4ac1a406a7
Other code in sw seems to use the 'm_' prefix only for non-static members, while the most used convention for static members is 's_', so use that here as well. Change-Id: Ic7dd5c454e98753a9489664ee022e05ef743b863 Reviewed-on: https://gerrit.libreoffice.org/29958 Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk> Tested-by: Jenkins <ci@libreoffice.org>
206 lines
9.2 KiB
C++
206 lines
9.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SW_INC_SWSTYLENAMEMAPPER_HXX
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#define INCLUDED_SW_INC_SWSTYLENAMEMAPPER_HXX
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#include <sal/types.h>
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#include <rtl/ustring.hxx>
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#include <SwGetPoolIdFromName.hxx>
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#include "swdllapi.h"
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#include <unordered_map>
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#include <vector>
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/** This class holds all data about the names of styles used in the user
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* interface (UI names...these are localised into different languages).
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* These UI names are loaded from the resource files on demand.
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*
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* It also holds all information about the 'Programmatic' names of styles
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* which remain static (and are hardcoded in the corresponding cxx file)
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* for all languages.
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*
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* This class also provides static functions which can be used for the
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* following conversions:
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*
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* 1. Programmatic Name -> UI Name
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* 2. Programmatic Name -> Pool ID
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* 3. UI Name -> Programmatic Name
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* 4. UI Name -> Pool ID
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* 5. Pool ID -> UI Name
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* 6. Pool ID -> Programmatic Name
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*
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* The relationship of these tables to the style families is as follows:
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*
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* 1. Paragraph contains the Text, Lists, Extra, Register, Doc and HTML
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* name arrays.
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* 2. Character contains the ChrFormat and HTMLChrFormat name arrays.
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* 3. Page contains the PageDesc name array.
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* 4. Frame contains the FrameFormat name array.
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* 5. Numbering Rule contains the NumRule name array.
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*/
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/**
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* There is a further complication that came to light later. If someone enters
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* a user-defined style name which is the same as a programmatic name, this
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* name clash must be handled.
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*
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* Therefore, when there is a danger of a nameclash, the boolean bDisambiguate
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* must be set to true in the SwStyleNameMapper call (it defaults to false).
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* This will cause the following to happen:
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*
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* If the UI style name either equals a programmatic name or already ends
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* with " (user)", then it must append " (user)" to the end.
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*
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* When a programmatic name is being converted to a UI name, if it ends in
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* " (user)", we simply remove it.
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*/
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struct SwTableEntry;
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typedef std::unordered_map<OUString, sal_uInt16, OUStringHash> NameToIdHash;
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class SwStyleNameMapper
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{
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friend void InitCore();
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friend void FinitCore();
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protected:
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// UI Name tables
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static std::vector<OUString> *s_pTextUINameArray,
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*s_pListsUINameArray,
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*s_pExtraUINameArray,
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*s_pRegisterUINameArray,
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*s_pDocUINameArray,
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*s_pHTMLUINameArray,
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*s_pFrameFormatUINameArray,
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*s_pChrFormatUINameArray,
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*s_pHTMLChrFormatUINameArray,
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*s_pPageDescUINameArray,
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*s_pNumRuleUINameArray,
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*s_pTableStyleUINameArray,
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*s_pCellStyleUINameArray,
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// Programmatic Name tables
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*s_pTextProgNameArray,
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*s_pListsProgNameArray,
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*s_pExtraProgNameArray,
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*s_pRegisterProgNameArray,
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*s_pDocProgNameArray,
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*s_pHTMLProgNameArray,
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*s_pFrameFormatProgNameArray,
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*s_pChrFormatProgNameArray,
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*s_pHTMLChrFormatProgNameArray,
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*s_pPageDescProgNameArray,
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*s_pNumRuleProgNameArray,
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*s_pTableStyleProgNameArray,
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*s_pCellStyleProgNameArray;
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static NameToIdHash *s_pParaUIMap,
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*s_pCharUIMap,
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*s_pPageUIMap,
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*s_pFrameUIMap,
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*s_pNumRuleUIMap,
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*s_pTableStyleUIMap,
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*s_pCellStyleUIMap,
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*s_pParaProgMap,
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*s_pCharProgMap,
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*s_pPageProgMap,
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*s_pFrameProgMap,
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*s_pNumRuleProgMap,
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*s_pTableStyleProgMap,
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*s_pCellStyleProgMap;
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static void fillNameFromId(sal_uInt16 nId, OUString &rName, bool bProgName);
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static const OUString& getNameFromId(sal_uInt16 nId, const OUString &rName,
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bool bProgName);
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static const NameToIdHash& getHashTable ( SwGetPoolIdFromName, bool bProgName );
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#ifdef _NEED_TO_DEBUG_MAPPING
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static void testNameTable( SwGetPoolIdFromName const nFamily, sal_uInt16 const nStartIndex, sal_uInt16 const nEndIndex );
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#endif
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public:
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// This gets the UI Name from the programmatic name
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static const OUString& GetUIName(const OUString& rName, SwGetPoolIdFromName);
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static void FillUIName(const OUString& rName, OUString& rFillName,
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SwGetPoolIdFromName, bool bDisambiguate);
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// Get the programmatic Name from the UI name
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static const OUString& GetProgName(const OUString& rName,
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SwGetPoolIdFromName);
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static void FillProgName(const OUString& rName, OUString& rFillName,
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SwGetPoolIdFromName, bool bDisambiguate);
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// This gets the UI Name from the Pool ID
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SW_DLLPUBLIC static void FillUIName(sal_uInt16 nId, OUString& rFillName);
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SW_DLLPUBLIC static const OUString& GetUIName(sal_uInt16 nId,
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const OUString& rName);
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// This gets the programmatic Name from the Pool ID
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static void FillProgName(sal_uInt16 nId, OUString& rFillName);
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SW_DLLPUBLIC static const OUString& GetProgName(sal_uInt16 nId,
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const OUString& rName);
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// This gets the PoolId from the UI Name
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SW_DLLPUBLIC static sal_uInt16 GetPoolIdFromUIName(const OUString& rName,
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SwGetPoolIdFromName);
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// Get the Pool ID from the programmatic name
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static sal_uInt16 GetPoolIdFromProgName(const OUString& rName,
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SwGetPoolIdFromName);
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// used to convert the 4 special ExtraProg/UINames for
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// RES_POOLCOLL_LABEL_DRAWING, RES_POOLCOLL_LABEL_ABB,
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// RES_POOLCOLL_LABEL_TABLE, RES_POOLCOLL_LABEL_FRAME
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// forth and back.
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// Non-matching names remain unchanged.
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SW_DLLPUBLIC static const OUString GetSpecialExtraProgName(
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const OUString& rExtraUIName);
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static const OUString GetSpecialExtraUIName(const OUString& rExtraProgName);
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static const std::vector<OUString>& GetTextUINameArray();
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static const std::vector<OUString>& GetListsUINameArray();
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static const std::vector<OUString>& GetExtraUINameArray();
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static const std::vector<OUString>& GetRegisterUINameArray();
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static const std::vector<OUString>& GetDocUINameArray();
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static const std::vector<OUString>& GetHTMLUINameArray();
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static const std::vector<OUString>& GetFrameFormatUINameArray();
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static const std::vector<OUString>& GetChrFormatUINameArray();
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static const std::vector<OUString>& GetHTMLChrFormatUINameArray();
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static const std::vector<OUString>& GetPageDescUINameArray();
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static const std::vector<OUString>& GetNumRuleUINameArray();
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static const std::vector<OUString>& GetTableStyleUINameArray();
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static const std::vector<OUString>& GetCellStyleUINameArray();
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static const std::vector<OUString>& GetTextProgNameArray();
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static const std::vector<OUString>& GetListsProgNameArray();
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static const std::vector<OUString>& GetExtraProgNameArray();
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static const std::vector<OUString>& GetRegisterProgNameArray();
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static const std::vector<OUString>& GetDocProgNameArray();
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static const std::vector<OUString>& GetHTMLProgNameArray();
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static const std::vector<OUString>& GetFrameFormatProgNameArray();
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static const std::vector<OUString>& GetChrFormatProgNameArray();
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static const std::vector<OUString>& GetHTMLChrFormatProgNameArray();
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static const std::vector<OUString>& GetPageDescProgNameArray();
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static const std::vector<OUString>& GetNumRuleProgNameArray();
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static const std::vector<OUString>& GetTableStyleProgNameArray();
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static const std::vector<OUString>& GetCellStyleProgNameArray();
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};
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#endif // _NAME_MAPPER_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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