8694d2bc19
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
133 lines
5.7 KiB
C++
133 lines
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_svx.hxx"
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#include <svx/e3dsceneupdater.hxx>
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#include <drawinglayer/geometry/viewinformation3d.hxx>
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#include <svx/obj3d.hxx>
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#include <svx/scene3d.hxx>
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#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
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//////////////////////////////////////////////////////////////////////////////
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E3DModifySceneSnapRectUpdater::E3DModifySceneSnapRectUpdater(const SdrObject* pObject)
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: mpScene(0),
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mpViewInformation3D(0)
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{
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// Secure old 3D transformation stack before modification
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if(pObject)
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{
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const E3dObject* pE3dObject = dynamic_cast< const E3dObject* >(pObject);
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if(pE3dObject)
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{
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mpScene = pE3dObject->GetScene();
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if(mpScene && mpScene->GetScene() == mpScene)
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{
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// if there is a scene and it's the outmost scene, get current 3D range
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const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact());
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const basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D());
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if(aAllContentRange.isEmpty())
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{
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// no content, nothing to do
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mpScene = 0;
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}
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else
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{
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// secure current 3D transformation stack
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mpViewInformation3D = new drawinglayer::geometry::ViewInformation3D(rVCScene.getViewInformation3D(aAllContentRange));
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}
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}
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}
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}
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}
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E3DModifySceneSnapRectUpdater::~E3DModifySceneSnapRectUpdater()
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{
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if(mpScene && mpViewInformation3D)
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{
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// after changing parts of the scene, use the secured last 3d transformation stack and the new content
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// range to calculate a new, eventually expanded or shrunk, 2D geometry for the scene and apply it.
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// Get new content range
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const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact());
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basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D());
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// only change when there is still content; else let scene stay at old SnapRect
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if(!aAllContentRange.isEmpty())
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{
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// check if object transform of scene has changed
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if(mpViewInformation3D->getObjectTransformation() != mpScene->GetTransform())
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{
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// If Yes, it needs to be updated since it's - for historical reasons -
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// part of the basic 3d transformation stack of the scene
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drawinglayer::geometry::ViewInformation3D* pNew = new drawinglayer::geometry::ViewInformation3D(
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mpScene->GetTransform(), // replace object transformation with new local transform
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mpViewInformation3D->getOrientation(),
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mpViewInformation3D->getProjection(),
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mpViewInformation3D->getDeviceToView(),
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mpViewInformation3D->getViewTime(),
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mpViewInformation3D->getExtendedInformationSequence());
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delete mpViewInformation3D;
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mpViewInformation3D = pNew;
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}
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// transform content range to scene-relative coordinates using old 3d transformation stack
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aAllContentRange.transform(mpViewInformation3D->getObjectToView());
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// build 2d relative content range
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basegfx::B2DRange aSnapRange(
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aAllContentRange.getMinX(), aAllContentRange.getMinY(),
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aAllContentRange.getMaxX(), aAllContentRange.getMaxY());
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// transform to 2D world coordiantes using scene's 2D transformation
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aSnapRange.transform(rVCScene.getObjectTransformation());
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// snap to (old) integer
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const Rectangle aNewSnapRect(
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sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())),
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sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY())));
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// set as new SnapRect and invalidate bound volume
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if(mpScene->GetSnapRect() != aNewSnapRect)
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{
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mpScene->SetSnapRect(aNewSnapRect);
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mpScene->InvalidateBoundVolume();
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}
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}
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}
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delete mpViewInformation3D;
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}
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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