office-gobmx/canvas/source/tools/surface.cxx
Mike Kaganski 690526f95e Generalize basegfx::fround for templated return type
And use it when assigning to tools::Long

Change-Id: I0814d7bac9cdd48191ba69c64e3b12a4973b3417
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/166071
Tested-by: Jenkins
Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
2024-04-15 06:34:33 +02:00

434 lines
17 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <basegfx/polygon/b2dpolygonclipper.hxx>
#include <comphelper/scopeguard.hxx>
#include <utility>
#include "surface.hxx"
namespace canvas
{
Surface::Surface( PageManagerSharedPtr rPageManager,
std::shared_ptr<IColorBuffer> xColorBuffer,
const ::basegfx::B2IPoint& rPos,
const ::basegfx::B2ISize& rSize ) :
mpColorBuffer(std::move(xColorBuffer)),
mpPageManager(std::move(rPageManager)),
maSourceOffset(rPos),
maSize(rSize),
mbIsDirty(true)
{
}
Surface::~Surface()
{
if(mpFragment)
mpPageManager->free(mpFragment);
}
void Surface::setColorBufferDirty()
{
mbIsDirty=true;
}
basegfx::B2DRectangle Surface::getUVCoords() const
{
::basegfx::B2ISize aPageSize(mpPageManager->getPageSize());
::basegfx::B2IPoint aDestOffset;
if( mpFragment )
aDestOffset = mpFragment->getPos();
const double pw( aPageSize.getWidth() );
const double ph( aPageSize.getHeight() );
const double ox( aDestOffset.getX() );
const double oy( aDestOffset.getY() );
const double sx( maSize.getWidth() );
const double sy( maSize.getHeight() );
return ::basegfx::B2DRectangle( ox/pw,
oy/ph,
(ox+sx)/pw,
(oy+sy)/ph );
}
basegfx::B2DRectangle Surface::getUVCoords( const ::basegfx::B2IPoint& rPos,
const ::basegfx::B2ISize& rSize ) const
{
::basegfx::B2ISize aPageSize(mpPageManager->getPageSize());
const double pw( aPageSize.getWidth() );
const double ph( aPageSize.getHeight() );
const double ox( rPos.getX() );
const double oy( rPos.getY() );
const double sx( rSize.getWidth() );
const double sy( rSize.getHeight() );
return ::basegfx::B2DRectangle( ox/pw,
oy/ph,
(ox+sx)/pw,
(oy+sy)/ph );
}
bool Surface::draw( double fAlpha,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DHomMatrix& rTransform )
{
std::shared_ptr<IRenderModule> pRenderModule(mpPageManager->getRenderModule());
RenderModuleGuard aGuard( pRenderModule );
prepareRendering();
// convert size to normalized device coordinates
const ::basegfx::B2DRectangle& rUV( getUVCoords() );
const double u1(rUV.getMinX());
const double v1(rUV.getMinY());
const double u2(rUV.getMaxX());
const double v2(rUV.getMaxY());
// concat transforms
// 1) offset of surface subarea
// 2) surface transform
// 3) translation to output position [rPos]
// 4) scale to normalized device coordinates
// 5) flip y-axis
// 6) translate to account for viewport transform
basegfx::B2DHomMatrix aTransform(basegfx::utils::createTranslateB2DHomMatrix(
maSourceOffset.getX(), maSourceOffset.getY()));
aTransform = aTransform * rTransform;
aTransform.translate(rPos);
/*
######################################
######################################
######################################
Y
^+1
|
2 | 3
x------------x
| | |
| | |
------|-----O------|------>X
-1 | | | +1
| | |
x------------x
1 | 0
|
|-1
######################################
######################################
######################################
*/
const ::basegfx::B2DPoint& p0(aTransform * ::basegfx::B2DPoint(maSize.getWidth(),maSize.getHeight()));
const ::basegfx::B2DPoint& p1(aTransform * ::basegfx::B2DPoint(0.0,maSize.getHeight()));
const ::basegfx::B2DPoint& p2(aTransform * ::basegfx::B2DPoint(0.0,0.0));
const ::basegfx::B2DPoint& p3(aTransform * ::basegfx::B2DPoint(maSize.getWidth(),0.0));
canvas::Vertex vertex;
vertex.r = 1.0f;
vertex.g = 1.0f;
vertex.b = 1.0f;
vertex.a = static_cast<float>(fAlpha);
vertex.z = 0.0f;
{
pRenderModule->beginPrimitive( canvas::IRenderModule::PrimitiveType::Quad );
// issue an endPrimitive() when leaving the scope
const ::comphelper::ScopeGuard aScopeGuard(
[&pRenderModule]() mutable { pRenderModule->endPrimitive(); } );
vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v2);
vertex.x=static_cast<float>(p0.getX()); vertex.y=static_cast<float>(p0.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v2);
vertex.x=static_cast<float>(p1.getX()); vertex.y=static_cast<float>(p1.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v1);
vertex.x=static_cast<float>(p2.getX()); vertex.y=static_cast<float>(p2.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v1);
vertex.x=static_cast<float>(p3.getX()); vertex.y=static_cast<float>(p3.getY());
pRenderModule->pushVertex(vertex);
}
return !(pRenderModule->isError());
}
bool Surface::drawRectangularArea(
double fAlpha,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DRectangle& rArea,
const ::basegfx::B2DHomMatrix& rTransform )
{
if( rArea.isEmpty() )
return true; // immediate exit for empty area
std::shared_ptr<IRenderModule> pRenderModule(mpPageManager->getRenderModule());
RenderModuleGuard aGuard( pRenderModule );
prepareRendering();
// these positions are relative to the texture
::basegfx::B2IPoint aPos1(
::basegfx::fround(rArea.getMinimum().getX()),
::basegfx::fround(rArea.getMinimum().getY()));
::basegfx::B2IPoint aPos2(
::basegfx::fround(rArea.getMaximum().getX()),
::basegfx::fround(rArea.getMaximum().getY()) );
// clip the positions to the area this surface covers
aPos1.setX(std::max(aPos1.getX(), maSourceOffset.getX()));
aPos1.setY(std::max(aPos1.getY(), maSourceOffset.getY()));
aPos2.setX(std::min(aPos2.getX(), maSourceOffset.getX() + maSize.getWidth()));
aPos2.setY(std::min(aPos2.getY(), maSourceOffset.getY() + maSize.getHeight()));
// if the resulting area is empty, return immediately
::basegfx::B2IVector aSize(aPos2 - aPos1);
if(aSize.getX() <= 0 || aSize.getY() <= 0)
return true;
::basegfx::B2IPoint aDestOffset;
if( mpFragment )
aDestOffset = mpFragment->getPos();
// convert size to normalized device coordinates
const ::basegfx::B2DRectangle& rUV(
getUVCoords(aPos1 - maSourceOffset + aDestOffset,
basegfx::B2ISize(aSize.getX(), aSize.getY())) );
const double u1(rUV.getMinX());
const double v1(rUV.getMinY());
const double u2(rUV.getMaxX());
const double v2(rUV.getMaxY());
// concatenate transforms
// 1) offset of surface subarea
// 2) surface transform
// 3) translation to output position [rPos]
basegfx::B2DHomMatrix aTransform(basegfx::utils::createTranslateB2DHomMatrix(aPos1.getX(), aPos1.getY()));
aTransform = aTransform * rTransform;
aTransform.translate(rPos);
/*
######################################
######################################
######################################
Y
^+1
|
2 | 3
x------------x
| | |
| | |
------|-----O------|------>X
-1 | | | +1
| | |
x------------x
1 | 0
|
|-1
######################################
######################################
######################################
*/
const ::basegfx::B2DPoint& p0(aTransform * ::basegfx::B2DPoint(aSize.getX(),aSize.getY()));
const ::basegfx::B2DPoint& p1(aTransform * ::basegfx::B2DPoint(0.0, aSize.getY()));
const ::basegfx::B2DPoint& p2(aTransform * ::basegfx::B2DPoint(0.0, 0.0));
const ::basegfx::B2DPoint& p3(aTransform * ::basegfx::B2DPoint(aSize.getX(),0.0));
canvas::Vertex vertex;
vertex.r = 1.0f;
vertex.g = 1.0f;
vertex.b = 1.0f;
vertex.a = static_cast<float>(fAlpha);
vertex.z = 0.0f;
{
pRenderModule->beginPrimitive( canvas::IRenderModule::PrimitiveType::Quad );
// issue an endPrimitive() when leaving the scope
const ::comphelper::ScopeGuard aScopeGuard(
[&pRenderModule]() mutable { pRenderModule->endPrimitive(); } );
vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v2);
vertex.x=static_cast<float>(p0.getX()); vertex.y=static_cast<float>(p0.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v2);
vertex.x=static_cast<float>(p1.getX()); vertex.y=static_cast<float>(p1.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v1);
vertex.x=static_cast<float>(p2.getX()); vertex.y=static_cast<float>(p2.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v1);
vertex.x=static_cast<float>(p3.getX()); vertex.y=static_cast<float>(p3.getY());
pRenderModule->pushVertex(vertex);
}
return !(pRenderModule->isError());
}
bool Surface::drawWithClip( double fAlpha,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DPolygon& rClipPoly,
const ::basegfx::B2DHomMatrix& rTransform )
{
std::shared_ptr<IRenderModule> pRenderModule(mpPageManager->getRenderModule());
RenderModuleGuard aGuard( pRenderModule );
prepareRendering();
// untransformed surface rectangle, relative to the whole
// image (note: this surface might actually only be a tile of
// the whole image, with non-zero maSourceOffset)
const double x1(maSourceOffset.getX());
const double y1(maSourceOffset.getY());
const double w(maSize.getWidth());
const double h(maSize.getHeight());
const double x2(x1+w);
const double y2(y1+h);
const ::basegfx::B2DRectangle aSurfaceClipRect(x1,y1,x2,y2);
// concatenate transforms
// we use 'fround' here to avoid rounding errors. the vertices will
// be transformed by the overall transform and uv coordinates will
// be calculated from the result, and this is why we need to use
// integer coordinates here...
basegfx::B2DHomMatrix aTransform = rTransform;
aTransform.translate(rPos);
/*
######################################
######################################
######################################
Y
^+1
|
2 | 3
x------------x
| | |
| | |
------|-----O------|------>X
-1 | | | +1
| | |
x------------x
1 | 0
|
|-1
######################################
######################################
######################################
*/
// uv coordinates that map the surface rectangle
// to the destination rectangle.
const ::basegfx::B2DRectangle& rUV( getUVCoords() );
basegfx::B2DPolygon rTriangleList(basegfx::utils::clipTriangleListOnRange(rClipPoly,
aSurfaceClipRect));
// Push vertices to backend renderer
if(const sal_uInt32 nVertexCount = rTriangleList.count())
{
canvas::Vertex vertex;
vertex.r = 1.0f;
vertex.g = 1.0f;
vertex.b = 1.0f;
vertex.a = static_cast<float>(fAlpha);
vertex.z = 0.0f;
pRenderModule->beginPrimitive( canvas::IRenderModule::PrimitiveType::Triangle );
// issue an endPrimitive() when leaving the scope
const ::comphelper::ScopeGuard aScopeGuard(
[&pRenderModule]() mutable { pRenderModule->endPrimitive(); } );
for(sal_uInt32 nIndex=0; nIndex<nVertexCount; ++nIndex)
{
const basegfx::B2DPoint &aPoint = rTriangleList.getB2DPoint(nIndex);
basegfx::B2DPoint aTransformedPoint(aTransform * aPoint);
const double tu(((aPoint.getX()-aSurfaceClipRect.getMinX())*rUV.getWidth()/w)+rUV.getMinX());
const double tv(((aPoint.getY()-aSurfaceClipRect.getMinY())*rUV.getHeight()/h)+rUV.getMinY());
vertex.u=static_cast<float>(tu);
vertex.v=static_cast<float>(tv);
vertex.x=static_cast<float>(aTransformedPoint.getX());
vertex.y=static_cast<float>(aTransformedPoint.getY());
pRenderModule->pushVertex(vertex);
}
}
return !(pRenderModule->isError());
}
void Surface::prepareRendering()
{
mpPageManager->validatePages();
// clients requested to draw from this surface, therefore one
// of the above implemented concrete rendering operations
// was triggered. we therefore need to ask the pagemanager
// to allocate some space for the fragment we're dedicated to.
if(!mpFragment)
{
mpFragment = mpPageManager->allocateSpace(maSize);
if( mpFragment )
{
mpFragment->setColorBuffer(mpColorBuffer);
mpFragment->setSourceOffset(maSourceOffset);
}
}
if( mpFragment )
{
// now we need to 'select' the fragment, which will in turn
// pull information from the image on demand.
// in case this fragment is still not located on any of the
// available pages ['naked'], we force the page manager to
// do it now, no way to defer this any longer...
if(!(mpFragment->select(mbIsDirty)))
mpPageManager->nakedFragment(mpFragment);
}
mbIsDirty=false;
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */