308 lines
12 KiB
C++
308 lines
12 KiB
C++
/*************************************************************************
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*
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* $RCSfile: JoinTableView.hxx,v $
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*
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* $Revision: 1.13 $
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*
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* last change: $Author: oj $ $Date: 2002-02-06 07:23:39 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the License); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an AS IS basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef DBAUI_JOINTABLEVIEW_HXX
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#define DBAUI_JOINTABLEVIEW_HXX
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#ifndef _SV_WINDOW_HXX
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#include <vcl/window.hxx>
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#endif
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#ifndef _SV_TIMER_HXX
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#include <vcl/timer.hxx>
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#endif
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#ifndef _SV_SCRBAR_HXX
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#include <vcl/scrbar.hxx>
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#endif
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#ifndef _RTTI_HXX
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#include <tools/rtti.hxx>
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#endif
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#ifndef _TRANSFER_HXX
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#include <svtools/transfer.hxx>
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#endif
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#ifndef _VECTOR_
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#include <vector>
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#endif
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#ifndef _COMPHELPER_STLTYPES_HXX_
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#include <comphelper/stl_types.hxx>
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#endif
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#ifndef _DBACCESS_UI_CALLBACKS_HXX_
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#include "callbacks.hxx"
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#endif
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struct AcceptDropEvent;
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struct ExecuteDropEvent;
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class SfxUndoAction;
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namespace dbaui
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{
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class OTableConnection;
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class OTableWindow;
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struct OJoinExchangeData;
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class OJoinDesignView;
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class OTableWindowData;
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////////////////////////////////////////////////////////////////
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// Konstanten fuer das Fensterlayout
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const long TABWIN_SPACING_X = 17;
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const long TABWIN_SPACING_Y = 17;
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const long TABWIN_WIDTH_STD = 120;
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const long TABWIN_HEIGHT_STD = 120;
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const long TABWIN_WIDTH_MIN = 90;
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const long TABWIN_HEIGHT_MIN = 80;
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// this class conatins only the scrollbars to avoid that the tablewindows clip the scrollbars
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class OJoinTableView;
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class OScrollWindowHelper : public Window
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{
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ScrollBar m_aHScrollBar;
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ScrollBar m_aVScrollBar;
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Window* m_pCornerWindow;
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OJoinTableView* m_pTableView;
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protected:
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virtual void Resize();
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public:
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OScrollWindowHelper( Window* pParent);
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~OScrollWindowHelper();
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void setTableView(OJoinTableView* _pTableView);
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// own methods
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ScrollBar* GetHScrollBar() { return &m_aHScrollBar; }
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ScrollBar* GetVScrollBar() { return &m_aVScrollBar; }
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};
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class OJoinTableView : public Window
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,public IDragTransferableListener
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,public DropTargetHelper
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{
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friend class OJoinMoveTabWinUndoAct;
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public:
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DECLARE_STL_USTRINGACCESS_MAP(OTableWindow*,OTableWindowMap);
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private:
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OTableWindowMap m_aTableMap;
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::std::vector<OTableConnection*> m_vTableConnection;
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Timer m_aDragScrollTimer;
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Rectangle m_aDragRect;
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Rectangle m_aSizingRect;
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Point m_aDragOffset;
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Point m_aScrollOffset;
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Point m_ptPrevDraggingPos;
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Size m_aOutputSize;
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OTableWindow* m_pDragWin;
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OTableWindow* m_pSizingWin;
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OTableConnection* m_pSelectedConn;
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BOOL m_bTrackingInitiallyMoved;
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DECL_LINK(OnDragScrollTimer, void*);
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protected:
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OTableWindow* m_pLastFocusTabWin;
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OJoinDesignView* m_pView;
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public:
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TYPEINFO();
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OJoinTableView( Window* pParent, OJoinDesignView* pView );
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virtual ~OJoinTableView();
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// window override
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virtual void StateChanged( StateChangedType nStateChange );
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virtual void GetFocus();
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virtual void KeyInput( const KeyEvent& rEvt );
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// Accessibility
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virtual ::com::sun::star::uno::Reference< ::drafts::com::sun::star::accessibility::XAccessible > CreateAccessible();
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// own methods
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ScrollBar* GetHScrollBar() { return static_cast<OScrollWindowHelper*>(GetParent())->GetHScrollBar(); }
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ScrollBar* GetVScrollBar() { return static_cast<OScrollWindowHelper*>(GetParent())->GetVScrollBar(); }
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DECL_LINK( ScrollHdl, ScrollBar* );
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void DrawConnections( const Rectangle& rRect );
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void InvalidateConnections();
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void BeginChildMove( OTableWindow* pTabWin, const Point& rMousePos );
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void BeginChildSizing( OTableWindow* pTabWin, const Pointer& rPointer );
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void NotifyTitleClicked( OTableWindow* pTabWin, const Point rMousePos );
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virtual void AddTabWin(const ::rtl::OUString& _rComposedName, const ::rtl::OUString& rWinName, BOOL bNewTable = FALSE);
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virtual void RemoveTabWin( OTableWindow* pTabWin );
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// alle TabWins verstecken (NICHT loeschen, sie werden in eine Undo-Action gepackt)
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virtual void HideTabWins();
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virtual void AddConnection(const OJoinExchangeData& jxdSource, const OJoinExchangeData& jxdDest);
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virtual BOOL RemoveConnection(OTableConnection* pConn);
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BOOL Scroll( long nDelta, BOOL bHoriz, BOOL bPaintScrollBars );
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ULONG GetTabWinCount();
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Point GetScrollOffset() const { return m_aScrollOffset; }
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OJoinDesignView* getDesignView() const { return m_pView; }
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OTableWindow* GetWindow( const String& rName );
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OTableConnection* GetSelectedConn() { return m_pSelectedConn; }
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void DeselectConn(OTableConnection* pConn); // NULL ist ausdruecklich zugelassen, dann passiert nichts
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void SelectConn(OTableConnection* pConn);
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OTableWindowMap* GetTabWinMap() { return &m_aTableMap; }
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const OTableWindowMap* GetTabWinMap() const { return &m_aTableMap; }
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::std::vector<OTableConnection*>* GetTabConnList() { return &m_vTableConnection; }
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BOOL ExistsAConn(const OTableWindow* pFromWin) const;
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/** getTableConnections searchs for all connections of a table
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@param _pFromWin the table for which connections should be found
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@return an iterator which can be used to travel all connections of the table
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*/
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::std::vector<OTableConnection*>::const_iterator getTableConnections(const OTableWindow* _pFromWin) const;
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/** getConnectionCount returns how many connection belongs to single table
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@param _pFromWin the table for which connections should be found
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@return the count of connections wich belongs to this table
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*/
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sal_Int32 getConnectionCount(const OTableWindow* _pFromWin) const;
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OTableConnection* GetTabConn(const OTableWindow* pLhs,const OTableWindow* pRhs,const OTableConnection* _rpFirstAfter = NULL) const;
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// clears the window map and connection vector without destroying it
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// that means teh data of the windows and connection will be untouched
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void clearLayoutInformation();
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// set the focus to that tab win which most recently had it (or to the first available one)
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void GrabTabWinFocus();
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// ReSync ist dazu gedacht, aus dem Dokument alle WinData und ConnData zu holen und entsprechend Wins und Conns anzulegen
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virtual void ReSync() { }
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// ClearAll implementiert ein hartes Loeschen, es werden alle Conns und alle Wins aus ihren jeweiligen Listen geloescht
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// sowie die entsprechenden Datas aus dem Dokument ausgetragen
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virtual void ClearAll();
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// wird vom AddTabDlg benutzt, um festzustellen, ob noch Tabellen hinzugefuegt werden duerfen
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virtual BOOL IsAddAllowed();
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virtual long PreNotify(NotifyEvent& rNEvt);
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// DnD stuff
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virtual void StartDrag( sal_Int8 nAction, const Point& rPosPixel );
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virtual sal_Int8 AcceptDrop( const AcceptDropEvent& rEvt );
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virtual sal_Int8 ExecuteDrop( const ExecuteDropEvent& rEvt );
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/**
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can be used in derevied classes to make some special ui handling
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after d&d
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*/
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virtual void lookForUiActivities();
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// wird nach Verschieben/Groessenaenderung der TabWins aufgerufen (die Standardimplementation reicht die neuen Daten einfach
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// an die Daten des Wins weiter)
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virtual void TabWinMoved(OTableWindow* ptWhich, const Point& ptOldPosition);
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// die Position ist "virtuell" : der Container hat sozusagen eine virtuelle Flaeche, von der immer nur ein bestimmter Bereich
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// - der mittels der Scrollbar veraendert werden kann - zu sehen ist. Insbesondere hat ptOldPosition immer positive Koordinaten,
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// auch wenn er einen Punkt oberhalb des aktuell sichtbaren Bereichs bezeichnet, dessen physische Ordinate eigentlich
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// negativ ist.
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virtual void TabWinSized(OTableWindow* ptWhich, const Point& ptOldPosition, const Size& szOldSize);
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protected:
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virtual void MouseButtonUp( const MouseEvent& rEvt );
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virtual void MouseButtonDown( const MouseEvent& rEvt );
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virtual void Tracking( const TrackingEvent& rTEvt );
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virtual void Paint( const Rectangle& rRect );
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virtual void ConnDoubleClicked( OTableConnection* pConnection );
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virtual void SetDefaultTabWinPosSize( OTableWindow* pTabWin );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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virtual void Resize();
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virtual void dragFinished( );
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// hier ist die Position (die sich waehrend des Sizings aendern kann) physisch, da waehrend des Sizens nicht gescrollt wird
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virtual void Command(const CommandEvent& rEvt);
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virtual void EnsureVisible(const OTableWindow* _pWin);
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virtual OTableWindowData* CreateImpl(const ::rtl::OUString& _rComposedName,
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const ::rtl::OUString& _rWinName);
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private:
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void InitColors();
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BOOL ScrollWhileDragging();
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/** executePopup opens the context menu to delate a connection
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@param _aPos the position where the popup menu should appear
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@param _pSelConnection the connection which should be deleted
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*/
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void executePopup(const Point& _aPos,OTableConnection* _pSelConnection);
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/** invalidateAndModify invalidates this window without children and
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set the controller modified
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@param _pAction a possible undo action to add at the controller
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*/
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void invalidateAndModify(SfxUndoAction *_pAction=NULL);
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};
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}
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#endif // DBAUI_JOINTABLEVIEW_HXX
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