4fbd638605
(*) create a rewriting plugin to do most of the work, heavily based on the fakebool plugin (*) but there are still a number of "long"s in the codebase that will need to be done by hand (*) the plugin needs lots of handholding, due to needing to add #include and update macros Change-Id: I8184d7000ca482c0469514bb73178c3a1123b1e9 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/104203 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
285 lines
13 KiB
C++
285 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SOURCE_INC_FRMSELIMPL_HXX
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#define INCLUDED_SVX_SOURCE_INC_FRMSELIMPL_HXX
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#include <vcl/virdev.hxx>
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#include <vcl/image.hxx>
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#include <svx/frmsel.hxx>
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#include <svx/framelink.hxx>
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#include <svx/framelinkarray.hxx>
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#include <editeng/borderline.hxx>
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namespace svx {
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namespace a11y {
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class AccFrameSelector;
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class AccFrameSelectorChild;
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}
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class FrameBorder
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{
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public:
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explicit FrameBorder(FrameBorderType eType);
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static double GetDefaultPatternScale() { return 0.05; }
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FrameBorderType GetType() const
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{
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return meType;
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}
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bool IsEnabled() const
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{
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return mbEnabled;
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}
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void Enable(FrameSelFlags nFlags);
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FrameBorderState GetState() const
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{
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return meState;
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}
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void SetState(FrameBorderState eState);
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bool IsSelected() const { return mbSelected; }
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void Select( bool bSelect ) { mbSelected = bSelect; }
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const editeng::SvxBorderLine& GetCoreStyle() const { return maCoreStyle; }
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void SetCoreStyle( const editeng::SvxBorderLine* pStyle );
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void SetUIColorPrim( const Color& rColor ) {maUIStyle.SetColorPrim( rColor ); }
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void SetUIColorSecn( const Color& rColor ) {maUIStyle.SetColorSecn( rColor ); }
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const frame::Style& GetUIStyle() const { return maUIStyle; }
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void ClearFocusArea() { maFocusArea.Clear(); }
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void AddFocusPolygon( const tools::Polygon& rFocus );
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void MergeFocusToPolyPolygon( tools::PolyPolygon& rPPoly ) const;
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void ClearClickArea() { maClickArea.Clear(); }
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void AddClickRect( const tools::Rectangle& rRect );
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bool ContainsClickPoint( const Point& rPos ) const;
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tools::Rectangle GetClickBoundRect() const;
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void SetKeyboardNeighbors(FrameBorderType eLeft, FrameBorderType eRight,
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FrameBorderType eTop, FrameBorderType eBottom);
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FrameBorderType GetKeyboardNeighbor( sal_uInt16 nKeyCode ) const;
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private:
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const FrameBorderType meType; /// Frame border type (position in control).
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FrameBorderState meState; /// Frame border state (on/off/don't care).
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editeng::SvxBorderLine maCoreStyle; /// Core style from application.
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frame::Style maUIStyle; /// Internal style to draw lines.
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FrameBorderType meKeyLeft; /// Left neighbor for keyboard control.
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FrameBorderType meKeyRight; /// Right neighbor for keyboard control.
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FrameBorderType meKeyTop; /// Upper neighbor for keyboard control.
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FrameBorderType meKeyBottom; /// Lower neighbor for keyboard control.
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tools::PolyPolygon maFocusArea; /// Focus drawing areas.
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tools::PolyPolygon maClickArea; /// Mouse click areas.
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bool mbEnabled : 1; /// true = Border enabled in control.
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bool mbSelected : 1; /// true = Border selected in control.
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};
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typedef std::vector< FrameBorder* > FrameBorderPtrVec;
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struct FrameSelectorImpl
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{
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FrameSelector& mrFrameSel; /// The control itself.
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ScopedVclPtr<VirtualDevice> mpVirDev; /// For all buffered drawing operations.
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std::vector<Image> maArrows; /// Arrows in current system colors.
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Color maBackCol; /// Background color.
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Color maArrowCol; /// Selection arrow color.
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Color maMarkCol; /// Selection marker color.
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Color maHCLineCol; /// High contrast line color.
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Point maVirDevPos; /// Position of virtual device in the control.
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FrameBorder maLeft; /// All data of left frame border.
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FrameBorder maRight; /// All data of right frame border.
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FrameBorder maTop; /// All data of top frame border.
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FrameBorder maBottom; /// All data of bottom frame border.
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FrameBorder maHor; /// All data of inner horizontal frame border.
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FrameBorder maVer; /// All data of inner vertical frame border.
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FrameBorder maTLBR; /// All data of top-left to bottom-right frame border.
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FrameBorder maBLTR; /// All data of bottom-left to top-right frame border.
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editeng::SvxBorderLine maCurrStyle; /// Current style and color for new borders.
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frame::Array maArray; /// Frame link array to draw an array of frame borders.
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FrameSelFlags mnFlags; /// Flags for enabled frame borders.
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FrameBorderPtrVec maAllBorders; /// Pointers to all frame borders.
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FrameBorderPtrVec maEnabBorders; /// Pointers to enables frame borders.
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Link<LinkParamNone*,void> maSelectHdl; /// Selection handler.
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tools::Long mnCtrlSize; /// Size of the control (always square).
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tools::Long mnArrowSize; /// Size of an arrow image.
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tools::Long mnLine1; /// Middle of left/top frame borders.
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tools::Long mnLine2; /// Middle of inner frame borders.
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tools::Long mnLine3; /// Middle of right/bottom frame borders.
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tools::Long mnFocusOffs; /// Offset from frame border middle to draw focus.
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bool mbHor; /// true = Inner horizontal frame border enabled.
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bool mbVer; /// true = Inner vertical frame border enabled.
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bool mbTLBR; /// true = Top-left to bottom-right frame border enabled.
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bool mbBLTR; /// true = Bottom-left to top-right frame border enabled.
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bool mbFullRepaint; /// Used for repainting (false = only copy virtual device).
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bool mbAutoSelect; /// true = Auto select a frame border, if focus reaches control.
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bool mbHCMode; /// true = High contrast mode.
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std::vector<rtl::Reference<a11y::AccFrameSelectorChild>>
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maChildVec; /// Pointers to accessibility objects for frame borders.
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explicit FrameSelectorImpl( FrameSelector& rFrameSel );
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~FrameSelectorImpl();
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// initialization
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/** Initializes the control, enables/disables frame borders according to flags. */
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void Initialize( FrameSelFlags nFlags );
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/** Fills all color members from current style settings. */
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void InitColors();
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/** Creates the image list with selection arrows regarding current style settings. */
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void InitArrowImageList();
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/** Initializes global coordinates. */
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void InitGlobalGeometry();
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/** Initializes coordinates of all frame borders. */
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void InitBorderGeometry();
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/** Draws the entire control into the internal virtual device. */
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void InitVirtualDevice();
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/** call this to recalculate based on parent size */
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void sizeChanged();
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// frame border access
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/** Returns the object representing the specified frame border. */
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const FrameBorder& GetBorder( FrameBorderType eBorder ) const;
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/** Returns the object representing the specified frame border (write access). */
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FrameBorder& GetBorderAccess( FrameBorderType eBorder );
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// drawing
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/** Draws the background of the entire control (the gray areas between borders). */
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void DrawBackground();
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/** Draws selection arrows for the specified frame border. */
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void DrawArrows( const FrameBorder& rBorder );
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/** Returns the color that has to be used to draw a frame border. */
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Color GetDrawLineColor( const Color& rColor ) const;
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/** Draws all frame borders. */
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void DrawAllFrameBorders();
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/** Draws all contents of the control. */
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void DrawVirtualDevice();
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/** Copies contents of the virtual device to the control. */
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void CopyVirDevToControl(vcl::RenderContext& rRenderContext);
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/** Draws tracking rectangles for all selected frame borders. */
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void DrawAllTrackingRects(vcl::RenderContext& rRenderContext);
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/** Converts a mouse position to the virtual device position. */
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Point GetDevPosFromMousePos( const Point& rMousePos ) const;
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/** Invalidates the control.
