4dd6af856d
I have moved the header file to include/vcl/rendercontext as this will eventually be part of the RenderContext split from OutputDevice. State and associated enums have also been moved to the vcl namespace. I have also moved ComplexTextLayoutFlags into the vcl::text namespace. Change-Id: I0abbf560e75b45a272854b267e948c240cd69091 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/121524 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
190 lines
6.1 KiB
C++
190 lines
6.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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/*
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This file has been autogenerated by update_pch.sh. It is possible to edit it
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manually (such as when an include file has been moved/renamed/removed). All such
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manual changes will be rewritten by the next run of update_pch.sh (which presumably
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also fixes all possible problems, so it's usually better to use it).
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Generated on 2021-09-12 11:53:04 using:
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./bin/update_pch vbahelper msforms --cutoff=3 --exclude:system --include:module --include:local
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If after updating build fails, use the following command to locate conflicting headers:
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./bin/update_pch_bisect ./vbahelper/inc/pch/precompiled_msforms.hxx "make vbahelper.build" --find-conflicts
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*/
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#include <sal/config.h>
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#if PCH_LEVEL >= 1
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#include <algorithm>
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#include <array>
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#include <cassert>
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#include <cmath>
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#include <cstddef>
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#include <cstdlib>
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#include <float.h>
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#include <functional>
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#include <initializer_list>
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#include <iomanip>
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#include <limits.h>
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#include <limits>
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#include <map>
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#include <math.h>
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#include <memory>
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#include <new>
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#include <numeric>
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#include <optional>
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#include <ostream>
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#include <stddef.h>
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#include <string.h>
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#include <string>
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#include <string_view>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <boost/property_tree/ptree_fwd.hpp>
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#endif // PCH_LEVEL >= 1
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#if PCH_LEVEL >= 2
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#include <osl/endian.h>
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#include <osl/interlck.h>
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#include <rtl/alloc.h>
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#include <rtl/math.h>
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#include <rtl/ref.hxx>
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#include <rtl/string.h>
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#include <rtl/string.hxx>
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#include <rtl/stringconcat.hxx>
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#include <rtl/stringutils.hxx>
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#include <rtl/tencinfo.h>
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#include <rtl/textcvt.h>
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#include <rtl/textenc.h>
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#include <rtl/ustring.h>
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#include <rtl/ustring.hxx>
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#include <sal/backtrace.hxx>
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#include <sal/log.hxx>
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#include <sal/macros.h>
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#include <sal/saldllapi.h>
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#include <sal/types.h>
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#include <sal/typesizes.h>
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#include <vcl/Scanline.hxx>
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#include <vcl/alpha.hxx>
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#include <vcl/bitmap.hxx>
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#include <vcl/bitmap/BitmapTypes.hxx>
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#include <vcl/bitmapex.hxx>
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#include <vcl/cairo.hxx>
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#include <vcl/checksum.hxx>
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#include <vcl/devicecoordinate.hxx>
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#include <vcl/dllapi.h>
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#include <vcl/errcode.hxx>
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#include <vcl/fntstyle.hxx>
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#include <vcl/font.hxx>
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#include <vcl/gradient.hxx>
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#include <vcl/mapmod.hxx>
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#include <vcl/metaactiontypes.hxx>
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#include <vcl/ptrstyle.hxx>
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#include <vcl/region.hxx>
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#include <vcl/rendercontext/AddFontSubstituteFlags.hxx>
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#include <vcl/rendercontext/AntialiasingFlags.hxx>
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#include <vcl/rendercontext/DrawGridFlags.hxx>
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#include <vcl/rendercontext/DrawImageFlags.hxx>
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#include <vcl/rendercontext/DrawModeFlags.hxx>
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#include <vcl/rendercontext/DrawTextFlags.hxx>
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#include <vcl/rendercontext/GetDefaultFontFlags.hxx>
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#include <vcl/rendercontext/ImplMapRes.hxx>
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#include <vcl/rendercontext/InvertFlags.hxx>
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#include <vcl/rendercontext/RasterOp.hxx>
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#include <vcl/rendercontext/SalLayoutFlags.hxx>
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#include <vcl/rendercontext/State.hxx>
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#include <vcl/rendercontext/SystemTextColorFlags.hxx>
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#include <vcl/salnativewidgets.hxx>
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#include <vcl/scopedbitmapaccess.hxx>
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#include <vcl/vclenum.hxx>
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#include <vcl/vclptr.hxx>
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#include <vcl/vclreferencebase.hxx>
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#include <vcl/wall.hxx>
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#endif // PCH_LEVEL >= 2
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#if PCH_LEVEL >= 3
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#include <basegfx/basegfxdllapi.h>
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#include <basegfx/color/bcolor.hxx>
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#include <basegfx/numeric/ftools.hxx>
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#include <basegfx/point/b2dpoint.hxx>
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#include <basegfx/point/b2ipoint.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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#include <basegfx/polygon/b2dpolypolygon.hxx>
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#include <basegfx/range/b2drange.hxx>
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#include <basegfx/range/basicrange.hxx>
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#include <basegfx/tuple/Tuple2D.hxx>
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#include <basegfx/tuple/Tuple3D.hxx>
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#include <basegfx/tuple/b2dtuple.hxx>
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#include <basegfx/tuple/b2ituple.hxx>
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#include <basegfx/tuple/b3dtuple.hxx>
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#include <basegfx/utils/common.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <basegfx/vector/b2enums.hxx>
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#include <basegfx/vector/b2ivector.hxx>
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#include <com/sun/star/awt/DeviceInfo.hpp>
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#include <com/sun/star/awt/SystemPointer.hpp>
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#include <com/sun/star/awt/XControl.hpp>
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#include <com/sun/star/container/XNameContainer.hpp>
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#include <com/sun/star/drawing/LineCap.hpp>
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#include <com/sun/star/form/FormComponentType.hpp>
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#include <com/sun/star/lang/IllegalArgumentException.hpp>
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#include <com/sun/star/uno/Any.h>
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#include <com/sun/star/uno/Any.hxx>
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#include <com/sun/star/uno/Reference.h>
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#include <com/sun/star/uno/Reference.hxx>
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#include <com/sun/star/uno/RuntimeException.hpp>
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#include <com/sun/star/uno/Sequence.h>
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#include <com/sun/star/uno/Sequence.hxx>
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#include <com/sun/star/uno/Type.h>
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#include <com/sun/star/uno/Type.hxx>
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#include <com/sun/star/uno/TypeClass.hdl>
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#include <com/sun/star/uno/XInterface.hpp>
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#include <com/sun/star/uno/genfunc.h>
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#include <com/sun/star/uno/genfunc.hxx>
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#include <comphelper/sequence.hxx>
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#include <cppu/cppudllapi.h>
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#include <cppu/unotype.hxx>
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#include <cppuhelper/cppuhelperdllapi.h>
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#include <cppuhelper/implbase.hxx>
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#include <cppuhelper/weakref.hxx>
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#include <i18nlangtag/lang.h>
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#include <o3tl/cow_wrapper.hxx>
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#include <o3tl/safeint.hxx>
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#include <o3tl/strong_int.hxx>
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#include <o3tl/typed_flags_set.hxx>
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#include <o3tl/underlyingenumvalue.hxx>
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#include <o3tl/unit_conversion.hxx>
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#include <svl/hint.hxx>
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#include <svl/svldllapi.h>
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#include <svl/typedwhich.hxx>
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#include <tools/color.hxx>
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#include <tools/degree.hxx>
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#include <tools/fontenum.hxx>
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#include <tools/gen.hxx>
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#include <tools/long.hxx>
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#include <tools/mapunit.hxx>
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#include <tools/poly.hxx>
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#include <tools/ref.hxx>
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#include <tools/solar.h>
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#include <tools/toolsdllapi.h>
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#include <typelib/typeclass.h>
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#include <typelib/typedescription.h>
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#include <typelib/uik.h>
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#include <uno/any2.h>
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#include <uno/data.h>
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#include <uno/sequence2.h>
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#include <unotools/fontdefs.hxx>
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#include <unotools/syslocale.hxx>
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#include <unotools/unotoolsdllapi.h>
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#endif // PCH_LEVEL >= 3
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#if PCH_LEVEL >= 4
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#include <vbahelper/vbadllapi.h>
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#endif // PCH_LEVEL >= 4
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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