office-gobmx/basegfx/test/basegfx3d.cxx
2003-09-26 06:55:46 +00:00

196 lines
4.5 KiB
C++

// autogenerated file with codegen.pl
#include <cppunit/simpleheader.hxx>
namespace basegfx3d
{
class b3dhommatrix : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
// this is only demonstration code
void EmptyMethod()
{
// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dhommatrix);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dhommatrix
class b3dhompoint : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
void EmptyMethod()
{
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dhompoint);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dhompoint
class b3dpoint : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
// this is only demonstration code
void EmptyMethod()
{
// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dpoint);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dpoint
class b3drange : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
void EmptyMethod()
{
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3drange);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3drange
class b3dtuple : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
// this is only demonstration code
void EmptyMethod()
{
// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dtuple);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dtuple
class b3dvector : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
void EmptyMethod()
{
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dvector);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dvector
// -----------------------------------------------------------------------------
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dhommatrix, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dhompoint, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dpoint, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3drange, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dtuple, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dvector, "basegfx3d");
} // namespace basegfx3d
// -----------------------------------------------------------------------------
// this macro creates an empty function, which will called by the RegisterAllFunctions()
// to let the user the possibility to also register some functions by hand.
// NOADDITIONAL;