1a5085d98f
2008/04/01 15:49:13 thb 1.9.354.3: #i85898# Stripping all external header guards 2008/04/01 12:46:19 thb 1.9.354.2: #i85898# Stripping all external header guards 2008/03/31 14:17:54 rt 1.9.354.1: #i87441# Change license header to LPGL v3.
393 lines
12 KiB
C++
393 lines
12 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: extrusioncontrols.hxx,v $
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* $Revision: 1.10 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _SVX_EXTRUSION_CONTROLS_HXX
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#define _SVX_EXTRUSION_CONTROLS_HXX
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#include <svtools/valueset.hxx>
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#include <svtools/lstner.hxx>
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#include <sfx2/tbxctrl.hxx>
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#include <svtools/svtreebx.hxx>
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#ifndef _SV_BUTTON_HXX
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#include <vcl/button.hxx>
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#endif
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#include <vcl/dialog.hxx>
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#include <vcl/field.hxx>
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#include <com/sun/star/frame/XFrame.hpp>
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#include "svx/svxdllapi.h"
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class SfxBindings;
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class ToolbarMenu;
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class SfxStatusForwarder;
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//========================================================================
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namespace svx
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{
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class ToolboxButtonColorUpdater;
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class ExtrusionDirectionWindow : public SfxPopupWindow
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{
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using FloatingWindow::StateChanged;
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private:
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ToolbarMenu* mpMenu;
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ValueSet* mpDirectionSet;
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::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame;
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SfxStatusForwarder* mpDirectionForewarder;
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SfxStatusForwarder* mpProjectionForewarder;
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Image maImgDirection[9];
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Image maImgDirectionH[9];
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Image maImgPerspective;
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Image maImgPerspectiveH;
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Image maImgParallel;
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Image maImgParallelH;
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bool mbPopupMode;
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DECL_LINK( SelectHdl, void * );
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void FillValueSet();
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void implSetDirection( sal_Int32 nSkew, bool bEnabled = true );
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void implSetProjection( sal_Int32 nProjection, bool bEnabled = true );
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void implInit();
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protected:
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virtual BOOL Close();
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virtual void PopupModeEnd();
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/** This function is called when the window gets the focus. It grabs
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the focus to the line ends value set so that it can be controlled with
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the keyboard.
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*/
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virtual void GetFocus (void);
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public:
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ExtrusionDirectionWindow( USHORT nId,
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame );
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ExtrusionDirectionWindow( USHORT nId,
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
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Window* pParentWindow );
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~ExtrusionDirectionWindow();
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void StartSelection();
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virtual SfxPopupWindow* Clone() const;
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virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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};
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//========================================================================
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class SVX_DLLPUBLIC ExtrusionDirectionControl : public SfxToolBoxControl
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{
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public:
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SFX_DECL_TOOLBOX_CONTROL();
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ExtrusionDirectionControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx );
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~ExtrusionDirectionControl();
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virtual void StateChanged( USHORT nSID, SfxItemState eState,
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const SfxPoolItem* pState );
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virtual SfxPopupWindowType GetPopupWindowType() const;
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virtual SfxPopupWindow* CreatePopupWindow();
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};
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//========================================================================
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class ExtrusionDepthWindow : public SfxPopupWindow
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{
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using FloatingWindow::StateChanged;
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private:
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ToolbarMenu* mpMenu;
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Image maImgDepth0;
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Image maImgDepth1;
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Image maImgDepth2;
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Image maImgDepth3;
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Image maImgDepth4;
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Image maImgDepthInfinity;
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Image maImgDepth0h;
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Image maImgDepth1h;
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Image maImgDepth2h;
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Image maImgDepth3h;
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Image maImgDepth4h;
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Image maImgDepthInfinityh;
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SfxStatusForwarder* mpDepthForewarder;
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SfxStatusForwarder* mpMetricForewarder;
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::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame;
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bool mbPopupMode;
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FieldUnit meUnit;
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double mfDepth;
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bool mbEnabled;
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DECL_LINK( SelectHdl, void * );
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void implFillStrings( FieldUnit eUnit );
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void implSetDepth( double fDepth, bool bEnabled );
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void implInit();
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protected:
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virtual BOOL Close();
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virtual void PopupModeEnd();
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/** This function is called when the window gets the focus. It grabs
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the focus to the line ends value set so that it can be controlled with
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the keyboard.
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*/
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virtual void GetFocus (void);
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public:
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ExtrusionDepthWindow( USHORT nId,
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame );
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ExtrusionDepthWindow( USHORT nId,
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
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Window* pParentWindow );
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~ExtrusionDepthWindow();
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void StartSelection();
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virtual SfxPopupWindow* Clone() const;
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virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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};
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//========================================================================
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class SVX_DLLPUBLIC ExtrusionDepthControl : public SfxToolBoxControl
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{
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public:
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SFX_DECL_TOOLBOX_CONTROL();
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ExtrusionDepthControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx );
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~ExtrusionDepthControl();
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virtual void StateChanged( USHORT nSID, SfxItemState eState,
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const SfxPoolItem* pState );
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virtual SfxPopupWindowType GetPopupWindowType() const;
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virtual SfxPopupWindow* CreatePopupWindow();
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};
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//========================================================================
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class ExtrusionLightingWindow : public SfxPopupWindow
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{
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using FloatingWindow::StateChanged;
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private:
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ToolbarMenu* mpMenu;
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ValueSet* mpLightingSet;
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Image maImgLightingOff[9];
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Image maImgLightingOn[9];
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Image maImgLightingPreview[9];
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Image maImgLightingOffh[9];
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Image maImgLightingOnh[9];
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Image maImgLightingPreviewh[9];
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Image maImgBright;
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Image maImgNormal;
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Image maImgDim;
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Image maImgBrighth;
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Image maImgNormalh;
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Image maImgDimh;
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SfxStatusForwarder* mpLightingDirectionForewarder;
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SfxStatusForwarder* mpLightingIntensityForewarder;
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::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame;
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bool mbPopupMode;
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int mnLevel;
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bool mbLevelEnabled;
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int mnDirection;
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bool mbDirectionEnabled;
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void implSetIntensity( int nLevel, bool bEnabled );
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void implSetDirection( int nDirection, bool bEnabled );
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void implInit();
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DECL_LINK( SelectHdl, void * );
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protected:
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virtual BOOL Close();
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virtual void PopupModeEnd();
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/** This function is called when the window gets the focus. It grabs
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the focus to the line ends value set so that it can be controlled with
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the keyboard.
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*/
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virtual void GetFocus (void);
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public:
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ExtrusionLightingWindow( USHORT nId,
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame );
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ExtrusionLightingWindow( USHORT nId,
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
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Window* pParentWindow );
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~ExtrusionLightingWindow();
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void StartSelection();
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virtual SfxPopupWindow* Clone() const;
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virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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};
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//========================================================================
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class SVX_DLLPUBLIC ExtrusionLightingControl : public SfxToolBoxControl
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{
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public:
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SFX_DECL_TOOLBOX_CONTROL();
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ExtrusionLightingControl( USHORT nSlotid, USHORT nId, ToolBox& rTbx );
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~ExtrusionLightingControl();
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virtual void StateChanged( USHORT nSID, SfxItemState eState,
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const SfxPoolItem* pState );
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virtual SfxPopupWindowType GetPopupWindowType() const;
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virtual SfxPopupWindow* CreatePopupWindow();
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};
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//========================================================================
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class ExtrusionSurfaceWindow : public SfxPopupWindow
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{
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using FloatingWindow::StateChanged;
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private:
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ToolbarMenu* mpMenu;
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Image maImgSurface1;
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Image maImgSurface2;
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Image maImgSurface3;
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Image maImgSurface4;
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Image maImgSurface1h;
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Image maImgSurface2h;
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Image maImgSurface3h;
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Image maImgSurface4h;
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SfxStatusForwarder* mpSurfaceForewarder;
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::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame;
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bool mbPopupMode;
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DECL_LINK( SelectHdl, void * );
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void implSetSurface( int nSurface, bool bEnabled );
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void implInit();
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protected:
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virtual BOOL Close();
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virtual void PopupModeEnd();
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/** This function is called when the window gets the focus. It grabs
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the focus to the line ends value set so that it can be controlled with
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the keyboard.
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*/
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virtual void GetFocus (void);
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public:
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ExtrusionSurfaceWindow( USHORT nId,
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame );
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ExtrusionSurfaceWindow( USHORT nId,
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
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Window* pParentWindow );
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~ExtrusionSurfaceWindow();
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void StartSelection();
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virtual SfxPopupWindow* Clone() const;
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virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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};
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//========================================================================
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class SVX_DLLPUBLIC ExtrusionSurfaceControl : public SfxToolBoxControl
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{
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public:
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SFX_DECL_TOOLBOX_CONTROL();
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ExtrusionSurfaceControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx );
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~ExtrusionSurfaceControl();
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virtual void StateChanged( USHORT nSID, SfxItemState eState,
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const SfxPoolItem* pState );
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virtual SfxPopupWindowType GetPopupWindowType() const;
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virtual SfxPopupWindow* CreatePopupWindow();
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};
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//========================================================================
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class SVX_DLLPUBLIC ExtrusionColorControl : public SfxToolBoxControl
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{
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private:
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ToolboxButtonColorUpdater* mpBtnUpdater;
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public:
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SFX_DECL_TOOLBOX_CONTROL();
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ExtrusionColorControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx );
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~ExtrusionColorControl();
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virtual void StateChanged( USHORT nSID, SfxItemState eState,
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const SfxPoolItem* pState );
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virtual SfxPopupWindowType GetPopupWindowType() const;
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virtual SfxPopupWindow* CreatePopupWindow();
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};
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//========================================================================
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class ExtrusionDepthDialog : public ModalDialog
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{
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FixedText maFLDepth;
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MetricField maMtrDepth;
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OKButton maOKButton;
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CancelButton maCancelButton;
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HelpButton maHelpButton;
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FieldUnit meDefaultUnit;
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public:
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ExtrusionDepthDialog( Window* pParent, double fDepth, FieldUnit eDefaultUnit );
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~ExtrusionDepthDialog();
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double getDepth() const;
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};
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}
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#endif
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