9a7fc5ee26
Change-Id: I1c55d3ee8be06deb6d48a6ad5cd30d170c8b9dbb
486 lines
27 KiB
C++
486 lines
27 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SVDMRKV_HXX
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#define INCLUDED_SVX_SVDMRKV_HXX
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#include <svx/svdmark.hxx>
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#include <svx/svdhdl.hxx>
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#include <svx/svdsnpv.hxx>
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#include <svx/svdtypes.hxx>
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#include <svx/svxdllapi.h>
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// The following is not yet implemented, or just particially:
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#define SDRSEARCH_DEEP 0x0001 /* recursive into group objects */
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#define SDRSEARCH_ALSOONMASTER 0x0002 /* MasterPages are also scanned */
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#define SDRSEARCH_WHOLEPAGE 0x0004 /* Not just the ObjList of PageView */
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#define SDRSEARCH_TESTMARKABLE 0x0008 /* just markable Objekte/Punkte/Handles/... */
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#define SDRSEARCH_TESTMACRO 0x0010 /* Just objects with macro */
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#define SDRSEARCH_TESTTEXTEDIT 0x0020 /* Just TextEdit-enabed objects */
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#define SDRSEARCH_WITHTEXT 0x0040 /* Just objects with text */
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#define SDRSEARCH_TESTTEXTAREA 0x0080 /* The textarea of objects with text (TextEditHit) */
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#define SDRSEARCH_BACKWARD 0x0100 /* Backwards search */
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#define SDRSEARCH_NEXT 0x0200 /* Search starts behind the transfered object/point/... */
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#define SDRSEARCH_MARKED 0x0400 /* Just marked objects/points/... */
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#define SDRSEARCH_PASS2BOUND 0x0800 /* In case of empty search results, then 2nd. try with BoundRectHit */
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#define SDRSEARCH_PASS3NEAREST 0x1000 /* In case of empty search results, then new 3rd. Try with NearestBoundRectHit */
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#define SDRSEARCH_BEFOREMARK 0x2000 /* if one marked one found, ignore all behind that */
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#define SDRSEARCH_PICKMARKABLE (SDRSEARCH_TESTMARKABLE)
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#define SDRSEARCH_PICKTEXTEDIT (SDRSEARCH_DEEP|SDRSEARCH_TESTMARKABLE|SDRSEARCH_TESTTEXTEDIT)
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#define SDRSEARCH_PICKMACRO (SDRSEARCH_DEEP|SDRSEARCH_ALSOONMASTER|SDRSEARCH_WHOLEPAGE|SDRSEARCH_TESTMACRO)
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// SDRSEARCHPASS_... is return parameter value at PickObj().
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#define SDRSEARCHPASS_DIRECT 0x0000 /* Object is hit by 'direct hit' */
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#define SDRSEARCHPASS_INACTIVELIST 0x0001 /* Obj is on the page, but not in the AktGroup (at WHOLEPAGE) */
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#define SDRSEARCHPASS_MASTERPAGE 0x0002 /* Object was found on the MasterPage */
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#define SDRSEARCHPASS_BOUND 0x0010 /* Object found, butjust after Bound-Check gefunden */
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#define SDRSEARCHPASS_NEAREST 0x0020 /* Object found, but just after Nearest-Check */
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enum SdrHitKind {SDRHIT_NONE, // No hit
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SDRHIT_OBJECT, // Hit
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SDRHIT_BOUNDRECT, // Hit at BoundRect
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SDRHIT_BOUNDTL, // Hit at BoundRect TopLeft
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SDRHIT_BOUNDTC, // Hit at BoundRect TopCenter
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SDRHIT_BOUNDTR, // Hit at BoundRect TopRight
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SDRHIT_BOUNDCL, // Hit at BoundRect CenterLeft
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SDRHIT_BOUNDCR, // Hit at BoundRect CenterRight
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SDRHIT_BOUNDBL, // Hit at BoundRect BottomLeft
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SDRHIT_BOUNDBC, // Hit at BoundRect BottomCenter
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SDRHIT_BOUNDBR,/*,*/ // Hit at BoundRect BottomRight
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/*SDRHIT_REFPOINT*/ // Reference point (Rotation axis, axis of reflextion) hit
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SDRHIT_HANDLE, // Marking handle
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SDRHIT_HELPLINE, // Reference line
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SDRHIT_GLUEPOINT, // Glue point
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SDRHIT_TEXTEDIT, // Open OutlinerView was hit
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SDRHIT_TEXTEDITOBJ, // Object for SdrBeginTextEdit (Textbereich)
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SDRHIT_URLFIELD, // Field im TextObj was hit (while it is currently not edited)
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SDRHIT_MACRO, // Object for BegMacroObj
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SDRHIT_MARKEDOBJECT, // Marked object (e.g. for dragging)
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SDRHIT_UNMARKEDOBJECT, // non-marked Object (e.g. for marking)
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SDRHIT_CELL}; // hit on a cell inside a table shape (outside of the cells text area)
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enum SdrViewEditMode {SDREDITMODE_EDIT, // Also known as arrow or pointer mode
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SDREDITMODE_CREATE, // Tool for object creation
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SDREDITMODE_GLUEPOINTEDIT}; // Glue point editing mode
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#define IMPSDR_MARKOBJDESCRIPTION 0x0000
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#define IMPSDR_POINTSDESCRIPTION 0x0001
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#define IMPSDR_GLUEPOINTSDESCRIPTION 0x0002
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class ImplMarkingOverlay;
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class SVX_DLLPUBLIC SdrMarkView : public SdrSnapView
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{
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friend class SdrPageView;
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// #114409#-3 Migrate selections
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ImplMarkingOverlay* mpMarkObjOverlay;
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ImplMarkingOverlay* mpMarkPointsOverlay;
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ImplMarkingOverlay* mpMarkGluePointsOverlay;
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protected:
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SdrObject* pMarkedObj; // If not just one object ( i.e. More than one object ) is marked.
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SdrPageView* pMarkedPV; // If all marked obects are situated on the same PageView.
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Point aRef1; // Persistent - Rotation center / axis of reflection
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Point aRef2; // Persistent
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Point aLastCrookCenter; // Persistent
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SdrHdlList aHdl;
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sdr::ViewSelection* mpSdrViewSelection;
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Rectangle aMarkedObjRect;
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Rectangle aMarkedObjRectNoOffset;
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Rectangle aMarkedPointsRect;
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Rectangle aMarkedGluePointsRect;
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sal_uInt16 nFrameHandlesLimit;
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sal_uIntPtr mnInsPointNum; // Number of the InsPoint
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sal_uIntPtr nMarkableObjCount;
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SdrDragMode eDragMode; // Persistent
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SdrViewEditMode eEditMode; // Persistent
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SdrViewEditMode eEditMode0; // Persistent
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//HMHbool bHdlShown : 1;
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bool bRefHdlShownOnly : 1; // Axis of reflextion during dragging (ni)
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bool bDesignMode : 1; // DesignMode for SdrUnoObj
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bool bForceFrameHandles : 1; // Persistent - FrameDrag auch bei Einzelobjekten
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bool bPlusHdlAlways : 1; // Persistent
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bool bMarkHdlWhenTextEdit : 1; // Persistent, default=FALSE
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bool bInsPolyPoint : 1; // at this time InsPolyPointDragging
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bool bMarkedObjRectDirty : 1;
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bool bMrkPntDirty : 1;
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bool bMarkedPointsRectsDirty : 1;
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bool bMarkableObjCountDirty : 1;
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// flag to completely disable handles at the view
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bool mbMarkHandlesHidden : 1;
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private:
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SVX_DLLPRIVATE void ImpClearVars();
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SVX_DLLPRIVATE void ImpSetPointsRects() const;
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void UndirtyMrkPnt() const;
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protected:
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virtual void Notify(SfxBroadcaster& rBC, const SfxHint& rHint) SAL_OVERRIDE;
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virtual void ModelHasChanged() SAL_OVERRIDE; // Is called by the PaintView
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virtual void SetMarkHandles(); // aHdl - fill (List of handles)
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virtual void SetMarkRects(); // Rects at the PageViews
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virtual void CheckMarked(); // Scan MarkList after Del and Lock Layer ...
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virtual void AddDragModeHdl(SdrDragMode eMode);
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virtual bool MouseMove(const MouseEvent& rMEvt, Window* pWin) SAL_OVERRIDE;
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// add custom handles (used by other apps, e.g. AnchorPos)
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virtual void AddCustomHdl();
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void ForceRefToMarked();
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void ForceUndirtyMrkPnt() const { if (bMrkPntDirty) UndirtyMrkPnt(); }
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//HMHvoid ImpShowMarkHdl(bool bNoRefHdl);
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virtual SdrObject* CheckSingleSdrObjectHit(const Point& rPnt, sal_uInt16 nTol, SdrObject* pObj, SdrPageView* pPV, sal_uIntPtr nOptions, const SetOfByte* pMVisLay) const;
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virtual SdrObject* CheckSingleSdrObjectHit(const Point& rPnt, sal_uInt16 nTol, SdrObjList* pOL, SdrPageView* pPV, sal_uIntPtr nOptions, const SetOfByte* pMVisLay, SdrObject*& rpRootObj) const;
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virtual SdrObject* CheckSingleSdrObjectHit(const Point& rPnt, sal_uInt16 nTol, SdrObjList* pOL, SdrPageView* pPV, sal_uIntPtr nOptions, const SetOfByte* pMVisLay, SdrObject*& rpRootObj,const SdrMarkList * pMarkList) const;
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bool ImpIsFrameHandles() const;
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void ImpTakeDescriptionStr(sal_uInt16 nStrCacheID, OUString& rStr, sal_uInt16 nVal=0, sal_uInt16 nOpt=0) const;
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// Generates a string including degrees symbol, from an angel specification in 1/100deg
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bool ImpMarkPoint(SdrHdl* pHdl, SdrMark* pMark, bool bUnmark);
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virtual bool MarkPoints(const Rectangle* pRect, bool bUnmark);
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bool MarkGluePoints(const Rectangle* pRect, bool bUnmark);
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void SetMoveOutside(bool bOn);
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protected:
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// #i71538# make constructors of SdrView sub-components protected to avoid incomplete incarnations which may get casted to SdrView
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SdrMarkView(SdrModel* pModel1, OutputDevice* pOut = 0L);
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virtual ~SdrMarkView();
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public:
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virtual bool IsAction() const SAL_OVERRIDE;
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virtual void MovAction(const Point& rPnt) SAL_OVERRIDE;
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virtual void EndAction() SAL_OVERRIDE;
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virtual void BckAction() SAL_OVERRIDE;
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virtual void BrkAction() SAL_OVERRIDE;
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virtual void TakeActionRect(Rectangle& rRect) const SAL_OVERRIDE;
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virtual void ClearPageView() SAL_OVERRIDE;
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virtual void HideSdrPage() SAL_OVERRIDE;
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virtual bool IsObjMarkable(SdrObject* pObj, SdrPageView* pPV) const;
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// Returns sal_True if objects, points or glue points are selected by drawing a frame
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// (as long as the frame is drawn).
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bool IsMarking() const { return IsMarkObj() || IsMarkPoints() || IsMarkGluePoints(); }
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// Marking objects by drawing of a selection frame
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bool BegMarkObj(const Point& rPnt, bool bUnmark = false);
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void MovMarkObj(const Point& rPnt);
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bool EndMarkObj();
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void BrkMarkObj();
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bool IsMarkObj() const { return (0L != mpMarkObjOverlay); }
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// DragModes: SDRDRAG_CREATE,SDRDRAG_MOVE,SDRDRAG_RESIZE,SDRDRAG_ROTATE,SDRDRAG_MIRROR,SDRDRAG_SHEAR,SDRDRAG_CROOK
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// Move==Resize
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// The interface might maybe be changed in the future because of Ortho-Drag
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void SetDragMode(SdrDragMode eMode);
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SdrDragMode GetDragMode() const { return eDragMode; }
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bool ChkDragMode(SdrDragMode eMode) const;
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void SetFrameHandles(bool bOn);
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bool IsFrameHandles() const { return bForceFrameHandles; }
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sal_uIntPtr GetMarkableObjCount() const;
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// Limit. Exceeding the limit causes an implicite switch to FrameHandles. default=50.
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void SetFrameHandlesLimit(sal_uInt16 nAnz) { nFrameHandlesLimit=nAnz; }
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sal_uInt16 GetFrameHandlesLimit() const { return nFrameHandlesLimit; }
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void SetEditMode(SdrViewEditMode eMode);
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SdrViewEditMode GetEditMode() const { return eEditMode; }
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void SetEditMode(bool bOn=true) { SetEditMode(bOn?SDREDITMODE_EDIT:SDREDITMODE_CREATE); }
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bool IsEditMode() const { return eEditMode==SDREDITMODE_EDIT; }
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void SetCreateMode(bool bOn=true) { SetEditMode(bOn?SDREDITMODE_CREATE:SDREDITMODE_EDIT); }
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bool IsCreateMode() const { return eEditMode==SDREDITMODE_CREATE; }
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void SetGluePointEditMode(bool bOn=true) { SetEditMode(bOn?SDREDITMODE_GLUEPOINTEDIT:eEditMode0); }
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bool IsGluePointEditMode() const { return eEditMode==SDREDITMODE_GLUEPOINTEDIT; }
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void SetDesignMode(bool bOn = true);
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bool IsDesignMode() const { return bDesignMode; }
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void SetFrameDragSingles(bool bOn=true) { SetFrameHandles(bOn); }
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bool IsFrameDragSingles() const { return IsFrameHandles(); }
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bool HasMarkableObj() const;
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// migrate selections
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protected:
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// all available changing methods
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SdrMarkList& GetMarkedObjectListWriteAccess() { return mpSdrViewSelection->GetMarkedObjectListWriteAccess(); }
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void SetEdgesOfMarkedNodesDirty() { mpSdrViewSelection->SetEdgesOfMarkedNodesDirty(); }
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public:
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// all available const methods for read access to selection
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const SdrMarkList& GetMarkedObjectList() const { return mpSdrViewSelection->GetMarkedObjectList(); }
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sal_uIntPtr TryToFindMarkedObject(const SdrObject* pObj) const { return GetMarkedObjectList().FindObject(pObj); }
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SdrPageView* GetSdrPageViewOfMarkedByIndex(sal_uIntPtr nNum) const { return GetMarkedObjectList().GetMark(nNum)->GetPageView(); }
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SdrMark* GetSdrMarkByIndex(sal_uIntPtr nNum) const { return GetMarkedObjectList().GetMark(nNum); }
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SdrObject* GetMarkedObjectByIndex(sal_uIntPtr nNum) const { return (GetMarkedObjectList().GetMark(nNum))->GetMarkedSdrObj(); }
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sal_uIntPtr GetMarkedObjectCount() const { return GetMarkedObjectList().GetMarkCount(); }
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void SortMarkedObjects() const { GetMarkedObjectList().ForceSort(); }
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bool AreObjectsMarked() const { return (0L != GetMarkedObjectList().GetMarkCount()); }
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OUString GetDescriptionOfMarkedObjects() const { return GetMarkedObjectList().GetMarkDescription(); }
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OUString GetDescriptionOfMarkedPoints() const { return GetMarkedObjectList().GetPointMarkDescription(); }
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OUString GetDescriptionOfMarkedGluePoints() const { return GetMarkedObjectList().GetGluePointMarkDescription(); }
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bool GetBoundRectFromMarkedObjects(SdrPageView* pPageView, Rectangle& rRect) const { return GetMarkedObjectList().TakeBoundRect(pPageView, rRect); }
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bool GetSnapRectFromMarkedObjects(SdrPageView* pPageView, Rectangle& rRect) const { return GetMarkedObjectList().TakeSnapRect(pPageView, rRect); }
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// Get a list of all those links which are connected to marked nodes,
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// but which are not marked themselves.
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const SdrMarkList& GetEdgesOfMarkedNodes() const { return mpSdrViewSelection->GetEdgesOfMarkedNodes(); }
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const SdrMarkList& GetMarkedEdgesOfMarkedNodes() const { return mpSdrViewSelection->GetMarkedEdgesOfMarkedNodes(); }
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const std::vector<SdrObject*>& GetTransitiveHullOfMarkedObjects() const { return mpSdrViewSelection->GetAllMarkedObjects(); }
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// mechanism to complete disable handles at the view. Handles will be hidden and deleted
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// when set, no new ones created, no interaction allowed. Handles will be recreated and shown
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// when reset. Default is false.
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void hideMarkHandles();
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void showMarkHandles();
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bool areMarkHandlesHidden() const { return mbMarkHandlesHidden; }
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bool IsMarkedHit(const Point& rPnt, short nTol=-2) const { return IsMarkedObjHit(rPnt,nTol); }
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bool IsMarkedObjHit(const Point& rPnt, short nTol=-2) const;
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// Pick: Supported options for nOptions are SEARCH_NEXT, SEARCH_BACKWARD (ni)
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SdrHdl* PickHandle(const Point& rPnt, sal_uIntPtr nOptions=0, SdrHdl* pHdl0=NULL) const;
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// Pick: Supported options for nOptions are:
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// SDRSEARCH_DEEP SDRSEARCH_ALSOONMASTER SDRSEARCH_TESTMARKABLE SDRSEARCH_TESTTEXTEDIT
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// SDRSEARCH_WITHTEXT SDRSEARCH_TESTTEXTAREA SDRSEARCH_BACKWARD SDRSEARCH_MARKED
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// SDRSEARCH_WHOLEPAGE
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virtual bool PickObj(const Point& rPnt, short nTol, SdrObject*& rpObj, SdrPageView*& rpPV, sal_uIntPtr nOptions, SdrObject** ppRootObj, sal_uIntPtr* pnMarkNum=NULL, sal_uInt16* pnPassNum=NULL) const;
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virtual bool PickObj(const Point& rPnt, short nTol, SdrObject*& rpObj, SdrPageView*& rpPV, sal_uIntPtr nOptions=0) const;
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// bool PickObj(const Point& rPnt, SdrObject*& rpObj, SdrPageView*& rpPV, sal_uIntPtr nOptions=0) const { return PickObj(rPnt,nHitTolLog,rpObj,rpPV,nOptions); }
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bool MarkObj(const Point& rPnt, short nTol=-2, bool bToggle=false, bool bDeep=false);
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// Pick: Supported options for nOptions are SDRSEARCH_PASS2BOUND und SDRSEARCH_PASS3NEAREST
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bool PickMarkedObj(const Point& rPnt, SdrObject*& rpObj, SdrPageView*& rpPV, sal_uIntPtr* pnMarkNum=NULL, sal_uIntPtr nOptions=0) const;
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// Selects the most upper of the marked objects (O1) and scans from there
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// towards bottom direction, selecting the first non-marked object (O2).
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// In case of success the marking of O1 is deleted, a marking is created at
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// O2 and TRUE is returned. With the parameter bPrev=sal_True the scan
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// direction is turned to the other direction.
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bool MarkNextObj(bool bPrev=false);
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// Selects the most upper of the marked objects which is hit by rPnt/nTol
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// and scans from there to bottom direction, selecting the first non-marked
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// object (O2). In case of success the marking of O1 is deleted, a marking
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// is created at O2 and sal_True is returned. With the parameter
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// bPrev=sal_True the scan direction is turned to the other direction.
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bool MarkNextObj(const Point& rPnt, short nTol=-2, bool bPrev=false);
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// Mark all objects within a rectangular area
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// Just objects are marked which are inclosed completely
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bool MarkObj(const Rectangle& rRect, bool bUnmark=false);
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void MarkObj(SdrObject* pObj, SdrPageView* pPV, bool bUnmark=false, bool bImpNoSetMarkHdl=false);
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void MarkAllObj(SdrPageView* pPV=NULL); // pPage=NULL => all displayed pages
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void UnmarkAllObj(SdrPageView* pPV=NULL); // pPage=NULL => all displayed pages
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// This function is time-consuming intensive, as the MarkList has to be scanned.
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bool IsObjMarked(SdrObject* pObj) const;
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// void MarkAll(SdrPageView* pPV=NULL) { MarkAllObj(pPV); } -> replace with inline
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void UnMarkAll(SdrPageView* pPV=NULL) { UnmarkAllObj(pPV); }
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// Request/set the size of the marking handles. Declaration in Pixel.
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// The value is meant to be the edge length ( link length ).
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// Pair values are round up to impair values: 3->3, 4->5, 5->5, 6->7, 7->7, ...
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// Default value is 7, minimum value is 3 Pixels.
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sal_uInt16 GetMarkHdlSizePixel() const;
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void SetMarkHdlSizePixel(sal_uInt16 nSiz);
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virtual bool HasMarkablePoints() const;
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virtual sal_uIntPtr GetMarkablePointCount() const;
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virtual bool HasMarkedPoints() const;
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virtual sal_uIntPtr GetMarkedPointCount() const;
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// There might be points which can't be marked:
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virtual bool IsPointMarkable(const SdrHdl& rHdl) const;
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virtual bool MarkPoint(SdrHdl& rHdl, bool bUnmark=false);
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/** should only be used from outside svx for special ui elements */
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bool MarkPointHelper(SdrHdl* pHdl, SdrMark* pMark, bool bUnmark);
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// Mark all points within this rectangular alle Punkte (View coordinates)
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bool MarkPoints(const Rectangle& rRect, bool bUnmark=false) { return MarkPoints(&rRect,bUnmark); }
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bool UnmarkPoint(SdrHdl& rHdl) { return MarkPoint(rHdl,true); }
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bool UnMarkPoint(SdrHdl& rHdl) { return MarkPoint(rHdl,true); }
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bool IsPointMarked(const SdrHdl& rHdl) const { ForceUndirtyMrkPnt(); return &rHdl!=NULL && rHdl.IsSelected(); }
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bool MarkAllPoints() { return MarkPoints(NULL,false); }
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bool UnmarkAllPoints() { return MarkPoints(NULL,true); }
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bool UnMarkAllPoints() { return MarkPoints(NULL,true); }
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// Selects the first marked point (P1) which is hit by rPnt
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// and from there it searches the first non-marked point(P2).
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// In case of success the marking of
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// P1 is deleted, a mark is set at P2 and sal_True is returned.
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// With the parameter bPrev=sal_True the scan direction is turned to the other direction.
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bool MarkNextPoint(const Point& rPnt, bool bPrev=false);
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// Search for the number of the suitable handle. In case of empty search result,
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// CONTAINER_ENTRY_NOTFOUND is returned.
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sal_uIntPtr GetHdlNum(SdrHdl* pHdl) const { return aHdl.GetHdlNum(pHdl); }
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SdrHdl* GetHdl(sal_uIntPtr nHdlNum) const { return aHdl.GetHdl(nHdlNum); }
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const SdrHdlList& GetHdlList() const { return aHdl; }
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// Draw a selection frame for marking of points.
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// This routine will just be started in case that HasMarkablePoints() returns sal_True.
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bool BegMarkPoints(const Point& rPnt, bool bUnmark = false);
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void MovMarkPoints(const Point& rPnt);
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bool EndMarkPoints();
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void BrkMarkPoints();
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bool IsMarkPoints() const { return (0L != mpMarkPointsOverlay); }
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// Select that additional handles are displayed permanently.
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void SetPlusHandlesAlwaysVisible(bool bOn);
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bool IsPlusHandlesAlwaysVisible() const { return bPlusHdlAlways; }
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// Are Handles visible during TextEdit (in double size)?
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// Persistent, default=FALSE
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void SetMarkHdlWhenTextEdit(bool bOn) { bMarkHdlWhenTextEdit=bOn; }
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bool IsMarkHdlWhenTextEdit() const { return bMarkHdlWhenTextEdit; }
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bool HasMarkableGluePoints() const;
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bool HasMarkedGluePoints() const;
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// A gluepoint is clearly identified by the SdrObject
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// (to which it belongs) as well as by a sal_uInt16 nId (as each SdrObject may consist of
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// several glue points. Here at the View there is an additional
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// SdrPageView, which should be defined correctly always.
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// Alternatively a gluepoint may be characterized by a SdrHdl.
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// In this case the SdrHdl instance consists of all required informations.
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// And in this case, the glue point are always is marked by enforcment
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// (Handlers are just situated at marked gluepoints )
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// Attention: With each change of the glue point status the handle list is re-calculated.
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// All previously saved SdrHdl* became invalid by this, the same with the point IDs!
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// Pick: Supported options for nOptions are SEARCH_NEXT, SEARCH_BACKWARD
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bool PickGluePoint(const Point& rPnt, SdrObject*& rpObj, sal_uInt16& rnId, SdrPageView*& rpPV, sal_uIntPtr nOptions=0) const;
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bool MarkGluePoint(const SdrObject* pObj, sal_uInt16 nId, const SdrPageView* pPV, bool bUnmark=false);
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bool UnmarkGluePoint(const SdrObject* pObj, sal_uInt16 nId, const SdrPageView* pPV) { return MarkGluePoint(pObj,nId,pPV,true); }
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bool IsGluePointMarked(const SdrObject* pObj, sal_uInt16 nId) const;
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// Get the Hdl (handle) of a marked GluePoint. Non-marked
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// GluePoints don`t have handles
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SdrHdl* GetGluePointHdl(const SdrObject* pObj, sal_uInt16 nId) const;
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bool IsGluePoint(const SdrHdl& rHdl) const { return &rHdl!=NULL && rHdl.GetKind()==HDL_GLUE; }
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// Mark all points within this rectangular (View coordinates)
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bool MarkGluePoints(const Rectangle& rRect) { return MarkGluePoints(&rRect,false); }
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bool UnmarkGluePoints(const Rectangle& rRect) { return MarkGluePoints(&rRect,true); }
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bool MarkAllGluePoints() { return MarkGluePoints(NULL,false); }
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bool UnmarkAllGluePoints() { return MarkGluePoints(NULL,true); }
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// Selects the first marked point (P1) which is hit by rPnt
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// and from there it searches the first non-marked point(P2).
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// In case of success the marking of
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// P1 is deleted, a mark is set at P2 and sal_True is returned.
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// With the parameter bPrev=sal_True the scan direction is turned to the other direction.
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bool MarkNextGluePoint(const Point& rPnt, bool bPrev=false);
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// Draw a selection frame for glue point marking.
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// This routine will just be started in case that HasMarkablePoints() returns sal_True.
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// The GlueEditMode sal_True is disregarded.
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// bool BegMarkGluePoints(const Point& rPnt, OutputDevice* pOut);
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bool BegMarkGluePoints(const Point& rPnt, bool bUnmark = false);
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void MovMarkGluePoints(const Point& rPnt);
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bool EndMarkGluePoints();
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void BrkMarkGluePoints();
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bool IsMarkGluePoints() const { return (0L != mpMarkGluePointsOverlay); }
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// bRestraintPaint=sal_False causes the handles not to be drawn immediately.
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// AdjustMarkHdl is just called in case of changes; usually this causes an Invalidate
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// At the end of a redraw the handles are drawn automatically.
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// The purpose is to avoid unnecessary flickering. -> This does not yet work, that's why sal_True!
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void AdjustMarkHdl(); //HMHBOOL bRestraintPaint=sal_True);
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const Rectangle& GetMarkedObjRect() const; // SnapRects of Objects, without line width
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Rectangle GetMarkedObjBoundRect() const; // incl. line width, overlapping rags, ...
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const Rectangle& GetMarkedPointsRect() const; // Enclosing rectangle of all marked points
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const Rectangle& GetMarkedGluePointsRect() const; // Enclosing rectangle of all marked glue points
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const Rectangle& GetAllMarkedRect() const { return GetMarkedObjRect(); }
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Rectangle GetAllMarkedBoundRect() const { return GetMarkedObjBoundRect(); }
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const Rectangle& GetAllMarkedPointsRect() const { return GetMarkedPointsRect(); }
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Point GetGridOffset() const;
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// Will be always called, if the list of marked objects might be changed.
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// If you overload this method (as programmer), be sure that you call the
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// methods of the base class!
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virtual void MarkListHasChanged();
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// Entering (Editing) of a maybe marked object group. If there are several
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// object groups marked, the most upper group is selected. After that
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// all member objects of the group are directly accessable. All other
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// objects may not be processed in the meantime (until the next
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// LeaveGroup()). With markings which overlaps pages, every page is processed
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// separately. The method returns sal_True, if at least one group was entered.
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bool EnterMarkedGroup();
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// Get the center point of the last Crook-Dragging. Den kann man
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// bei einem anschliessenden Rotate sinnvoll als Drehmittelpunkt setzen.
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const Point& GetLastCrookCenter() const { return aLastCrookCenter; }
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// Is set by DragView automatically when finishing a Crook-Drag.
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void SetLastCrookCenter(const Point& rPt) { aLastCrookCenter=rPt; }
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// Rotation center point and start point of the axis of reflextion, respecively
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const Point& GetRef1() const { return aRef1; }
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void SetRef1(const Point& rPt);
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// End point of the axis of reflextion
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const Point& GetRef2() const { return aRef1; }
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void SetRef2(const Point& rPt);
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void UnmarkObj(SdrObject* pObj);
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};
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// - Hit tolarances:
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// It have to be declared in logical coordinates. So please translate the
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// wanted pixel value with PixelToLogic in Logical values.
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// Taking as example a logical value of 100:
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// - For a horizontal hairline (Object with height 0), the generated data is +/-100, i.e.
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// a vertical area of 200 logical units is sensitive.
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// - For a polygon, a rectangular of the size (200,200) is generated and a
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// touch test between Poly and this Rect is processed.
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// - Obects which respond SdrObject::HasEdit()==TRUE ( e.g. a text frame ),
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// are specially treated: An additional sensitive area with a width of
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// 2*Tol (200 units for this example) is created around the object.
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// When an object is directly hit, the Edit method is called.
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// In opposite, a hit in the surrounding sensitive area enables Dragging.
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#endif // INCLUDED_SVX_SVDMRKV_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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