office-gobmx/sd/source/ui/animations/STLPropertySet.hxx
Noel Grandin 7adac063f8 convert STLPropertyState constants to scoped enum
Change-Id: I88313ade1774330c394f0d1b993b2f98ef40ea9f
2016-10-12 10:11:19 +02:00

78 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SD_SOURCE_UI_ANIMATIONS_STLPROPERTYSET_HXX
#define INCLUDED_SD_SOURCE_UI_ANIMATIONS_STLPROPERTYSET_HXX
#include <com/sun/star/beans/PropertyValue.hpp>
#include <list>
#include <map>
namespace sd
{
enum class STLPropertyState {
Default = 0,
Direct = 1,
Ambiguous = 3
};
struct STLPropertyMapEntry
{
css::uno::Any maValue;
STLPropertyState mnState;
STLPropertyMapEntry()
: mnState( STLPropertyState::Ambiguous ) {}
explicit STLPropertyMapEntry(css::uno::Any aValue)
: maValue( aValue ), mnState( STLPropertyState::Default ) {}
};
typedef std::map<sal_Int32, STLPropertyMapEntry > PropertyMap;
typedef PropertyMap::iterator PropertyMapIter;
typedef PropertyMap::const_iterator PropertyMapConstIter;
class STLPropertySet
{
public:
STLPropertySet();
~STLPropertySet();
void setPropertyDefaultValue( sal_Int32 nHandle, const css::uno::Any& rValue );
void setPropertyValue( sal_Int32 nHandle, const css::uno::Any& rValue );
css::uno::Any getPropertyValue( sal_Int32 nHandle ) const;
STLPropertyState getPropertyState( sal_Int32 nHandle ) const;
void setPropertyState( sal_Int32 nHandle, STLPropertyState nState );
private:
bool findProperty( sal_Int32 nHandle, PropertyMapIter& rIter );
bool findProperty( sal_Int32 nHandle, PropertyMapConstIter& rIter ) const;
private:
PropertyMap maPropertyMap;
};
}
#endif // INCLUDED_SD_SOURCE_UI_ANIMATIONS_STLPROPERTYSET_HXX
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