881 lines
29 KiB
C++
881 lines
29 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_vcl.hxx"
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#include <svdata.hxx>
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#include <brdwin.hxx>
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#include <window.h>
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#include <salframe.hxx>
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#include <vcl/svapp.hxx>
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#include <vcl/wrkwin.hxx>
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#include <vcl/event.hxx>
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#include <vcl/toolbox.hxx>
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#include <vcl/floatwin.hxx>
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#include <tools/rc.h>
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#include <tools/debug.hxx>
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// =======================================================================
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class FloatingWindow::ImplData
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{
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public:
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ImplData();
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~ImplData();
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ToolBox* mpBox;
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Rectangle maItemEdgeClipRect; // used to clip the common edge between a toolbar item and the border of this window
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};
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FloatingWindow::ImplData::ImplData()
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{
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mpBox = NULL;
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}
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FloatingWindow::ImplData::~ImplData()
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{
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}
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Rectangle& FloatingWindow::ImplGetItemEdgeClipRect()
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{
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return mpImplData->maItemEdgeClipRect;
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}
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// =======================================================================
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void FloatingWindow::ImplInit( Window* pParent, WinBits nStyle )
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{
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mpImplData = new ImplData;
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mpWindowImpl->mbFloatWin = sal_True;
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mbInCleanUp = sal_False;
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mbGrabFocus = sal_False;
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DBG_ASSERT( pParent, "FloatWindow::FloatingWindow(): - pParent == NULL!" );
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if ( !pParent )
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pParent = ImplGetSVData()->maWinData.mpAppWin;
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DBG_ASSERT( pParent, "FloatWindow::FloatingWindow(): - pParent == NULL and no AppWindow exists" );
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// no Border, then we dont need a border window
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if ( !nStyle )
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{
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mpWindowImpl->mbOverlapWin = sal_True;
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nStyle |= WB_DIALOGCONTROL;
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SystemWindow::ImplInit( pParent, nStyle, NULL );
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}
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else
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{
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if ( !(nStyle & WB_NODIALOGCONTROL) )
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nStyle |= WB_DIALOGCONTROL;
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if( nStyle & (WB_MOVEABLE | WB_SIZEABLE | WB_ROLLABLE | WB_CLOSEABLE | WB_STANDALONE)
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&& !(nStyle & WB_OWNERDRAWDECORATION) )
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{
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WinBits nFloatWinStyle = nStyle;
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// #99154# floaters are not closeable by default anymore, eg fullscreen floater
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// nFloatWinStyle |= WB_CLOSEABLE;
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mpWindowImpl->mbFrame = sal_True;
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mpWindowImpl->mbOverlapWin = sal_True;
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SystemWindow::ImplInit( pParent, nFloatWinStyle & ~WB_BORDER, NULL );
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}
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else
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{
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ImplBorderWindow* pBorderWin;
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sal_uInt16 nBorderStyle = BORDERWINDOW_STYLE_BORDER | BORDERWINDOW_STYLE_FLOAT;
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if( nStyle & WB_OWNERDRAWDECORATION ) nBorderStyle |= BORDERWINDOW_STYLE_FRAME;
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else nBorderStyle |= BORDERWINDOW_STYLE_OVERLAP;
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if ( (nStyle & WB_SYSTEMWINDOW) && !(nStyle & (WB_MOVEABLE | WB_SIZEABLE)) )
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{
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nBorderStyle |= BORDERWINDOW_STYLE_FRAME;
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nStyle |= WB_CLOSEABLE; // make undecorated floaters closeable
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}
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pBorderWin = new ImplBorderWindow( pParent, nStyle, nBorderStyle );
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SystemWindow::ImplInit( pBorderWin, nStyle & ~WB_BORDER, NULL );
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pBorderWin->mpWindowImpl->mpClientWindow = this;
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pBorderWin->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder );
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pBorderWin->SetDisplayActive( sal_True );
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mpWindowImpl->mpBorderWindow = pBorderWin;
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mpWindowImpl->mpRealParent = pParent;
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}
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}
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SetActivateMode( 0 );
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mpNextFloat = NULL;
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mpFirstPopupModeWin = NULL;
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mnPostId = 0;
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mnTitle = (nStyle & (WB_MOVEABLE | WB_POPUP)) ? FLOATWIN_TITLE_NORMAL : FLOATWIN_TITLE_NONE;
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mnOldTitle = mnTitle;
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mnPopupModeFlags = 0;
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mbInPopupMode = sal_False;
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mbPopupMode = sal_False;
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mbPopupModeCanceled = sal_False;
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mbPopupModeTearOff = sal_False;
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mbMouseDown = sal_False;
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ImplInitSettings();
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}
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// -----------------------------------------------------------------------
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void FloatingWindow::ImplInitSettings()
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{
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const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
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Color aColor;
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if ( IsControlBackground() )
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aColor = GetControlBackground();
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else if ( Window::GetStyle() & WB_3DLOOK )
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aColor = rStyleSettings.GetFaceColor();
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else
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aColor = rStyleSettings.GetWindowColor();
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SetBackground( aColor );
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}
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// =======================================================================
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FloatingWindow::FloatingWindow( Window* pParent, WinBits nStyle ) :
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SystemWindow( WINDOW_FLOATINGWINDOW )
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{
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ImplInit( pParent, nStyle );
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}
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// -----------------------------------------------------------------------
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FloatingWindow::FloatingWindow( Window* pParent, const ResId& rResId ) :
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SystemWindow( WINDOW_FLOATINGWINDOW )
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{
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rResId.SetRT( RSC_FLOATINGWINDOW );
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WinBits nStyle = ImplInitRes( rResId );
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ImplInit( pParent, nStyle );
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ImplLoadRes( rResId );
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if ( !(nStyle & WB_HIDE) )
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Show();
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}
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// -----------------------------------------------------------------------
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void FloatingWindow::ImplLoadRes( const ResId& rResId )
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{
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SystemWindow::ImplLoadRes( rResId );
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sal_uLong nObjMask = ReadLongRes();
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if ( (RSC_FLOATINGWINDOW_WHMAPMODE | RSC_FLOATINGWINDOW_WIDTH |
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RSC_FLOATINGWINDOW_HEIGHT) & nObjMask )
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{
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// Groessenangabe aus der Resource verwenden
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Size aSize;
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MapUnit eSizeMap = MAP_PIXEL;
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if ( RSC_FLOATINGWINDOW_WHMAPMODE & nObjMask )
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eSizeMap = (MapUnit) ReadShortRes();
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if ( RSC_FLOATINGWINDOW_WIDTH & nObjMask )
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aSize.Width() = ReadShortRes();
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if ( RSC_FLOATINGWINDOW_HEIGHT & nObjMask )
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aSize.Height() = ReadShortRes();
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SetRollUpOutputSizePixel( LogicToPixel( aSize, eSizeMap ) );
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}
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if (nObjMask & RSC_FLOATINGWINDOW_ZOOMIN )
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{
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if ( ReadShortRes() )
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RollUp();
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}
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}
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// -----------------------------------------------------------------------
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FloatingWindow::~FloatingWindow()
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{
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if( mbPopupModeCanceled )
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// indicates that ESC key was pressed
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// will be handled in Window::ImplGrabFocus()
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SetDialogControlFlags( GetDialogControlFlags() | WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL );
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if ( IsInPopupMode() )
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EndPopupMode( FLOATWIN_POPUPMODEEND_CANCEL | FLOATWIN_POPUPMODEEND_CLOSEALL | FLOATWIN_POPUPMODEEND_DONTCALLHDL );
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if ( mnPostId )
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Application::RemoveUserEvent( mnPostId );
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delete mpImplData;
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}
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// -----------------------------------------------------------------------
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Point FloatingWindow::CalcFloatingPosition( Window* pWindow, const Rectangle& rRect, sal_uLong nFlags, sal_uInt16& rArrangeIndex )
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{
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return ImplCalcPos( pWindow, rRect, nFlags, rArrangeIndex );
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}
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// -----------------------------------------------------------------------
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Point FloatingWindow::ImplCalcPos( Window* pWindow,
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const Rectangle& rRect, sal_uLong nFlags,
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sal_uInt16& rArrangeIndex )
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{
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// Fenster-Position ermitteln
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Point aPos;
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Size aSize = pWindow->GetSizePixel();
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Rectangle aScreenRect = pWindow->ImplGetFrameWindow()->GetDesktopRectPixel();
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FloatingWindow *pFloatingWindow = dynamic_cast<FloatingWindow*>( pWindow );
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// convert....
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Window* pW = pWindow;
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if ( pW->mpWindowImpl->mpRealParent )
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pW = pW->mpWindowImpl->mpRealParent;
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Rectangle normRect( rRect ); // rRect is already relative to top-level window
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normRect.SetPos( pW->ScreenToOutputPixel( normRect.TopLeft() ) );
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sal_Bool bRTL = Application::GetSettings().GetLayoutRTL();
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Rectangle devRect( pW->OutputToAbsoluteScreenPixel( normRect.TopLeft() ),
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pW->OutputToAbsoluteScreenPixel( normRect.BottomRight() ) );
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Rectangle devRectRTL( devRect );
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if( bRTL )
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// create a rect that can be compared to desktop coordinates
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devRectRTL = pW->ImplOutputToUnmirroredAbsoluteScreenPixel( normRect );
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if( Application::GetScreenCount() > 1 && ! Application::IsMultiDisplay() )
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aScreenRect = Application::GetScreenPosSizePixel(
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Application::GetBestScreen( bRTL ? devRectRTL : devRect ) );
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sal_uInt16 nArrangeAry[5];
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sal_uInt16 nArrangeIndex;
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sal_Bool bBreak;
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Point e1,e2; // the common edge between the item rect and the floating window
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if ( nFlags & FLOATWIN_POPUPMODE_LEFT )
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{
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nArrangeAry[0] = FLOATWIN_POPUPMODE_LEFT;
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nArrangeAry[1] = FLOATWIN_POPUPMODE_RIGHT;
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nArrangeAry[2] = FLOATWIN_POPUPMODE_UP;
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nArrangeAry[3] = FLOATWIN_POPUPMODE_DOWN;
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nArrangeAry[4] = FLOATWIN_POPUPMODE_LEFT;
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}
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else if ( nFlags & FLOATWIN_POPUPMODE_RIGHT )
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{
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nArrangeAry[0] = FLOATWIN_POPUPMODE_RIGHT;
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nArrangeAry[1] = FLOATWIN_POPUPMODE_LEFT;
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nArrangeAry[2] = FLOATWIN_POPUPMODE_UP;
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nArrangeAry[3] = FLOATWIN_POPUPMODE_DOWN;
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nArrangeAry[4] = FLOATWIN_POPUPMODE_RIGHT;
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}
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else if ( nFlags & FLOATWIN_POPUPMODE_UP )
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{
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nArrangeAry[0] = FLOATWIN_POPUPMODE_UP;
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nArrangeAry[1] = FLOATWIN_POPUPMODE_DOWN;
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nArrangeAry[2] = FLOATWIN_POPUPMODE_RIGHT;
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nArrangeAry[3] = FLOATWIN_POPUPMODE_LEFT;
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nArrangeAry[4] = FLOATWIN_POPUPMODE_UP;
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}
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else
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{
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nArrangeAry[0] = FLOATWIN_POPUPMODE_DOWN;
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nArrangeAry[1] = FLOATWIN_POPUPMODE_UP;
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nArrangeAry[2] = FLOATWIN_POPUPMODE_RIGHT;
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nArrangeAry[3] = FLOATWIN_POPUPMODE_LEFT;
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nArrangeAry[4] = FLOATWIN_POPUPMODE_DOWN;
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}
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if ( nFlags & FLOATWIN_POPUPMODE_NOAUTOARRANGE )
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nArrangeIndex = 4;
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else
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nArrangeIndex = 0;
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for ( ; nArrangeIndex < 5; nArrangeIndex++ )
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{
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bBreak = sal_True;
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switch ( nArrangeAry[nArrangeIndex] )
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{
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case FLOATWIN_POPUPMODE_LEFT:
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aPos.X() = devRect.Left()-aSize.Width()+1;
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aPos.Y() = devRect.Top();
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aPos.Y() -= pWindow->mpWindowImpl->mnTopBorder;
