office-gobmx/canvas/source/directx/dx_spritecanvashelper.hxx
Sebastian Spaeth 4905a19032 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-14 17:02:15 +02:00

164 lines
6.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef _DXCANVAS_SPRITECANVASHELPER_HXX_
#define _DXCANVAS_SPRITECANVASHELPER_HXX_
#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <com/sun/star/rendering/XIntegerBitmap.hpp>
#include <canvas/spriteredrawmanager.hxx>
#include <canvas/rendering/isurfaceproxy.hxx>
#include <canvas/rendering/isurfaceproxymanager.hxx>
#include "dx_bitmapcanvashelper.hxx"
#include "dx_impltools.hxx"
#include "dx_rendermodule.hxx"
#include "dx_surfacebitmap.hxx"
#include <basegfx/range/b2irectangle.hxx>
namespace dxcanvas
{
class SpriteCanvas;
class SpriteCanvasHelper : public BitmapCanvasHelper
{
public:
SpriteCanvasHelper();
void init( SpriteCanvas& rParent,
::canvas::SpriteRedrawManager& rManager,
const IDXRenderModuleSharedPtr& rRenderModule,
const ::canvas::ISurfaceProxyManagerSharedPtr& rSurfaceProxy,
const DXSurfaceBitmapSharedPtr& rBackBuffer,
const ::basegfx::B2ISize& rOutputOffset );
/// Dispose all internal references
void disposing();
// XSpriteCanvas
::com::sun::star::uno::Reference<
::com::sun::star::rendering::XAnimatedSprite > createSpriteFromAnimation(
const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
::com::sun::star::uno::Reference<
::com::sun::star::rendering::XAnimatedSprite > createSpriteFromBitmaps(
const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmap > >& animationBitmaps,
sal_Int8 interpolationMode );
::com::sun::star::uno::Reference<
::com::sun::star::rendering::XCustomSprite > createCustomSprite(
const ::com::sun::star::geometry::RealSize2D& spriteSize );
::com::sun::star::uno::Reference<
::com::sun::star::rendering::XSprite > createClonedSprite(
const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
/** Actually perform the screen update
@param rCurrArea
Current window area in absolute screen coordinates
@param bUpdateAll
sal_True, if everything must be updated, not only changed
sprites
@param io_bSurfaceDirty
In/out parameter, whether backbuffer surface is dirty (if
yes, we're performing a full update, anyway)
*/
sal_Bool updateScreen( const ::basegfx::B2IRectangle& rCurrArea,
sal_Bool bUpdateAll,
bool& io_bSurfaceDirty );
// SpriteRedrawManager functor calls
// -------------------------------------------------
/** Gets called for simple background repaints
*/
void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
/** Gets called when area can be handled by scrolling.
Called method must copy screen content from rMoveStart to
rMoveEnd, and restore the background in the uncovered
areas.
@param rMoveStart
Source rect of the scroll
@param rMoveEnd
Dest rect of the scroll
@param rUpdateArea
All info necessary, should rMoveStart be partially or
fully outside the outdev
*/
void scrollUpdate( const ::basegfx::B2DRange& rMoveStart,
const ::basegfx::B2DRange& rMoveEnd,
const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea );
void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
void genericUpdate( const ::basegfx::B2DRange& rTotalArea,
const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
private:
/// For generating sprites
SpriteCanvas* mpSpriteSurface;
/// Set from the SpriteCanvas: instance coordinating sprite redraw
::canvas::SpriteRedrawManager* mpRedrawManager;
/// DX device, handling all low-level rendering
IDXRenderModuleSharedPtr mpRenderModule;
::canvas::ISurfaceProxyManagerSharedPtr mpSurfaceProxy;
/// Backbuffer, contains the static canvas render output
DXSurfaceBitmapSharedPtr mpBackBuffer;
/// Completely temporary rect storage (used by sprite repaint)
mutable ::basegfx::B2IRange maUpdateRect;
/// Completely temporary rect storage (used by sprite repaint)
mutable ::basegfx::B2IRange maScrapRect;
/// When true, show small bound rects around each sprite
bool mbShowSpriteBounds;
};
}
#endif /* _DXCANVAS_SPRITECANVASHELPER_HXX_ */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */