297 lines
12 KiB
C++
297 lines
12 KiB
C++
/*************************************************************************
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*
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* $RCSfile: CommonConverters.hxx,v $
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*
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* $Revision: 1.5 $
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*
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* last change: $Author: iha $ $Date: 2004-01-17 13:09:48 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2003 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef __CHART_COMMON_CONVERTERS_HXX
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#define __CHART_COMMON_CONVERTERS_HXX
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#ifndef _SVX_VECTOR3D_HXX
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#include <goodies/vector3d.hxx>
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#endif
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#ifndef _B3D_HMATRIX_HXX
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#include <goodies/hmatrix.hxx>
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#endif
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#ifndef _B2D_MATRIX3D_HXX
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#include <goodies/matrix3d.hxx>
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#endif
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#ifndef _TL_POLY_HXX
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#include <tools/poly.hxx>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_DIRECTION3D_HPP_
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#include <com/sun/star/drawing/Direction3D.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_HOMOGENMATRIX_HPP_
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#include <com/sun/star/drawing/HomogenMatrix.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_HOMOGENMATRIX3_HPP_
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#include <com/sun/star/drawing/HomogenMatrix3.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_POINTSEQUENCESEQUENCE_HPP_
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#include <com/sun/star/drawing/PointSequenceSequence.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_POSITION3D_HPP_
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#include <com/sun/star/drawing/Position3D.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_POLYPOLYGONSHAPE3D_HPP_
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#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
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#endif
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#ifndef _COM_SUN_STAR_TEXT_WRITINGMODE_HPP_
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#include <com/sun/star/text/WritingMode.hpp>
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#endif
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#ifndef _DRAFTS_COM_SUN_STAR_CHART2_XDATASEQUENCE_HPP_
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#include <drafts/com/sun/star/chart2/XDataSequence.hpp>
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#endif
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//.............................................................................
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namespace chart
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{
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//.............................................................................
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//-----------------------------------------------------------------------------
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/**
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diverse methods for class conversions; e.g. Matrix4D to HomogenMatrix
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and operations e.g drawing::Position3D + drawing::Direction3D
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*/
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//-----------------------------------------------------------------------------
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/** Matrix4D -> HomogenMatrix
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*/
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com::sun::star::drawing::HomogenMatrix
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Matrix4DToHomogenMatrix( const Matrix4D& rM4 );
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//-----------------------------------------------------------------------------
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/** HomogenMatrix -> Matrix4D
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*/
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Matrix4D HomogenMatrixToMatrix4D( const com::sun::star::drawing::HomogenMatrix& rHM );
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//-----------------------------------------------------------------------------
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/** Matrix4D -> Matrix3D
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*/
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Matrix3D IgnoreZ( const Matrix4D& rM4 );
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//-----------------------------------------------------------------------------
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/** Matrix3D <-> HomogenMatrix3
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*/
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com::sun::star::drawing::HomogenMatrix3
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Matrix3DToHomogenMatrix3( const Matrix3D& rM3 );
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Matrix3D HomogenMatrix3ToMatrix3D( const com::sun::star::drawing::HomogenMatrix3& rHM );
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//-----------------------------------------------------------------------------
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/** Position3D -> Vector3D
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*/
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Vector3D Position3DToVector3D( const com::sun::star::drawing::Position3D& rPosition );
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//-----------------------------------------------------------------------------
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/** Vector3D -> Direction3D
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*/
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com::sun::star::drawing::Direction3D
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Vector3DToDirection3D( const Vector3D& rVector);
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//-----------------------------------------------------------------------------
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/** two drawing::Position3D -> PolyPolygonShape3D
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*/
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::com::sun::star::drawing::PolyPolygonShape3D
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MakeLine3D( const ::com::sun::star::drawing::Position3D & rStart,
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const ::com::sun::star::drawing::Position3D & rEnd );
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//-----------------------------------------------------------------------------
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/** PolyPolygonShape3D + drawing::Position3D -> PolyPolygonShape3D
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*/
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void AddPointToPoly( ::com::sun::star::drawing::PolyPolygonShape3D& rPoly
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, const com::sun::star::drawing::Position3D& rPos
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, sal_Int32 nSequenceIndex=0 );
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//-----------------------------------------------------------------------------
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/** get a single Point from a Polygon
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*/
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::com::sun::star::drawing::Position3D getPointFromPoly(
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const ::com::sun::star::drawing::PolyPolygonShape3D& rPolygon
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, sal_Int32 nPointIndex, sal_Int32 nPolyIndex=0 );
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//-----------------------------------------------------------------------------
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/** PolyPolygonShape3D + PolyPolygonShape3D -> PolyPolygonShape3D
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*/
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void appendPoly( com::sun::star::drawing::PolyPolygonShape3D& rRet
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, const com::sun::star::drawing::PolyPolygonShape3D& rAdd );
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//-----------------------------------------------------------------------------
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/** PolyPolygonShape3D -> drawing::PointSequenceSequence (2D)
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*/
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com::sun::star::drawing::PointSequenceSequence PolyToPointSequence(
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const com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygon );
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//-----------------------------------------------------------------------------
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/** drawing::PointSequenceSequence + drawing::PointSequenceSequence
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*/
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void appendPointSequence( com::sun::star::drawing::PointSequenceSequence& rTarget
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, com::sun::star::drawing::PointSequenceSequence& rAdd );
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//-----------------------------------------------------------------------------
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/** PolyPolygonShape3D -> Polygon (2D,integer!)
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*/
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Polygon PolyToToolsPoly(
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const com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygon );
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//-----------------------------------------------------------------------------
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/** tools Polygon (2D,integer!) -> PolyPolygonShape3D
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*/
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com::sun::star::drawing::PolyPolygonShape3D ToolsPolyToPoly(
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const Polygon& rToolsPoly, double zValue );
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//-----------------------------------------------------------------------------
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/** Position3D + Direction3D == Position3D
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*/
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com::sun::star::drawing::Position3D
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operator+( const com::sun::star::drawing::Position3D& rPos
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, const com::sun::star::drawing::Direction3D& rDirection);
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//-----------------------------------------------------------------------------
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/** Position3D - Direction3D == Position3D
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*/
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com::sun::star::drawing::Position3D
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operator-( const com::sun::star::drawing::Position3D& rPos
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, const com::sun::star::drawing::Direction3D& rDirection);
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//-----------------------------------------------------------------------------
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/** Position3D - Position3D == Direction3D
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*/
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com::sun::star::drawing::Direction3D
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operator-( const com::sun::star::drawing::Position3D& rPos1
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, const com::sun::star::drawing::Position3D& rPos2);
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//-----------------------------------------------------------------------------
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/** Direction3D * double == Direction3D
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*/
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com::sun::star::drawing::Direction3D
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operator*( const com::sun::star::drawing::Direction3D& rDirection
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, double fFraction);
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//-----------------------------------------------------------------------------
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/** Position3D == Position3D ?
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*/
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bool operator==( const com::sun::star::drawing::Position3D& rPos1
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, const com::sun::star::drawing::Position3D& rPos2);
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//-----------------------------------------------------------------------------
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/** Sequence<double> -> Vector3D
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*/
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Vector3D SequenceToVector3D( const com::sun::star::uno::Sequence< double >& rSeq );
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//-----------------------------------------------------------------------------
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/** Vector3D -> Sequence<double>
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*/
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com::sun::star::uno::Sequence< double >
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Vector3DToSequence( const Vector3D& rVector );
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//-----------------------------------------------------------------------------
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/** Sequence<double> -> drawing::Position3D
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*/
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com::sun::star::drawing::Position3D
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SequenceToPosition3D( const com::sun::star::uno::Sequence< double >& rSeq );
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//-----------------------------------------------------------------------------
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/** drawing::Position3D -> Sequence<double>
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*/
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com::sun::star::uno::Sequence< double >
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Position3DToSequence( const com::sun::star::drawing::Position3D& rPosition );
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//-----------------------------------------------------------------------------
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/** Sequence<double> -> drawing::Direction3D
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*/
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com::sun::star::drawing::Direction3D
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SequenceToDirection3D( const com::sun::star::uno::Sequence< double >& rSeq );
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//-----------------------------------------------------------------------------
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/** drawing::Direction3D -> Sequence<double>
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*/
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com::sun::star::uno::Sequence< double >
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Direction3DToSequence( const com::sun::star::drawing::Direction3D& rDirection );
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//-----------------------------------------------------------------------------
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/** drawing::Direction3D / double
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*/
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com::sun::star::drawing::Direction3D
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operator/( const com::sun::star::drawing::Direction3D& rDirection, double f );
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//-----------------------------------------------------------------------------
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/** text::WritingMode2 -> text::WritingMode
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*/
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com::sun::star::text::WritingMode WritingMode2ToWritingMode1( sal_Int16 nWritingMode );
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//-----------------------------------------------------------------------------
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/** chart2::XDataSequence -> uno::Sequence< double >
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*/
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::com::sun::star::uno::Sequence< double > DataSequenceToDoubleSequence(
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const ::com::sun::star::uno::Reference<
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::drafts::com::sun::star::chart2::XDataSequence > & xDataSequence );
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//.............................................................................
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} //namespace chart
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//.............................................................................
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#endif
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