cf739db1d6
Change-Id: I428116d96a011b061dda8376b6f27fb135a62964 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/123114 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
324 lines
14 KiB
C++
324 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <primitive3d/sdrdecompositiontools3d.hxx>
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#include <drawinglayer/attribute/strokeattribute.hxx>
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#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
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#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
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#include <basegfx/polygon/b3dpolypolygon.hxx>
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#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
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#include <drawinglayer/attribute/fillgraphicattribute.hxx>
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#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
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#include <basegfx/polygon/b3dpolypolygontools.hxx>
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#include <primitive3d/textureprimitive3d.hxx>
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#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
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#include <primitive3d/hatchtextureprimitive3d.hxx>
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#include <primitive3d/shadowprimitive3d.hxx>
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#include <basegfx/range/b2drange.hxx>
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#include <drawinglayer/attribute/sdrlineattribute.hxx>
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#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
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#include <drawinglayer/attribute/sdrfillattribute.hxx>
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#include <drawinglayer/attribute/sdrshadowattribute.hxx>
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#include <primitive3d/hiddengeometryprimitive3d.hxx>
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#include <rtl/ref.hxx>
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namespace drawinglayer::primitive3d
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{
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basegfx::B3DRange getRangeFrom3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill)
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{
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basegfx::B3DRange aRetval;
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for(const basegfx::B3DPolyPolygon & a : rFill)
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{
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aRetval.expand(basegfx::utils::getRange(a));
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}
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return aRetval;
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}
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void applyNormalsKindSphereTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
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{
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// create sphere normals
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const basegfx::B3DPoint aCenter(rRange.getCenter());
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for(basegfx::B3DPolyPolygon & a : rFill)
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{
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a = basegfx::utils::applyDefaultNormalsSphere(a, aCenter);
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}
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}
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void applyNormalsKindFlatTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill)
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{
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for(basegfx::B3DPolyPolygon & a : rFill)
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{
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a.clearNormals();
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}
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}
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void applyNormalsInvertTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill)
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{
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// invert normals
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for(basegfx::B3DPolyPolygon & a : rFill)
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{
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a = basegfx::utils::invertNormals(a);
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}
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}
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void applyTextureTo3DGeometry(
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css::drawing::TextureProjectionMode eModeX,
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css::drawing::TextureProjectionMode eModeY,
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std::vector< basegfx::B3DPolyPolygon >& rFill,
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const basegfx::B3DRange& rRange,
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const basegfx::B2DVector& rTextureSize)
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{
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// handle texture coordinates X
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const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == eModeX);
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const bool bSphereX(!bParallelX && (css::drawing::TextureProjectionMode_SPHERE == eModeX));
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// handle texture coordinates Y
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const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == eModeY);
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const bool bSphereY(!bParallelY && (css::drawing::TextureProjectionMode_SPHERE == eModeY));
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if(bParallelX || bParallelY)
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{
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// apply parallel texture coordinates in X and/or Y
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for(auto & a: rFill)
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{
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a = basegfx::utils::applyDefaultTextureCoordinatesParallel(a, rRange, bParallelX, bParallelY);
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}
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}
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if(bSphereX || bSphereY)
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{
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// apply spherical texture coordinates in X and/or Y
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const basegfx::B3DPoint aCenter(rRange.getCenter());
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for(auto & a: rFill)
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{
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a = basegfx::utils::applyDefaultTextureCoordinatesSphere(a, aCenter, bSphereX, bSphereY);
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}
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}
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// transform texture coordinates to texture size
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basegfx::B2DHomMatrix aTexMatrix;
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aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
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for(auto & a: rFill)
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{
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a.transformTextureCoordinates(aTexMatrix);
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}
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}
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Primitive3DContainer create3DPolyPolygonLinePrimitives(
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const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const attribute::SdrLineAttribute& rLine)
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{
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// prepare fully scaled polyPolygon
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basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
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aScaledPolyPolygon.transform(rObjectTransform);
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// create line and stroke attribute
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const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin(), rLine.getCap());
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const attribute::StrokeAttribute aStrokeAttribute(std::vector(rLine.getDotDashArray()), rLine.getFullDotDashLen());
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// create primitives
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Primitive3DContainer aRetval(aScaledPolyPolygon.count());
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for(sal_uInt32 a(0); a < aScaledPolyPolygon.count(); a++)
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{
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const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute));
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aRetval[a] = xRef;
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}
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if(0.0 != rLine.getTransparence())
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{
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// create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange
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const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval));
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aRetval = { xRef };
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}
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return aRetval;
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}
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Primitive3DContainer create3DPolyPolygonFillPrimitives(
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const std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const basegfx::B2DVector& rTextureSize,
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const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
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const attribute::SdrFillAttribute& rFill,
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const attribute::FillGradientAttribute& rFillGradient)
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{
