196 lines
4.5 KiB
C++
196 lines
4.5 KiB
C++
// autogenerated file with codegen.pl
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#include <cppunit/simpleheader.hxx>
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namespace basegfx3d
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{
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class b3dhommatrix : public CppUnit::TestFixture
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{
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public:
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// initialise your test code values here.
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void setUp()
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{
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}
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void tearDown()
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{
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}
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// insert your test code here.
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// this is only demonstration code
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void EmptyMethod()
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{
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// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
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CPPUNIT_ASSERT_STUB();
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}
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// Change the following lines only, if you add, remove or rename
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// member functions of the current class,
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// because these macros are need by auto register mechanism.
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CPPUNIT_TEST_SUITE(b3dhommatrix);
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CPPUNIT_TEST(EmptyMethod);
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CPPUNIT_TEST_SUITE_END();
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}; // class b3dhommatrix
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class b3dhompoint : public CppUnit::TestFixture
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{
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public:
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// initialise your test code values here.
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void setUp()
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{
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}
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void tearDown()
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{
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}
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// insert your test code here.
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void EmptyMethod()
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{
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CPPUNIT_ASSERT_STUB();
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}
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// Change the following lines only, if you add, remove or rename
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// member functions of the current class,
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// because these macros are need by auto register mechanism.
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CPPUNIT_TEST_SUITE(b3dhompoint);
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CPPUNIT_TEST(EmptyMethod);
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CPPUNIT_TEST_SUITE_END();
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}; // class b3dhompoint
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class b3dpoint : public CppUnit::TestFixture
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{
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public:
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// initialise your test code values here.
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void setUp()
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{
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}
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void tearDown()
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{
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}
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// insert your test code here.
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// this is only demonstration code
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void EmptyMethod()
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{
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// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
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CPPUNIT_ASSERT_STUB();
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}
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// Change the following lines only, if you add, remove or rename
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// member functions of the current class,
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// because these macros are need by auto register mechanism.
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CPPUNIT_TEST_SUITE(b3dpoint);
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CPPUNIT_TEST(EmptyMethod);
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CPPUNIT_TEST_SUITE_END();
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}; // class b3dpoint
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class b3drange : public CppUnit::TestFixture
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{
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public:
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// initialise your test code values here.
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void setUp()
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{
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}
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void tearDown()
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{
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}
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// insert your test code here.
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void EmptyMethod()
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{
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CPPUNIT_ASSERT_STUB();
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}
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// Change the following lines only, if you add, remove or rename
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// member functions of the current class,
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// because these macros are need by auto register mechanism.
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CPPUNIT_TEST_SUITE(b3drange);
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CPPUNIT_TEST(EmptyMethod);
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CPPUNIT_TEST_SUITE_END();
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}; // class b3drange
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class b3dtuple : public CppUnit::TestFixture
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{
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public:
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// initialise your test code values here.
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void setUp()
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{
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}
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void tearDown()
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{
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}
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// insert your test code here.
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// this is only demonstration code
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void EmptyMethod()
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{
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// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
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CPPUNIT_ASSERT_STUB();
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}
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// Change the following lines only, if you add, remove or rename
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// member functions of the current class,
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// because these macros are need by auto register mechanism.
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CPPUNIT_TEST_SUITE(b3dtuple);
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CPPUNIT_TEST(EmptyMethod);
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CPPUNIT_TEST_SUITE_END();
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}; // class b3dtuple
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class b3dvector : public CppUnit::TestFixture
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{
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public:
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// initialise your test code values here.
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void setUp()
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{
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}
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void tearDown()
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{
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}
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// insert your test code here.
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void EmptyMethod()
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{
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CPPUNIT_ASSERT_STUB();
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}
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// Change the following lines only, if you add, remove or rename
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// member functions of the current class,
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// because these macros are need by auto register mechanism.
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CPPUNIT_TEST_SUITE(b3dvector);
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CPPUNIT_TEST(EmptyMethod);
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CPPUNIT_TEST_SUITE_END();
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}; // class b3dvector
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// -----------------------------------------------------------------------------
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dhommatrix, "basegfx3d");
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dhompoint, "basegfx3d");
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dpoint, "basegfx3d");
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3drange, "basegfx3d");
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dtuple, "basegfx3d");
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dvector, "basegfx3d");
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} // namespace basegfx3d
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// -----------------------------------------------------------------------------
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// this macro creates an empty function, which will called by the RegisterAllFunctions()
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// to let the user the possibility to also register some functions by hand.
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// NOADDITIONAL;
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