office-gobmx/vcl/inc/salgdi.hxx
Caolán McNamara bea5e37dd3 Rename ImplFontSelectData to FontSelectPattern so I know what it does
Rename ImplFontSelectData to FontSelectPattern because I can never remember the
name of the thing. This way I'll be able to remember that its basically the
equivalent of fontconfig's FcPattern
2011-10-27 16:39:32 +01:00

492 lines
26 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef _SV_SALGDI_HXX
#define _SV_SALGDI_HXX
#include "tools/string.hxx"
#include "rtl/ustring.hxx"
#include "vcl/sv.h"
#include "vcl/dllapi.h"
#include "vcl/salgtype.hxx"
#include "osl/thread.hxx"
#include "vcl/outdev.hxx"
#include "vcl/salnativewidgets.hxx"
#include "sallayout.hxx"
#include <map>
class ImplDevFontList;
class SalBitmap;
class FontSelectPattern;
class ImplFontMetricData;
struct ImplKernPairData;
class ImplFontData;
class ImplFontCharMap;
class SalLayout;
class ImplLayoutArgs;
class Rectangle;
class FontSubsetInfo;
class OutputDevice;
class ServerFontLayout;
struct SystemGraphicsData;
struct SystemFontData;
namespace basegfx {
class B2DVector;
class B2DPolygon;
class B2DPolyPolygon;
}
// ---------------------
// - SalGraphics-Codes -
// ---------------------
#define SAL_SETFONT_REMOVEANDMATCHNEW ((sal_uInt16)0x0001)
#define SAL_SETFONT_USEDRAWTEXT ((sal_uInt16)0x0002)
#define SAL_SETFONT_USEDRAWTEXTARRAY ((sal_uInt16)0x0004)
#define SAL_SETFONT_UNICODE ((sal_uInt16)0x0008)
#define SAL_SETFONT_BADFONT ((sal_uInt16)0x1000)
#define SAL_COPYAREA_WINDOWINVALIDATE ((sal_uInt16)0x0001)
// -------------------
// - common typedefs -
// -------------------
typedef sal_Unicode sal_Ucs; // TODO: use sal_UCS4 instead of sal_Unicode
typedef std::map< sal_Ucs, sal_Int32 > Ucs2SIntMap;
typedef std::map< sal_Ucs, sal_uInt32 > Ucs2UIntMap;
typedef std::map< sal_Ucs, rtl::OString > Ucs2OStrMap;
typedef std::vector< sal_Int32 > Int32Vector;
// ---------------
// - SalGraphics -
// ---------------
// note: if you add any new methods to class SalGraphics using coordinates
// make sure they have a corresponding protected pure virtual method
// which has to be implemented by the platform dependent part.
// Add a method that performs coordinate mirroring if required, (see
// existing methods as sample) and then calls the equivalent pure method.
// note: all positions are in pixel and relative to
// the top/left-position of the virtual output area
class VCL_PLUGIN_PUBLIC SalGraphics
{
int m_nLayout; // 0: mirroring off, 1: mirror x-axis
protected:
// flags which hold the SetAntialiasing() value from OutputDevice
bool m_bAntiAliasB2DDraw;
public:
// get/set AA
void setAntiAliasB2DDraw(bool bNew) { m_bAntiAliasB2DDraw = bNew; }
bool getAntiAliasB2DDraw() const { return m_bAntiAliasB2DDraw; }
SalGraphics();
virtual ~SalGraphics();
protected:
virtual bool setClipRegion( const Region& ) = 0;
// draw --> LineColor and FillColor and RasterOp and ClipRegion
virtual void drawPixel( long nX, long nY ) = 0;
virtual void drawPixel( long nX, long nY, SalColor nSalColor ) = 0;
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) = 0;
virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual void drawPolyLine( sal_uLong nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolygon( sal_uLong nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) = 0;
virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) = 0;
virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin ) = 0;
virtual sal_Bool drawPolyLineBezier( sal_uLong nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) = 0;
virtual sal_Bool drawPolygonBezier( sal_uLong nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) = 0;
virtual sal_Bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry ) = 0;
// CopyArea --> No RasterOp, but ClipRegion
virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
long nSrcHeight, sal_uInt16 nFlags ) = 0;
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
virtual void copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics ) = 0;
virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap ) = 0;
virtual void drawBitmap( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
SalColor nTransparentColor ) = 0;
virtual void drawBitmap( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rMaskBitmap ) = 0;
virtual void drawMask( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor ) = 0;
virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual SalColor getPixel( long nX, long nY ) = 0;
// invert --> ClipRegion (only Windows or VirDevs)
virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) = 0;
virtual void invert( sal_uLong nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0;
virtual sal_Bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize ) = 0;
// native widget rendering methods that require mirroring
virtual sal_Bool hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
const Point& aPos, sal_Bool& rIsInside );
virtual sal_Bool drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
ControlState nState, const ImplControlValue& aValue,
const rtl::OUString& aCaption );
virtual sal_Bool drawNativeControlText( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
ControlState nState, const ImplControlValue& aValue,
const rtl::OUString& aCaption );
virtual sal_Bool getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState,
const ImplControlValue& aValue, const rtl::OUString& aCaption,
Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion );
/** Render bitmap with alpha channel
@param rSourceBitmap
Source bitmap to blit
@param rAlphaBitmap
Alpha channel to use for blitting
@return true, if the operation succeeded, and false
otherwise. In this case, clients should try to emulate alpha
compositing themselves
*/
virtual bool drawAlphaBitmap( const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap ) = 0;
/** Render solid rectangle with given transparency
@param nTransparency
Transparency value (0-255) to use. 0 blits and opaque, 255 a
fully transparent rectangle
*/
virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) = 0;
public:
// public SalGraphics methods, the interface to the independent vcl part
// get device resolution
virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) = 0;
// get the depth of the device
virtual sal_uInt16 GetBitCount() const = 0;
// get the width of the device
virtual long GetGraphicsWidth() const = 0;
// set the clip region to empty
virtual void ResetClipRegion() = 0;
// set the line color to transparent (= don't draw lines)
virtual void SetLineColor() = 0;
// set the line color to a specific color
virtual void SetLineColor( SalColor nSalColor ) = 0;
// set the fill color to transparent (= don't fill)
virtual void SetFillColor() = 0;
// set the fill color to a specific color, shapes will be
// filled accordingly
virtual void SetFillColor( SalColor nSalColor ) = 0;
// enable/disable XOR drawing
virtual void SetXORMode( bool bSet, bool bInvertOnly ) = 0;
// set line color for raster operations
virtual void SetROPLineColor( SalROPColor nROPColor ) = 0;
// set fill color for raster operations
virtual void SetROPFillColor( SalROPColor nROPColor ) = 0;
// set the text color to a specific color
virtual void SetTextColor( SalColor nSalColor ) = 0;
// set the font
virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel ) = 0;
// release the fonts
void ReleaseFonts() { SetFont( NULL, 0 ); }
// get the current font's metrics
virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel = 0 ) = 0;
// get kernign pairs of the current font
// return only PairCount if (pKernPairs == NULL)
virtual sal_uLong GetKernPairs( sal_uLong nMaxPairCount, ImplKernPairData* ) = 0;
// get the repertoire of the current font
virtual const ImplFontCharMap* GetImplFontCharMap() const = 0;
// get the layout capabilities of the current font
virtual bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const = 0;
// graphics must fill supplied font list
virtual void GetDevFontList( ImplDevFontList* ) = 0;
// graphics should call ImplAddDevFontSubstitute on supplied
// OutputDevice for all its device specific preferred font substitutions
virtual void GetDevFontSubstList( OutputDevice* ) = 0;
virtual bool AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName ) = 0;
// CreateFontSubset: a method to get a subset of glyhps of a font
// inside a new valid font file
// returns sal_True if creation of subset was successfull
// parameters: rToFile: contains a osl file URL to write the subset to
// pFont: describes from which font to create a subset
// pGlyphIDs: the glyph ids to be extracted
// pEncoding: the character code corresponding to each glyph
// pWidths: the advance widths of the correspoding glyphs (in PS font units)
// nGlyphs: the number of glyphs
// rInfo: additional outgoing information
// implementation note: encoding 0 with glyph id 0 should be added implicitly
// as "undefined character"
virtual sal_Bool CreateFontSubset( const rtl::OUString& rToFile,
const ImplFontData* pFont,
sal_Int32* pGlyphIDs,
sal_uInt8* pEncoding,
sal_Int32* pWidths,
int nGlyphs,
FontSubsetInfo& rInfo // out parameter
) = 0;
// GetFontEncodingVector: a method to get the encoding map Unicode
// to font encoded character; this is only used for type1 fonts and
// may return NULL in case of unknown encoding vector
// if ppNonEncoded is set and non encoded characters (that is type1
// glyphs with only a name) exist it is set to the corresponding
// map for non encoded glyphs; the encoding vector contains -1
// as encoding for these cases
virtual const Ucs2SIntMap* GetFontEncodingVector( const ImplFontData*, const Ucs2OStrMap** ppNonEncoded ) = 0;
// GetEmbedFontData: gets the font data for a font marked
// embeddable by GetDevFontList or NULL in case of error
// parameters: pFont: describes the font in question
// pUnicodes: contains the Unicodes assigned to
// code points 0 to 255; must contain at least 256 members
// pWidths: the widths of all glyphs from char code 0 to 255
// pWidths MUST support at least 256 members;
// rInfo: additional outgoing information
// pDataLen: out parameter, contains the byte length of the returned buffer
virtual const void* GetEmbedFontData( const ImplFontData* pFont,
const sal_Ucs* pUnicodes,
sal_Int32* pWidths,
FontSubsetInfo& rInfo,
long* pDataLen ) = 0;
// frees the font data again
virtual void FreeEmbedFontData( const void* pData, long nDataLen ) = 0;
// get the same widths as in CreateFontSubset and GetEmbedFontData
// in case of an embeddable font also fill the mapping
// between unicode and glyph id
// leave widths vector and mapping untouched in case of failure
virtual void GetGlyphWidths( const ImplFontData* pFont,
bool bVertical,
Int32Vector& rWidths,
Ucs2UIntMap& rUnicodeEnc ) = 0;
virtual sal_Bool GetGlyphBoundRect( sal_GlyphId nIndex, Rectangle& ) = 0;
virtual sal_Bool GetGlyphOutline( sal_GlyphId nIndex, basegfx::B2DPolyPolygon& ) = 0;
virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) = 0;
virtual void DrawServerFontLayout( const ServerFontLayout& ) = 0;
/** Filter text from DrawText commands in a device specific manner
<p>
This function allows a device (or rather the corresponding SalGraphics
implementation) to prevent text portions from being drawn. This currently
is used only for filtering out the fax number in a document that is printed
to one of psprint's specialized "fax" printers.
</p>
@param rOrigText
The original text
@param rNewText
A String that will be filled with the adjusted version
@param nIndex
The index inside <code>rOrigText</code> that marks the first draw character
@param rLen
in: length of text beginning at <code>nIndex</code> to be drawn
out: length of <code>rNewText</code> containing the substituted text
@param rCutStart
out: index at which the cutout portion of <code>rOrigText</code> begins
@param rCutStop
out: index at which the cutout portion of <code>rOrigText</code> ends
@returns
true: a substitution has taken place and rNewText rLen, rCutStart and rCutStop have been filled accordingly
false: no substitution has taken place, rNewText, rLen, rCutStart, rCutStop remain unchanged
*/
virtual bool filterText( const String& rOrigText, String& rNewText, xub_StrLen nIndex, xub_StrLen& rLen, xub_StrLen& rCutStart, xub_StrLen& rCutStop );
virtual bool supportsOperation( OutDevSupportType ) const = 0;
// mirroring specifica
int GetLayout() { return m_nLayout; }
void SetLayout( int aLayout ) { m_nLayout = aLayout;}
void mirror( long& nX, const OutputDevice *pOutDev, bool bBack = false ) const;
void mirror( long& nX, long& nWidth, const OutputDevice *pOutDev, bool bBack = false ) const;
sal_Bool mirror( sal_uInt32 nPoints, const SalPoint *pPtAry, SalPoint *pPtAry2, const OutputDevice *pOutDev, bool bBack = false ) const;
void mirror( Rectangle& rRect, const OutputDevice*, bool bBack = false ) const;
void mirror( Region& rRgn, const OutputDevice *pOutDev, bool bBack = false ) const;
void mirror( ControlType,const ImplControlValue&,const OutputDevice*,bool bBack = false) const;
basegfx::B2DPoint mirror( const basegfx::B2DPoint& i_rPoint, const OutputDevice *pOutDev, bool bBack = false ) const;
basegfx::B2DPolygon mirror( const basegfx::B2DPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const;
basegfx::B2DPolyPolygon mirror( const basegfx::B2DPolyPolygon& i_rPoly, const OutputDevice *pOutDev, bool bBack = false ) const;
// non virtual methods; these do possible coordinate mirroring and
// then delegate to protected virtual methods
bool SetClipRegion( const Region&, const OutputDevice *pOutDev );
// draw --> LineColor and FillColor and RasterOp and ClipRegion
void DrawPixel( long nX, long nY, const OutputDevice *pOutDev );
void DrawPixel( long nX, long nY, SalColor nSalColor, const OutputDevice *pOutDev );
void DrawLine( long nX1, long nY1, long nX2, long nY2, const OutputDevice *pOutDev );
void DrawRect( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev );
void DrawPolyLine( sal_uLong nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );
void DrawPolygon( sal_uLong nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );
void DrawPolyPolygon( sal_uInt32 nPoly,
const sal_uInt32* pPoints,
PCONSTSALPOINT* pPtAry,
const OutputDevice *pOutDev );
bool DrawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency, const OutputDevice* );
bool DrawPolyLine( const basegfx::B2DPolygon&, double fTransparency, const basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin, const OutputDevice* );
sal_Bool DrawPolyLineBezier( sal_uLong nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry,
const OutputDevice *pOutDev );
sal_Bool DrawPolygonBezier( sal_uLong nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry,
const OutputDevice *pOutDev );
sal_Bool DrawPolyPolygonBezier( sal_uInt32 nPoly,
const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const sal_uInt8* const* pFlgAry,
const OutputDevice *pOutDev );
// CopyArea --> No RasterOp, but ClipRegion
void CopyArea( long nDestX,
long nDestY,
long nSrcX,
long nSrcY,
long nSrcWidth,
long nSrcHeight,
sal_uInt16 nFlags,
const OutputDevice *pOutDev );
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
void CopyBits( const SalTwoRect* pPosAry,
SalGraphics* pSrcGraphics,
const OutputDevice *pOutDev,
const OutputDevice *pSrcOutDev );
void DrawBitmap( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
const OutputDevice *pOutDev );
void DrawBitmap( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
SalColor nTransparentColor,
const OutputDevice *pOutDev );
void DrawBitmap( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rTransparentBitmap,
const OutputDevice *pOutDev );
void DrawMask( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor,
const OutputDevice *pOutDev );
SalBitmap* GetBitmap( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev );
SalColor GetPixel( long nX, long nY, const OutputDevice *pOutDev );
// invert --> ClipRegion (only Windows)
void Invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags, const OutputDevice *pOutDev );
void Invert( sal_uLong nPoints, const SalPoint* pPtAry, SalInvert nFlags, const OutputDevice *pOutDev );
sal_Bool DrawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize, const OutputDevice *pOutDev );
//-------------------------------------
// Native Widget Rendering functions
//-------------------------------------
// Query the platform layer for control support
virtual sal_Bool IsNativeControlSupported( ControlType nType, ControlPart nPart );
// Query the native control to determine if it was acted upon
sal_Bool HitTestNativeControl( ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
const Point& aPos,
sal_Bool& rIsInside,
const OutputDevice *pOutDev );
// Request rendering of a particular control and/or part
sal_Bool DrawNativeControl( ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const rtl::OUString& aCaption,
const OutputDevice *pOutDev );
// Request rendering of a caption string for a control
sal_Bool DrawNativeControlText( ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const rtl::OUString& aCaption,
const OutputDevice *pOutDev );
// Query the native control's actual drawing region (including adornment)
sal_Bool GetNativeControlRegion( ControlType nType,
ControlPart nPart,
const Rectangle& rControlRegion,
ControlState nState,
const ImplControlValue& aValue,
const rtl::OUString& aCaption,
Rectangle &rNativeBoundingRegion,
Rectangle &rNativeContentRegion,
const OutputDevice *pOutDev );
static void AddDevFontSubstitute( OutputDevice* pOutDev,
const String& rFontName,
const String& rReplaceFontName,
sal_uInt16 nFlags = 0 );
bool DrawAlphaBitmap( const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap,
const OutputDevice *pOutDev );
bool DrawAlphaRect( long nX, long nY, long nWidth, long nHeight,
sal_uInt8 nTransparency, const OutputDevice *pOutDev );
virtual SystemGraphicsData GetGraphicsData() const = 0;
virtual SystemFontData GetSysFontData( int nFallbacklevel ) const = 0;
};
#endif // _SV_SALGDI_HXX
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