80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _ENHANCEDCUSTOMSHAPE3D_HXX
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#define _ENHANCEDCUSTOMSHAPE3D_HXX
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#include <vector>
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#include <com/sun/star/drawing/ProjectionMode.hpp>
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#include <basegfx/point/b3dpoint.hxx>
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#include <basegfx/polygon/b3dpolygon.hxx>
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#include <tools/gen.hxx>
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class SdrObject;
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class EnhancedCustomShape3d
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{
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class Transformation2D
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{
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Point aCenter;
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com::sun::star::drawing::ProjectionMode eProjectionMode;
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// parallel projection
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double fSkewAngle;
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double fSkew; // in percent
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// perspective projection
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double fZScreen;
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basegfx::B3DPoint fViewPoint;
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double fOriginX;
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double fOriginY;
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const double* pMap;
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public :
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Transformation2D( const SdrObject* pCustomShape, const Rectangle& rBoundRect, const double* pMap );
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basegfx::B3DPolygon ApplySkewSettings( const basegfx::B3DPolygon& rPolygon3D ) const;
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Point Transform2D( const basegfx::B3DPoint& rPoint ) const;
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sal_Bool IsParallel() const;
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};
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friend class Transformation2D;
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protected :
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static Rectangle CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap );
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public :
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static SdrObject* Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape );
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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