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if( bRTL ) // --- RTL --- we're comparing screen coordinates here
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{
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if( (devRectRTL.Right()+aSize.Width()) > aScreenRect.Right() )
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bBreak = sal_False;
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}
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else
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{
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if ( aPos.X() < aScreenRect.Left() )
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bBreak = sal_False;
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}
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if( bBreak )
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{
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e1 = devRect.TopLeft();
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e2 = devRect.BottomLeft();
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// set non-zero width
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e2.X()++;
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// don't clip corners
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e1.Y()++;
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e2.Y()--;
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}
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break;
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case FLOATWIN_POPUPMODE_RIGHT:
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aPos = devRect.TopRight();
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aPos.Y() -= pWindow->mpWindowImpl->mnTopBorder;
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if( bRTL ) // --- RTL --- we're comparing screen coordinates here
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{
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if( (devRectRTL.Left() - aSize.Width()) < aScreenRect.Left() )
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bBreak = sal_False;
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}
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else
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{
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if ( aPos.X()+aSize.Width() > aScreenRect.Right() )
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bBreak = sal_False;
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}
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if( bBreak )
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{
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e1 = devRect.TopRight();
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e2 = devRect.BottomRight();
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// set non-zero width
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e2.X()++;
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// don't clip corners
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e1.Y()++;
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e2.Y()--;
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}
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break;
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case FLOATWIN_POPUPMODE_UP:
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aPos.X() = devRect.Left();
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aPos.Y() = devRect.Top()-aSize.Height()+1;
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if ( aPos.Y() < aScreenRect.Top() )
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bBreak = sal_False;
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if( bBreak )
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{
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e1 = devRect.TopLeft();
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e2 = devRect.TopRight();
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// set non-zero height
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e2.Y()++;
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// don't clip corners
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e1.X()++;
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e2.X()--;
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}
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break;
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case FLOATWIN_POPUPMODE_DOWN:
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aPos = devRect.BottomLeft();
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if ( aPos.Y()+aSize.Height() > aScreenRect.Bottom() )
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bBreak = sal_False;
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if( bBreak )
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{
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e1 = devRect.BottomLeft();
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e2 = devRect.BottomRight();
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// set non-zero height
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e2.Y()++;
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// don't clip corners
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e1.X()++;
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e2.X()--;
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}
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break;
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}
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// Evt. noch anpassen
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if ( bBreak && !(nFlags & FLOATWIN_POPUPMODE_NOAUTOARRANGE) )
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{
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if ( (nArrangeAry[nArrangeIndex] == FLOATWIN_POPUPMODE_LEFT) ||
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(nArrangeAry[nArrangeIndex] == FLOATWIN_POPUPMODE_RIGHT) )
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{
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if ( aPos.Y()+aSize.Height() > aScreenRect.Bottom() )
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{
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aPos.Y() = devRect.Bottom()-aSize.Height()+1;
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if ( aPos.Y() < aScreenRect.Top() )
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aPos.Y() = aScreenRect.Top();
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}
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}
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else
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{
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if( bRTL ) // --- RTL --- we're comparing screen coordinates here
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{
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if( devRectRTL.Right()-aSize.Width()+1 < aScreenRect.Left() )
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aPos.X() -= aScreenRect.Left() - devRectRTL.Right() + aSize.Width() - 1;
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else if( aPos.X() + aSize.Width() > aScreenRect.Right() )
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{
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aPos.X() -= aSize.Width()-2; // popup to left instead
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aPos.Y() -= 2;
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}
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}
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else if ( aPos.X()+aSize.Width() > aScreenRect.Right() )
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{
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aPos.X() = devRect.Right()-aSize.Width()+1;
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if ( aPos.X() < aScreenRect.Left() )
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aPos.X() = aScreenRect.Left();
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}
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}
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}
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if ( bBreak )
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break;
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}
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if ( nArrangeIndex > 4 )
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nArrangeIndex = 4;
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rArrangeIndex = nArrangeIndex;
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aPos = pW->AbsoluteScreenToOutputPixel( aPos );
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// store a cliprect that can be used to clip the common edge of the itemrect and the floating window
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if( pFloatingWindow )
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{
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pFloatingWindow->mpImplData->maItemEdgeClipRect =
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Rectangle( e1, e2 );
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}
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// caller expects cordinates relative to top-level win
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return pW->OutputToScreenPixel( aPos );
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}
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// -----------------------------------------------------------------------
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FloatingWindow* FloatingWindow::ImplFloatHitTest( Window* pReference, const Point& rPos, sal_uInt16& rHitTest )
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{
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FloatingWindow* pWin = this;
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Point aAbsolute( rPos );
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// compare coordinates in absolute screen coordinates
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if( pReference->ImplHasMirroredGraphics() )
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{
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if(!pReference->IsRTLEnabled() )
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// --- RTL --- re-mirror back to get device coordiantes
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pReference->ImplReMirror( aAbsolute );
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Rectangle aRect( pReference->ScreenToOutputPixel(aAbsolute), Size(1,1) ) ;
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aRect = pReference->ImplOutputToUnmirroredAbsoluteScreenPixel( aRect );
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aAbsolute = aRect.TopLeft();
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}
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else
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aAbsolute = Point( pReference->OutputToAbsoluteScreenPixel(
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pReference->ScreenToOutputPixel(rPos) ) );
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do
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{
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// compute the floating window's size in absolute screen coordinates
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// use the border window to have the exact position
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Window *pBorderWin = pWin->GetWindow( WINDOW_BORDER );
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Point aPt; // the top-left corner in output coordinates ie (0,0)
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Rectangle devRect( pBorderWin->ImplOutputToUnmirroredAbsoluteScreenPixel( Rectangle( aPt, pBorderWin->GetSizePixel()) ) ) ;
|
|
if ( devRect.IsInside( aAbsolute ) )
|
|
{
|
|
rHitTest = IMPL_FLOATWIN_HITTEST_WINDOW;
|
|
return pWin;
|
|
}
|
|
|
|
// test, if mouse is in rectangle, (this is typically the rect of the active
|
|
// toolbox item or similar)
|
|
// note: maFloatRect is set in FloatingWindow::StartPopupMode() and
|
|
// is already in absolute device coordinates
|
|
if ( pWin->maFloatRect.IsInside( aAbsolute ) )
|
|
{
|
|
rHitTest = IMPL_FLOATWIN_HITTEST_RECT;
|
|
return pWin;
|
|
}
|
|
|
|
pWin = pWin->mpNextFloat;
|
|
}
|
|
while ( pWin );
|
|
|
|
rHitTest = IMPL_FLOATWIN_HITTEST_OUTSIDE;
|
|
return NULL;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
FloatingWindow* FloatingWindow::ImplFindLastLevelFloat()
|
|
{
|
|
FloatingWindow* pWin = this;
|
|
FloatingWindow* pLastFoundWin = pWin;
|
|
|
|
do
|
|
{
|
|
if ( pWin->GetPopupModeFlags() & FLOATWIN_POPUPMODE_NEWLEVEL )
|
|
pLastFoundWin = pWin;
|
|
|
|
pWin = pWin->mpNextFloat;
|
|
}
|
|
while ( pWin );
|
|
|
|
return pLastFoundWin;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
sal_Bool FloatingWindow::ImplIsFloatPopupModeWindow( const Window* pWindow )
|
|
{
|
|
FloatingWindow* pWin = this;
|
|
|
|
do
|
|
{
|
|
if ( pWin->mpFirstPopupModeWin == pWindow )
|
|
return sal_True;
|
|
|
|
pWin = pWin->mpNextFloat;
|
|
}
|
|
while ( pWin );
|
|
|
|
return sal_False;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
IMPL_LINK( FloatingWindow, ImplEndPopupModeHdl, void*, EMPTYARG )
|
|
{
|
|
mnPostId = 0;
|
|
mnPopupModeFlags = 0;
|
|
mbPopupMode = sal_False;
|
|
PopupModeEnd();
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
long FloatingWindow::Notify( NotifyEvent& rNEvt )
|
|
{
|
|
// Zuerst Basisklasse rufen wegen TabSteuerung
|
|
long nRet = SystemWindow::Notify( rNEvt );
|
|
if ( !nRet )
|
|
{
|
|
if ( rNEvt.GetType() == EVENT_KEYINPUT )
|
|
{
|
|
const KeyEvent* pKEvt = rNEvt.GetKeyEvent();
|
|
KeyCode aKeyCode = pKEvt->GetKeyCode();
|
|
sal_uInt16 nKeyCode = aKeyCode.GetCode();
|
|
|
|
if ( (nKeyCode == KEY_ESCAPE) && (GetStyle() & WB_CLOSEABLE) )
|
|
{
|
|
Close();
|
|
return sal_True;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nRet;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::StateChanged( StateChangedType nType )
|
|
{
|
|
SystemWindow::StateChanged( nType );
|
|
|
|
if ( nType == STATE_CHANGE_CONTROLBACKGROUND )
|
|
{
|
|
ImplInitSettings();
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::DataChanged( const DataChangedEvent& rDCEvt )
|
|
{
|
|
SystemWindow::DataChanged( rDCEvt );
|
|
|
|
if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
|
|
(rDCEvt.GetFlags() & SETTINGS_STYLE) )
|
|
{
|
|
ImplInitSettings();
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::ImplCallPopupModeEnd()
|
|
{
|
|
// PopupMode wurde beendet
|
|
mbInPopupMode = sal_False;
|
|
|
|
// Handler asyncron rufen
|
|
if ( !mnPostId )
|
|
Application::PostUserEvent( mnPostId, LINK( this, FloatingWindow, ImplEndPopupModeHdl ) );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::PopupModeEnd()
|
|
{
|
|
maPopupModeEndHdl.Call( this );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::SetTitleType( sal_uInt16 nTitle )
|
|
{
|
|
if ( (mnTitle != nTitle) && mpWindowImpl->mpBorderWindow )
|
|
{
|
|
mnTitle = nTitle;
|
|
Size aOutSize = GetOutputSizePixel();
|
|
sal_uInt16 nTitleStyle;
|
|
if ( nTitle == FLOATWIN_TITLE_NORMAL )
|
|
nTitleStyle = BORDERWINDOW_TITLE_SMALL;
|
|
else if ( nTitle == FLOATWIN_TITLE_TEAROFF )
|
|
nTitleStyle = BORDERWINDOW_TITLE_TEAROFF;
|
|
else if ( nTitle == FLOATWIN_TITLE_POPUP )
|
|
nTitleStyle = BORDERWINDOW_TITLE_POPUP;
|
|
else // nTitle == FLOATWIN_TITLE_NONE
|
|
nTitleStyle = BORDERWINDOW_TITLE_NONE;
|
|
((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->SetTitleType( nTitleStyle, aOutSize );
|
|
((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder );
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::StartPopupMode( const Rectangle& rRect, sal_uLong nFlags )
|
|
{
|
|
// avoid flickering
|
|
if ( IsVisible() )
|
|
Show( sal_False, SHOW_NOFOCUSCHANGE );
|
|
|
|
if ( IsRollUp() )
|
|
RollDown();
|
|
|
|
// remove title
|
|
mnOldTitle = mnTitle;
|
|
if ( ( mpWindowImpl->mnStyle & WB_POPUP ) && GetText().Len() )
|
|
SetTitleType( FLOATWIN_TITLE_POPUP );
|
|
else if ( nFlags & FLOATWIN_POPUPMODE_ALLOWTEAROFF )
|
|
SetTitleType( FLOATWIN_TITLE_TEAROFF );
|
|
else
|
|
SetTitleType( FLOATWIN_TITLE_NONE );
|
|
|
|
// avoid close on focus change for decorated floating windows only
|
|
if( mpWindowImpl->mbFrame && (GetStyle() & WB_MOVEABLE) )
|
|
nFlags |= FLOATWIN_POPUPMODE_NOAPPFOCUSCLOSE;
|
|
|
|
// #102010# For debugging Accessibility
|
|
static const char* pEnv = getenv("SAL_FLOATWIN_NOAPPFOCUSCLOSE" );
|
|
if( pEnv && *pEnv )
|
|
nFlags |= FLOATWIN_POPUPMODE_NOAPPFOCUSCLOSE;
|
|
|
|
// compute window position according to flags and arrangement
|
|
sal_uInt16 nArrangeIndex;
|
|
SetPosPixel( ImplCalcPos( this, rRect, nFlags, nArrangeIndex ) );
|
|
|
|
// set data and display window
|
|
// convert maFloatRect to absolute device coordinates
|
|
// so they can be compared across different frames
|
|
// !!! rRect is expected to be in screen coordinates of the parent frame window !!!
