolyPolygon(rNumbers[i],10,3);
aTmp=aTmp*aScaleShear;
aPoly.transform(aTmp);
glColor4f(0,1,0,1);
renderPolyPolygon(aPoly);
}
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */