office-gobmx/chart2/opengl/shape3DVertexShaderBatchScroll.glsl
Markus Mohrhard 653ace96c6 make sure that all shaders contain a version string
This is necessary for OSX where we are using a core context that does
not implement any legacy features anymore.

Change-Id: I59536e99761691d910fef62cf82ceb03e57725ae
2014-09-02 01:08:42 +02:00

41 lines
1 KiB
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 330 core
in vec3 vertexPositionModelspace;
in vec3 vertexNormalModelspace;
in mat4 M;
in mat3 normalMatrix;
in vec4 barColor;
out vec3 positionWorldspace;
out vec3 normalCameraspace;
out vec4 fragBarColor;
uniform mat4 P;
uniform mat4 V;
uniform mat4 transMatrix;
uniform float minCoordX;
uniform float maxCoordX;
void main()
{
positionWorldspace = (transMatrix * M * vec4(vertexPositionModelspace,1)).xyz;
positionWorldspace.x = clamp(positionWorldspace.x, minCoordX, maxCoordX);
gl_Position = P * V * vec4(positionWorldspace,1);
normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace);
fragBarColor = barColor;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */