560e5406f3
Previously, characters would appear to 'fidget' while typing right-aligned right-to-left text. This fix contains the following changes: - Removed a floating point truncate during right-align positioning. - Removed unnecessary repeated multiply-add from the main layout loop. Change-Id: I2f070efb6a1387db1595b41023bd0f076064afda Reviewed-on: https://gerrit.libreoffice.org/c/core/+/172230 Tested-by: Jenkins Reviewed-by: Jonathan Clark <jonathan@libreoffice.org>
145 lines
5.5 KiB
C++
145 lines
5.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <basegfx/point/b2dpoint.hxx>
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#include <basegfx/polygon/b2dpolypolygon.hxx>
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#include <basegfx/range/b2drectangle.hxx>
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#include <i18nlangtag/languagetag.hxx>
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#include <tools/gen.hxx>
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#include <tools/degree.hxx>
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#include <vcl/glyphitem.hxx>
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#include <vcl/dllapi.h>
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class LogicalFontInstance;
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namespace vcl::text { class ImplLayoutArgs; }
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namespace vcl::font { class PhysicalFontFace; }
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namespace basegfx { class BColor; }
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class SalGraphics;
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class GlyphItem;
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// all positions/widths are in font units
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// one exception: drawposition is in pixel units
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// Unfortunately there is little documentation to help implementors of
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// new classes derived from SalLayout ("layout engines"), and the code
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// and data structures are far from obvious.
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// For instance, I *think* the important virtual functions in the
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// layout engines are called in this order:
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// * LayoutText()
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// * AdjustLayout(), any number of times (but presumably
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// usually not at all or just once)
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// * Optionally, DrawText()
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// Functions that just return information like GetTexWidth() and
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// FillDXArray() are called after LayoutText() and before DrawText().
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// Another important questions is which parts of an ImplLayoutArgs can
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// be changed by callers between LayoutText() and AdjustLayout()
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// calls. It probably makes sense only if one assumes that the "string
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// related inputs" part are not changed after LayoutText().
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// But why use the same ImplLayoutArgs structure as parameter for both
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// LayoutText() and AdjustLayout() in the first place? And why
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// duplicate some of the fields in both SalLayout and ImplLayoutArgs
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// (mnMinCharPos, mnEndCharPos, mnLayoutFlags==mnFlags,
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// mnOrientation)? Lost in history...
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class VCL_DLLPUBLIC SalLayout
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{
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public:
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virtual ~SalLayout();
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// used by upper layers
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basegfx::B2DPoint& DrawBase() { return maDrawBase; }
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const basegfx::B2DPoint& DrawBase() const { return maDrawBase; }
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basegfx::B2DPoint& DrawOffset() { return maDrawOffset; }
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const basegfx::B2DPoint& DrawOffset() const { return maDrawOffset; }
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basegfx::B2DPoint GetDrawPosition( const basegfx::B2DPoint& rRelative = basegfx::B2DPoint(0,0) ) const;
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virtual bool LayoutText( vcl::text::ImplLayoutArgs&, const SalLayoutGlyphsImpl* ) = 0; // first step of layouting
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virtual void AdjustLayout( vcl::text::ImplLayoutArgs& ); // adjusting after fallback etc.
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virtual void DrawText( SalGraphics& ) const = 0;
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Degree10 GetOrientation() const { return mnOrientation; }
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void SetSubpixelPositioning(bool bSubpixelPositioning)
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{
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mbSubpixelPositioning = bSubpixelPositioning;
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}
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bool GetSubpixelPositioning() const
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{
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return mbSubpixelPositioning;
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}
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// methods using string indexing
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virtual sal_Int32 GetTextBreak(double nMaxWidth, double nCharExtra, int nFactor) const = 0;
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virtual double FillDXArray( std::vector<double>* pDXArray, const OUString& rStr ) const = 0;
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virtual double GetTextWidth() const { return FillDXArray( nullptr, {} ); }
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virtual double FillPartialDXArray(std::vector<double>* pDXArray, const OUString& rStr,
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sal_Int32 skipStart, sal_Int32 amt) const
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= 0;
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virtual double GetPartialTextWidth(sal_Int32 skipStart, sal_Int32 amt) const
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{
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return FillPartialDXArray(nullptr, {}, skipStart, amt);
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}
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virtual void GetCaretPositions( std::vector<double>& rCaretPositions, const OUString& rStr ) const = 0;
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virtual bool IsKashidaPosValid ( int /*nCharPos*/, int /*nNextCharPos*/ ) const = 0; // i60594
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// methods using glyph indexing
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virtual bool GetNextGlyph(const GlyphItem** pGlyph, basegfx::B2DPoint& rPos, int& nStart,
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const LogicalFontInstance** ppGlyphFont = nullptr) const = 0;
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virtual bool GetOutline(basegfx::B2DPolyPolygonVector&) const;
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bool GetBoundRect(basegfx::B2DRectangle&) const;
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static tools::Rectangle BoundRect2Rectangle(basegfx::B2DRectangle&);
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virtual SalLayoutGlyphs GetGlyphs() const;
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virtual void drawSalLayout(void* /*pSurface*/, const basegfx::BColor& /*rTextColor*/, bool /*bAntiAliased*/) const {}
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protected:
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// used by layout engines
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SalLayout();
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private:
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SalLayout(const SalLayout&) = delete;
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SalLayout& operator=(const SalLayout&) = delete;
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protected:
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int mnMinCharPos;
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int mnEndCharPos;
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LanguageTag maLanguageTag;
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Degree10 mnOrientation;
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basegfx::B2DPoint maDrawOffset;
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basegfx::B2DPoint maDrawBase;
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bool mbSubpixelPositioning;
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};
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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