132 lines
3.5 KiB
C++
132 lines
3.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#include <svx/e3dundo.hxx>
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#include <svx/svdmodel.hxx>
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#include <editeng/outlobj.hxx>
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#include <svx/view3d.hxx>
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#include <svx/scene3d.hxx>
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#include <svx/e3dsceneupdater.hxx>
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/************************************************************************/
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TYPEINIT1(E3dUndoAction, SfxUndoAction);
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E3dUndoAction::~E3dUndoAction ()
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{
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}
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// Repeat does not exist
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sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
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{
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return sal_False;
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}
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/************************************************************************/
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TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
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/************************************************************************
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E3dRotateUndoAction
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************************************************************************/
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// Undo destructor for 3D-Rotation
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E3dRotateUndoAction::~E3dRotateUndoAction ()
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{
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}
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// Undo for 3D-Rotation on the Rotation matrix
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void E3dRotateUndoAction::Undo ()
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{
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E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
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pMy3DObj->SetTransform(aMyOldRotation);
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}
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// Redo for 3D-Rotation on the Rotation matrix
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void E3dRotateUndoAction::Redo ()
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{
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E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
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pMy3DObj->SetTransform(aMyNewRotation);
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}
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TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
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E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
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E3dView* p3dView,
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E3dObject* pInObject,
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const SfxItemSet& rNewSet,
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const SfxItemSet& rOldSet,
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sal_Bool bUseSubObj)
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: SdrUndoAction( rModel ),
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pObject ( pInObject ),
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pView ( p3dView ),
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bUseSubObjects(bUseSubObj),
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aNewSet ( rNewSet ),
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aOldSet ( rOldSet )
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{
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}
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E3dAttributesUndoAction::~E3dAttributesUndoAction()
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{
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}
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// Undo() implemented through Set3DAttributes() to only maintain the attributes
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// in one place
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void E3dAttributesUndoAction::Undo()
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{
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E3DModifySceneSnapRectUpdater aUpdater(pObject);
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pObject->SetMergedItemSetAndBroadcast(aOldSet);
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}
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void E3dAttributesUndoAction::Redo()
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{
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E3DModifySceneSnapRectUpdater aUpdater(pObject);
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pObject->SetMergedItemSetAndBroadcast(aNewSet);
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}
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// Multiple Undo is not possible
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sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
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{
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return sal_False;
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}
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// Multiple Undo is not possible
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void E3dAttributesUndoAction::Repeat()
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{
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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