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@param bFullRepaint true = Full repaint; false = update selection only. */
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void DoInvalidate( bool bFullRepaint );
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// frame border state and style
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/** Sets the state of the specified frame border. */
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void SetBorderState( FrameBorder& rBorder, FrameBorderState eState );
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/** Sets the core style of the specified frame border, or hides the frame border, if pStyle is 0. */
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void SetBorderCoreStyle( FrameBorder& rBorder, const editeng::SvxBorderLine* pStyle );
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/** Changes the state of a frame border after a control event (mouse/keyboard). */
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void ToggleBorderState( FrameBorder& rBorder );
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// frame border selection
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/** Selects a frame border and schedules redraw. */
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void SelectBorder( FrameBorder& rBorder, bool bSelect );
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/** Grabs focus without auto-selection of a frame border, if no border selected. */
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void SilentGrabFocus();
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/** Returns true, if all selected frame borders are equal (or if nothing is selected). */
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bool SelectedBordersEqual() const;
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};
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/** Dummy predicate for frame border iterators to use all borders in a container. */
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struct FrameBorderDummy_Pred
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{
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bool operator()( const FrameBorder* ) const { return true; }
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};
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/** Predicate for frame border iterators to use only visible borders in a container. */
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struct FrameBorderVisible_Pred
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{
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bool operator()( const FrameBorder* pBorder ) const { return pBorder->GetState() == FrameBorderState::Show; }
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};
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/** Predicate for frame border iterators to use only selected borders in a container. */
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struct FrameBorderSelected_Pred
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{
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bool operator()( const FrameBorder* pBorder ) const { return pBorder->IsSelected(); }
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};
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/** Template class for all types of frame border iterators. */
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template< typename Cont, typename Iter, typename Pred >
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class FrameBorderIterBase
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{
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public:
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typedef Cont container_type;
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typedef Iter iterator_type;
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typedef typename Cont::value_type value_type;
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typedef FrameBorderIterBase<Cont, Iter, Pred> this_type;
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explicit FrameBorderIterBase( container_type& rCont );
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bool Is() const { return maIt != maEnd; }
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this_type& operator++();
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value_type operator*() const { return *maIt; }
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private:
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iterator_type maIt;
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iterator_type maEnd;
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Pred maPred;
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};
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/** Iterator for constant svx::FrameBorder containers, iterates over all borders. */
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typedef FrameBorderIterBase< const FrameBorderPtrVec, FrameBorderPtrVec::const_iterator, FrameBorderDummy_Pred >
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FrameBorderCIter;
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/** Iterator for mutable svx::FrameBorder containers, iterates over all borders. */
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typedef FrameBorderIterBase< FrameBorderPtrVec, FrameBorderPtrVec::iterator, FrameBorderDummy_Pred >
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FrameBorderIter;
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/** Iterator for constant svx::FrameBorder containers, iterates over visible borders. */
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typedef FrameBorderIterBase< const FrameBorderPtrVec, FrameBorderPtrVec::const_iterator, FrameBorderVisible_Pred >
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VisFrameBorderCIter;
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/** Iterator for mutable svx::FrameBorder containers, iterates over visible borders. */
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typedef FrameBorderIterBase< FrameBorderPtrVec, FrameBorderPtrVec::iterator, FrameBorderVisible_Pred >
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VisFrameBorderIter;
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/** Iterator for constant svx::FrameBorder containers, iterates over selected borders. */
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typedef FrameBorderIterBase< const FrameBorderPtrVec, FrameBorderPtrVec::const_iterator, FrameBorderSelected_Pred >
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SelFrameBorderCIter;
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/** Iterator for mutable svx::FrameBorder containers, iterates over selected borders. */
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typedef FrameBorderIterBase< FrameBorderPtrVec, FrameBorderPtrVec::iterator, FrameBorderSelected_Pred >
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SelFrameBorderIter;
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}
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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