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Primitive3DContainer aRetval;
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if(!r3DPolyPolygonVector.empty())
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{
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// create list of simple fill primitives
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aRetval.resize(r3DPolyPolygonVector.size());
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for(size_t a(0); a < r3DPolyPolygonVector.size(); a++)
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{
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// get scaled PolyPolygon
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basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
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aScaledPolyPolygon.transform(rObjectTransform);
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if(aScaledPolyPolygon.areNormalsUsed())
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{
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aScaledPolyPolygon.transformNormals(rObjectTransform);
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}
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const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
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aScaledPolyPolygon,
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aSdr3DObjectAttribute.getMaterial(),
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aSdr3DObjectAttribute.getDoubleSided()));
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aRetval[a] = xRef;
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}
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// look for and evtl. build texture sub-group primitive
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if(!rFill.getGradient().isDefault()
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|| !rFill.getHatch().isDefault()
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|| !rFill.getFillGraphic().isDefault())
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{
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bool bModulate(css::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
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bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
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rtl::Reference<BasePrimitive3D> pNewTexturePrimitive3D;
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if(!rFill.getGradient().isDefault())
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{
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// create gradientTexture3D with sublist, add to local aRetval
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pNewTexturePrimitive3D = new GradientTexturePrimitive3D(
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rFill.getGradient(),
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aRetval,
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rTextureSize,
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bModulate,
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bFilter);
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}
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else if(!rFill.getHatch().isDefault())
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{
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// create hatchTexture3D with sublist, add to local aRetval
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pNewTexturePrimitive3D = new HatchTexturePrimitive3D(
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rFill.getHatch(),
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aRetval,
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rTextureSize,
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bModulate,
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bFilter);
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}
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else // if(!rFill.getFillGraphic().isDefault())
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{
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// create bitmapTexture3D with sublist, add to local aRetval
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const basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
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pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(
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rFill.getFillGraphic().createFillGraphicAttribute(aTexRange),
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aRetval,
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rTextureSize,
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bModulate,
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bFilter);
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}
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// exchange aRetval content with texture group
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const Primitive3DReference xRef(pNewTexturePrimitive3D);
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aRetval = { xRef };
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if(css::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
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{
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// use modified color primitive to force textures to gray
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const basegfx::BColorModifierSharedPtr aBColorModifier =
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std::make_shared<basegfx::BColorModifier_gray>();
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const Primitive3DReference xRef2(
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new ModifiedColorPrimitive3D(
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aRetval,
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aBColorModifier));
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aRetval = { xRef2 };
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}
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}
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if(0.0 != rFill.getTransparence())
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{
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// create UnifiedTransparenceTexturePrimitive3D with sublist and exchange
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const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval));
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aRetval = { xRef };
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}
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else if(!rFillGradient.isDefault())
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{
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// create TransparenceTexturePrimitive3D with sublist and exchange
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const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize));
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aRetval = { xRef };
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}
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}
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return aRetval;
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}
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Primitive3DContainer createShadowPrimitive3D(
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const Primitive3DContainer& rSource,
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const attribute::SdrShadowAttribute& rShadow,
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bool bShadow3D)
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{
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// create Shadow primitives. Uses already created primitives
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if(!rSource.empty() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
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{
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// prepare new list for shadow geometry
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basegfx::B2DHomMatrix aShadowOffset;
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aShadowOffset.set(0, 2, rShadow.getOffset().getX());
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aShadowOffset.set(1, 2, rShadow.getOffset().getY());
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// create shadow primitive and add primitives
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const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
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return { xRef };
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}
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else
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{
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return Primitive3DContainer();
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}
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}
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Primitive3DContainer createHiddenGeometryPrimitives3D(
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const std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const basegfx::B2DVector& rTextureSize,
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const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute)
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{
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// create hidden sub-geometry which can be used for HitTest
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// and BoundRect calculations, but will not be visualized
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const attribute::SdrFillAttribute aSimplifiedFillAttribute(
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0.0,
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basegfx::BColor(),
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attribute::FillGradientAttribute(),
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attribute::FillHatchAttribute(),
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attribute::SdrFillGraphicAttribute());
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const Primitive3DReference aHidden(
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new HiddenGeometryPrimitive3D(
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create3DPolyPolygonFillPrimitives(
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r3DPolyPolygonVector,
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rObjectTransform,
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rTextureSize,
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aSdr3DObjectAttribute,
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aSimplifiedFillAttribute,
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attribute::FillGradientAttribute())));
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return { aHidden };
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}
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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