64a55911ea
As part of the efforts in #157664 to remove redundant definitions of operator!=, to upgrade the codebase to C++20, this commit removes the remaining definitions in the basegfx module. Change-Id: I19f2b9ddf42185435313445c8395a851030e2149 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/165199 Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com> Tested-by: Jenkins
157 lines
5.6 KiB
C++
157 lines
5.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <sal/config.h>
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#include <ostream>
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#include <sal/types.h>
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#include <basegfx/basegfxdllapi.h>
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#include <array>
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namespace basegfx
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{
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class B2DTuple;
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class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2DHomMatrix
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{
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private:
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// Since this is a graphics matrix, the last row is always 0 0 1, so we don't bother to store it.
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std::array<std::array<double, 3>, 2> mfValues {
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std::array<double, 3>{ 1.0, 0.0, 0.0 },
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std::array<double, 3>{ 0.0, 1.0, 0.0 } };
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public:
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constexpr B2DHomMatrix() = default;
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/** constructor to allow setting all needed values for a 3x2 matrix at once. The
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parameter f_0x1 e.g. is the same as using set(0, 1, f)
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*/
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constexpr B2DHomMatrix(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2)
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{
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mfValues[0][0] = f_0x0;
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mfValues[0][1] = f_0x1;
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mfValues[0][2] = f_0x2;
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mfValues[1][0] = f_1x0;
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mfValues[1][1] = f_1x1;
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mfValues[1][2] = f_1x2;
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}
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/** Convenience creator for declaration of the matrix that is commonly
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used by web standards (SVG, CSS, HTML).
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Values a,b,c,d,e,f represent the following values in the matrix:
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[a,c,e] [a,c,e]
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[b,d,f] or [b,d,f]
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[0,0,1]
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*/
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static B2DHomMatrix abcdef(double da, double db, double dc, double dd, double de, double df)
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{
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return B2DHomMatrix(da, dc, de, db, dd, df);
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}
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// Convenience accessor for value at 0,0 position in the matrix
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double a() const { return get(0,0); }
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// Convenience accessor for value at 1,0 position in the matrix
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double b() const { return get(1,0); }
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// Convenience accessor for value at 0,1 position in the matrix
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double c() const { return get(0,1); }
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// Convenience accessor for value at 1,1 position in the matrix
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double d() const { return get(1,1); }
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// Convenience accessor for value at 0,2 position in the matrix
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double e() const { return get(0,2); }
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// Convenience accessor for value at 1,2 position in the matrix
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double f() const { return get(1,2); }
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double get(sal_uInt16 nRow, sal_uInt16 nColumn) const
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{
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return mfValues[nRow][nColumn];
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}
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void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue)
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{
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mfValues[nRow][nColumn] = fValue;
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}
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/** allow setting all needed values for a 3x2 matrix in one call. The
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parameter f_0x1 e.g. is the same as using set(0, 1, f)
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*/
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void set3x2(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
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// reset to a standard matrix
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bool isIdentity() const;
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void identity();
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bool isInvertible() const;
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bool invert();
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void rotate(double fRadiant);
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void translate(double fX, double fY);
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void translate(const B2DTuple& rTuple);
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void scale(double fX, double fY);
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void scale(const B2DTuple& rTuple);
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// Shearing-Matrices
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void shearX(double fSx);
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void shearY(double fSy);
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bool operator==(const B2DHomMatrix& rMat) const;
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// matrix multiplication from the left to the local
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B2DHomMatrix& operator*=(const B2DHomMatrix& rMat);
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/**
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* Help routine to decompose given homogen 3x3 matrix to components. A correction of the
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* components is done to avoid inaccuracies.
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*
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* See basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix() for the opposite, to
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* compose a homogen 3x3 matrix from components.
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*/
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bool decompose(B2DTuple& rScale, B2DTuple& rTranslate, double& rRotate, double& rShearX) const;
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private:
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void computeAdjoint(double (&dst)[6]) const;
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double computeDeterminant(double (&dst)[6]) const;
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void doMulMatrix(const B2DHomMatrix& rMat);
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};
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inline B2DHomMatrix operator*(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
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{
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B2DHomMatrix aMul(rMatB);
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aMul *= rMatA;
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return aMul;
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}
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template<typename charT, typename traits>
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std::basic_ostream<charT, traits> & operator <<(
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std::basic_ostream<charT, traits> & stream, B2DHomMatrix const & matrix)
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{
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return stream
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<< '[' << matrix.get(0, 0) << ' ' << matrix.get(0, 1) << ' '
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<< matrix.get(0, 2) << "; " << matrix.get(1, 0) << ' '
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<< matrix.get(1, 1) << ' ' << matrix.get(1, 2) << ']';
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}
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} // end of namespace basegfx
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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