office-gobmx/chart2/source/view/inc/GL3DBarChart.hxx
Markus Mohrhard 3d549ff9b4 improve the algorithm for the zoom into a bar
Change-Id: Id045cbeaa057fd264a50f83fb58bbee60df71299
2014-05-28 23:05:37 +02:00

116 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef INCLUDED_CHART2_SOURCE_VIEW_INC_GL3DBARCHART_HXX
#define INCLUDED_CHART2_SOURCE_VIEW_INC_GL3DBARCHART_HXX
#include <GL3DPlotterBase.hxx>
#include <vector>
#include <boost/ptr_container/ptr_vector.hpp>
#include "VDataSeries.hxx"
#include <glm/glm.hpp>
#include <vcl/timer.hxx>
#include <vcl/openglwin.hxx>
namespace chart {
class ExplicitCategoriesProvider;
namespace opengl3D {
class Renderable3DObject;
class OpenGL3DRenderer;
class TextCache;
class Camera;
}
class GL3DBarChart : public GL3DPlotterBase, public IRenderer
{
public:
GL3DBarChart(
const css::uno::Reference<css::chart2::XChartType>& xChartType,
OpenGLWindow& rContext);
virtual ~GL3DBarChart();
virtual void create3DShapes(const boost::ptr_vector<VDataSeries>& rDataSeries,
ExplicitCategoriesProvider& rCatProvider) SAL_OVERRIDE;
virtual void render() SAL_OVERRIDE;
virtual void update() SAL_OVERRIDE;
virtual void clickedAt(const Point& rPos, sal_uInt16 nButtons) SAL_OVERRIDE;
virtual void mouseDragMove(const Point& rStartPos, const Point& rEndPos, sal_uInt16 nButtons) SAL_OVERRIDE;
virtual void scroll(long nDelta) SAL_OVERRIDE;
virtual void contextDestroyed() SAL_OVERRIDE;
private:
void moveToCorner();
glm::vec3 getCornerPosition(sal_Int8 nCornerId);
DECL_LINK(MoveCamera, void*);
DECL_LINK(MoveToBar, void*);
css::uno::Reference<css::chart2::XChartType> mxChartType;
boost::ptr_vector<opengl3D::Renderable3DObject> maShapes;
boost::scoped_ptr<opengl3D::OpenGL3DRenderer> mpRenderer;
OpenGLWindow& mrWindow;
opengl3D::Camera* mpCamera;
bool mbValidContext;
boost::scoped_ptr<opengl3D::TextCache> mpTextCache;
glm::vec3 maCameraPosition;
glm::vec3 maCameraDirection;
Timer maTimer;
glm::vec3 maStep;
glm::vec3 maStepDirection;
size_t mnStep;
size_t mnStepsTotal;
float mnMaxX;
float mnMaxY;
/**
* 0 = corner at (0,0,0);
* numbering counter clockwise
*/
sal_Int8 mnCornerId;
std::vector<OUString> maCategories;
std::vector<OUString> maSeriesNames;
struct BarInformation
{
glm::vec3 maPos;
float mnVal;
sal_Int32 mnIndex;
sal_Int32 mnSeriesIndex;
BarInformation(const glm::vec3& rPos, float nVal,
sal_Int32 nIndex, sal_Int32 nSeriesIndex);
};
std::map<sal_uInt32, const BarInformation> maBarMap;
bool mbBlockUserInput;
bool mbNeedsNewRender;
};
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */