office-gobmx/vcl/inc/sallayout.hxx
Tor Lillqvist 2cff563129 Add a commment with guesses about the layout engine "API"
If anybody knnows more, or can point to actual useful documentation,
please amend.

Change-Id: I59910d9e5da71d67f6e5917f933c5a03f8d55a50
2013-04-08 08:35:47 +03:00

383 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef _SV_SALLAYOUT_HXX
#define _SV_SALLAYOUT_HXX
#include <iostream>
#include <tools/gen.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#ifndef _TOOLS_LANG_HXX
typedef unsigned short LanguageType;
#endif
#include <vector>
#include <list>
#include <vcl/dllapi.h>
// for typedef sal_UCS4
#include <vcl/vclenum.hxx>
class SalGraphics;
class PhysicalFontFace;
#define MAX_FALLBACK 16
// Layout options
#define SAL_LAYOUT_BIDI_RTL 0x0001
#define SAL_LAYOUT_BIDI_STRONG 0x0002
#define SAL_LAYOUT_RIGHT_ALIGN 0x0004
#define SAL_LAYOUT_KERNING_PAIRS 0x0010
#define SAL_LAYOUT_KERNING_ASIAN 0x0020
#define SAL_LAYOUT_VERTICAL 0x0040
#define SAL_LAYOUT_COMPLEX_DISABLED 0x0100
#define SAL_LAYOUT_ENABLE_LIGATURES 0x0200
#define SAL_LAYOUT_SUBSTITUTE_DIGITS 0x0400
#define SAL_LAYOUT_KASHIDA_JUSTIFICATON 0x0800
#define SAL_LAYOUT_DISABLE_GLYPH_PROCESSING 0x1000
#define SAL_LAYOUT_FOR_FALLBACK 0x2000
// used for managing runs e.g. for BiDi, glyph and script fallback
class VCL_PLUGIN_PUBLIC ImplLayoutRuns
{
private:
int mnRunIndex;
std::vector<int> maRuns;
public:
ImplLayoutRuns() { mnRunIndex = 0; maRuns.reserve(8); }
void Clear() { maRuns.clear(); }
bool AddPos( int nCharPos, bool bRTL );
bool AddRun( int nMinRunPos, int nEndRunPos, bool bRTL );
bool IsEmpty() const { return maRuns.empty(); }
void ResetPos() { mnRunIndex = 0; }
void NextRun() { mnRunIndex += 2; }
bool GetRun( int* nMinRunPos, int* nEndRunPos, bool* bRTL ) const;
bool GetNextPos( int* nCharPos, bool* bRTL );
bool PosIsInRun( int nCharPos ) const;
bool PosIsInAnyRun( int nCharPos ) const;
};
class ImplLayoutArgs
{
public:
// string related inputs
LanguageType meLanguage;
int mnFlags;
int mnLength;
int mnMinCharPos;
int mnEndCharPos;
const sal_Unicode* mpStr;
// positioning related inputs
const sal_Int32* mpDXArray; // in pixel units
long mnLayoutWidth; // in pixel units
int mnOrientation; // in 0-3600 system
// data for bidi and glyph+script fallback
ImplLayoutRuns maRuns;
ImplLayoutRuns maReruns;
public:
ImplLayoutArgs( const sal_Unicode* pStr, int nLength,
int nMinCharPos, int nEndCharPos, int nFlags, LanguageType eLanguage );
void SetLayoutWidth( long nWidth ) { mnLayoutWidth = nWidth; }
void SetDXArray( const sal_Int32* pDXArray ) { mpDXArray = pDXArray; }
void SetOrientation( int nOrientation ) { mnOrientation = nOrientation; }
void ResetPos()
{ maRuns.ResetPos(); }
bool GetNextPos( int* nCharPos, bool* bRTL )
{ return maRuns.GetNextPos( nCharPos, bRTL ); }
bool GetNextRun( int* nMinRunPos, int* nEndRunPos, bool* bRTL );
bool NeedFallback( int nCharPos, bool bRTL )
{ return maReruns.AddPos( nCharPos, bRTL ); }
bool NeedFallback( int nMinRunPos, int nEndRunPos, bool bRTL )
{ return maReruns.AddRun( nMinRunPos, nEndRunPos, bRTL ); }
// methods used by BiDi and glyph fallback
bool NeedFallback() const
{ return !maReruns.IsEmpty(); }
bool PrepareFallback();
protected:
void AddRun( int nMinCharPos, int nEndCharPos, bool bRTL );
};
// For nice SAL_INFO logging of ImplLayoutArgs values
std::ostream &operator <<(std::ostream& s, ImplLayoutArgs &rArgs);
// helper functions often used with ImplLayoutArgs
bool IsDiacritic( sal_UCS4 );
int GetVerticalFlags( sal_UCS4 );
sal_UCS4 GetVerticalChar( sal_UCS4 );
typedef sal_uInt32 sal_GlyphId;
// Glyph Flags
#define GF_NONE 0x00000000
#define GF_FLAGMASK 0xFF800000
#define GF_IDXMASK ~GF_FLAGMASK
#define GF_ISCHAR 0x00800000
#define GF_ROTL 0x01000000
// caution !!!
#define GF_VERT 0x02000000
// GF_VERT is only for windows implementation
// (win/source/gdi/salgdi3.cxx, win/source/gdi/winlayout.cxx)
// don't use this elsewhere !!!
#define GF_ROTR 0x03000000
#define GF_ROTMASK 0x03000000
#define GF_UNHINTED 0x04000000
#define GF_GSUB 0x08000000
#define GF_FONTMASK 0xF0000000
#define GF_FONTSHIFT 28
#define GF_DROPPED 0xFFFFFFFF
// all positions/widths are in font units
// one exception: drawposition is in pixel units
// Unfortunately there is little documentation to help implementors of
// new classes derived from SalLayout ("layout engines"), and the code
// and data structures are far from obvious.
// For instance, I *think* the important virtual functions in the
// layout engines are called in this order:
// * InitFont()
// * LayoutText()
// * AdjustLayout(), any number of times (but presumably
// usually not at all or just once)
// * Optionally, DrawText()
// Functions that just return information like GetTexWidth() and
// FillDXArray() are called after LayoutText() and before DrawText().
// Another important questions is which parts of an ImplLayoutArgs can
// be changed by callers between LayoutText() and AdjustLayout()
// calls. It probably makes sense only if one assumes that the "string
// related inputs" part are not changed after LayoutText().
// But why use the same ImplLayoutArgs structure as parameter for both
// LayoutText() and AdjustLayout() in the first place? And why
// duplicate some of the fields in both SalLayout and ImplLayoutArgs
// (mnMinCharPos, mnEndCharPos, mnLayoutFlags==mnFlags,
// mnOrientation)? Lost in history...
class VCL_PLUGIN_PUBLIC SalLayout
{
public:
// used by upper layers
Point& DrawBase() { return maDrawBase; }
const Point& DrawBase() const { return maDrawBase; }
Point& DrawOffset() { return maDrawOffset; }
const Point& DrawOffset() const { return maDrawOffset; }
Point GetDrawPosition( const Point& rRelative = Point(0,0) ) const;
virtual bool LayoutText( ImplLayoutArgs& ) = 0; // first step of layouting
virtual void AdjustLayout( ImplLayoutArgs& ); // adjusting after fallback etc.
virtual void InitFont() const {}
virtual void DrawText( SalGraphics& ) const = 0;
int GetUnitsPerPixel() const { return mnUnitsPerPixel; }
int GetOrientation() const { return mnOrientation; }
virtual const PhysicalFontFace* GetFallbackFontData( sal_GlyphId ) const;
// methods using string indexing
virtual int GetTextBreak( long nMaxWidth, long nCharExtra=0, int nFactor=1 ) const = 0;
virtual long FillDXArray( sal_Int32* pDXArray ) const = 0;
virtual long GetTextWidth() const { return FillDXArray( NULL ); }
virtual void GetCaretPositions( int nArraySize, sal_Int32* pCaretXArray ) const = 0;
virtual bool IsKashidaPosValid ( int /*nCharPos*/ ) const { return true; } // i60594
// methods using glyph indexing
virtual int GetNextGlyphs( int nLen, sal_GlyphId* pGlyphIdAry, Point& rPos, int&,
sal_Int32* pGlyphAdvAry = NULL, int* pCharPosAry = NULL ) const = 0;
virtual bool GetOutline( SalGraphics&, ::basegfx::B2DPolyPolygonVector& ) const;
virtual bool GetBoundRect( SalGraphics&, Rectangle& ) const;
virtual bool IsSpacingGlyph( sal_GlyphId ) const;
// reference counting
void Release() const;
// used by glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos ) = 0;
virtual void DropGlyph( int nStart ) = 0;
virtual void Simplify( bool bIsBase ) = 0;
virtual void DisableGlyphInjection( bool /*bDisable*/ ) {}
protected:
// used by layout engines
SalLayout();
virtual ~SalLayout();
// used by layout layers
void SetUnitsPerPixel( int n ) { mnUnitsPerPixel = n; }
void SetOrientation( int nOrientation ) // in 0-3600 system
{ mnOrientation = nOrientation; }
static int CalcAsianKerning( sal_UCS4, bool bLeft, bool bVertical );
private:
// enforce proper copy semantic
SAL_DLLPRIVATE SalLayout( const SalLayout& );
SAL_DLLPRIVATE SalLayout& operator=( const SalLayout& );
protected:
int mnMinCharPos;
int mnEndCharPos;
int mnLayoutFlags;
int mnUnitsPerPixel;
int mnOrientation;
mutable int mnRefCount;
mutable Point maDrawOffset;
Point maDrawBase;
};
class VCL_PLUGIN_PUBLIC MultiSalLayout : public SalLayout
{
public:
virtual void DrawText( SalGraphics& ) const;
virtual int GetTextBreak( long nMaxWidth, long nCharExtra, int nFactor ) const;
virtual long FillDXArray( sal_Int32* pDXArray ) const;
virtual void GetCaretPositions( int nArraySize, sal_Int32* pCaretXArray ) const;
virtual int GetNextGlyphs( int nLen, sal_GlyphId* pGlyphIdxAry, Point& rPos,
int&, sal_Int32* pGlyphAdvAry, int* pCharPosAry ) const;
virtual bool GetOutline( SalGraphics&, ::basegfx::B2DPolyPolygonVector& ) const;
// used only by OutputDevice::ImplLayout, TODO: make friend
explicit MultiSalLayout( SalLayout& rBaseLayout,
const PhysicalFontFace* pBaseFont = NULL );
virtual bool AddFallback( SalLayout& rFallbackLayout,
ImplLayoutRuns&, const PhysicalFontFace* pFallbackFont );
virtual bool LayoutText( ImplLayoutArgs& );
virtual void AdjustLayout( ImplLayoutArgs& );
virtual void InitFont() const;
virtual const PhysicalFontFace* GetFallbackFontData( sal_GlyphId ) const;
void SetInComplete(bool bInComplete = true);
protected:
virtual ~MultiSalLayout();
private:
// dummy implementations
virtual void MoveGlyph( int, long ) {}
virtual void DropGlyph( int ) {}
virtual void Simplify( bool ) {}
// enforce proper copy semantic
SAL_DLLPRIVATE MultiSalLayout( const MultiSalLayout& );
SAL_DLLPRIVATE MultiSalLayout& operator=( const MultiSalLayout& );
private:
SalLayout* mpLayouts[ MAX_FALLBACK ];
const PhysicalFontFace* mpFallbackFonts[ MAX_FALLBACK ];
ImplLayoutRuns maFallbackRuns[ MAX_FALLBACK ];
int mnLevel;
bool mbInComplete;
};
struct GlyphItem
{
int mnFlags;
int mnCharPos; // index in string
int mnOrigWidth; // original glyph width
int mnNewWidth; // width after adjustments
sal_GlyphId mnGlyphIndex;
Point maLinearPos; // absolute position of non rotated string
public:
GlyphItem() {}
GlyphItem( int nCharPos, sal_GlyphId nGlyphIndex, const Point& rLinearPos,
long nFlags, int nOrigWidth )
: mnFlags(nFlags), mnCharPos(nCharPos),
mnOrigWidth(nOrigWidth), mnNewWidth(nOrigWidth),
mnGlyphIndex(nGlyphIndex), maLinearPos(rLinearPos)
{}
enum{ FALLBACK_MASK=0xFF, IS_IN_CLUSTER=0x100, IS_RTL_GLYPH=0x200, IS_DIACRITIC=0x400 };
bool IsClusterStart() const { return ((mnFlags & IS_IN_CLUSTER) == 0); }
bool IsRTLGlyph() const { return ((mnFlags & IS_RTL_GLYPH) != 0); }
bool IsDiacritic() const { return ((mnFlags & IS_DIACRITIC) != 0); }
};
typedef std::list<GlyphItem> GlyphList;
typedef std::vector<GlyphItem> GlyphVector;
class VCL_PLUGIN_PUBLIC GenericSalLayout : public SalLayout
{
public:
// used by layout engines
void AppendGlyph( const GlyphItem& );
void Reserve(int size) { m_GlyphItems.reserve(size + 1); }
virtual void AdjustLayout( ImplLayoutArgs& );
virtual void ApplyDXArray( ImplLayoutArgs& );
virtual void Justify( long nNewWidth );
void KashidaJustify( long nIndex, int nWidth );
void ApplyAsianKerning( const sal_Unicode*, int nLength );
void SortGlyphItems();
// used by upper layers
virtual long GetTextWidth() const;
virtual long FillDXArray( sal_Int32* pDXArray ) const;
virtual int GetTextBreak( long nMaxWidth, long nCharExtra, int nFactor ) const;
virtual void GetCaretPositions( int nArraySize, sal_Int32* pCaretXArray ) const;
// used by display layers
virtual int GetNextGlyphs( int nLen, sal_GlyphId* pGlyphIdxAry, Point& rPos, int&,
sal_Int32* pGlyphAdvAry = NULL, int* pCharPosAry = NULL ) const;
protected:
GenericSalLayout();
virtual ~GenericSalLayout();
// for glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos );
virtual void DropGlyph( int nStart );
virtual void Simplify( bool bIsBase );
bool GetCharWidths( sal_Int32* pCharWidths ) const;
private:
GlyphVector m_GlyphItems;
mutable Point maBasePoint;
// enforce proper copy semantic
SAL_DLLPRIVATE GenericSalLayout( const GenericSalLayout& );
SAL_DLLPRIVATE GenericSalLayout& operator=( const GenericSalLayout& );
};
#undef SalGraphics
#endif // _SV_SALLAYOUT_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */