d73d94906c
2003/11/11 17:30:18 aw 1.1.1.1.146.2: #111880# Added friend definition to class B3DBVolume for binfilter namespace 2003/11/07 11:50:40 aw 1.1.1.1.146.1: #111880# To allow stripped binfilter code from bf_svx to compile, it is necessary to add the copied bf_svx classes as friends, too.
121 lines
3.9 KiB
C++
121 lines
3.9 KiB
C++
/*************************************************************************
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*
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* $RCSfile: b3dvolum.hxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: rt $ $Date: 2004-05-03 13:25:23 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _B3D_VOLUM_HXX
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#define _B3D_VOLUM_HXX
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#ifndef _SVX_VECTOR3D_HXX
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#include "vector3d.hxx"
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#endif
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#ifndef _INC_FLOAT
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#include <float.h>
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#endif
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#ifndef _STREAM_HXX
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#include <tools/stream.hxx>
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#endif
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/*************************************************************************
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|*
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|* dreidimensionales Volumen, symmetrisch zu den Koordinatenachsen
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|*
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\************************************************************************/
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namespace binfilter {class Vol3DPointIterator;}
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class B3dVolume
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{
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friend class binfilter::Vol3DPointIterator; //STRIP008
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friend class Vol3DPointIterator;
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protected:
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Vector3D aMinVec;
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Vector3D aMaxVec;
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public:
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B3dVolume(const Vector3D& rPos, const Vector3D& r3DSize,
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BOOL bPosIsCenter = TRUE);
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B3dVolume();
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void Reset();
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BOOL IsValid() const;
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B3dVolume& Union(const B3dVolume& rVol2);
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B3dVolume& Union(const Vector3D& rVec);
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const Vector3D& MinVec() const { return aMinVec; }
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Vector3D& MinVec() { return aMinVec; }
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const Vector3D& MaxVec() const { return aMaxVec; }
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Vector3D& MaxVec() { return aMaxVec; }
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double GetWidth() const { return aMaxVec.X() - aMinVec.X(); }
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double GetHeight() const { return aMaxVec.Y() - aMinVec.Y(); }
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double GetDepth() const { return aMaxVec.Z() - aMinVec.Z(); }
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Vector3D GetSize() const;
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BOOL IsInside(const Vector3D& rVec);
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friend SvStream& operator>>(SvStream& rIStream, B3dVolume&);
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friend SvStream& operator<<(SvStream& rOStream, const B3dVolume&);
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};
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#endif // _B3D_VOLUM_HXX
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