office-gobmx/svtools/inc/ivctrl.hxx
Rüdiger Timm 9cb82908b9 INTEGRATION: CWS changefileheader (1.19.222); FILE MERGED
2008/04/01 15:44:21 thb 1.19.222.3: #i85898# Stripping all external header guards
2008/04/01 12:43:07 thb 1.19.222.2: #i85898# Stripping all external header guards
2008/03/31 13:00:52 rt 1.19.222.1: #i87441# Change license header to LPGL v3.
2008-04-10 17:30:15 +00:00

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C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: ivctrl.hxx,v $
* $Revision: 1.20 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _ICNVW_HXX
#define _ICNVW_HXX
#include "svtools/svtdllapi.h"
#include <tools/string.hxx>
#include <vcl/ctrl.hxx>
#include <tools/link.hxx>
#include <vcl/image.hxx>
#include <vcl/seleng.hxx>
class SvPtrarr;
class ResId;
class Point;
class SvxIconChoiceCtrl_Impl;
class Image;
#define ICNVIEW_FLAG_POS_LOCKED 0x0001
#define ICNVIEW_FLAG_SELECTED 0x0002
#define ICNVIEW_FLAG_FOCUSED 0x0004
#define ICNVIEW_FLAG_IN_USE 0x0008
#define ICNVIEW_FLAG_CURSORED 0x0010 // Rahmen um Image
#define ICNVIEW_FLAG_POS_MOVED 0x0020 // per D&D verschoben aber nicht gelockt
#define ICNVIEW_FLAG_DROP_TARGET 0x0040 // im QueryDrop gesetzt
#define ICNVIEW_FLAG_BLOCK_EMPHASIS 0x0080 // Emphasis nicht painten
#define ICNVIEW_FLAG_USER1 0x0100
#define ICNVIEW_FLAG_USER2 0x0200
#define ICNVIEW_FLAG_PRED_SET 0x0400 // Predecessor wurde umgesetzt
enum SvxIconChoiceCtrlTextMode
{
IcnShowTextFull = 1, // BoundRect nach unten aufplustern
IcnShowTextShort, // Abkuerzung mit "..."
IcnShowTextSmart, // Text komplett anzeigen, wenn moeglich (n.i.)
IcnShowTextDontKnow // Einstellung der View
};
enum SvxIconChoiceCtrlPositionMode
{
IcnViewPositionModeFree = 0, // freies pixelgenaues Positionieren
IcnViewPositionModeAutoArrange = 1, // automatisches Ausrichten
IcnViewPositionModeAutoAdjust = 2, // automatisches Anordnen
IcnViewPositionModeLast = IcnViewPositionModeAutoAdjust
};
class SvxIconChoiceCtrlEntry
{
Image aImage;
Image aImageHC;
String aText;
String aQuickHelpText;
void* pUserData;
friend class SvxIconChoiceCtrl_Impl;
friend class IcnCursor_Impl;
friend class EntryList_Impl;
friend class IcnGridMap_Impl;
Rectangle aRect; // Bounding-Rect des Entries
Rectangle aGridRect; // nur gesetzt im Grid-Modus
ULONG nPos;
// die Eintragsposition in der Eintragsliste entspricht der beim Insert vorgegebenen
// [Sortier-]Reihenfolge (->Reihenfolge der Anker in der Ankerliste!). Im AutoArrange-Modus
// kann die sichtbare Reihenfolge aber anders sein. Die Eintraege werden deshalb dann
// verkettet
SvxIconChoiceCtrlEntry* pblink; // backward (linker Nachbar)
SvxIconChoiceCtrlEntry* pflink; // forward (rechter Nachbar)
SvxIconChoiceCtrlTextMode eTextMode;
USHORT nX,nY; // fuer Tastatursteuerung
USHORT nFlags;
void ClearFlags( USHORT nMask ) { nFlags &= (~nMask); }
void SetFlags( USHORT nMask ) { nFlags |= nMask; }
void AssignFlags( USHORT _nFlags ) { nFlags = _nFlags; }
// setzt den linken Nachbarn (A <-> B ==> A <-> this <-> B)
void SetBacklink( SvxIconChoiceCtrlEntry* pA )
{
pA->pflink->pblink = this; // X <- B
this->pflink = pA->pflink; // X -> B
this->pblink = pA; // A <- X
pA->pflink = this; // A -> X
}
// loest eine Verbindung (A <-> this <-> B ==> A <-> B)
void Unlink()
{
this->pblink->pflink = this->pflink;
this->pflink->pblink = this->pblink;
this->pflink = 0;
this->pblink = 0;
}
public:
SvxIconChoiceCtrlEntry( USHORT nFlags = 0 );
SvxIconChoiceCtrlEntry( const String& rText, const Image& rImage, USHORT nFlags = 0 );
SvxIconChoiceCtrlEntry( const String& rText, const Image& rImage, const Image& rImageHC, USHORT nFlags = 0 );
~SvxIconChoiceCtrlEntry () {}
void SetImage ( const Image& rImage ) { aImage = rImage; }
void SetImageHC ( const Image& rImage ) { aImageHC = rImage; }
Image GetImage () const { return aImage; }
Image GetImageHC () const { return aImageHC; }
void SetText ( const String& rText ) { aText = rText; }
String GetText () const { return aText; }
String SVT_DLLPUBLIC GetDisplayText() const;
void SetQuickHelpText( const String& rText ) { aQuickHelpText = rText; }
String GetQuickHelpText() const { return aQuickHelpText; }
void SetUserData ( void* _pUserData ) { pUserData = _pUserData; }
void* GetUserData () { return pUserData; }
const Rectangle & GetBoundRect() const { return aRect; }
void SetFocus ( BOOL bSet )
{ nFlags = ( bSet ? nFlags | ICNVIEW_FLAG_FOCUSED : nFlags & ~ICNVIEW_FLAG_FOCUSED ); }
SvxIconChoiceCtrlTextMode GetTextMode() const { return eTextMode; }
USHORT GetFlags() const { return nFlags; }
BOOL IsSelected() const { return (BOOL)((nFlags & ICNVIEW_FLAG_SELECTED) !=0); }
BOOL IsFocused() const { return (BOOL)((nFlags & ICNVIEW_FLAG_FOCUSED) !=0); }
BOOL IsInUse() const { return (BOOL)((nFlags & ICNVIEW_FLAG_IN_USE) !=0); }
BOOL IsCursored() const { return (BOOL)((nFlags & ICNVIEW_FLAG_CURSORED) !=0); }
BOOL IsDropTarget() const { return (BOOL)((nFlags & ICNVIEW_FLAG_DROP_TARGET) !=0); }
BOOL IsBlockingEmphasis() const { return (BOOL)((nFlags & ICNVIEW_FLAG_BLOCK_EMPHASIS) !=0); }
BOOL WasMoved() const { return (BOOL)((nFlags & ICNVIEW_FLAG_POS_MOVED) !=0); }
void SetMoved( BOOL bMoved );
BOOL IsPosLocked() const { return (BOOL)((nFlags & ICNVIEW_FLAG_POS_LOCKED) !=0); }
void LockPos( BOOL bLock );
// Nur bei AutoArrange gesetzt. Den Kopf der Liste gibts per SvxIconChoiceCtrl::GetPredecessorHead
SvxIconChoiceCtrlEntry* GetSuccessor() const { return pflink; }
SvxIconChoiceCtrlEntry* GetPredecessor() const { return pblink; }
// sal_Unicode GetMnemonicChar() const;
};
enum SvxIconChoiceCtrlColumnAlign
{
IcnViewAlignLeft = 1,
IcnViewAlignRight,
IcnViewAlignCenter
};
class SvxIconChoiceCtrlColumnInfo
{
String aColText;
Image aColImage;
long nWidth;
SvxIconChoiceCtrlColumnAlign eAlignment;
USHORT nSubItem;
public:
SvxIconChoiceCtrlColumnInfo( USHORT nSub, long nWd,
SvxIconChoiceCtrlColumnAlign eAlign ) :
nWidth( nWd ), eAlignment( eAlign ), nSubItem( nSub ) {}
SvxIconChoiceCtrlColumnInfo( const SvxIconChoiceCtrlColumnInfo& );
void SetText( const String& rText ) { aColText = rText; }
void SetImage( const Image& rImg ) { aColImage = rImg; }
void SetWidth( long nWd ) { nWidth = nWd; }
void SetAlignment( SvxIconChoiceCtrlColumnAlign eAlign ) { eAlignment = eAlign; }
void SetSubItem( USHORT nSub) { nSubItem = nSub; }
const String& GetText() const { return aColText; }
const Image& GetImage() const { return aColImage; }
long GetWidth() const { return nWidth; }
SvxIconChoiceCtrlColumnAlign GetAlignment() const { return eAlignment; }
USHORT GetSubItem() const { return nSubItem; }
};
//###################################################################################################################################
/*
Window-Bits:
WB_ICON // Text unter dem Icon
WB_SMALL_ICON // Text rechts neben Icon, beliebige Positionierung
WB_DETAILS // Text rechts neben Icon, eingeschraenkte Posit.
WB_BORDER
WB_NOHIDESELECTION // Selektion inaktiv zeichnen, wenn kein Fokus
WB_NOHSCROLL
WB_NOVSCROLL
WB_NOSELECTION
WB_SMART_ARRANGE // im Arrange die Vis-Area beibehalten
WB_ALIGN_TOP // Anordnung zeilenweise von links nach rechts
WB_ALIGN_LEFT // Anordnung spaltenweise von oben nach unten
WB_NODRAGSELECTION // Keine Selektion per Tracking-Rect
WB_NOCOLUMNHEADER // keine Headerbar in Detailsview (Headerbar not implemented)
WB_NOPOINTERFOCUS // Kein GrabFocus im MouseButtonDown
WB_HIGHLIGHTFRAME // der unter der Maus befindliche Eintrag wird hervorgehoben
WB_NOASYNCSELECTHDL // Selektionshandler synchron aufrufen, d.h. Events nicht sammeln
*/
#define WB_ICON WB_RECTSTYLE
#define WB_SMALLICON WB_SMALLSTYLE
#define WB_DETAILS WB_VCENTER
#define WB_NOHSCROLL WB_SPIN
#define WB_NOVSCROLL WB_DRAG
#define WB_NOSELECTION WB_REPEAT
#define WB_NODRAGSELECTION WB_PATHELLIPSIS
#define WB_SMART_ARRANGE WB_PASSWORD
#define WB_ALIGN_TOP WB_TOP
#define WB_ALIGN_LEFT WB_LEFT
#define WB_NOCOLUMNHEADER WB_CENTER
#define WB_HIGHLIGHTFRAME WB_INFO
#define WB_NOASYNCSELECTHDL WB_NOLABEL
class MnemonicGenerator;
class SVT_DLLPUBLIC SvtIconChoiceCtrl : public Control
{
friend class SvxIconChoiceCtrl_Impl;
Link _aClickIconHdl;
Link _aDocRectChangedHdl;
Link _aVisRectChangedHdl;
KeyEvent* _pCurKeyEvent;
SvxIconChoiceCtrl_Impl* _pImp;
BOOL _bAutoFontColor;
protected:
virtual void KeyInput( const KeyEvent& rKEvt );
virtual BOOL EditedEntry( SvxIconChoiceCtrlEntry*, const XubString& rNewText, BOOL bCancelled );
virtual void DocumentRectChanged();
virtual void VisibleRectChanged();
virtual BOOL EditingEntry( SvxIconChoiceCtrlEntry* pEntry );
virtual void Command( const CommandEvent& rCEvt );
virtual void Paint( const Rectangle& rRect );
virtual void MouseButtonDown( const MouseEvent& rMEvt );
virtual void MouseButtonUp( const MouseEvent& rMEvt );
virtual void MouseMove( const MouseEvent& rMEvt );
virtual void Resize();
virtual void GetFocus();
virtual void LoseFocus();
virtual void ClickIcon();
virtual void StateChanged( StateChangedType nType );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
virtual void RequestHelp( const HelpEvent& rHEvt );
virtual void DrawEntryImage(
SvxIconChoiceCtrlEntry* pEntry,
const Point& rPos,
OutputDevice& rDev );
virtual String GetEntryText(
SvxIconChoiceCtrlEntry* pEntry,
BOOL bInplaceEdit );
virtual void FillLayoutData() const;
void CallImplEventListeners(ULONG nEvent, void* pData);
public:
SvtIconChoiceCtrl( Window* pParent, WinBits nWinStyle = WB_ICON | WB_BORDER );
SvtIconChoiceCtrl( Window* pParent, const ResId& rResId );
virtual ~SvtIconChoiceCtrl();
void SetStyle( WinBits nWinStyle );
WinBits GetStyle() const;
BOOL SetChoiceWithCursor ( BOOL bDo = TRUE );
void SetUpdateMode( BOOL bUpdateMode );
void SetFont( const Font& rFont );
void SetPointFont( const Font& rFont );
void SetClickHdl( const Link& rLink ) { _aClickIconHdl = rLink; }
const Link& GetClickHdl() const { return _aClickIconHdl; }
using OutputDevice::SetBackground;
void SetBackground( const Wallpaper& rWallpaper );
void ArrangeIcons();
SvxIconChoiceCtrlEntry* InsertEntry( ULONG nPos = LIST_APPEND,
const Point* pPos = 0,
USHORT nFlags = 0 );
SvxIconChoiceCtrlEntry* InsertEntry( const String& rText, const Image& rImage,
ULONG nPos = LIST_APPEND,
const Point* pPos = 0,
USHORT nFlags = 0 );
SvxIconChoiceCtrlEntry* InsertEntry( const String& rText, const Image& rImage, const Image& rImageHC,
ULONG nPos = LIST_APPEND,
const Point* pPos = 0,
USHORT nFlags = 0 );
/** creates automatic mnemonics for all icon texts in the control
*/
void CreateAutoMnemonics( void );
/** creates automatic mnemonics for all icon texts in the control
@param _rUsedMnemonics
a <type>MnemonicGenerator</type> at which some other mnemonics are already registered.
This can be used if the control needs to share the "mnemonic space" with other elements,
such as a menu bar.
*/
void CreateAutoMnemonics( MnemonicGenerator& _rUsedMnemonics );
void RemoveEntry( SvxIconChoiceCtrlEntry* pEntry );
BOOL DoKeyInput( const KeyEvent& rKEvt );
BOOL IsEntryEditing() const;
void Clear();
ULONG GetEntryCount() const;
SvxIconChoiceCtrlEntry* GetEntry( ULONG nPos ) const;
ULONG GetEntryListPos( SvxIconChoiceCtrlEntry* pEntry ) const;
using Window::SetCursor;
void SetCursor( SvxIconChoiceCtrlEntry* pEntry );
SvxIconChoiceCtrlEntry* GetCursor() const;
// Neu-Berechnung gecachter View-Daten und Invalidierung im Fenster
void InvalidateEntry( SvxIconChoiceCtrlEntry* pEntry );
// bHit==FALSE: Eintrag gilt als getroffen, wenn Position im BoundRect liegt
// ==TRUE : Bitmap oder Text muss getroffen sein
SvxIconChoiceCtrlEntry* GetEntry( const Point& rPosPixel, BOOL bHit = FALSE ) const;
// Gibt den naechsten ueber pCurEntry liegenden Eintrag (ZOrder)
SvxIconChoiceCtrlEntry* GetNextEntry( const Point& rPosPixel, SvxIconChoiceCtrlEntry* pCurEntry, BOOL ) const;
// Gibt den naechsten unter pCurEntry liegenden Eintrag (ZOrder)
SvxIconChoiceCtrlEntry* GetPrevEntry( const Point& rPosPixel, SvxIconChoiceCtrlEntry* pCurEntry, BOOL ) const;
// in dem ULONG wird die Position in der Liste des gefunden Eintrags zurueckgegeben
SvxIconChoiceCtrlEntry* GetSelectedEntry( ULONG& rPos ) const;
void SetEntryTextMode( SvxIconChoiceCtrlTextMode eMode, SvxIconChoiceCtrlEntry* pEntry = 0 );
SvxIconChoiceCtrlTextMode GetEntryTextMode( const SvxIconChoiceCtrlEntry* pEntry = 0 ) const;
// offene asynchron abzuarbeitende Aktionen ausfuehren. Muss vor dem Speichern von
// Eintragspositionen etc. gerufen werden
void Flush();
virtual BOOL HasBackground() const;
virtual BOOL HasFont() const;
virtual BOOL HasFontTextColor() const;
virtual BOOL HasFontFillColor() const;
void SetFontColorToBackground ( BOOL bDo = TRUE ) { _bAutoFontColor = bDo; }
BOOL AutoFontColor () { return _bAutoFontColor; }
Point GetLogicPos( const Point& rPosPixel ) const;
Point GetPixelPos( const Point& rPosLogic ) const;
void SetSelectionMode( SelectionMode eMode );
BOOL HandleShortCutKey( const KeyEvent& rKeyEvent );
Rectangle GetBoundingBox( SvxIconChoiceCtrlEntry* pEntry ) const;
Rectangle GetEntryCharacterBounds( const sal_Int32 _nEntryPos, const sal_Int32 _nCharacterIndex ) const;
void SetNoSelection();
// ACCESSIBILITY ==========================================================
/** Creates and returns the accessible object of the Box. */
virtual ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible > CreateAccessible();
};
#endif // _ICNVW_HXX