office-gobmx/editeng/inc
Armin Le Grand (Collabora) af014d1b5d CairoSDPR: Simplify EditEngine text decomposition
The EditEngine decomposes it's content mainly to
Prmitives (there is still a direct paint mode used
in rare remaining cases which we not yet got rid
of). For TABs the special case for 'extended' TABs
(see format/paragraph/Tabs, FillCharacter) was
handed through all layers using method DrawingTab,
put into a DrawPortionInfo and held at the text
primitive (TextSimplePortionPrimitive2D). While
for direct paint the expansion was already done in
ImpEditEngine::Paint anyways (and always painted,
independent from bStripOnly what was unneccessary
and I corrected that, too) it had to be done for
text paint in VclProcessor2D for each repaint.
This is not needed, so now the extended text
created in EditEngine decompose gets used.

This makes a lot of stuff simpler, including
EditEngine/Outliner and some involved classes.
If it somehow should show that it might be
necessary to do that for each paint it should
be done in the obvious way then - using an own
primitive that creates the expansin in the
decomposition (and buffers it).

Change-Id: Ieb02219142af8f6bee01dcd658e08b185a4212cb
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/171380
Tested-by: Jenkins
Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
2024-08-01 20:28:36 +02:00
..
pch
AccessibleStringWrap.hxx
ContentNode.hxx tdf#161846 avoid allocation in ContentNode::Insert 2024-07-30 10:39:59 +02:00
editattr.hxx
editdoc.hxx tdf#161846 avoid allocation in ContentNode::Insert 2024-07-30 10:39:59 +02:00
editeng.hxx
EditLine.hxx
EditLineList.hxx
EditPaM.hxx
EditSelection.hxx
editxml.hxx
edtspell.hxx
eerdll2.hxx
ItemList.hxx
outleeng.hxx CairoSDPR: Simplify EditEngine text decomposition 2024-08-01 20:28:36 +02:00
ParagraphPortion.hxx
ParagraphPortionList.hxx
strings.hrc
TextPortion.hxx
TextPortionList.hxx
unomodel.hxx
unopracc.hxx