b9337e22ce
see https://gerrit.libreoffice.org/#/c/3367/ and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _SDR_ANIMATION_ANIMATIONSTATE_HXX
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#define _SDR_ANIMATION_ANIMATIONSTATE_HXX
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#include <sal/types.h>
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#include <vector>
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#include <svx/sdr/animation/scheduler.hxx>
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#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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// predeclarations
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namespace sdr
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{
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namespace contact
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{
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class ViewObjectContact;
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} // end of namespace contact
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} // end of namespace sdr
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//////////////////////////////////////////////////////////////////////////////
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namespace sdr
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{
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namespace animation
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{
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class PrimitiveAnimation : public Event
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{
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protected:
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// the animated VOC
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sdr::contact::ViewObjectContact& mrVOContact;
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// the vetor of animated primitives
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drawinglayer::primitive2d::Primitive2DSequence maAnimatedPrimitives;
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// local helpers
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double getSmallestNextTime(double fCurrentTime);
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void prepareNextEvent();
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public:
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// basic constructor.
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PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives);
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// destructor
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virtual ~PrimitiveAnimation();
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// execute event, from base class Event
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virtual void Trigger(sal_uInt32 nTime);
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};
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} // end of namespace animation
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} // end of namespace sdr
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//////////////////////////////////////////////////////////////////////////////
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#endif //_SDR_ANIMATION_ANIMATIONSTATE_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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