bb142943a3
Change-Id: I5b17411c58e5c5ae7b473d263fa5e4ee97ff35c8
115 lines
4.1 KiB
C++
115 lines
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SOURCE_VCL_SPRITEHELPER_HXX
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#define INCLUDED_SOURCE_VCL_SPRITEHELPER_HXX
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#include <com/sun/star/rendering/XCustomSprite.hpp>
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#include <vcl/virdev.hxx>
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#include <canvas/base/canvascustomspritehelper.hxx>
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#include <canvas/base/spritesurface.hxx>
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#include <canvas/vclwrapper.hxx>
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#include "backbuffer.hxx"
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#include "impltools.hxx"
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#include "spritecanvas.hxx"
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namespace vclcanvas
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{
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/* Definition of SpriteHelper class */
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/** Helper class for canvas sprites.
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This class implements all sprite-related functionality, like
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that available on the XSprite interface.
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*/
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class SpriteHelper : public ::canvas::CanvasCustomSpriteHelper
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{
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public:
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SpriteHelper();
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// make CanvasCustomSpriteHelper::init visible for name lookup
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using ::canvas::CanvasCustomSpriteHelper::init;
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/** Late-init the sprite helper
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@param rSpriteSize
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Size of the sprite
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@param rSpriteCanvas
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Sprite canvas this sprite is part of. Object stores
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ref-counted reference to it, thus, don't forget to pass on
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disposing()!
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@param rBackBuffer
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Buffer of the sprite content (non-alpha part)
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@param rBackBufferMask
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Buffer of the sprite content (alpha part)
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*/
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void init( const ::com::sun::star::geometry::RealSize2D& rSpriteSize,
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const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas,
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const BackBufferSharedPtr& rBackBuffer,
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const BackBufferSharedPtr& rBackBufferMask,
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bool bShowSpriteBounds );
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void disposing();
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/** Repaint sprite content to associated sprite canvas
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@param rPos
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Output position (sprite's own position is disregarded)
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@param io_bSurfacesDirty
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When true, the referenced sprite surfaces (backBuffer and
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backBufferMask) have been modified since last call.
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@param bBufferedUpdate
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When true, the redraw does <em>not</em> happen directly on
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the front buffer, but within a VDev. Used to speed up
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drawing.
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*/
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void redraw( OutputDevice& rOutDev,
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const ::basegfx::B2DPoint& rPos,
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bool& bSurfacesDirty,
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bool bBufferedUpdate ) const;
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private:
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virtual ::basegfx::B2DPolyPolygon polyPolygonFromXPolyPolygon2D(
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPoly ) const;
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// for the redraw
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BackBufferSharedPtr mpBackBuffer;
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BackBufferSharedPtr mpBackBufferMask;
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/// Cached bitmap for the current sprite content
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mutable ::canvas::vcltools::VCLObject<BitmapEx> maContent;
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/// When true, line sprite corners in red
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bool mbShowSpriteBounds;
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};
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}
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#endif // INCLUDED_SOURCE_VCL_SPRITEHELPER_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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