a9bce41c64
Change-Id: Ibfed67a0f772ea0c02bf0e7267e9ed46517e2018 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105704 Reviewed-by: Christian Lohmaier <lohmaier+LibreOffice@googlemail.com> Tested-by: Jenkins
73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SDEXT_SOURCE_PRESENTER_PRESENTERSPRITE_HXX
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#define INCLUDED_SDEXT_SOURCE_PRESENTER_PRESENTERSPRITE_HXX
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#include <com/sun/star/rendering/XCustomSprite.hpp>
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#include <com/sun/star/rendering/XSpriteCanvas.hpp>
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namespace sdext::presenter
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{
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/** A wrapper around a css::rendering::XCustomSprite that allows
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not only setting values like size, location, and transformation but also
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provides read access to them.
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It also handles the showing and hiding of a sprite. This includes not
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to show the sprite when its size is not yet defined (results in a crash)
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and hiding a sprite before disposing it (results in zombie sprites.)
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*/
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class PresenterSprite final
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{
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public:
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PresenterSprite();
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~PresenterSprite();
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PresenterSprite(const PresenterSprite&) = delete;
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PresenterSprite& operator=(const PresenterSprite&) = delete;
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/** The given sprite canvas is used as factory to create the sprite that
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is wrapped by objects of this class.
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It is also used to call updateScreen() at (wrapped by the Update() method).
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*/
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void SetFactory(const css::uno::Reference<css::rendering::XSpriteCanvas>& rxSpriteFactory);
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css::uno::Reference<css::rendering::XCanvas> GetCanvas();
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void Show();
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void Hide();
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void Resize(const css::geometry::RealSize2D& rSize);
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void MoveTo(const css::geometry::RealPoint2D& rLocation);
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void Update();
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private:
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css::uno::Reference<css::rendering::XSpriteCanvas> mxSpriteFactory;
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css::uno::Reference<css::rendering::XCustomSprite> mxSprite;
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css::geometry::RealSize2D maSize;
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css::geometry::RealPoint2D maLocation;
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bool mbIsVisible;
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void ProvideSprite();
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void DisposeSprite();
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};
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}
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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