|
|
maFloatRect = rRect;
|
|
|
|
Window *pReference = GetParent();
|
|
|
|
// compare coordinates in absolute screen coordinates
|
|
// Keep in sync with FloatingWindow::ImplFloatHitTest, e.g. fdo#33509
|
|
if( pReference->ImplHasMirroredGraphics() )
|
|
{
|
|
if(!pReference->IsRTLEnabled() )
|
|
// --- RTL --- re-mirror back to get device coordiantes
|
|
pReference->ImplReMirror(maFloatRect);
|
|
|
|
maFloatRect.SetPos(pReference->ScreenToOutputPixel(maFloatRect.TopLeft()));
|
|
maFloatRect = pReference->ImplOutputToUnmirroredAbsoluteScreenPixel(maFloatRect);
|
|
}
|
|
else
|
|
maFloatRect.SetPos(pReference->OutputToAbsoluteScreenPixel(pReference->ScreenToOutputPixel(rRect.TopLeft())));
|
|
|
|
maFloatRect.Left() -= 2;
|
|
maFloatRect.Top() -= 2;
|
|
maFloatRect.Right() += 2;
|
|
maFloatRect.Bottom() += 2;
|
|
mnPopupModeFlags = nFlags;
|
|
mbInPopupMode = sal_True;
|
|
mbPopupMode = sal_True;
|
|
mbPopupModeCanceled = sal_False;
|
|
mbPopupModeTearOff = sal_False;
|
|
mbMouseDown = sal_False;
|
|
|
|
mbOldSaveBackMode = IsSaveBackgroundEnabled();
|
|
EnableSaveBackground();
|
|
|
|
// add FloatingWindow to list of windows that are in popup mode
|
|
ImplSVData* pSVData = ImplGetSVData();
|
|
mpNextFloat = pSVData->maWinData.mpFirstFloat;
|
|
pSVData->maWinData.mpFirstFloat = this;
|
|
if( nFlags & FLOATWIN_POPUPMODE_GRABFOCUS )
|
|
{
|
|
// force key input even without focus (useful for menues)
|
|
mbGrabFocus = sal_True;
|
|
}
|
|
Show( sal_True, SHOW_NOACTIVATE );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::StartPopupMode( ToolBox* pBox, sal_uLong nFlags )
|
|
{
|
|
// get selected button
|
|
sal_uInt16 nItemId = pBox->GetDownItemId();
|
|
if ( !nItemId )
|
|
return;
|
|
|
|
mpImplData->mpBox = pBox;
|
|
pBox->ImplFloatControl( sal_True, this );
|
|
|
|
// retrieve some data from the ToolBox
|
|
Rectangle aRect = pBox->GetItemRect( nItemId );
|
|
Point aPos;
|
|
// convert to parent's screen coordinates
|
|
aPos = GetParent()->OutputToScreenPixel( GetParent()->AbsoluteScreenToOutputPixel( pBox->OutputToAbsoluteScreenPixel( aRect.TopLeft() ) ) );
|
|
aRect.SetPos( aPos );
|
|
|
|
nFlags |=
|
|
FLOATWIN_POPUPMODE_NOFOCUSCLOSE |
|
|
// FLOATWIN_POPUPMODE_NOMOUSECLOSE |
|
|
FLOATWIN_POPUPMODE_ALLMOUSEBUTTONCLOSE |
|
|
// FLOATWIN_POPUPMODE_NOMOUSERECTCLOSE | // #105968# floating toolboxes should close when clicked in (parent's) float rect
|
|
FLOATWIN_POPUPMODE_NOMOUSEUPCLOSE;
|
|
// | FLOATWIN_POPUPMODE_NOAPPFOCUSCLOSE;
|
|
|
|
/*
|
|
* FLOATWIN_POPUPMODE_NOKEYCLOSE |
|
|
* don't set since it disables closing floaters with escape
|
|
*/
|
|
|
|
// Flags fuer Positionierung bestimmen
|
|
if ( !(nFlags & (FLOATWIN_POPUPMODE_DOWN | FLOATWIN_POPUPMODE_UP |
|
|
FLOATWIN_POPUPMODE_LEFT | FLOATWIN_POPUPMODE_RIGHT |
|
|
FLOATWIN_POPUPMODE_NOAUTOARRANGE)) )
|
|
{
|
|
if ( pBox->IsHorizontal() )
|
|
nFlags |= FLOATWIN_POPUPMODE_DOWN;
|
|
else
|
|
nFlags |= FLOATWIN_POPUPMODE_RIGHT;
|
|
}
|
|
|
|
// FloatingModus starten
|
|
StartPopupMode( aRect, nFlags );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::ImplEndPopupMode( sal_uInt16 nFlags, sal_uLong nFocusId )
|
|
{
|
|
if ( !mbInPopupMode )
|
|
return;
|
|
|
|
ImplSVData* pSVData = ImplGetSVData();
|
|
|
|
mbInCleanUp = sal_True; // prevent killing this window due to focus change while working with it
|
|
|
|
// Bei allen nachfolgenden PopupMode-Fenster den Modus auch beenden
|
|
while ( pSVData->maWinData.mpFirstFloat && pSVData->maWinData.mpFirstFloat != this )
|
|
pSVData->maWinData.mpFirstFloat->EndPopupMode( FLOATWIN_POPUPMODEEND_CANCEL );
|
|
|
|
|
|
// Fenster aus der Liste austragen
|
|
pSVData->maWinData.mpFirstFloat = mpNextFloat;
|
|
mpNextFloat = NULL;
|
|
|
|
sal_uLong nPopupModeFlags = mnPopupModeFlags;
|
|
|
|
// Wenn nicht abgerissen wurde, dann Fenster wieder Hiden
|
|
if ( !(nFlags & FLOATWIN_POPUPMODEEND_TEAROFF) ||
|
|
!(nPopupModeFlags & FLOATWIN_POPUPMODE_ALLOWTEAROFF) )
|
|
{
|
|
Show( sal_False, SHOW_NOFOCUSCHANGE );
|
|
|
|
// Focus evt. auf ein entsprechendes FloatingWindow weiterschalten
|
|
if ( nFocusId )
|
|
Window::EndSaveFocus( nFocusId );
|
|
else if ( pSVData->maWinData.mpFocusWin && pSVData->maWinData.mpFirstFloat &&
|
|
ImplIsWindowOrChild( pSVData->maWinData.mpFocusWin ) )
|
|
pSVData->maWinData.mpFirstFloat->GrabFocus();
|
|
mbPopupModeTearOff = sal_False;
|
|
}
|
|
else
|
|
{
|
|
mbPopupModeTearOff = sal_True;
|
|
if ( nFocusId )
|
|
Window::EndSaveFocus( nFocusId, sal_False );
|
|
}
|
|
EnableSaveBackground( mbOldSaveBackMode );
|
|
|
|
mbPopupModeCanceled = (nFlags & FLOATWIN_POPUPMODEEND_CANCEL) != 0;
|
|
|
|
// Gegebenenfalls den Title wieder herstellen
|
|
SetTitleType( mnOldTitle );
|
|
|
|
// ToolBox wieder auf normal schalten
|
|
if ( mpImplData->mpBox )
|
|
{
|
|
mpImplData->mpBox->ImplFloatControl( sal_False, this );
|
|
mpImplData->mpBox = NULL;
|
|
}
|
|
|
|
// Je nach Parameter den PopupModeEnd-Handler rufen
|
|
if ( !(nFlags & FLOATWIN_POPUPMODEEND_DONTCALLHDL) )
|
|
ImplCallPopupModeEnd();
|
|
|
|
// Je nach Parameter die restlichen Fenster auch noch schliessen
|
|
if ( nFlags & FLOATWIN_POPUPMODEEND_CLOSEALL )
|
|
{
|
|
if ( !(nPopupModeFlags & FLOATWIN_POPUPMODE_NEWLEVEL) )
|
|
{
|
|
if ( pSVData->maWinData.mpFirstFloat )
|
|
{
|
|
FloatingWindow* pLastLevelFloat = pSVData->maWinData.mpFirstFloat->ImplFindLastLevelFloat();
|
|
pLastLevelFloat->EndPopupMode( FLOATWIN_POPUPMODEEND_CANCEL | FLOATWIN_POPUPMODEEND_CLOSEALL );
|
|
}
|
|
}
|
|
}
|
|
|
|
mbInCleanUp = sal_False;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::EndPopupMode( sal_uInt16 nFlags )
|
|
{
|
|
ImplEndPopupMode( nFlags );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void FloatingWindow::AddPopupModeWindow( Window* pWindow )
|
|
{
|
|
// !!! bisher erst 1 Fenster und noch keine Liste
|
|
mpFirstPopupModeWin = pWindow;
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|