d4b80427b3
2006/10/23 17:49:32 kz 1.5.4.1: #141908# receive handler for queue
613 lines
18 KiB
C++
613 lines
18 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: communi.cxx,v $
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*
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* $Revision: 1.6 $
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*
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* last change: $Author: vg $ $Date: 2006-11-02 12:16:58 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_automation.hxx"
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#include <stdio.h>
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#if OSL_DEBUG_LEVEL > 1
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#define DEBUGPRINTF(x) { printf(x); fflush( stdout ); }
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#else
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#define DEBUGPRINTF(x)
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#endif
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#ifndef _TOOLS_DEBUG_HXX //autogen
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#include <tools/debug.hxx>
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#endif
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#ifndef _SV_SVAPP_HXX //autogen
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#include <vcl/svapp.hxx>
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#endif
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#ifndef _VOS_SOCKET_HXX_ //autogen
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#include <vos/socket.hxx>
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#endif
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#ifndef _STREAM_HXX //autogen
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#include <tools/stream.hxx>
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#endif
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#ifndef _SV_TIMER_HXX
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#include <vcl/timer.hxx>
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#endif
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#ifndef _FSYS_HXX
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#include <tools/fsys.hxx>
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#endif
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#include "communi.hxx"
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/* Um den Destruktor protected zu machen wurde unten das delete entfernt.
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Die Methode wird ohnehin hucht benutzt.
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// delete *((AE*)pData+n);
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*/
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#undef SV_IMPL_PTRARR_SORT
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#define SV_IMPL_PTRARR_SORT( nm,AE )\
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_SV_IMPL_SORTAR_ALG( nm,AE )\
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void nm::DeleteAndDestroy( USHORT nP, USHORT nL ) { \
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if( nL ) {\
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DBG_ASSERT( nP < nA && nP + nL <= nA, "ERR_VAR_DEL" );\
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for( USHORT n=nP; n < nP + nL; n++ ) \
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DBG_ERROR("Das Element der Liste wurde nicht gel<65>scht"); \
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SvPtrarr::Remove( nP, nL ); \
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} \
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} \
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_SV_SEEK_PTR( nm, AE )
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SV_IMPL_PTRARR_SORT( CommunicationLinkList, CommunicationLink* );
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NAMESPACE_VOS(OMutex) *pMPostUserEvent=NULL; // Notwendig, da nicht threadfest
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CommunicationLinkViaSocket::CommunicationLinkViaSocket( CommunicationManager *pMan, NAMESPACE_VOS(OStreamSocket) *pSocket )
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: SimpleCommunicationLinkViaSocket( pMan, pSocket )
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, nConnectionClosedEventId( 0 )
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, nDataReceivedEventId( 0 )
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, bShutdownStarted( FALSE )
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, bDestroying( FALSE )
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{
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SetPutDataReceivedHdl(LINK( this, CommunicationLinkViaSocket, PutDataReceivedHdl ));
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if ( !pMPostUserEvent )
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pMPostUserEvent = new NAMESPACE_VOS(OMutex);
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// this is necassary to prevent the running thread from sending the close event
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// before the open event has been sent.
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StartCallback();
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create();
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}
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CommunicationLinkViaSocket::~CommunicationLinkViaSocket()
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{
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bDestroying = TRUE;
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StopCommunication();
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while ( nConnectionClosedEventId || nDataReceivedEventId )
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GetpApp()->Yield();
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{
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NAMESPACE_VOS(OGuard) aGuard( aMConnectionClosed );
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if ( nConnectionClosedEventId )
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{
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GetpApp()->RemoveUserEvent( nConnectionClosedEventId );
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nConnectionClosedEventId = 0;
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INFO_MSG( CByteString("Event gel<65>scht"),
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CByteString( "ConnectionClosedEvent aus Queue gel<65>scht"),
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CM_MISC, NULL );
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}
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}
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{
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NAMESPACE_VOS(OGuard) aGuard( aMDataReceived );
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if ( nDataReceivedEventId )
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{
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GetpApp()->RemoveUserEvent( nDataReceivedEventId );
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nDataReceivedEventId = 0;
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delete GetServiceData();
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INFO_MSG( CByteString("Event gel<65>scht"),
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CByteString( "DataReceivedEvent aus Queue gel<65>scht"),
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CM_MISC, NULL );
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}
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}
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}
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BOOL CommunicationLinkViaSocket::ShutdownCommunication()
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{
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if ( isRunning() )
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{
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terminate();
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if ( GetStreamSocket() )
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GetStreamSocket()->shutdown();
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if ( GetStreamSocket() ) // Mal wieder nach oben verschoben, da sonst nicht vom Read runtergesprungen wird.
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GetStreamSocket()->close();
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resume(); // So da<64> das run auch die Schleife verlassen kann
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join();
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NAMESPACE_VOS(OStreamSocket) *pTempSocket = GetStreamSocket();
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SetStreamSocket( NULL );
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delete pTempSocket;
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// ConnectionClosed(); Wird am Ende des Thread gerufen
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}
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else
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{
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join();
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}
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return TRUE;
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}
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BOOL CommunicationLinkViaSocket::StopCommunication()
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{
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if ( !bShutdownStarted )
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{
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return SimpleCommunicationLinkViaSocket::StopCommunication();
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}
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else
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{
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WaitForShutdown();
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return TRUE;
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}
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}
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IMPL_LINK( CommunicationLinkViaSocket, ShutdownLink, void*, EMPTYARG )
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{
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if ( !IsCommunicationError() )
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ShutdownCommunication();
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return 0;
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}
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void CommunicationLinkViaSocket::WaitForShutdown()
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{
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if ( !bShutdownStarted )
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{
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aShutdownTimer.SetTimeout( 30000 ); // Should be 30 Seconds
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aShutdownTimer.SetTimeoutHdl( LINK( this, CommunicationLinkViaSocket, ShutdownLink ) );
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aShutdownTimer.Start();
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bShutdownStarted = TRUE;
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}
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if ( bDestroying )
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{
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while ( pMyManager && aShutdownTimer.IsActive() )
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{
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if ( IsCommunicationError() )
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return;
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GetpApp()->Yield();
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}
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ShutdownCommunication();
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}
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}
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BOOL CommunicationLinkViaSocket::IsCommunicationError()
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{
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return !isRunning() || SimpleCommunicationLinkViaSocket::IsCommunicationError();
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}
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void CommunicationLinkViaSocket::run()
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{
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BOOL bWasError = FALSE;
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while ( schedule() && !bWasError && GetStreamSocket() )
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{
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if ( bWasError |= !DoReceiveDataStream() )
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continue;
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TimeValue sNochEins = {0, 1000000};
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while ( schedule() && bIsInsideCallback ) // solange der letzte Callback nicht beendet ist
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sleep( sNochEins );
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SetNewPacketAsCurrent();
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StartCallback();
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{
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NAMESPACE_VOS(OGuard) aGuard( aMDataReceived );
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NAMESPACE_VOS(OGuard) aGuard2( *pMPostUserEvent );
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mlPutDataReceived.Call(this);
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}
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}
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TimeValue sNochEins = {0, 1000000};
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while ( schedule() && bIsInsideCallback ) // solange der letzte Callback nicht beendet ist
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sleep( sNochEins );
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StartCallback();
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{
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NAMESPACE_VOS(OGuard) aGuard( aMConnectionClosed );
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NAMESPACE_VOS(OGuard) aGuard2( *pMPostUserEvent );
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nConnectionClosedEventId = GetpApp()->PostUserEvent( LINK( this, CommunicationLinkViaSocket, ConnectionClosed ) );
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}
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}
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BOOL CommunicationLinkViaSocket::DoTransferDataStream( SvStream *pDataStream, CMProtocol nProtocol )
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{
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if ( !isRunning() )
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return FALSE;
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return SimpleCommunicationLinkViaSocket::DoTransferDataStream( pDataStream, nProtocol );
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}
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/// Dies ist ein virtueller Link!!!
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long CommunicationLinkViaSocket::ConnectionClosed( void* EMPTYARG )
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{
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{
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NAMESPACE_VOS(OGuard) aGuard( aMConnectionClosed );
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nConnectionClosedEventId = 0; // Achtung!! alles andere mu<6D> oben gemacht werden.
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}
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ShutdownCommunication();
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return CommunicationLink::ConnectionClosed( );
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}
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/// Dies ist ein virtueller Link!!!
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long CommunicationLinkViaSocket::DataReceived( void* EMPTYARG )
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{
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{
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NAMESPACE_VOS(OGuard) aGuard( aMDataReceived );
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nDataReceivedEventId = 0; // Achtung!! alles andere mu<6D> oben gemacht werden.
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}
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return CommunicationLink::DataReceived( );
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}
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IMPL_LINK( CommunicationLinkViaSocket, PutDataReceivedHdl, CommunicationLinkViaSocket*, EMPTYARG )
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{
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nDataReceivedEventId = GetpApp()->PostUserEvent( LINK( this, CommunicationLinkViaSocket, DataReceived ) );
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return 0;
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}
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MultiCommunicationManager::MultiCommunicationManager( BOOL bUseMultiChannel )
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: CommunicationManager( bUseMultiChannel )
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{
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ActiveLinks = new CommunicationLinkList;
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InactiveLinks = new CommunicationLinkList;
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}
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MultiCommunicationManager::~MultiCommunicationManager()
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{
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StopCommunication();
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Timer aTimeout;
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aTimeout.SetTimeout( 40000 );
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aTimeout.Start();
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USHORT nLinkCount = 0;
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USHORT nNewLinkCount = 0;
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while ( aTimeout.IsActive() )
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{
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GetpApp()->Yield();
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nNewLinkCount = GetCommunicationLinkCount();
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if ( nNewLinkCount == 0 )
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aTimeout.Stop();
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if ( nNewLinkCount != nLinkCount )
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{
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aTimeout.Start();
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nLinkCount = nNewLinkCount;
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}
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}
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// Alles weghauen, was nicht rechtzeitig auf die B<>ume gekommen ist
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// Was bei StopCommunication <20>brig geblieben ist, da es sich asynchron austragen wollte
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USHORT i = ActiveLinks->Count();
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while ( i-- )
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{
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CommunicationLinkRef rTempLink = ActiveLinks->GetObject( i );
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ActiveLinks->Remove( i );
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rTempLink->InvalidateManager();
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rTempLink->ReleaseReference();
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}
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delete ActiveLinks;
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/// Die Links zwischen ConnectionClosed und Destruktor.
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/// Hier NICHT gerefcounted, da sie sich sonst im Kreis festhaten w<>rden,
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/// da die Links sich erst in ihrem Destruktor austragen
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i = InactiveLinks->Count();
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while ( i-- )
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{
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CommunicationLinkRef rTempLink = InactiveLinks->GetObject( i );
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InactiveLinks->Remove( i );
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rTempLink->InvalidateManager();
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}
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delete InactiveLinks;
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}
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BOOL MultiCommunicationManager::StopCommunication()
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{
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// Alle Verbindungen abbrechen
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// ConnectionClosed entfernt die Links aus der Liste. Je nach Implementation syncron
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// oder asyncron. Daher Von oben nach unten Abr<62>umen, so da<64> sich nichts verschiebt.
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USHORT i = ActiveLinks->Count();
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int nFail = 0;
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while ( i )
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{
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if ( !ActiveLinks->GetObject(i-1)->StopCommunication() )
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nFail++; // Hochz<68>hlen, da Verbindung sich nicht (sofort) beenden l<>sst.
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i--;
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}
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return nFail == 0;
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}
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BOOL MultiCommunicationManager::IsLinkValid( CommunicationLink* pCL )
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{
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if ( ActiveLinks->Seek_Entry( pCL ) )
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return TRUE;
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else
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return FALSE;
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}
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USHORT MultiCommunicationManager::GetCommunicationLinkCount()
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{
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return ActiveLinks->Count();
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}
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CommunicationLinkRef MultiCommunicationManager::GetCommunicationLink( USHORT nNr )
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{
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return ActiveLinks->GetObject( nNr );
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}
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void MultiCommunicationManager::CallConnectionOpened( CommunicationLink* pCL )
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{
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CommunicationLinkRef rHold(pCL); // H<>lt den Zeiger bis zum Ende des calls
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ActiveLinks->C40_PTR_INSERT(CommunicationLink, pCL);
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rHold->AddRef();
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CommunicationManager::CallConnectionOpened( pCL );
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}
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void MultiCommunicationManager::CallConnectionClosed( CommunicationLink* pCL )
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{
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CommunicationLinkRef rHold(pCL); // H<>lt denm Zeiger bis zum Ende des calls
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CommunicationManager::CallConnectionClosed( pCL );
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USHORT nPos;
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if ( ActiveLinks->Seek_Entry( pCL, &nPos ) )
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{
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InactiveLinks->C40_PTR_INSERT(CommunicationLink, pCL); // Ohne Reference
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ActiveLinks->Remove( nPos );
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}
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pCL->ReleaseReference();
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bIsCommunicationRunning = ActiveLinks->Count() > 0;
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// delete pCL;
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#if OSL_DEBUG_LEVEL > 1
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rHold->bFlag = TRUE;
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#endif
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}
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void MultiCommunicationManager::DestroyingLink( CommunicationLink *pCL )
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{
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USHORT nPos;
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if ( InactiveLinks->Seek_Entry( pCL, &nPos ) )
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InactiveLinks->Remove( nPos );
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pCL->InvalidateManager();
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}
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CommunicationManagerClient::CommunicationManagerClient( BOOL bUseMultiChannel )
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: MultiCommunicationManager( bUseMultiChannel )
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{
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ByteString aApplication("Something inside ");
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aApplication.Append( ByteString( DirEntry( Application::GetAppFileName() ).GetName(), gsl_getSystemTextEncoding() ) );
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SetApplication( aApplication );
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}
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CommunicationManagerServerViaSocket::CommunicationManagerServerViaSocket( ULONG nPort, USHORT nMaxCon, BOOL bUseMultiChannel )
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: CommunicationManagerServer( bUseMultiChannel )
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, nPortToListen( nPort )
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, nMaxConnections( nMaxCon )
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, pAcceptThread( NULL )
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{
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}
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CommunicationManagerServerViaSocket::~CommunicationManagerServerViaSocket()
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{
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StopCommunication();
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}
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BOOL CommunicationManagerServerViaSocket::StartCommunication()
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{
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if ( !pAcceptThread )
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pAcceptThread = new CommunicationManagerServerAcceptThread( this, nPortToListen, nMaxConnections );
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return TRUE;
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}
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BOOL CommunicationManagerServerViaSocket::StopCommunication()
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{
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// Erst den Acceptor anhalten
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delete pAcceptThread;
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pAcceptThread = NULL;
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// Dann alle Verbindungen kappen
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return CommunicationManagerServer::StopCommunication();
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}
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void CommunicationManagerServerViaSocket::AddConnection( CommunicationLink *pNewConnection )
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{
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CallConnectionOpened( pNewConnection );
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}
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CommunicationManagerServerAcceptThread::CommunicationManagerServerAcceptThread( CommunicationManagerServerViaSocket* pServer, ULONG nPort, USHORT nMaxCon )
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: pMyServer( pServer )
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, pAcceptorSocket( NULL )
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, nPortToListen( nPort )
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, nMaxConnections( nMaxCon )
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, nAddConnectionEventId( 0 )
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, xmNewConnection( NULL )
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{
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if ( !pMPostUserEvent )
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pMPostUserEvent = new NAMESPACE_VOS(OMutex);
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create();
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}
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CommunicationManagerServerAcceptThread::~CommunicationManagerServerAcceptThread()
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{
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#ifndef aUNX // Weil das Accept nicht abgebrochen werden kann, so terminiert wenigstens das Prog
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// #62855# pl: gilt auch bei anderen Unixen
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// die richtige Loesung waere natuerlich, etwas auf die pipe zu schreiben,
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// was der thread als Abbruchbedingung erkennt
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// oder wenigstens ein kill anstatt join
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terminate();
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if ( pAcceptorSocket )
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pAcceptorSocket->close(); // Dann das Accept unterbrechen
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join(); // Warten bis fertig
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if ( pAcceptorSocket )
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{
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delete pAcceptorSocket;
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pAcceptorSocket = NULL;
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}
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#else
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DEBUGPRINTF ("Destructor CommunicationManagerServerAcceptThread <20>bersprungen!!!! (wegen Solaris BUG)\n");
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#endif
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{
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NAMESPACE_VOS(OGuard) aGuard( aMAddConnection );
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if ( nAddConnectionEventId )
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{
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GetpApp()->RemoveUserEvent( nAddConnectionEventId );
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nAddConnectionEventId = 0;
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CommunicationLinkRef xNewConnection = GetNewConnection();
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INFO_MSG( CByteString("Event gel<65>scht"),
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CByteString( "AddConnectionEvent aus Queue gel<65>scht"),
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CM_MISC, xNewConnection );
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xNewConnection->InvalidateManager();
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xNewConnection.Clear(); // sollte das Objekt hier l<>schen
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}
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}
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}
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void CommunicationManagerServerAcceptThread::run()
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{
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if ( !nPortToListen )
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return;
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pAcceptorSocket = new NAMESPACE_VOS(OAcceptorSocket)();
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NAMESPACE_VOS(OInetSocketAddr) Addr;
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Addr.setPort( nPortToListen );
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pAcceptorSocket->setReuseAddr( 1 );
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if ( !pAcceptorSocket->bind( Addr ) )
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{
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return;
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}
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if ( !pAcceptorSocket->listen( nMaxConnections ) )
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{
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return;
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}
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NAMESPACE_VOS(OStreamSocket) *pStreamSocket = NULL;
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while ( schedule() )
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{
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pStreamSocket = new NAMESPACE_VOS(OStreamSocket);
|
||
switch ( pAcceptorSocket->acceptConnection( *pStreamSocket ) )
|
||
{
|
||
case NAMESPACE_VOS(ISocketTypes::TResult_Ok):
|
||
{
|
||
pStreamSocket->setTcpNoDelay( 1 );
|
||
|
||
TimeValue sNochEins = {0, 100};
|
||
while ( schedule() && xmNewConnection.Is() ) // Solange die letzte Connection nicht abgeholt wurde warten wir
|
||
sleep( sNochEins );
|
||
xmNewConnection = new CommunicationLinkViaSocket( pMyServer, pStreamSocket );
|
||
xmNewConnection->StartCallback();
|
||
{
|
||
NAMESPACE_VOS(OGuard) aGuard( aMAddConnection );
|
||
NAMESPACE_VOS(OGuard) aGuard2( *pMPostUserEvent );
|
||
nAddConnectionEventId = GetpApp()->PostUserEvent( LINK( this, CommunicationManagerServerAcceptThread, AddConnection ) );
|
||
}
|
||
}
|
||
break;
|
||
case NAMESPACE_VOS(ISocketTypes::TResult_TimedOut):
|
||
delete pStreamSocket;
|
||
pStreamSocket = NULL;
|
||
break;
|
||
case NAMESPACE_VOS(ISocketTypes::TResult_Error):
|
||
delete pStreamSocket;
|
||
pStreamSocket = NULL;
|
||
break;
|
||
|
||
case NAMESPACE_VOS(ISocketTypes::TResult_Interrupted):
|
||
case NAMESPACE_VOS(ISocketTypes::TResult_InProgress):
|
||
break; // -Wall not handled...
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
IMPL_LINK( CommunicationManagerServerAcceptThread, AddConnection, void*, EMPTYARG )
|
||
{
|
||
{
|
||
NAMESPACE_VOS(OGuard) aGuard( aMAddConnection );
|
||
nAddConnectionEventId = 0;
|
||
}
|
||
pMyServer->AddConnection( xmNewConnection );
|
||
xmNewConnection.Clear();
|
||
return 1;
|
||
}
|
||
|
||
|
||
#define GETSET(aVar, KeyName, Dafault) \
|
||
aVar = aConf.ReadKey(KeyName,"No Entry"); \
|
||
if ( aVar == "No Entry" ) \
|
||
{ \
|
||
aVar = Dafault; \
|
||
aConf.WriteKey(KeyName, aVar); \
|
||
}
|
||
|
||
|
||
CommunicationManagerClientViaSocket::CommunicationManagerClientViaSocket( ByteString aHost, ULONG nPort, BOOL bUseMultiChannel )
|
||
: CommunicationManagerClient( bUseMultiChannel )
|
||
, aHostToTalk( aHost )
|
||
, nPortToTalk( nPort )
|
||
{
|
||
}
|
||
|
||
CommunicationManagerClientViaSocket::CommunicationManagerClientViaSocket( BOOL bUseMultiChannel )
|
||
: CommunicationManagerClient( bUseMultiChannel )
|
||
, aHostToTalk( "" )
|
||
, nPortToTalk( 0 )
|
||
{
|
||
}
|
||
|
||
CommunicationManagerClientViaSocket::~CommunicationManagerClientViaSocket()
|
||
{
|
||
}
|
||
|
||
|