office-gobmx/include/svx/sdr/animation/animationstate.hxx
Bjoern Michaelsen b9337e22ce execute move of global headers
see https://gerrit.libreoffice.org/#/c/3367/
and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details

Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
2013-04-23 22:20:31 +02:00

75 lines
2.5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef _SDR_ANIMATION_ANIMATIONSTATE_HXX
#define _SDR_ANIMATION_ANIMATIONSTATE_HXX
#include <sal/types.h>
#include <vector>
#include <svx/sdr/animation/scheduler.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
namespace sdr
{
namespace contact
{
class ViewObjectContact;
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace animation
{
class PrimitiveAnimation : public Event
{
protected:
// the animated VOC
sdr::contact::ViewObjectContact& mrVOContact;
// the vetor of animated primitives
drawinglayer::primitive2d::Primitive2DSequence maAnimatedPrimitives;
// local helpers
double getSmallestNextTime(double fCurrentTime);
void prepareNextEvent();
public:
// basic constructor.
PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives);
// destructor
virtual ~PrimitiveAnimation();
// execute event, from base class Event
virtual void Trigger(sal_uInt32 nTime);
};
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_ANIMATION_ANIMATIONSTATE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */