office-gobmx/include/svx/dlgctl3d.hxx
Gabor Kelemen 3e753f4849 tdf#146619 Recheck include/s* with IWYU
Change-Id: Ia0a6330278b044f448c9928362308aadc8fc9a20
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/156989
Tested-by: Jenkins
Reviewed-by: Thorsten Behrens <thorsten.behrens@allotropia.de>
2023-10-02 21:32:00 +02:00

184 lines
6.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_DLGCTL3D_HXX
#define INCLUDED_SVX_DLGCTL3D_HXX
#include <vcl/customweld.hxx>
#include <vcl/weld.hxx>
#include <svl/itemset.hxx>
#include <svx/svxdllapi.h>
#include <svx/obj3d.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <memory>
class FmFormModel;
class FmFormPage;
class E3dView;
class E3dObject;
class E3dScene;
enum class SvxPreviewObjectType { SPHERE, CUBE };
class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DPreviewControl : public weld::CustomWidgetController
{
protected:
std::unique_ptr<FmFormModel> mpModel;
rtl::Reference<FmFormPage> mxFmPage;
std::unique_ptr<E3dView> mp3DView;
rtl::Reference<E3dScene> mpScene;
rtl::Reference<E3dObject> mp3DObj;
SvxPreviewObjectType mnObjectType;
void Construct();
public:
Svx3DPreviewControl();
virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override;
virtual ~Svx3DPreviewControl() override;
virtual void Paint( vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect ) override;
virtual bool MouseButtonDown( const MouseEvent& rMEvt ) override;
virtual void Resize() override;
virtual void SetObjectType(SvxPreviewObjectType nType);
SvxPreviewObjectType GetObjectType() const { return mnObjectType; }
SfxItemSet const & Get3DAttributes() const;
virtual void Set3DAttributes(const SfxItemSet& rAttr);
};
class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DLightControl final : public Svx3DPreviewControl
{
// Callback for interactive changes
Link<Svx3DLightControl*,void> maChangeCallback;
Link<Svx3DLightControl*,void> maSelectionChangeCallback;
// lights
sal_uInt32 maSelectedLight;
// extra objects for light control
rtl::Reference<E3dObject> mpExpansionObject;
rtl::Reference<E3dObject> mpLampBottomObject;
rtl::Reference<E3dObject> mpLampShaftObject;
std::vector< E3dObject* > maLightObjects;
// 3d rotations of object
double mfRotateX;
double mfRotateY;
double mfRotateZ;
// interaction parameters
Point maActionStartPoint;
double mfSaveActionStartHor;
double mfSaveActionStartVer;
double mfSaveActionStartRotZ;
bool mbMouseMoved : 1;
bool mbMouseCaptured : 1;
bool mbGeometrySelected : 1;
void Construct2();
void ConstructLightObjects();
void AdaptToSelectedLight();
void TrySelection(Point aPosPixel);
public:
Svx3DLightControl();
virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override;
virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override;
virtual tools::Rectangle GetFocusRect() override;
virtual bool MouseButtonDown(const MouseEvent& rMEvt) override;
virtual bool MouseMove( const MouseEvent& rMEvt ) override;
virtual bool MouseButtonUp( const MouseEvent& rMEvt ) override;
virtual void Resize() override;
virtual void SetObjectType(SvxPreviewObjectType nType) override;
// register user callback
void SetChangeCallback(Link<Svx3DLightControl*,void> aNew) { maChangeCallback = aNew; }
void SetSelectionChangeCallback(Link<Svx3DLightControl*,void> aNew) { maSelectionChangeCallback = aNew; }
// selection checks
bool IsSelectionValid();
bool IsGeometrySelected() const { return mbGeometrySelected; }
// get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
void GetPosition(double& rHor, double& rVer);
void SetPosition(double fHor, double fVer);
// get/set rotation of 3D object
void SetRotation(double fRotX, double fRotY, double fRotZ);
void GetRotation(double& rRotX, double& rRotY, double& rRotZ);
void SelectLight(sal_uInt32 nLightNumber);
virtual void Set3DAttributes(const SfxItemSet& rAttr) override;
sal_uInt32 GetSelectedLight() const { return maSelectedLight; }
// light data access
bool GetLightOnOff(sal_uInt32 nNum) const;
Color GetLightColor(sal_uInt32 nNum) const;
basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const;
};
class SAL_WARN_UNUSED SVX_DLLPUBLIC SvxLightCtl3D
{
// local controls
Svx3DLightControl& mrLightControl;
weld::Scale& mrHorScroller;
weld::Scale& mrVerScroller;
weld::Button& mrSwitcher;
// callback for interactive changes
Link<SvxLightCtl3D*,void> maUserInteractiveChangeCallback;
Link<SvxLightCtl3D*,void> maUserSelectionChangeCallback;
public:
SvxLightCtl3D(Svx3DLightControl& rLightControl, weld::Scale& rHori,
weld::Scale& rVert, weld::Button& rButton);
// check the selection for validity
void CheckSelection();
// bring further settings to the outside world
Svx3DLightControl& GetSvx3DLightControl() { return mrLightControl; }
// register user callback
void SetUserInteractiveChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserInteractiveChangeCallback = aNew; }
void SetUserSelectionChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserSelectionChangeCallback = aNew; }
private:
DECL_DLLPRIVATE_LINK(InternalInteractiveChange, Svx3DLightControl*, void);
DECL_DLLPRIVATE_LINK(InternalSelectionChange, Svx3DLightControl*, void);
DECL_DLLPRIVATE_LINK(ScrollBarMove, weld::Scale&, void);
DECL_DLLPRIVATE_LINK(ButtonPress, weld::Button&, void);
DECL_DLLPRIVATE_LINK(KeyInput, const KeyEvent&, bool);
DECL_DLLPRIVATE_LINK(FocusIn, weld::Widget&, void);
// initialize local parameters
void Init();
void move( double fDeltaHor, double fDeltaVer );
};
#endif // _SCH_DLGCTL3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */