office-gobmx/include/svtools/valueset.hxx
Caolán McNamara d3c2fcc3f3 Resolves: tdf#163772 move margin into ValueSet itself
instead of using margin property in .ui where size_request
doesn't take such margins into account, while pref_size does.

Change-Id: I7c557fd63c438515814ad32b9627895c27c13b81
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/177213
Tested-by: Jenkins
Reviewed-by: Caolán McNamara <caolan.mcnamara@collabora.com>
2024-11-24 17:25:26 +01:00

414 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <svtools/svtdllapi.h>
#include <vcl/wintypes.hxx>
#include <vcl/customweld.hxx>
#include <vcl/image.hxx>
#include <rtl/ref.hxx>
#include <memory>
#include <vector>
class MouseEvent;
class TrackingEvent;
class HelpEvent;
class KeyEvent;
class DataChangedEvent;
class ScrollBar;
class UserDrawEvent;
class VirtualDevice;
class ValueSetAcc;
struct ValueSetItem;
enum class DrawFrameStyle;
/*************************************************************************
Description
============
class ValueSet
This class allows the selection of an item. In the process items are
drawn side by side. The selection of items can be more clear than in a
ListBox shape for example in case of colors or samples.
The amount of columns drawn by the control and whether the items
should be encircled can be specified. Optional a NoSelection or name
field could be shown. By default image and color items are supported.
Items could be drawn by oneself if InsertItem() is only called with
an ID. To achieve this the UserDraw handler needs to be overridden. The
description text could be specified afterwards in case of UserDraw
and any other items.
Cross references
class ListBox
--------------------------------------------------------------------------
WinBits
WB_FLATVALUESET Flat Look (if you set WB_ITEMBORDER or WB_DOUBLEBORDER,
then you get extra border space, but the Borders
aren't painted),
WB_ITEMBORDER Items will be bordered
WB_DOUBLEBORDER Items will be bordered twice. Additionally WB_ITEMBORDER
has to be set, as otherwise this WinBit wouldn't have any
effect. It is needed if there are items with a white
background, since otherwise the 3D effect wouldn't be
recognizable.
WB_NAMEFIELD There is a namefield, where the name of an item will be
shown.
WB_NONEFIELD There is a NoSelection field which can be selected if
0 is passed along with SelectItem. Respectively
GetSelectedItemId() returns 0 if this field or nothing
is selected. This field shows the text which is specified
by SetText() respectively no one, if no text was set. With
SetNoSelection() the selection can be disabled.
WB_VSCROLL A scrollbar will be always shown. The visible number of
lines have to be specified with SetLineCount() if this
flag is set.
WB_BORDER A border will be drawn around the window.
WB_TABSTOP It is possible to jump into the ValueSet with the tab key.
WB_NOTABSTOP It is not possible to jump into the ValueSet with the
tab key.
WB_NO_DIRECTSELECT Cursor travelling doesn't call select immediately. To
execute the selection <RETURN> has to be pressed.
--------------------------------------------------------------------------
The number of columns must be either set with SetColCount() or
SetItemWidth(). If the number of columns is specified by SetColCount()
the width of the items will be calculated by the visible range.
If the items should have a static width, it has to be specified
with SetItemWidth(). In this case the number of columns will be calculated
by the visible range.
The number of rows is given by the number of items / number of columns. The
number of visible rows must either specified by SetLineCount() or
SetItemWidth(). If the number of visible rows is specified by SetLineCount(),
the height of the items will be calculated from the visible height. If the
items should have a fixed height it has to be specified with SetItemHeight().
In this case the number of visible rows is then calculated from the visible
height. If the number of visible rows is neither specified by SetLineCount()
nor by SetItemHeight() all rows will be shown. The height of the items will
be calculated by the visible height. If the number of visible rows is
specified by SetLineCount() or SetItemHeight() ValueSet does scroll
automatically when more lines are available, as are visible. If scrolling
should be also possible with a ScrollBar WB_VSCROLL needs to be set.
The distance between the items can be increased by SetExtraSpacing(). The
distance, which will be shown between two items (both in x and in y), is
measured in pixels.
The exact window size for a specific item size can be calculated by
CalcWindowSizePixel(). To do this all relevant data (number of columns/...)
have to be specified and if no number of rows was set, all items need to
be inserted. If the window was created with WB_BORDER/Border=sal_True the
size has to be specified with SetOutputSizePixel(). In other cases different
size-methods can be used. With CalcItemSize() the inner and outer size of
an item could be calculated (for this the free space defined by
SetExtraSpacing() will not be included).
The background color could be specified by SetColor(), with which the image
or UserDraw items will be underlaid. If no color is specified the color
of other windows (WindowColor) will be used for the background.
--------------------------------------------------------------------------
At first all items should be inserted and only then Show() should be called
since the output area will be precomputed. If this is not done the first
Paint will appear a little bit slower. Therefore the Control, if it is loaded
from the resource and only supplied with items during runtime, should be
loaded with Hide = sal_True and then displayed with Show().
In case of a visible Control the creation of the new output area could be
activated before Paint by calling Format().
--------------------------------------------------------------------------
If Drag and Drop will be called from the ValueSet the Command-Handler has to
be overridden. From this StartDrag needs to be called. If this method returns
sal_True the drag-process could be initiated by ExecuteDrag(), otherwise no
processing will take place. This method makes sure that ValueSet stops its
processing and as appropriate selects the entry. Therefore the calling of
Select-Handler within this function must be expected.
For dropping QueryDrop() and Drop() need to be overridden and ShowDropPos()
and HideDropPos() should be called within these methods.
To show the insertion point ShowDropPos() has to be called within the
QueryDrop-Handler. ShowDropPos() also scrolls the ValueSet if the passed
position is located at the window border. Furthermore ShowDropPos() returns
the position, at which the item should be inserted respectively which
insertion point was shown. If no insertion point was determined
VALUESET_ITEM_NOTFOUND will be returned. If the window was left during dragging
or the drag process is terminated HideDropPos() should be called in any case.
--------------------------------------------------------------------------
This class is currently still in the SV-Tools. That's why the ValueSet needs
to be loaded as a Control out of the resource and the desired WinBits have
to be set (before Show) with SetStyle().
*************************************************************************/
typedef std::vector<std::unique_ptr<ValueSetItem>> ValueItemList;
#define WB_ITEMBORDER (WinBits(0x00010000))
#define WB_DOUBLEBORDER (WinBits(0x00020000))
#define WB_NAMEFIELD (WinBits(0x00040000))
#define WB_NONEFIELD (WinBits(0x00080000))
#define WB_FLATVALUESET (WinBits(0x02000000))
#define WB_NO_DIRECTSELECT (WinBits(0x04000000))
#define WB_MENUSTYLEVALUESET (WinBits(0x08000000))
#define VALUESET_APPEND (size_t(-1))
#define VALUESET_ITEM_NOTFOUND (size_t(-1))
class SVT_DLLPUBLIC ValueSet : public weld::CustomWidgetController
{
private:
ScopedVclPtr<VirtualDevice> maVirDev;
rtl::Reference<ValueSetAcc> mxAccessible;
ValueItemList mItemList;
std::unique_ptr<ValueSetItem> mpNoneItem;
std::unique_ptr<weld::ScrolledWindow> mxScrolledWindow;
tools::Rectangle maNoneItemRect;
tools::Rectangle maItemListRect;
tools::Long mnItemWidth;
tools::Long mnItemHeight;
tools::Long mnTextOffset;
tools::Long mnVisLines;
tools::Long mnLines;
tools::Long mnUserItemWidth;
tools::Long mnUserItemHeight;
sal_uInt16 mnSelItemId;
int mnSavedItemId;
sal_uInt16 mnHighItemId;
sal_uInt16 mnCols;
sal_uInt16 mnCurCol;
sal_uInt16 mnUserCols;
sal_uInt16 mnUserVisLines;
sal_uInt16 mnFirstLine;
sal_uInt16 mnSpacing;
sal_uInt16 mnMargin;
DrawFrameStyle mnFrameStyle;
Color maColor;
OUString maText;
WinBits mnStyle;
Link<ValueSet*,void> maDoubleClickHdl;
Link<ValueSet*,void> maSelectHdl;
bool mbFormat : 1;
bool mbHighlight : 1;
bool mbNoSelection : 1;
bool mbDoubleSel : 1;
bool mbScroll : 1;
bool mbFullMode : 1;
bool mbEdgeBlending : 1;
bool mbHasVisibleItems : 1;
friend class ValueItemAcc;
friend class ValueSetAcc;
SVT_DLLPRIVATE void ImplDeleteItems();
SVT_DLLPRIVATE void ImplFormatItem(vcl::RenderContext const & rRenderContext, ValueSetItem* pItem, tools::Rectangle aRect);
SVT_DLLPRIVATE void ImplDrawItemText(vcl::RenderContext& rRenderContext, const OUString& rStr);
// nItemId is the item to draw selected, but if nothing is selected something else may be drawn as selected instead, the item to draw
// selected is returned
SVT_DLLPRIVATE ValueSetItem* ImplGetDrawSelectItem(sal_uInt16 nItemId, const bool bFocus, tools::Rectangle& rRect);
SVT_DLLPRIVATE void ImplDrawSelect(vcl::RenderContext& rRenderContext,
const tools::Rectangle& rRect, const ValueSetItem* pItem,
const bool bFocus, const bool bDrawSel,
const bool bSelected, const bool bHover);
SVT_DLLPRIVATE void ImplDrawSelect(vcl::RenderContext& rRenderContext);
SVT_DLLPRIVATE void ImplHighlightItem(sal_uInt16 nItemId);
SVT_DLLPRIVATE void ImplDraw(vcl::RenderContext& rRenderContext);
SVT_DLLPRIVATE size_t ImplGetItem( const Point& rPoint ) const;
SVT_DLLPRIVATE ValueSetItem* ImplGetItem( size_t nPos );
SVT_DLLPRIVATE ValueSetItem* ImplGetFirstItem();
SVT_DLLPRIVATE sal_uInt16 ImplGetVisibleItemCount() const;
SVT_DLLPRIVATE void ImplInsertItem( std::unique_ptr<ValueSetItem> pItem, const size_t nPos );
SVT_DLLPRIVATE tools::Rectangle ImplGetItemRect( size_t nPos ) const;
SVT_DLLPRIVATE void ImplFireAccessibleEvent( short nEventId, const css::uno::Any& rOldValue, const css::uno::Any& rNewValue );
SVT_DLLPRIVATE bool ImplHasAccessibleListeners() const;
SVT_DLLPRIVATE void ImplTracking(bool bLeaveWindow, const Point& rPos);
SVT_DLLPRIVATE void QueueReformat();
SVT_DLLPRIVATE void SetFirstLine(sal_uInt16 nNewFirstLine); // set mnFirstLine and update scrollbar to match
SVT_DLLPRIVATE void RecalcScrollBar();
SVT_DLLPRIVATE bool TurnOffScrollBar();
SVT_DLLPRIVATE void TurnOnScrollBar();
DECL_DLLPRIVATE_LINK(ImplScrollHdl, weld::ScrolledWindow&, void);
Size GetLargestItemSize();
ValueSet (const ValueSet &) = delete;
ValueSet & operator= (const ValueSet &) = delete;
protected:
virtual css::uno::Reference<css::accessibility::XAccessible> CreateAccessible() override;
public:
ValueSet(std::unique_ptr<weld::ScrolledWindow> pScrolledWindow);
virtual ~ValueSet() override;
virtual void SetDrawingArea(weld::DrawingArea* pDrawingArea) override;
virtual bool MouseButtonDown( const MouseEvent& rMEvt ) override;
virtual bool MouseButtonUp( const MouseEvent& rMEvt ) override;
virtual bool MouseMove( const MouseEvent& rMEvt ) override;
virtual bool KeyInput( const KeyEvent& rKEvt ) override;
virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override;
virtual void GetFocus() override;
virtual void LoseFocus() override;
virtual void Resize() override;
virtual void StyleUpdated() override;
virtual void Show() override;
virtual void Hide() override;
virtual OUString RequestHelp(tools::Rectangle& rHelpRect) override;
virtual void Select();
virtual void UserDraw( const UserDrawEvent& rUDEvt );
OUString const & GetText() const { return maText; }
void SetText(const OUString& rText) { maText = rText; }
void SetStyle(WinBits nStyle);
WinBits GetStyle() const { return mnStyle; }
void SetOptimalSize();
/// Insert @rImage item.
void InsertItem(sal_uInt16 nItemId, const Image& rImage);
/// Insert @rImage item with @rStr as either a legend or tooltip depending on @bShowLegend.
void InsertItem(sal_uInt16 nItemId, const Image& rImage,
const OUString& rStr, size_t nPos = VALUESET_APPEND, bool bShowLegend = false);
/// Insert an @rColor item with @rStr tooltip.
void InsertItem(sal_uInt16 nItemId, const Color& rColor,
const OUString& rStr);
/// Insert an User Drawn item.
void InsertItem(sal_uInt16 nItemId, size_t nPos = VALUESET_APPEND);
/// Insert an User Drawn item with @rStr tooltip.
void InsertItem(sal_uInt16 nItemId, const OUString& rStr, size_t nPos);
void RemoveItem(sal_uInt16 nItemId);
void Clear();
size_t GetItemCount() const;
size_t GetItemPos( sal_uInt16 nItemId ) const;
sal_uInt16 GetItemId( size_t nPos ) const;
sal_uInt16 GetItemId( const Point& rPos ) const;
tools::Rectangle GetItemRect( sal_uInt16 nItemId ) const;
void EnableFullItemMode( bool bFullMode );
void SetColCount( sal_uInt16 nNewCols = 1 );
sal_uInt16 GetColCount() const
{
return mnUserCols;
}
void SetLineCount( sal_uInt16 nNewLines = 0 );
sal_uInt16 GetLineCount() const
{
return mnUserVisLines;
}
void SetItemWidth( tools::Long nItemWidth );
void SetItemHeight( tools::Long nLineHeight );
void SelectItem( sal_uInt16 nItemId );
sal_uInt16 GetSelectedItemId() const
{
return mnSelItemId;
}
size_t GetSelectItemPos() const
{
return GetItemPos( mnSelItemId );
}
bool IsItemSelected( sal_uInt16 nItemId ) const
{
return !mbNoSelection && (nItemId == mnSelItemId);
}
void SetNoSelection();
bool IsNoSelection() const
{
return mbNoSelection;
}
sal_uInt16 GetHighlightedItemId() const { return mnHighItemId; }
void SetItemImage( sal_uInt16 nItemId, const Image& rImage );
Image GetItemImage( sal_uInt16 nItemId ) const;
void SetItemColor( sal_uInt16 nItemId, const Color& rColor );
Color GetItemColor( sal_uInt16 nItemId ) const;
void SetItemData( sal_uInt16 nItemId, void* pData );
void* GetItemData( sal_uInt16 nItemId ) const;
void SetItemText( sal_uInt16 nItemId, const OUString& rStr );
const OUString & GetItemText( sal_uInt16 nItemId ) const;
void SetColor( const Color& rColor );
void SetColor()
{
SetColor(COL_TRANSPARENT);
}
bool IsColor() const
{
return !maColor.IsTransparent();
}
void SetExtraSpacing( sal_uInt16 nNewSpacing );
void SetMargin( sal_uInt16 nNewMargin );
void Format(vcl::RenderContext const & rRenderContext);
void SetFormat();
Size CalcWindowSizePixel(const Size& rItemSize,
sal_uInt16 nCalcCols = 0,
sal_uInt16 nCalcLines = 0) const;
Size CalcItemSizePixel(const Size& rSize) const;
int GetScrollWidth() const;
void SetSelectHdl(const Link<ValueSet*,void>& rLink)
{
maSelectHdl = rLink;
}
void SetDoubleClickHdl(const Link<ValueSet*,void>& rLink)
{
maDoubleClickHdl = rLink;
}
bool GetEdgeBlending() const
{
return mbEdgeBlending;
}
void SetEdgeBlending(bool bNew);
void SaveValue()
{
mnSavedItemId = IsNoSelection() ? -1 : GetSelectedItemId();
}
bool IsValueChangedFromSaved() const
{
int nItemId = IsNoSelection() ? -1 : GetSelectedItemId();
return mnSavedItemId != nItemId;
}
virtual FactoryFunction GetUITestFactory() const override;
};
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */