office-gobmx/canvas/source/directx/dx_ibitmap.hxx
Sebastian Spaeth 4905a19032 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-14 17:02:15 +02:00

73 lines
2.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef _DXCANVAS_DXIBITMAP_HXX
#define _DXCANVAS_DXIBITMAP_HXX
#include <com/sun/star/rendering/XCanvas.hpp>
#include <com/sun/star/rendering/XIntegerBitmap.hpp>
#include <boost/shared_ptr.hpp>
#include <basegfx/vector/b2ivector.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/range/b2drange.hxx>
#include "dx_graphicsprovider.hxx"
namespace dxcanvas
{
/// Interface for internal canvas bitmap objects
struct IBitmap : public GraphicsProvider
{
virtual BitmapSharedPtr getBitmap() const = 0;
virtual ::basegfx::B2IVector getSize() const = 0;
virtual bool hasAlpha() const = 0;
virtual ::com::sun::star::uno::Sequence< sal_Int8 > getData(
::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
const ::com::sun::star::geometry::IntegerRectangle2D& rect ) = 0;
virtual void setData(
const ::com::sun::star::uno::Sequence< sal_Int8 >& data,
const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
const ::com::sun::star::geometry::IntegerRectangle2D& rect ) = 0;
virtual void setPixel(
const ::com::sun::star::uno::Sequence< sal_Int8 >& color,
const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
const ::com::sun::star::geometry::IntegerPoint2D& pos ) = 0;
virtual ::com::sun::star::uno::Sequence< sal_Int8 > getPixel(
::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
const ::com::sun::star::geometry::IntegerPoint2D& pos ) = 0;
};
typedef boost::shared_ptr<IBitmap> IBitmapSharedPtr;
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */