4905a19032
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
164 lines
6.7 KiB
C++
164 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _DXCANVAS_SPRITECANVASHELPER_HXX_
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#define _DXCANVAS_SPRITECANVASHELPER_HXX_
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#include <com/sun/star/rendering/XSpriteCanvas.hpp>
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#include <com/sun/star/rendering/XIntegerBitmap.hpp>
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#include <canvas/spriteredrawmanager.hxx>
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#include <canvas/rendering/isurfaceproxy.hxx>
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#include <canvas/rendering/isurfaceproxymanager.hxx>
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#include "dx_bitmapcanvashelper.hxx"
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#include "dx_impltools.hxx"
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#include "dx_rendermodule.hxx"
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#include "dx_surfacebitmap.hxx"
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#include <basegfx/range/b2irectangle.hxx>
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namespace dxcanvas
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{
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class SpriteCanvas;
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class SpriteCanvasHelper : public BitmapCanvasHelper
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{
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public:
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SpriteCanvasHelper();
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void init( SpriteCanvas& rParent,
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::canvas::SpriteRedrawManager& rManager,
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const IDXRenderModuleSharedPtr& rRenderModule,
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const ::canvas::ISurfaceProxyManagerSharedPtr& rSurfaceProxy,
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const DXSurfaceBitmapSharedPtr& rBackBuffer,
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const ::basegfx::B2ISize& rOutputOffset );
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/// Dispose all internal references
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void disposing();
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// XSpriteCanvas
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XAnimatedSprite > createSpriteFromAnimation(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XAnimatedSprite > createSpriteFromBitmaps(
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XBitmap > >& animationBitmaps,
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sal_Int8 interpolationMode );
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XCustomSprite > createCustomSprite(
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const ::com::sun::star::geometry::RealSize2D& spriteSize );
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XSprite > createClonedSprite(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
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/** Actually perform the screen update
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@param rCurrArea
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Current window area in absolute screen coordinates
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@param bUpdateAll
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sal_True, if everything must be updated, not only changed
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sprites
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@param io_bSurfaceDirty
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In/out parameter, whether backbuffer surface is dirty (if
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yes, we're performing a full update, anyway)
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*/
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sal_Bool updateScreen( const ::basegfx::B2IRectangle& rCurrArea,
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sal_Bool bUpdateAll,
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bool& io_bSurfaceDirty );
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// SpriteRedrawManager functor calls
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// -------------------------------------------------
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/** Gets called for simple background repaints
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*/
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void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
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/** Gets called when area can be handled by scrolling.
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Called method must copy screen content from rMoveStart to
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rMoveEnd, and restore the background in the uncovered
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areas.
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@param rMoveStart
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Source rect of the scroll
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@param rMoveEnd
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Dest rect of the scroll
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@param rUpdateArea
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All info necessary, should rMoveStart be partially or
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fully outside the outdev
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*/
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void scrollUpdate( const ::basegfx::B2DRange& rMoveStart,
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const ::basegfx::B2DRange& rMoveEnd,
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const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea );
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void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
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const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
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void genericUpdate( const ::basegfx::B2DRange& rTotalArea,
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const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
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private:
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/// For generating sprites
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SpriteCanvas* mpSpriteSurface;
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/// Set from the SpriteCanvas: instance coordinating sprite redraw
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::canvas::SpriteRedrawManager* mpRedrawManager;
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/// DX device, handling all low-level rendering
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IDXRenderModuleSharedPtr mpRenderModule;
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::canvas::ISurfaceProxyManagerSharedPtr mpSurfaceProxy;
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/// Backbuffer, contains the static canvas render output
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DXSurfaceBitmapSharedPtr mpBackBuffer;
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/// Completely temporary rect storage (used by sprite repaint)
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mutable ::basegfx::B2IRange maUpdateRect;
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/// Completely temporary rect storage (used by sprite repaint)
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mutable ::basegfx::B2IRange maScrapRect;
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/// When true, show small bound rects around each sprite
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bool mbShowSpriteBounds;
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};
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}
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#endif /* _DXCANVAS_SPRITECANVASHELPER_HXX_ */
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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