78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* Version: MPL 1.1 / GPLv3+ / LGPLv3+
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License or as specified alternatively below. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* Major Contributor(s):
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* Copyright (C) 2012 Novell, Inc.
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* Michael Meeks <michael.meeks@suse.com> (initial developer)
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*
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* All Rights Reserved.
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*
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* For minor contributions see the git repository.
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 3 or later (the "GPLv3+"), or
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* the GNU Lesser General Public License Version 3 or later (the "LGPLv3+"),
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* in which case the provisions of the GPLv3+ or the LGPLv3+ are applicable
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* instead of those above.
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*/
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#ifndef ANDROID_SALINST_H
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#define ANDROID_SALINST_H
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <android/input.h>
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#include <android/native_window.h>
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#include <headless/svpinst.hxx>
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#include <headless/svpframe.hxx>
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class AndroidSalFrame;
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class AndroidSalInstance : public SvpSalInstance
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{
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void BlitFrameToWindow(ANativeWindow_Buffer *pOutBuffer,
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const basebmp::BitmapDeviceSharedPtr& aDev);
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public:
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AndroidSalInstance( SalYieldMutex *pMutex );
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virtual ~AndroidSalInstance();
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static AndroidSalInstance *getInstance();
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virtual SalSystem* CreateSalSystem();
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// frame management
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void GetWorkArea( Rectangle& rRect );
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SalFrame* CreateFrame( SalFrame* pParent, sal_uLong nStyle );
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SalFrame* CreateChildFrame( SystemParentData* pParent, sal_uLong nStyle );
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// mainloop pieces
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virtual void Wakeup();
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virtual bool AnyInput( sal_uInt16 nType );
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// incoming android event handlers:
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void onAppCmd (struct android_app* app, int32_t cmd);
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int32_t onInputEvent (struct android_app* app, AInputEvent* event);
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void RedrawWindows(ANativeWindow *pWindow);
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SalFrame *getFocusFrame() const;
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void damaged(AndroidSalFrame *frame, const Rectangle &rRect);
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protected:
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virtual void DoReleaseYield( int nTimeoutMS );
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struct android_app *mpApp;
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Region maRedrawRegion;
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bool mbQueueReDraw;
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};
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#endif // ANDROID_SALINST_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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